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TTYD route changes

Nov 7th, 2015
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  1. TTYD Route Changes/Notes: (11/10/15)
  2. To start, the main object of these route change is to skip setting up danger mario, which takes quite a while to setup. This turns out to be faster. (See tl;dr at the end)
  3.  
  4. Part of this means a lot less money is needed
  5. after prologue shop: 25 coins (forced encounter in chap 1, so ~20 coins)
  6. Things to buy:
  7. Power Rush (50 coins)
  8. Mega Rush (60 coins)
  9. Contact Lens (10 coins)
  10. Dried Shroom (2 coins)
  11. Dizzy Dial (12 coins)
  12. Thunderbolt (10 coins)
  13. Power Punch (15 coins)
  14. Point Swap (5 coins)
  15. Boo Sheetx5 (100 coins)
  16. = 264 coins
  17. Double Jumps will cost at least 10 coins as well, making it 274 coins
  18.  
  19. So the best badges to sell (I think) are:
  20. Attack FX R (50 coins)
  21. P-Down D-Up P (100 coins)
  22. Pretty Lucky (75 coins)
  23. Quake Hammer (50 Coins)
  24. Power Smash (25 Coins)
  25. = 300
  26. This gives you a coin buffer of ~46 coins which should be enough. If you get Damage Dodge P (With good rng) you could probably just keep quake hammer and power smash. Or, you could just not sell power smash, its preference based.
  27.  
  28.  
  29.  
  30. You can skip collecting:
  31. Close Call (-2s with good rng)
  32. FP Plus (-7s)
  33. Damage Dodge P(Sometimes)(Not included, conditional timesaver)
  34. Happy Heart P (Always) (Not included, can sometimes be skipped in old route)
  35. Ultra Shroom (-6s)
  36. Damage Dodge (-8s)
  37.  
  38. But, Now you will get Charge in the Tree (+4s)
  39.  
  40. Not only do you skip getting them but you skip selling them too,
  41. It takes roughly 4s to sell a badge when your selling a bunch of them, so typically, you save 12s from not selling as many badges, (3 less badges, -12s)
  42. You skip selling the ultra shroom as well (-6s)
  43. You also skip buying 2 T-bolts, which costs about 2.5s each (-5s)
  44. We would also skip lumpy now too (-27s)
  45. So, entering chapter 3 this route is -1:09 for reference
  46.  
  47.  
  48. Glitzville Shop:
  49. Buy Power Punch
  50. Buy Points Swap (+16s)
  51.  
  52. After Chapter 4:
  53. Get Double Dip P (+32s)
  54.  
  55.  
  56. No Changes until Chapter 6
  57.  
  58. Train Shop:
  59. 5x Boo Sheets (3 extra, plus ice storm text,+10s) (Note you can decide to not buy a boo sheet and skip ice storm, but its preference)
  60.  
  61. Get P-Up D-Down (+8s)
  62.  
  63.  
  64. Chapter 7:
  65. Do Not visit Chet Rippo (-45s)
  66. Do Not go to Rogueport and setup up Danger Mario (Duh) (-5:23) (Yes that is accurate, lol)
  67.  
  68. So, entering Magnus 2.0, this route should be roughly -6:11 (again this is 6 minutes)
  69. However, this route no longer gains time, every fight boss fight is slower, and also peril needs to be setup on some occasions
  70. Magnus 2.0 (Full Health)(Standard)
  71. T1: Defend; Defend (Guard his attack)
  72. T2: Swap Partners; Swap Back (Guard his attack)
  73. T3: Bouncex5 ; Boo Sheet on Mario
  74. T4: Bouncex5
  75.  
  76. It may be faster to not enter with full health assuming something went wrong to cause you to lose hp. 9HP, 8HP, 7HP, 6HP, 5HP and 1HP are also acceptable to enter with, Im too lazy to type out every scenario, but all you have to do is mix and match with P-Up D-Down and getting hit once to get to peril. He does 6 Unguarded. (Is Getting Hit in tile room twice actually the fastest?)
  77.  
  78. Overall Magnus 2.0 (+43)
  79.  
  80. Chapter 8:
  81. Get Shooting Star in Box (This can be backup, unless you didnt have room to take the ice storm with you)
  82. Get Boo Sheet in Box in Fire Bar Room (Or not, depends on preference and if you have a Lifeshroom)
  83. Get All Or Nothing in Spike Room (+4 with good rng)
  84.  
  85. Dark Bones: (With Life Shroom/Nothing)
  86. Multibounce; Swap to Bobberry (Superguard, hopefully Mario doesnt get hit)
  87. Jump/Spin Jump ; Bomb (Jump kills if mario didn't have to use an LS) (haven't tested this yet...)
  88.  
  89. Dark Bones: (With Boo Sheet)
  90. Multibounce; Boo Sheet on Mario
  91. Jump
  92.  
  93. Overall Dark Bones (+5s)
  94.  
  95. Get into Peril , by falling in the water twice and then getting hit by a chomp with p-up d-down on, you can fall in the water while blowing up the stone chomps to save some time (+18s)
  96.  
  97. Equip P-Up D-Down for Gloomtail
  98.  
  99. Gloomtail:
  100. Power Bouncex5; Boo Sheet
  101. Power Bouncex5
  102.  
  103. (+20s)
  104.  
  105. Level BP instead of FP after 2nd Dark Bones
  106.  
  107. Get into Peril the same as before, (maybe save hazard damage for later, is falling in spikes faster than water?) This time it takes a bit longer since there's no cutscenes to overlap (+22s)
  108. You cannot miss SSS
  109.  
  110. Same until Grodus
  111. Before Grodus, Equip All or Nothing and P-Up D-Down (+4s)
  112.  
  113. Grodus: (Enter with 1HP 10 FP)
  114. Yoshi: Shooting Star; Mario: Power Bouncex5 (Note* with All or Nothing, you need to hit the 5th bounce command and then fail the 6th bounce)
  115. (+4s)
  116.  
  117. Bowser + Kammy
  118. Power Bouncex5 on Kammy; Boo Sheet on Mario
  119. Power Bouncex6 on Bowser; Defend/Swap to Bobberry (you can switch to avoid yoshi possibly dying)
  120. Jump Bowser (you need to hit both commands)
  121.  
  122. (+22s)
  123.  
  124. Level BP
  125. Equip Double Dip P and Charge by taking off multibounce for Shadow Queen (+4s)
  126. Dont swap to bobbery before the fight (-4s)
  127.  
  128. Shadow Queen Phase 1:
  129. Power Bouncex6; Swap to Bobbery
  130. Power Bouncex5 (Or x3 if she put mario in danger); Bomb Squad
  131. Jump; Boo Sheet Mario
  132.  
  133. (+15s)
  134.  
  135. Shadow Queen Phase 2:
  136. Charge; Double Dip: Boo Sheet+Nothing (Yes you can waste 4fp to use 1 item)
  137. Double Dip: Power Punch + Points Swap (Both on mario); Power Bounce x6
  138. Power Bouncex6
  139. (+39s)
  140. (Note, if shadow queen steals any health t2 and you dont get any 7 bounces, you may need an extra boo sheet, life shroom, or even a shooting star from bobberry can finish the shop (if she only steals 6HP)
  141.  
  142. So, overall, 3:16 is lost from no danger mario later in the run. However, we were -6:11 before entering Magnus 2.0 so we should finish around -2:55 although some of my timing/play can be slightly inaccurate, and im still figuring out the most optimal way to do no danger mario. Somewhere around a 3 min timesave should be right though.
  143.  
  144. tl;dr: This shit saves like 3 min so get on this.
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