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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT: JUST RUN!
- Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
- function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break)
- local p = Instance.new("Part")
- p.formFactor = "Custom"
- p.Anchored = Anchor
- p.CanCollide = Collide
- p.Transparency = Tran
- p.Reflectance = Ref
- p.BrickColor = BrickColor.new(Color)
- for _, Surf in pairs(Surfaces) do
- p[Surf] = "Smooth"
- end
- p.Size = Vector3.new(X, Y, Z)
- if Break then
- p:BreakJoints()
- else p:MakeJoints() end
- p.Parent = Parent
- return p
- end
- function Weld(p0, p1, x, y, z, a, b, c)
- local w = Instance.new("Weld")
- w.Parent = p0
- w.Part0 = p0
- w.Part1 = p1
- w.C0 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c)
- return w
- end
- function getcf(pos1, pos2)
- local pos3 = Vector3.new(pos2.X, pos1.Y, pos2.Z)
- return CFrame.new(pos1, pos3)
- end
- function findjelly(pos)
- local t
- local d = math.huge
- local h
- local tors
- for i,v in pairs(workspace:children()) do
- t, h = v:findFirstChild("Torso"), v:findFirstChild("Humanoid")
- if t ~= nil and h ~= nil then
- if (t.Position - pos).magnitude < d and h.Health > 0 then
- d = (t.Position - pos).magnitude
- tors = t
- end
- end
- end
- return tors
- end
- function maketroll(pos)
- local model = Instance.new("Model")
- model.Name = "TROLLLLLLZ"
- local body = Part(model, false, true, 0, 0, "Really black", 1.3, 4.5, 1.3, true)
- local bg = Instance.new("BodyGyro",body)
- bg.P = 6000
- bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- local bv = Instance.new("BodyVelocity",body)
- bv.P = 6000
- bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- bv.velocity = Vector3.new(0,0,0)
- Instance.new("CylinderMesh",body)
- local head = Part(model, false, true, 1, 0, "Really black", 3.5, 3.2, 0.4, true)
- local neck = Weld(body, head, 0, 2.25+1.35, 0, 0, 0, 0)
- local fr = Instance.new("Decal",head)
- fr.Face = "Front"
- fr.Texture = "http://www.roblox.com/asset/?id=29658197"
- local ba = Instance.new("Decal",head)
- ba.Face = "Back"
- ba.Texture = "http://www.roblox.com/asset/?id=29658197"
- local Ramodel = Instance.new("Model",model)
- local rarm = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh",rarm)
- local rb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
- local rah = Weld(body, rb, 1, 1.8, 0, 0, 0, 0)
- local rw = Weld(rb, rarm, 0, 0, 0, 0, 0, math.pi/2.8)
- for i=0, -70, -10 do
- local rarm2 = Part(Ramodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh",rarm2)
- local w = Weld(rarm, rarm2, -3, 0, 0, 0, 0, math.rad(i))
- w.C1 = CFrame.new(-3,0,0)
- end
- local Lamodel = Instance.new("Model",model)
- local larm = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh",larm)
- local lb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
- local lah = Weld(body, lb, -1, 1.8, 0, 0, 0, 0)
- local lw = Weld(lb, larm, 0, 0, 0, 0, math.pi, math.pi/2.8)
- for i=0, -70, -10 do
- local larm2 = Part(Lamodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh",larm2)
- local w = Weld(larm, larm2, -3, 0, 0, 0, 0, math.rad(i))
- w.C1 = CFrame.new(-3,0,0)
- end
- local Rlmodel = Instance.new("Model",model)
- local rleg = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh",rleg)
- local rlb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
- local rlh = Weld(body, rlb, 0, -1.9, 0, 0, 0, 0)
- local rlw = Weld(rlb, rleg, 0, 0, 0, 0, 0, math.pi/2.8)
- for i=0, -70, -10 do
- local rleg2 = Part(Rlmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh",rleg2)
- local w = Weld(rleg, rleg2, -3, 0, 0, 0, 0, math.rad(i))
- w.C1 = CFrame.new(-3,0,0)
- end
- local Llmodel = Instance.new("Model",model)
- local lleg = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh",lleg)
- local llb = Part(model, false, true, 1, 0, "Really black", 0.1, 0.1, 0.1, true)
- local llh = Weld(body, llb, 0, -1.9, 0, 0, 0, 0)
- local llw = Weld(llb, lleg, 0, 0, 0, 0, math.pi, math.pi/2.8)
- for i=0, -70, -10 do
- local lleg2 = Part(Llmodel, false, true, 0, 0, "Really black", 0.9, 0.7, 0.9, true)
- Instance.new("CylinderMesh",lleg2)
- local w = Weld(lleg, lleg2, -3, 0, 0, 0, 0, math.rad(i))
- w.C1 = CFrame.new(-3,0,0)
- end
- model.Parent = workspace
- model:MakeJoints()
- model:MoveTo(pos)
- coroutine.resume(coroutine.create(function()
- while true do
- wait()
- if body.Velocity.magnitude > 2 then
- coroutine.resume(coroutine.create(function()
- for i=0,40,5 do
- rw.C1 = CFrame.Angles(math.rad(i),0,0)
- lw.C1 = CFrame.Angles(math.rad(i),0,0)
- llw.C1 = CFrame.Angles(math.rad(-i),0,0)
- rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
- wait()
- end
- for i=40,-40,-5 do
- rw.C1 = CFrame.Angles(math.rad(i),0,0)
- lw.C1 = CFrame.Angles(math.rad(i),0,0)
- llw.C1 = CFrame.Angles(math.rad(-i),0,0)
- rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
- wait()
- end
- for i=-40,0,5 do
- rw.C1 = CFrame.Angles(math.rad(i),0,0)
- lw.C1 = CFrame.Angles(math.rad(i),0,0)
- llw.C1 = CFrame.Angles(math.rad(-i),0,0)
- rlw.C1 = CFrame.Angles(math.rad(-i),0,0)
- wait()
- end
- end))
- end
- local jelly = findjelly(body.Position)
- if jelly ~= nil then
- bg.cframe = getcf(body.Position, jelly.Position)
- bv.velocity = bg.cframe.lookVector * 25
- else
- bv.velocity = Vector3.new(0,0,0)
- end
- end
- end))
- end
- maketroll(Vector3.new(0,5,0))
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