Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // ESSENTIAL CONFIG TWEAKS FOR QUAKE LIVE v1
- // =========================================
- // Quake Live is an extremely configurable game, unlike almost any other. You can change so many
- // things that new people usually don't realise, including some settings which provide an obvious
- // benefit to you. A lot of new people often consider it as cheating because they didn't know about
- // these things, but in reality the customisability is a large part of what makes Quake SO good.
- //
- // Here I have included a bunch of essential settings and tweaks which I think every player should
- // know about and use, without any extra settings which are just personal preferences. I feel all
- // of these settings provide a benefit in-game, and have included descriptions with each. It is
- // separated into sections:
- //
- // 1. Ease of use tweaks
- // 2. Video settings
- // 3. Visual settings
- // 4. Gameplay tweaks
- // 5. Audio settings
- // 6. Network settings
- //
- // Formatted for Notepad (tab size 9)
- // Contact: EmSixTeen @ #quakelive on Quakenet IRC.
- // Date: 13.05.2011
- // Blog: http://emsixteen.wordpress.com
- // == EASE OF USE TWEAKS ===================
- // Allow console
- // This enables the console to be used with just one key, ` or ~, rather than ctrl+alt+`
- // or ctrl+alt+~.
- seta com_allowconsole "1" // 1 enables console bind
- // == VIDEO SETTINGS =======================
- // Field of view
- // THIS SETTING IS ENTIRELY PREFERENCE. However, the default value is 90, and every
- // new player should know about raising the FOV for more visibility. I know lots
- // of professional players play with default (90) FOV, but most players don't.
- // I will set this to 105, a compromise between low and high.
- seta cg_fov "105" // Field of view
- // View size
- // I see a lot of questions saying 'I pressed a button and now my window is smaller'
- // or 'why does my game have borders'.
- seta cg_viewsize "100" // Percentage of screen ingame image takes up
- // == VISUAL SETTINGS ======================
- // Force enemy model
- // You can tell QL which model you want all your enemies to be, and what colour.
- // This provides a huge visual advantage, and is done by default now to bright green.
- // You can make the default green even brighter with these settings, or tweak the colours
- // to your liking using RGBA (0xRRGGBBAA, though alpha doesn't work).
- // Note: Green is used as it's the easiest colour for the human colour to recognise after red.
- seta cg_forceEnemyModel "keel/bright" // Enemy model
- seta cg_enemyUpperColor "0x00FF00FF" // Green
- seta cg_enemyLowerColor "0x00FF00FF" // Green
- seta cg_enemyHeadColor "0x00FF00FF" // Green
- // Force team model
- // Same as force enemy model, but for your teammates in team games. I like pink for contrast,
- // many use white. Remove //comments and change "crash" to "crash/bright" to set a specific
- // colour, or otherwise keep automatic red/blue
- seta cg_forceTeamModel "crash" // Team-mates model
- //seta cg_teamUpperColor "0xFF00FFFF" // Pink (0xFFFFFFFF for white)
- //seta cg_teamLowerColor "0xFF00FFFF" // Pink
- //seta cg_teamHeadColor "0xFF00FFFF" // Pink
- // Kickscale
- // After forcemodel, this is the most essential cvar in QL in my opinion.
- // It removes the screen shake when you fall or are shot.
- seta cg_kickscale "0" // 0 disables screen shake
- // Dead body darken
- // Sometimes you can catch a dead body out of the corner of your eye and think it's a person,
- // or you forget you've killed someone or something. This darkens dead bodies.
- seta cg_deadBodyDarken "1"
- // Bob
- // By default, the screen bobs around when you move and jump around. You don't realise it
- // at first, but it's pretty subconciously distracting.
- seta cg_bob "0" // 0 removes screen-sway when moving/jumping
- // == GAMEPLAY TWEAKS ======================
- // Weapon switch
- // It really is essential that you disable automatic weapon switching when you pick up a weapon.
- // Quake is largely about using the right gun in the right situation, and this can often cost you
- // a fight. If you are on your way to or in a fight with the right gun out, and pick up another
- // gun, you do not want to switch to that gun as you will be caught with your hands down your
- // trousers. You should make a convenient bind for each weapon (such as around your movement keys
- // on 1-4, q, e, r, f, etc) so that you know exactly which weapon you are switching to.
- seta cg_autoswitch "0" // 0 disables auto weapon switch
- // Hit beep
- // It's important to know when you're hitting your enemy, and how much damage you are doing to them.
- // Experienced players will know that a rail hit does 80hp for example, but new players won't. This
- // command provides an audible cue on when and how much damage you are doing to an opponent. It also
- // means that you can tell if you hit an opponent without seeing the shot hit.
- seta cg_hitBeep "2" // 0 - 2 - 2 gives deep pitch for high damage, high pitch for low damage
- // Draw item pickups
- // Knowing when you pick up an item in Quake is important, because it allows you to know when the
- // item is going to respawn, allowing you to keep it away from your opponent. When you use this
- // setting, if you pick up and item the time you picked it up is displayed on the left of the screen
- // for a brief time, allowing you to more easily time.
- seta cg_drawItemPickups "5" // 0 - 5 - 5 is for item icon and time
- // Level timer direction
- // By default, the in-game timer counts down. It is much more useful to have it going up, making
- // timing easier by adding to times rather than subtracting.
- seta cg_levelTimerDirection "0" // 0 = up, 1 = down
- // Draw friend
- // In team modes, this setting is essential. It's like a team wallhack - It allows you to see where
- // your teammates are as the triangle is shown through walls.
- seta cg_drawfriend "1" // 1 adds a triangle above teammates' heads
- // Lightning style
- // There are 5 'styles' of lightning beam, and some give you better visibility.
- // Use 4 for a very thin beam, 5 for fat see-through.
- seta cg_lightningStyle "4" // 0 - 5 - 4 is thin beam, 5 is fat but transparent.
- // True lightning
- // In Q3, the lightning beam wobbled according to ping. In QL, if you're under 55ms ping, it should
- // be hitting in a straight line. Even if you're above, the wobble on a value lower than 1 can be
- // very distracting, so keeping it straight is helpful.
- seta cg_trueLightning "1" // 0.0 - 1 - Keeps straight in line with crosshair
- // True shotgun
- // The shotgun has a random spread of pellets drawn, but this is just for effect.
- // This disables.
- seta cg_trueShotgun "1" // 1 removes client side random spread
- // Weapon smoke
- // Several weapons have smoke when you fire them. You can adjust the size of the smoke, or disable it
- // to increase your visibility.
- seta cg_smokeRadius_GL "0" // Grenade smoke size
- seta cg_smokeRadius_RL "0" // Rocket smoke size
- seta cg_smokeRadius_NG "0" // Nailgun smoke size
- seta cg_smoke_SG "0" // 0 disables shotgun smoke
- // Bubble trails
- // When in the water, if you shoot the plasma gun it has bubbles by default. These hinder your view.
- seta cg_bubbleTrail "0" // 0 disables plasma bubbles in the water
- // Crosshair team health
- // This setting shows teammates health when you hover over them.
- seta cg_drawCrosshairteamhealth "1" // 1 to enable
- // Low ammo warning
- // Sometimes you pull out a gun and don't realise you have barely any ammo for it. This shows a warning.
- seta cg_drawAmmoWarning "2" // 0 - 2 - 2 is a smaller text warning
- // Muzzle flash
- // When you fire a gun, it has a little flash of light. Disabling this removes some distraction.
- seta cg_muzzleFlash "0" // 0 removes the muzzle flashes.
- // Zoom out on death
- // Sometimes you can be zoomed in when you die, and if you have zoom set to toggle it might not zoom
- // out. This makes sure it does.
- seta cg_zoomOutOnDeath "1" // 1 enables zoom out on death
- // == AUDIO SETTINGS =======================
- // Ambient sound
- // Ambient sounds are a distraction and just noise amongst fragging mess.
- // You should be able to hear footsteps.
- seta s_ambient "0" // 0 disables ambient sound
- // Music volume
- // Quake music is fun, but it should get turned off really.
- seta s_musicvolume "0" // 0 disables music
- // Doppler effect
- // This is the 'whoosh' effect as rockets fly past your head.
- seta s_doppler "0" // 0 disables the whoosh effect.
- // == NETWORK SETTINGS =====================
- // Predict items
- // Also a gameplay tweak. Players often complain about 'I heard the pickup noise but I
- // didn't get the item!' - This stops the prediction on pickups.
- seta cg_predictItems "0" // 0 - Turns off prediction, stopping false pick-up sounds.
- // Rate
- // This sets the amount your client updates everything across the network. Higher is
- // better for everyone.
- seta rate "20000" // 8000 - 25000 - 20000 is adequate, 25000 is max.
- // Max packets
- // This pretty much needs to be set to either your max FPS, or half of it.. This means
- // usually 125 or 63. http://www.funender.com/quake/console/q3connection.html
- seta cl_maxpackets "125" // 61 - 125 - Set to 125, or 63 if your connection is bad
- // == END ==================================
- play "sound/misc/menu2" // Plays a sound when you exec it so you know it's worked :)
- print "^7Essential config tweaks loaded"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement