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  1. INFINITE LEGACY - 1.3.1b PATCH NOTES
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  9. All classes can now equip all armor and weapon types (Shields are still Adventurer-only).
  10. ^- The descriptions of the first tier equipment have been updated to no longer state that Tunic is Weaver/Mancer only, etc.
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  12. Description of "Staff" has been updated so that the full description of what PHA does fits.
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  14. Faux Crystal Axe damage formula has been corrected.
  15.  
  16. The issue of not being able to enter Mt. Mount through the rear has been corrected.
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  18. Judge Kaross now has more than 1 HP.
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  20. You can now view the World Map when in the Overworld as intended.
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  22. Magic damage of enemies with significant party-wide magic capability has been tweaked slightly (reduction of 3~6 MAT).
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  24. Fixed an issue where you could be locked outside of buying Ghost equipment in the Memorial Graveyard.
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  26. Description of "Wind Stance" Adventurer skill has been updated to include its duration (3 turns).
  27. ^- The description has also been parsed correctly.
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  29. The description of the "Grinning Beast" hunt has been updated to reflect the ongoing events of the current storyline.
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  31. You can no longer steal items unstealable items from enemies.
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  33. With the "Locksmith" trait, you can now unlock and enter the Gate House in Brysis.
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  35. The "Locket Necklace" Key Item now has a description that better hints to who the necklace belongs to.
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  37. Dying within the Nightmare now provides unique dialog at the Game Over screen and forces you back to the title screen, not giving you the option to resurrect at a nearby town which would end up soft-locking the game.
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  39. Fixed issue where choosing to watch the cutscene outside of Andeen would crash your game.
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  41. Implemented fail-safes in Brysis to ensure that weather does not improperly play when inside structures or dungeons.
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  43. Corrected dialog where the encounter with the Well-Dressed Man would always assume that you've never seen a Brysan, even if you have.
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  45. Fixed issue where the "Jellybomination" hunt would sometimes skip its turn.
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  47. Reduces the MP cost of Emberfire 0 and Cure 0 (through the Emberfire 0 Cube and Cure 0 Cube purchaseable at the shops in Rann) by 2 [8MP -> 6MP]
  48. ^- Their descriptions have also been updated to be more clear, stating instead that the abilities cost 6MP instead of "higher mana cost".
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  50. There is now a Vagabond NPC in each town that has a Hunt & Arena house. He will always be located directly outside of the building, and will allow you to toggle encountering enemies in the Overworld on or off simply by speaking with him.
  51. ^- This only applies if you have the Vagabond trait. If you do not have the trait, he will not help you.
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