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emsixteen

Essential QL CFG tweaks

May 13th, 2011
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  1. // ESSENTIAL CONFIG TWEAKS FOR QUAKE LIVE v1
  2. // =========================================
  3. // Quake Live is an extremely configurable game, unlike almost any other. You can change so many
  4. // things that new people usually don't realise, including some settings which provide an obvious
  5. // benefit to you. A lot of new people often consider it as cheating because they didn't know about
  6. // these things, but in reality the customisability is a large part of what makes Quake SO good.
  7. //
  8. // Here I have included a bunch of essential settings and tweaks which I think every player should
  9. // know about and use, without any extra settings which are just personal preferences. I feel all
  10. // of these settings provide a benefit in-game, and have included descriptions with each. It is
  11. // separated into sections:
  12. //
  13. // 1. Ease of use tweaks
  14. // 2. Video settings
  15. // 3. Visual settings
  16. // 4. Gameplay tweaks
  17. // 5. Audio settings
  18. // 6. Network settings
  19. //
  20. // Formatted for Notepad (tab size 9)
  21. // Contact: EmSixTeen @ #quakelive on Quakenet IRC.
  22. // Date: 13.05.2011
  23. // Blog: http://emsixteen.wordpress.com
  24.  
  25. // == EASE OF USE TWEAKS ===================
  26. // Allow console
  27. // This enables the console to be used with just one key, ` or ~, rather than ctrl+alt+`
  28. // or ctrl+alt+~.
  29. seta com_allowconsole "1" // 1 enables console bind
  30.  
  31. // == VIDEO SETTINGS =======================
  32. // Field of view
  33. // THIS SETTING IS ENTIRELY PREFERENCE. However, the default value is 90, and every
  34. // new player should know about raising the FOV for more visibility. I know lots
  35. // of professional players play with default (90) FOV, but most players don't.
  36. // I will set this to 105, a compromise between low and high.
  37. seta cg_fov "105" // Field of view
  38.  
  39. // View size
  40. // I see a lot of questions saying 'I pressed a button and now my window is smaller'
  41. // or 'why does my game have borders'.
  42. seta cg_viewsize "100" // Percentage of screen ingame image takes up
  43.  
  44. // == VISUAL SETTINGS ======================
  45. // Force enemy model
  46. // You can tell QL which model you want all your enemies to be, and what colour.
  47. // This provides a huge visual advantage, and is done by default now to bright green.
  48. // You can make the default green even brighter with these settings, or tweak the colours
  49. // to your liking using RGBA (0xRRGGBBAA, though alpha doesn't work).
  50. // Note: Green is used as it's the easiest colour for the human colour to recognise after red.
  51. seta cg_forceEnemyModel "keel/bright" // Enemy model
  52. seta cg_enemyUpperColor "0x00FF00FF" // Green
  53. seta cg_enemyLowerColor "0x00FF00FF" // Green
  54. seta cg_enemyHeadColor "0x00FF00FF" // Green
  55.  
  56. // Force team model
  57. // Same as force enemy model, but for your teammates in team games. I like pink for contrast,
  58. // many use white. Remove //comments and change "crash" to "crash/bright" to set a specific
  59. // colour, or otherwise keep automatic red/blue
  60. seta cg_forceTeamModel "crash" // Team-mates model
  61. //seta cg_teamUpperColor "0xFF00FFFF" // Pink (0xFFFFFFFF for white)
  62. //seta cg_teamLowerColor "0xFF00FFFF" // Pink
  63. //seta cg_teamHeadColor "0xFF00FFFF" // Pink
  64.  
  65. // Kickscale
  66. // After forcemodel, this is the most essential cvar in QL in my opinion.
  67. // It removes the screen shake when you fall or are shot.
  68. seta cg_kickscale "0" // 0 disables screen shake
  69.  
  70. // Dead body darken
  71. // Sometimes you can catch a dead body out of the corner of your eye and think it's a person,
  72. // or you forget you've killed someone or something. This darkens dead bodies.
  73. seta cg_deadBodyDarken "1"
  74.  
  75. // Bob
  76. // By default, the screen bobs around when you move and jump around. You don't realise it
  77. // at first, but it's pretty subconciously distracting.
  78. seta cg_bob "0" // 0 removes screen-sway when moving/jumping
  79.  
  80. // == GAMEPLAY TWEAKS ======================
  81. // Weapon switch
  82. // It really is essential that you disable automatic weapon switching when you pick up a weapon.
  83. // Quake is largely about using the right gun in the right situation, and this can often cost you
  84. // a fight. If you are on your way to or in a fight with the right gun out, and pick up another
  85. // gun, you do not want to switch to that gun as you will be caught with your hands down your
  86. // trousers. You should make a convenient bind for each weapon (such as around your movement keys
  87. // on 1-4, q, e, r, f, etc) so that you know exactly which weapon you are switching to.
  88. seta cg_autoswitch "0" // 0 disables auto weapon switch
  89.  
  90. // Hit beep
  91. // It's important to know when you're hitting your enemy, and how much damage you are doing to them.
  92. // Experienced players will know that a rail hit does 80hp for example, but new players won't. This
  93. // command provides an audible cue on when and how much damage you are doing to an opponent. It also
  94. // means that you can tell if you hit an opponent without seeing the shot hit.
  95. seta cg_hitBeep "2" // 0 - 2 - 2 gives deep pitch for high damage, high pitch for low damage
  96.  
  97. // Draw item pickups
  98. // Knowing when you pick up an item in Quake is important, because it allows you to know when the
  99. // item is going to respawn, allowing you to keep it away from your opponent. When you use this
  100. // setting, if you pick up and item the time you picked it up is displayed on the left of the screen
  101. // for a brief time, allowing you to more easily time.
  102. seta cg_drawItemPickups "5" // 0 - 5 - 5 is for item icon and time
  103.  
  104. // Level timer direction
  105. // By default, the in-game timer counts down. It is much more useful to have it going up, making
  106. // timing easier by adding to times rather than subtracting.
  107. seta cg_levelTimerDirection "0" // 0 = up, 1 = down
  108.  
  109. // Draw friend
  110. // In team modes, this setting is essential. It's like a team wallhack - It allows you to see where
  111. // your teammates are as the triangle is shown through walls.
  112. seta cg_drawfriend "1" // 1 adds a triangle above teammates' heads
  113.  
  114. // Lightning style
  115. // There are 5 'styles' of lightning beam, and some give you better visibility.
  116. // Use 4 for a very thin beam, 5 for fat see-through.
  117. seta cg_lightningStyle "4" // 0 - 5 - 4 is thin beam, 5 is fat but transparent.
  118.  
  119. // True lightning
  120. // In Q3, the lightning beam wobbled according to ping. In QL, if you're under 55ms ping, it should
  121. // be hitting in a straight line. Even if you're above, the wobble on a value lower than 1 can be
  122. // very distracting, so keeping it straight is helpful.
  123. seta cg_trueLightning "1" // 0.0 - 1 - Keeps straight in line with crosshair
  124.  
  125. // True shotgun
  126. // The shotgun has a random spread of pellets drawn, but this is just for effect.
  127. // This disables.
  128. seta cg_trueShotgun "1" // 1 removes client side random spread
  129.  
  130. // Weapon smoke
  131. // Several weapons have smoke when you fire them. You can adjust the size of the smoke, or disable it
  132. // to increase your visibility.
  133. seta cg_smokeRadius_GL "0" // Grenade smoke size
  134. seta cg_smokeRadius_RL "0" // Rocket smoke size
  135. seta cg_smokeRadius_NG "0" // Nailgun smoke size
  136. seta cg_smoke_SG "0" // 0 disables shotgun smoke
  137.  
  138. // Bubble trails
  139. // When in the water, if you shoot the plasma gun it has bubbles by default. These hinder your view.
  140. seta cg_bubbleTrail "0" // 0 disables plasma bubbles in the water
  141.  
  142. // Crosshair team health
  143. // This setting shows teammates health when you hover over them.
  144. seta cg_drawCrosshairteamhealth "1" // 1 to enable
  145.  
  146. // Low ammo warning
  147. // Sometimes you pull out a gun and don't realise you have barely any ammo for it. This shows a warning.
  148. seta cg_drawAmmoWarning "2" // 0 - 2 - 2 is a smaller text warning
  149.  
  150. // Muzzle flash
  151. // When you fire a gun, it has a little flash of light. Disabling this removes some distraction.
  152. seta cg_muzzleFlash "0" // 0 removes the muzzle flashes.
  153.  
  154. // Zoom out on death
  155. // Sometimes you can be zoomed in when you die, and if you have zoom set to toggle it might not zoom
  156. // out. This makes sure it does.
  157. seta cg_zoomOutOnDeath "1" // 1 enables zoom out on death
  158.  
  159. // == AUDIO SETTINGS =======================
  160. // Ambient sound
  161. // Ambient sounds are a distraction and just noise amongst fragging mess.
  162. // You should be able to hear footsteps.
  163. seta s_ambient "0" // 0 disables ambient sound
  164.  
  165. // Music volume
  166. // Quake music is fun, but it should get turned off really.
  167. seta s_musicvolume "0" // 0 disables music
  168.  
  169. // Doppler effect
  170. // This is the 'whoosh' effect as rockets fly past your head.
  171. seta s_doppler "0" // 0 disables the whoosh effect.
  172.  
  173. // == NETWORK SETTINGS =====================
  174. // Predict items
  175. // Also a gameplay tweak. Players often complain about 'I heard the pickup noise but I
  176. // didn't get the item!' - This stops the prediction on pickups.
  177. seta cg_predictItems "0" // 0 - Turns off prediction, stopping false pick-up sounds.
  178.  
  179. // Rate
  180. // This sets the amount your client updates everything across the network. Higher is
  181. // better for everyone.
  182. seta rate "20000" // 8000 - 25000 - 20000 is adequate, 25000 is max.
  183.  
  184. // Max packets
  185. // This pretty much needs to be set to either your max FPS, or half of it.. This means
  186. // usually 125 or 63. http://www.funender.com/quake/console/q3connection.html
  187. seta cl_maxpackets "125" // 61 - 125 - Set to 125, or 63 if your connection is bad
  188.  
  189. // == END ==================================
  190. play "sound/misc/menu2" // Plays a sound when you exec it so you know it's worked :)
  191. print "^7Essential config tweaks loaded"
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