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- while true do
- task.wait(2)
- local position1 = workspace.From.Position
- local position2 = workspace.To.Position
- local direction = position2 - position1
- local duration = math.log(1.001 + direction.Magnitude * 0.01)
- position2 = workspace.To.Position + workspace.To.AssemblyLinearVelocity * duration
- direction = position2 - position1
- local force = direction / duration + Vector3.new(0,game.Workspace.Gravity * duration / 2, 0)
- print(duration)
- local clone = game.ServerStorage.Projectile:Clone()
- clone.Position = position1
- clone.Parent = workspace
- clone:ApplyImpulse(force * clone.AssemblyMass)
- clone:SetNetworkOwner(nil)
- end
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