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Zero Full Character (80% Done)

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  1. -----
  2.  
  3. Zero [Normal form]
  4.  
  5. Real Name: Unknown
  6. Nickname: Zero
  7. Known Age: 27
  8. Real age: Unknown
  9. Place of Birth: Unknown
  10. Gender: Male
  11. Species: Unknown
  12.  
  13. -----
  14.  
  15. [Physical Description]
  16.  
  17. Height: 5’11
  18. Weight: 140 lb
  19. Hair: Brown
  20. Eyes: Light Brown (Left eye turns black with red pupils when Zer gives Zero some of his power)
  21. Physical Description: Strong Body build, But skinny appearance
  22. Typical Clothing: Red and black coat, Black pants
  23.  
  24. -----
  25.  
  26. [Personality/Attributes]
  27.  
  28. Personality: Nice, Kind, Warm Hearted.
  29. Likes: Family, Friends
  30. Dislikes: Threats to his friends and family, Being called or hearing the word "Broken"
  31. Goals/Ambitions: Becoming Stronger. Protecting his loved ones at all costs
  32. Strengths: Immortal soul, Stand
  33. Weaknesses: Mortal body, Limited stand capabilities.
  34. Illnesses: PTSD, Dissociative Identity Disorder
  35. Fears: His past
  36.  
  37. -----
  38. -----
  39.  
  40. [Biography]
  41. Zero is one of the 2 sons of a god that has created a universe for him and his brother to live in. Granting him powers that would make him nearly indestructible and being partly a god, Having an immortal soul, With his only weakness being his mortal body. With this being said, Zero started out life with a human family, Not knowing his true origins of his family of a god who created the whole l universe, He thought of himself as a normal human kid, And with this life he was in, He was beat up quite a lot as a kid, His family and everyone had did things to him for years. Physical Beatings, Mentally abusing him. Due to Zeros horrible past, He was often disgusted at himself, Wishing that he would just die already, and had a lot of self hatred for himself. Until at the age of 16, He had finally had enough and lashed out in anger at his entire human family after they screaming the word “Broken” at him and beat him up so hard that both his arms and legs and some parts of his chest were broken. Zero ended up killing all of his human family, His Mom, Dad, and 2 other brothers were all killed mercilessly by his own hand. After his sudden breakout in rage, He had felt his wounds from the beating he has received were all healed. Zero finally realized something inside himself, a type of power that he has just suddenly unleashed upon his family, a power that he himself could barely control. For the first time he had released some sort of dark power resonate from within himself. due to his build up in being Afraid, Anger And mental condition. The true power rose up from inside of him and showed him who he really was for the first time in his life. From this point on, He craved power and only power. Becoming stronger and stronger, In hopes that no one will ever be able to put him down ever again like the suffering he has endured as a child through his teens. He was able to control these powers he had more and more as time went by. He had wondered to himself as the years went by, How he had got these powers. And when will his strength ever stop growing. Then, at the age of 24, Zero met a man, Who had claimed to be his true brother. Zero had met his long lost younger brother named Darky, Which had the same type of powers as Zero had. Zero, Never meeting this man ever in his entire life. Had felt a close connection to the man. And thus he stuck by the man, who’s true form was actually a 5 year old baby. Darky told Zero about his real father, and how him and Darky arnt actually humans, But just a creation made by his father. As Zero hung around Darky for longer, his thirst for power soon dropped, and he instead wanted to protect innocent people from evil beings like himself. He did not want anyone to feel the pain that he had felt during a kid. So he then resorted to protecting others with his life. His brother Darky looked down upon him after this, and wondered why Zero had suddenly started caring for others. With this being said though Zero can still have occasional Break Downs out of nowhere and is still mentally unstable, It has also been said that when the word “Broken” is said around or near Zero. He goes into a fit of rage wishing to kill anyone who is in his range, no matter who it is, He is usually unable to hold back his own rage that he had felt on that night he killed his human family. Without someone or something that he truly cares about calming him down.
  42.  
  43. -----
  44. -----
  45.  
  46. [How Zero obtained his stand]
  47. At the age of 24, One cold night where Zero was sleeping. An arrow had came through the window right next to zero’s bed. It had pierced him straight in the heart and he had suddenly woke up. He was not able to scream, He was barely able to move, He wasn't able to react fast enough to stop the arrow from stabbing into him due to him sleeping. He felt like he was about to die. And his life would end there. Suddenly he watched as his darkness had fused with the arrow and he suddenly blanked out. And woke up the next day, the glass of the window still on the floor from the arrow coming through the window. But he had no more arrow nor wound inside of his chest. A few weeks later, he started to notice something had manifested out of his body. Of which no one but himself could see. That was until Darky had told him that the power Zero now possesses is a stand! and thus, a stand formed out of Zero's past. named Set in Stone
  48.  
  49. -----
  50.  
  51. [Zero’s Darkness abilities]
  52. Zero’s darkness ability is able to coat parts of zero’s whole body or parts of his body in pure darkness, This darkness gives zero a sort of armor that protects his body from all normal attacks. Making where the darkness covers him immune to all attacks that aren't blessed with holy things. Though if a part of his body is not covered in the darkness, It can still be able to be damaged by normal attacks. More than likely normal attacks will still be more or less useless to him considering that he is able to heal himself very rapidly in this darkness state and his darkness will be able to move to the part of the body that is about to be attacked and block the attack entirely. Zero’s darkness also grants him an insane boost in speed, stamina as well as pure strength.  Zero can also make ordinary weapons into darkness weapons, Improving their overall power and making them connected to Zero so that he can use them to their full potential.
  53.  
  54. -----
  55. -----
  56.  
  57. Zero (Stand Power / Stand Abilities)
  58.  
  59. Set in Stone
  60.  
  61. -----
  62.  
  63. [Stand Stats]
  64.  
  65. Power: B
  66. Speed: B
  67. Range: D
  68. Durability: B
  69. Precision: B
  70. Development: C
  71.  
  72. -----
  73.  
  74. [Other Info]
  75.  
  76. Stand Cry:
  77.  
  78. -----
  79.  
  80. [Passive Stands Abilities]
  81.  
  82. Immense Strength: The strength and power of the stand is more than enough to slice through almost anything with just its hand alone. It is capable of being able to punch fist sized holes into people, and then blow them away with the force, Put large dents into reinforced steel thats at at least 6 inches deep. A single kick could also be proven to be fatal with just 1 kick being able to break human bones easily and possibly tare off limbs and cut down entire forests with side kicks only. Although, The farther the stand is from Zero the weaker its attacks are.
  83.  
  84. Immense Speed: The speed if which this stand can deliver is 50 MPH to 250 MPH depending on how close the stand is to the user. The closer the stand is to Zero, The faster the attacks are.
  85.  
  86. Immense Defense: The defense capabilities of the stands are great enough that it can deflect projectiles and grab projectiles as small as a 2 mm ball moving at 250 MPH with its power and speed. as well as just fully stop them by blocking them all together with its own arm's, as well as block all melee and blunt attacks with not much effort required.
  87.  
  88. -----
  89. -----
  90.  
  91. [Special Stand Abilities]
  92.  
  93. Killing Blow: This ability allows for the stand to deliver 1 massive attack that can rip through an opponent defenses and critical injure or outright kill them instantly. The damage of this single attack from the front can do 2x the damage of a normal attack and from the back it can do 5x the damage of a normal attack. This ability takes 15 seconds to perform in between uses.
  94.  
  95. Overdriven Rage: This ability makes Set in Stone 10x Stronger and faster for 10 seconds. Once the 10 seconds are up it will take about a minute for Set in Stone to be able to release another Overdriven Rage attack.
  96.  
  97. Reflex Back: This ability when activated severely cripples the users defense. Yet when the user is attacked, The stronger they and there stand becomes. The strength of the attacks that the user receives will correlate with how strong the user will then become. The weaker an attack is means the less strength gain the user has meanwhile a stronger attack will mean that the user will have more of an impactful strength gain. This ability can be activated and deactivated any time that the user desires so. User will regain their original defensive capabilities after about 10 seconds of deactivating this ability.
  98.  
  99. [Granted By Zer] Future Prediction: The ability to look forward in time for 10 seconds to see what exactly will happen. This ability can be somewhat spammed by the user for it only has a short cooldown time of about 30 seconds. In Between uses.
  100.  
  101. -----
  102. -----
  103.  
  104. Set in Stone Requiem
  105.  
  106. -----
  107.  
  108. [Stand Stats]
  109.  
  110. Power: None
  111. Speed: None
  112. Range: None
  113. Durability: None
  114. Precision: None
  115. Development: None
  116.  
  117. -----
  118.  
  119. [Passive Stands Abilities]
  120.  
  121. Strength: Incomprehensible
  122.  
  123. Speed: Incomprehensible
  124.  
  125. Defense: Incomprehensible
  126.  
  127. -----
  128.  
  129. [Special Stand Abilities]
  130.  
  131. Killing Blows: This ability is absolute! it allows for the stand to deliver a massive attacking blow that can be as powerful as the user desires to deal with the enemy they face before them
  132.  
  133. Overdriven Rage: This ability is absolute! it makes Set in Stone insanely strong and light speed fast for as long as the user desires.
  134.  
  135. Reflex Back: This ability is absolute! when activated and the user is attacked, The stronger they and there stand becomes. The strength of the attacks that the user receives will correlate with how strong the user will then become. The weaker an attack is means the less strength gain the user has meanwhile a stronger attack will mean that the user will have more of an impactful strength gain. This ability can be activated and deactivated any time that the user desires so.
  136.  
  137. Return to Zero: Set in Stone Requiem's ultimate ability is to revert actions and willpower back to the state of "zero", completely nullifying them and preventing them from becoming "real". Hence, it is virtually invincible, as all "supposed" actions created by an opponent would have been reset (back to point zero). a power that trumps even the time erasure/nullification and Existence Erasure of Zero's other persona's stand, Zer's, Erebus. it has been shown that its range of influence extends from surface contact to even being in the mere attention field of Set in Stone Requiem If the opponent is attacked by Set in Stone Requiem, then they will also continuously experience death, as they will die but repeatedly return to point "zero": the point immediately before the process of death. Through this ability, Set in Stone Requiem creates a new "reality". of which the opponent will continuously die over and over again forever.
  138.  
  139. -----
  140. -----
  141.  
  142. Zer [Zero’s Darkness Form]
  143.  
  144. Real Name: Unknown
  145. Nickname: Zer
  146. Known Age: Unknown
  147. Real age: Unknown
  148. Place of Birth: Unknown
  149. Gender: Male
  150. Species: Unknown
  151.  
  152. -----
  153.  
  154. [Physical Description]
  155.  
  156. Height: 6'5
  157. Weight: 180 lb
  158. Hair: Black
  159. Eyes: Black with Red Pupils
  160. Physical Description: Strong Body build, But skinny appearance
  161. Typical Clothing: Wears black pants, Bare skin Chest, Darkness on and surrounding his skin.
  162.  
  163. -----
  164.  
  165. [Personality/Attributes]
  166.  
  167. Personality: Evil, Bloodthirst,
  168. Likes: Killing for his amusement, Bloodshed, Hell
  169. Dislikes: Being called or hearing the word "Broken"
  170. Goals/Ambitions: Protecting Zero, Becoming Stronger. Killing everyone who stands in his way.
  171. Strengths: Darkness Powers, Immortal soul, Enhanced Stand Capabilities
  172. Weaknesses: Holy Things.
  173. Illnesses: PTSD, Dissociative Identity Disorder
  174. Fears: His past
  175.  
  176. -----
  177. -----
  178.  
  179. [Biography]
  180. Zer, is Zero’s Darkness form. It is a form that manifests itself when Zero feels he is truly in danger. And he needs help badly. Zero obtained this form on the night of which he had murdered his whole human family. A voice of which Zero had gotten in his head after he had killed his family, it has told him that he would do whatever it takes to protect Zero from anyone and everyone who tried to hurt him, or find out what had happened that night. Zero felt as if Zer was someone who had come and save him from the terrors that his family has caused and from that point on, Zero looked up to Zer for guidance and help for whenever he needed it the most. But so did Zer, Look up to Zero, Wanting to become more like Zero and to not be as evil as a creature he really is. However, he knew that he would never change to become as nice and friendly as Zero was. Zero thought of Zer as a totally different person, with a different body and another person altogether. However that was not the case. Zer was in Zero’s body and Zer was half of Zero’s soul, Zero’s soul was divided into 2, But there was no possible way for them to merge together because of how long they have been split apart. So the other half of Zero’s soul turned into its own conscious. Zer knew that him and Zero has shared the same body. With that being said, When Zer would come out and show himself, Zero’s physical body changes, It gets a few inches taller as well as the body seemed to be even stronger then before. His hair turns to black with it also growing a bit more, his eyes turn from brown to black as well. Signifying the intense amount of darkness Zer has compared to Zero’s normal appearance. Zer’s voice sounds older than Zero’s and more mature. Zer’s powers seemed significantly stronger than Zero’s. His darkness strong enough that it radiates off his body. Zer is usually referred to as “Master” by Zero when he can be heard speaking to him via telepathically or vocally. Zer is also a totally different personality from who Zero was in his normal more casual form. This form is different then what his occasional outbreaks in anger were in his normal form. For as this form is Zero’s true self. His true form that he tries his best to hide from everyone, Which was commanded by Zer himself This form of Zero seems to not care about anyone else but for Zero himself, Protecting Zero like he was his baby and the darkness form was his mother. He shows absolutely no compassion for anyone at all and regrets none of his actions that he does. Only doing what he thinks is best for protecting himself and Zero, and taking down everyone who stands in his way. That was until Zer had met Darky, Zero’s real brother. Zer had a connection to Darky, Like how Zero had a connection to him as well. Zer knew for a fact. That Darky was his real brother and that they were indeed really blood.  Zer can also lend Zero some of his own power if he feels as if Zero is able to do it on his own rather than needing to fully come out and show himself to deal with the situation.
  181.  
  182. [Zer’s Darkness Powers]
  183. Zer’s darkness powers are significantly stronger than Zeros are. For starters, Zer’s darkness is extremely potent compared to Zero’s already powerful darkness abilities. If touched can rot flesh at insane speeds and kill living things nearly instantly within coming into contact with it. Zer’s Darkness grants him full immunity to regular attacks that aren't holy or light attacks. By just the darkness regrowing and regenerating as if nothing had ever happened. It has also been said that Zer can use his darkness powers to make his body go back in time and revert the damage he has received before it had happened.
  184.  
  185. -----
  186. -----
  187.  
  188. Zer (Stand Power / Stand Abilities)
  189.  
  190. Erebus
  191.  
  192. -----
  193.  
  194. [Stand Stats]
  195.  
  196. Power: A
  197. Speed: A
  198. Range: D
  199. Durability: A
  200. Precision: A
  201. Development: B
  202.  
  203. -----
  204.  
  205. [Other Info]
  206.  
  207. Stand Cry: KARRRRRAKARAKARAKARAKAAA!!!
  208.  
  209. User Finisher Cry: Kar-raka...
  210.  
  211. -----
  212.  
  213. [Passive Stands Abilities]
  214.  
  215. Darkened strength: The strength and power of the stand is more than enough to slice through anything with just its hand alone, Even light itself. It is capable of being able to shred through people like they are nothing, and completely Disintegrate. It can also cut through and burn through reinforced steel like its butter. A single kick could also be extremely fatal with just 1 kick being able to go through the entire human body 5,000 times over again. and still have enough power to easily level an entire city. Although, The farther the stand is from Zer the weaker its attacks are. But even then that doesn't matter much considering its sheer seemingly infinite power.
  216.  
  217. Darkened Speed: The speed of which this stand can deliver is 250 MPH to 1,000 MPH depending on how close the stand is to the user. The closer the stand is to Zer, The faster the attacks are.
  218.  
  219. Darkened Defense: The defense capabilities of the stands are great enough that it can deflect projectiles and grab projectiles as small as 0.05 mm steel ball moving at 5,000 MPH with its power and speed. as well as just fully stop them by blocking them all together with its own arm's, as well as block all melee and blunt attacks with no effort required.
  220.  
  221. -----
  222.  
  223. [Special Stand Abilities]
  224.  
  225. Killing Blow: This ability allows for the stand to deliver 1 massive attack that can rip through an opponent defenses and critical injure or outright kill them instantly. The damage of this single attack from the front can do 5x the damage of a normal attack and from the back it can do 10x the damage of a normal attack. This ability takes 20 seconds to perform in between uses.
  226.  
  227. Dark Rage: This ability makes Erebus and Zer 25x Stronger and faster for 30 seconds. Once the 30 seconds are up it will take about a minute for Erebus and Zer to be able to release another Dark Rage attack.
  228.  
  229. Reflex Back: This ability when activated severely cripples the users defense. Yet when the user is attacked, The stronger they and there stand becomes. The strength of the attacks that the user receives will correlate with how strong the user will then become. The weaker an attack is means the less strength gain the user has meanwhile a stronger attack will mean that the user will have more of an impactful strength gain. This ability can be activated and deactivated any time that the user desires so. User will regain their original defensive capabilities after about 10 seconds of deactivating this ability.
  230.  
  231. Time Stop: The ability to stop time, allowing only Erebus, Zer and anyone with the same power, to act within the duration of stopped time. In the stopped time, Zer can move his own body freely along with any object he touches that he wishes to move, allowing him to strike his defenseless enemies, move to a superior position, and toy with his victims. All force applied by Zer during the time stop continues to exist after the time stop. This is seen when the objects that Zer throws can momentarily move during the stopped time before grinding to a halt. Zer can stop time all the way up to 15 seconds. and only has to wait 45 seconds after ever use.
  232.  
  233. Future Prediction: The ability to look forward in time for 10 seconds to see what exactly will happen. This ability can be somewhat spammed by the user for it only has a short cooldown time of about 30 seconds. In Between uses.
  234.  
  235. Time Erasure:  the ability to erase a given frame of time lasting up to 10 seconds, starting from the instant the ability is activated. "During" this period of time, other people will be unable to experience anything that happened and will retain no memories of it either. After the allotted time frame, they will suddenly find themselves in the situation they were supposed to be afterwards. On the other hand, Zer remains fully conscious during the erased time and only he can re-adjust his actions. Zer sees the erased time as a visualized ghostly red image of his foe's next move instead. (Using his Future Prediction ability of course) Zer is unable to attack while Erebus time erasure is active. As a result, he often relies on the ability to avoid attacks and move himself into advantageous positions, such as enemy blind spots. Using his Stand's exceptional destructive power, Zer then directly attacks the enemy the moment Erebus's ability is cancelled. This ability cant be spammed too much with its full minute wait time in between uses.
  236.  
  237. -----
  238. -----
  239.  
  240. Erebus Requiem
  241.  
  242. -----
  243.  
  244. [Stand Stats]
  245.  
  246. Power: None
  247. Speed: None
  248. Range: None
  249. Durability: None
  250. Precision: None
  251. Development: None
  252.  
  253. -----
  254.  
  255. [Passive Stands Abilities]
  256.  
  257. Strength: Incomprehensible
  258.  
  259. Speed: Incomprehensible
  260.  
  261. Defense: Incomprehensible
  262.  
  263. -----
  264.  
  265. [Special Stand Abilities]
  266.  
  267. Killing Blows: This ability is now absolute! it allows for the stand to deliver a massive attacking blow that can be as powerful as the user desires to deal with the enemy they face before them
  268.  
  269. Darkened Rage: This ability is now absolute! it makes Erebus insanely strong and light speed fast for as long as the user desires.
  270.  
  271. Reflex Back: This ability is now absolute! when activated and the user is attacked, The stronger they and there stand becomes. The strength of the attacks that the user receives will correlate with how strong the user will then become. The weaker an attack is means the less strength gain the user has meanwhile a stronger attack will mean that the user will have more of an impactful strength gain. This ability can be activated and deactivated any time that the user desires so.
  272.  
  273. Time Stop: This ability is now absolute! The ability to stop time, allowing only Erebus, Zer and anyone with the same power, to act within the duration of stopped time. In the stopped time, Zer can move his own body freely along with any object he touches that he wishes to move, allowing him to strike his defenseless enemies, move to a superior position, and toy with his victims. All force applied by Zer during the time stop continues to exist after the time stop. This is seen when the objects that Zer throws can momentarily move during the stopped time before grinding to a halt. Zer can stop time for as long as he desires now
  274.  
  275. Future Prediction: This ability is now absolute! The ability to look forward in time to see what exactly will happen. Zer can look forward in time for as long as he wants.
  276.  
  277. Time Erasure: This ability is now absolute! the ability to erase a given frame of time lasting up to as long as Zer desires, starting from the instant the ability is activated. "During" this period of time, other people will be unable to experience anything that happened and will retain no memories of it either. After the allotted time frame, they will suddenly find themselves in the situation they were supposed to be afterwards. On the other hand, Zer remains fully conscious during the erased time and only he can re-adjust his actions. Zer sees the erased time as a visualized ghostly red image of his foe's next move instead. (Using his Future Prediction ability of course) Zer is unable to attack while Erebus time erasure is active. As a result, he often relies on the ability to avoid attacks and move himself into advantageous positions, such as enemy blind spots. Using his Stand's exceptional destructive power, Zer then directly attacks the enemy the moment Erebus's ability is cancelled.
  278.  
  279. Existence Erasure: Erebus Requiem's ultimate ability is to erase anything from the entire existence of the universe ranging from small things all the way up to entire timelines. Zer can also choose what he exactly what he wants to erase and what he wants to not erase. This ability can only be defeated by Zero's "Return to Zero" ability. for as any other ability nor person will be able to defeat Zer before being ultimate erased from his ability.
  280. -----
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