Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- This fight is all about maximizing Gambit and Rayke windows, so this strategy aims to do that.
- Pre-pull:
- RUN will be tanking this in 1h axe. After self-buffing, they can help to Shell 5 the party.
- COR starts with wizards, then follows that up with crooked tacticians (you need to hit a 5,
- 9, 10, or 11 if COR/RUN are to extend every single skillchain.) Right after pull, you will
- apply miser's roll to yourself and the RUN.
- BRD pops Clarion Call and puts up 2 marches, an etude, and 2 ballads.
- SCH needs to be conservative with strategems here. You should be pulling Ongo by 13 minutes on
- the clock, meaning you have roughly 4 strategems at your disposal for buffing. Use those on
- AOE Protect 5, AOE+Perp Regen 5, and to get into Addendum: Black. The other buffs to put up
- are adloquium on the RUN and COR, Sandstorm 2 on the SCH and BLM, Klimaform, Animus Minuo
- on the SCH, and Animus Augeo on the BRD.
- Pull:
- The goal is to hit 75% in 3 elongated skillchains (6 strategems.) This is roughly 10:30
- on the encounter timer. If you're not hitting it there, more than likely gambit/rayke timings
- aren't being maximized and/or earth shots aren't hitting the high value spells.
- On pull, the BRD pops SV and Nitro, applies a strong Earth threnody to the boss, re-ups
- previous buffs, then Tenuto's themself with 2x mambos and 3x minnes. Once buffs are good,
- they can spam Lullabies/Tier 1 threnodies on the boss in an enmity set to try and build
- enmity.
- The RUN applies gambit exactly when Gravitation starts, then applies Rayke as soon as
- possible afterwards while extending gravitations with Ruinator.
- The COR applies Miser's roll to the COR+RUN while extending Ruinators with Wildfire, and
- using Earth Shot on Stone 6's.
- GEO runs Indi-INT + Blaze/EA Geo-Malaise + Entrust Acumen.
- The SCH opens gravitation, applies a nice helix, and nukes liberally. During a typical
- skillchain, you can land T5+T4+T3+T5+T2 off of the RUN's darkness and the COR's double darkness.
- The BLM free-casts Stoneja to begin stacking the buff, bursts an Impact off of the first
- Gravitation, then bursts as expected. Importantly, the BLM should free-nuke in between skillchains
- and continue stacking the -ja buff.
- 75%:
- BRD begins building enmity on the add.
- SCH pops Tabula Rasa immediately and begins buffing:
- Accession + Perpetuance Sandstorm 2
- Perpetuance Adloquium RUN
- Perpetuance Adloquium COR
- Refresh Klimaform
- Everyone runs into the RUN
- Random deal
- Accession + Perpetuance Embrava
- Accession + Perpetuance Regen 5
- Around this time the bird starts taking damage again, so it's time to Bolster, Rayke, Gambit, get
- another nice Helix up, and start pushing to the lower 40%'s. Do not push it into its 2nd 2-hour yet.
- Even if random deal didn't hit both Rayke and Gambit, things are fine.
- Around the time Tabula Rasa is falling, Ongo should be in the mid-to-lower 40's. You will hold it there,
- within a single skillchain of 40%, until Rayke is 45 seconds from coming back up.
- The COR can use this waiting period as an opportunity to reapply the same 3 rolls.
- With Rayke at 45s, use as few strategems as possible to push Ongo into its second Sforzo. A useful
- strategem saver is True Strike - Immanence Noctohelix. Both the SCH and BLM should have TP due to
- Tacticians.
- 40%:
- Everyone except the RUN runs far enough away to SCH SP2 the adds onto the BRD. From that point foward,
- the BRD will kite the adds away from the group. The BRD needs to find an opportunity in the next ~1.5 minutes
- to reapply a strong Earth Threnody II. If they got JA's back with the first random deal it can be done now.
- If not, they need to do a drive-by during the upcoming Wild Card for JA's, and reapply it then.
- After 30 seconds have elapsed and the group has reassembled 20+ yalms from Ongo, the BLM can pop SP2 and get
- Burn up along with a new Impact. Be sure to reapply Burn with a couple seconds remaining on SP2.
- With Gambit and Rayke off cooldown naturally, do 3 elongated skillchains, and be sure to apply a new Helix.
- And the end of those skillchains, run in for Wild Card.
- With Gambit and Rayke reset, do 3 more elongated skillchains.
- And the end of those skillchains, run in for Random Deal.
- With Gambit and/or Rayke reset, do 3 more elongated skillchains.
- Ongo should be long dead at this point -- likely even before the last random deal. But if it's not and
- Wild Card didn't reset any 2-hour abilities, you're likely out of gas. You can abuse True Strike into
- Noctohelix to try and eek out a win, or come back and try to clean up execution. Any successful 2-hour
- reset from the COR should be a free win, even under unfavorable auras, considering all of the things it
- gives you back (more rayke/gambits, random deals, BLM SP2, Bolster, and Tabula Rasa.)
- As far as auras go, we countered MAB down with Indi-Acumen, and MACC down can be ignored entirely. Your ability
- to ignore MACC down depends entirely on the BRD sticking that buffed Threnody -- so keep an eye on that. Remember
- to reapply Klimaform going into the final push if MACC down was your first aura, as it overwrites it.
- Our best win had 4:04 on the clock with room for about 30 seconds of improvement. The GEO helped to nuke
- during Rayke/demat, but isn't required.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement