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Hsuwan

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Sep 3rd, 2017
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  1. on damage:
  2. if victim isn't a player:
  3. if name of victim contains "boss":
  4. if victim is attacker:
  5. stop
  6. if victim's health is more than or equal to (victim's max health * 0.5):
  7. if damage is more than or equal to (victim's max health * 0.2):
  8. set damage to victim's max health * 0.2
  9. if victim has speed:
  10. stop
  11. loop 6 times:
  12. if y-coordinate of victim is smaller than y-coordinate of attacker:
  13. thrust victim upwards at force (loop-number / 10)
  14. remove speed from victim
  15. thrust victim forwards at force (loop-number / 10)
  16. apply speed 5 to victim for 1 seconds
  17. play raw sound "mob.zombie.hurt" at victim with pitch (1.5 + loop-number / 10) volume 0.5
  18. if loop-number is 1:
  19. wait 1 second
  20. if loop-number is 2:
  21. wait 0.6 second
  22. if loop-number is 3:
  23. wait 8 ticks
  24. if loop-number is 4:
  25. wait 3 ticks
  26. if loop-number is 5:
  27. wait 1 ticks
  28. if name of victim contains "Lv.100 菁英 地下女巫":
  29. chance of 10%:
  30. loop entities in radius 10 of victim:
  31. if name of loop-entity don't contain "地下女巫":
  32. thrust loop-entity forwards with force 1
  33. chance of 5%:
  34. loop entities in radius 10 of victim:
  35. if name of loop-entity don't contain "地下女巫":
  36. thrust loop-entity backwards with force 1
  37. ignite the loop-entity for 5 second
  38. make victim damage loop-entity by 450
  39. play raw sound "liquid.splash" at victim with pitch 2 volume 1
  40. chance of 0.5%:
  41. loop entities in radius 10 of victim:
  42. if name of loop-entity don't contain "地下女巫":
  43. strike lightning effect at the loop-entity
  44. apply blindness 1 to the loop-entity for 10 seconds
  45. make victim damage loop-entity by 550
  46. play raw sound "mob.wither.death" at victim with pitch 0 volume 2
  47. chance of 50%:
  48. loop entities in radius 5 of victim:
  49. if name of loop-entity don't contain "地下女巫":
  50. make victim damage loop-entity by 150
  51. play raw sound "liquid.splash" at victim with pitch 2 volume 1
  52. if name of victim contains "Lv.120 BOSS 阿格斯":
  53. chance of 10%:
  54. loop entities in radius 10 of victim:
  55. if name of loop-entity don't contain "Lv.120 BOSS 阿格斯":
  56. if loop-entity is a player:
  57. thrust loop-entity upwards with force 3
  58. thrust loop-entity forwards with force 3
  59. make victim damage loop-entity by 150
  60. spawn 20 of particle instant spell offset by 0.3, 0.6, -0.3 at location of loop-entity
  61. chance of 5%:
  62. loop entities in radius 10 of victim:
  63. if name of loop-entity don't contain "Lv.120 BOSS 阿格斯":
  64. if loop-entity is a player:
  65. thrust loop-entity downwards with force 5
  66. ignite the loop-entity for 10 second
  67. apply blindness 1 to the loop-entity for 5 seconds
  68. apply night vision 1 to the loop-entity for 5 seconds
  69. make victim damage loop-entity by 550
  70. play raw sound "liquid.splash" at victim with pitch 0 volume 1
  71. spawn 50 of particle flame offset by 2, 2, -2 at location of loop-entity
  72. chance of 1%:
  73. loop entities in radius 10 of victim:
  74. if name of loop-entity don't contain "Lv.120 BOSS 阿格斯":
  75. if loop-entity is a player:
  76. strike lightning effect at the loop-entity
  77. apply slowness 3 to the loop-entity for 10 seconds
  78. make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加}
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