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- on damage:
- if victim isn't a player:
- if name of victim contains "boss":
- if victim is attacker:
- stop
- if victim's health is more than or equal to (victim's max health * 0.5):
- if damage is more than or equal to (victim's max health * 0.2):
- set damage to victim's max health * 0.2
- if victim has speed:
- stop
- loop 6 times:
- if y-coordinate of victim is smaller than y-coordinate of attacker:
- thrust victim upwards at force (loop-number / 10)
- remove speed from victim
- thrust victim forwards at force (loop-number / 10)
- apply speed 5 to victim for 1 seconds
- play raw sound "mob.zombie.hurt" at victim with pitch (1.5 + loop-number / 10) volume 0.5
- if loop-number is 1:
- wait 1 second
- if loop-number is 2:
- wait 0.6 second
- if loop-number is 3:
- wait 8 ticks
- if loop-number is 4:
- wait 3 ticks
- if loop-number is 5:
- wait 1 ticks
- if name of victim contains "Lv.100 菁英 地下女巫":
- chance of 10%:
- loop entities in radius 10 of victim:
- if name of loop-entity don't contain "地下女巫":
- thrust loop-entity forwards with force 1
- chance of 5%:
- loop entities in radius 10 of victim:
- if name of loop-entity don't contain "地下女巫":
- thrust loop-entity backwards with force 1
- ignite the loop-entity for 5 second
- make victim damage loop-entity by 450
- play raw sound "liquid.splash" at victim with pitch 2 volume 1
- chance of 0.5%:
- loop entities in radius 10 of victim:
- if name of loop-entity don't contain "地下女巫":
- strike lightning effect at the loop-entity
- apply blindness 1 to the loop-entity for 10 seconds
- make victim damage loop-entity by 550
- play raw sound "mob.wither.death" at victim with pitch 0 volume 2
- chance of 50%:
- loop entities in radius 5 of victim:
- if name of loop-entity don't contain "地下女巫":
- make victim damage loop-entity by 150
- play raw sound "liquid.splash" at victim with pitch 2 volume 1
- if name of victim contains "Lv.120 BOSS 阿格斯":
- chance of 10%:
- loop entities in radius 10 of victim:
- if name of loop-entity don't contain "Lv.120 BOSS 阿格斯":
- if loop-entity is a player:
- thrust loop-entity upwards with force 3
- thrust loop-entity forwards with force 3
- make victim damage loop-entity by 150
- spawn 20 of particle instant spell offset by 0.3, 0.6, -0.3 at location of loop-entity
- chance of 5%:
- loop entities in radius 10 of victim:
- if name of loop-entity don't contain "Lv.120 BOSS 阿格斯":
- if loop-entity is a player:
- thrust loop-entity downwards with force 5
- ignite the loop-entity for 10 second
- apply blindness 1 to the loop-entity for 5 seconds
- apply night vision 1 to the loop-entity for 5 seconds
- make victim damage loop-entity by 550
- play raw sound "liquid.splash" at victim with pitch 0 volume 1
- spawn 50 of particle flame offset by 2, 2, -2 at location of loop-entity
- chance of 1%:
- loop entities in radius 10 of victim:
- if name of loop-entity don't contain "Lv.120 BOSS 阿格斯":
- if loop-entity is a player:
- strike lightning effect at the loop-entity
- apply slowness 3 to the loop-entity for 10 seconds
- make victim damage loop-entity by ({飾品狀態.%loop-entity%::血量增加}
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