Guest User

Dagan Gera Multi-Phase Bladestyle

a guest
Dec 11th, 2023
431
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.96 KB | Source Code | 0 0
  1. /* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
  2. https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
  3. OS7.12 v1.017-p
  4. Single Style
  5. Multi Phase (Special Abilities*)
  6. Default: Power Wave Erratic [BaseColorArg]
  7. 1: The Twins: Am [AltColorArg]
  8.  
  9. Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.
  10.  
  11. NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
  12.  
  13. *This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
  14. See https://pod.hubbe.net/sound/alt_sounds.html for more information.
  15. --Effects Included--
  16. Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg]
  17. PowerUp Effects: 0: Power Surge (Unstable V2) 1: Power Surge (Unstable V1) [Color:AltColor2Arg]
  18. Retraction Effect: SparkTip Retraction [Color: RetractionColorArg]
  19. Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Dissipate [Color: LockupColorArg]
  20. LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
  21. Drag Effect: Intensity Sparking Drag [Color: DragColorArg]
  22. Melt Effect: Intensity Melt [Color: StabColorArg]
  23. Blast Effect: Responsive Blast Fade (Sound Based) [Color: BlastColorArg]
  24. Clash Effect: Real Clash V1 [Color: ClashColorArg]
  25. Swing Effect: Force Boost Aura [Color: SwingColorArg]
  26. Special Ability 1: Next Phase
  27. Special Ability 2: Previous Phase
  28. Special Ability 3: Play Quote
  29. Special Ability 4: Next Quote
  30. Special Ability 5: Next Phase + Ignite
  31. Special Ability 6: Previous Phase + Ignite
  32. Special Ability 7: Play Sound - Ignite Uses quote.wav #0
  33.  
  34. */
  35. StylePtr<Layers<Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrSmoothFadeX<Int<1000>>>,StripesX<Scale<SlowNoise<Int<90>>,Int<4000>,Int<10000>>,Int<-1800>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<6000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>,Mix<Int<16000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<255,255,0>>>>,Stripes<15000,-2400,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Stripes<6000,-1800,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<12000>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<1500>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<100,100,150>>>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrSelect<AltF,TrConcat<TrInstant,HumpFlickerL<RgbArg<ALT_COLOR2_ARG,Rgb<0,100,100>>,40>,TrFade<1200>>,TrConcat<TrInstant,Stripes<3000,-3500,RgbArg<ALT_COLOR2_ARG,Rgb<0,100,100>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RgbArg<ALT_COLOR2_ARG,Rgb<0,100,100>>>,Black>,BrownNoiseFlicker<RgbArg<ALT_COLOR2_ARG,Rgb<0,100,100>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR2_ARG,Rgb<0,100,100>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RgbArg<ALT_COLOR2_ARG,Rgb<0,100,100>>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR2_ARG,Rgb<0,100,100>>>>>,TrFade<1200>>>,EFFECT_IGNITION>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>,EFFECT_USER1>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<-1>>,Int<2>>,Int<-1>>,EFFECT_USER2>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER3>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_NEXT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER4>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<000>>,Scale<WavLen<>,Int<9000>,Int<13000>>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>>>,TrFade<300>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,SyncAltToVarianceL,InOutTrL<TrSelect<IncrementWithReset<ThresholdPulseF<EffectPulseF<EFFECT_USER7>,Int<30000>>,EffectPulseF<EFFECT_RETRACTION>,Int<1>,Int<1>>,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,BendTimePowInvX<IgnitionTime<0>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrInstant>,TrWipeInSparkTipX<RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrInstant,Black,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,WavLen<>>>,EFFECT_USER5>,TransitionEffectL<TrConcat<TrDelay<10>,Black,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,WavLen<>>>,EFFECT_USER6>,TransitionEffectL<TrConcat<TrDelayX<Int<2>>,Black,TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,WavLen<>>>,EFFECT_USER7>,TransitionEffectL<TrConcat<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>,TrDelay<10>,TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>>,EFFECT_USER5>,TransitionEffectL<TrConcat<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<-1>>,Int<2>>,Int<-1>>,TrDelay<10>,TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>>,EFFECT_USER6>,TransitionEffectL<TrDoEffectAlwaysX<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,EFFECT_QUOTE,Int<0>,Int<-1>>,EFFECT_USER7>>>(),
  36.  
Advertisement
Add Comment
Please, Sign In to add comment