Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- max@[~/Desktop/factorio]$ ./bin/x64/factorio --start-server-load-scenario FT2020 --port 2100
- 0.002 2020-02-17 13:54:00; Factorio 0.18.6 (build 49379, linux64, headless)
- 0.237 Operating system: Linux (Ubuntu 18.04)
- 0.237 Program arguments: "./bin/x64/factorio" "--start-server-load-scenario" "FT2020" "--port" "2100"
- 0.237 Read data path: /home/max/Desktop/factorio/data
- 0.237 Write data path: /home/max/Desktop/factorio [15859/119452MB]
- 0.237 Binaries path: /home/max/Desktop/factorio/bin
- 0.252 System info: [CPU: AMD A10-9600P RADEON R5, 10 COMPUTE CORES 4C+6G, 4 cores, RAM: 5599 MB]
- 0.252 Environment: DISPLAY=:0.0 WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=xfce XDG_SESSION_DESKTOP=xfce XDG_CURRENT_DESKTOP=XFCE __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
- 0.252 Running in headless mode
- 0.260 Loading mod core 0.0.0 (data.lua)
- 0.425 Loading mod base 0.18.6 (data.lua)
- 1.205 Loading mod base 0.18.6 (data-updates.lua)
- 1.575 Checksum for core: 3510804733
- 1.575 Checksum of base: 4108677246
- 2.141 Prototype list checksum: 4109119676
- 2.267 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1581936837
- 2.267 Info PlayerData.cpp:75: Cloud player-data.json unavailable
- 2.452 Factorio initialised
- 2.456 Info ServerSynchronizer.cpp:28: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
- 2.456 Info ServerMultiplayerManager.cpp:773: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
- 2.456 Info ServerMultiplayerManager.cpp:773: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
- 13.241 Loading level.dat: 1053783 bytes.
- 13.243 Info Scenario.cpp:187: Map version 0.18.6-0
- 13.304 Checksum for script /home/max/Desktop/factorio/temp/currently-playing/control.lua: 4218611649
- 13.307 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:2100}))
- 13.307 Hosting game at IP ADDR:({0.0.0.0:2100})
- 13.449 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
- 14.086 Info AuthServerConnector.cpp:66: Obtained serverPadlock for serverHash (bQM0FwYIdn13VTMd1mvWBXDV9OQ8msPZ) from the auth server.
- 14.086 Info ServerMultiplayerManager.cpp:773: updateTick(0) changing state from(CreatingGame) to(InGame)
- 50.167 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({127.0.0.1:46767}))
- 50.167 Refusing connection for address (IP ADDR:({127.0.0.1:46767})), username (MaX33333). UserVerificationMissing
- 51.075 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({127.0.0.1:54486}))
- 51.075 Info ServerRouter.cpp:425: Replying to connectionRequest for address(IP ADDR:({127.0.0.1:54486})).
- 51.075 Info ServerSynchronizer.cpp:599: nextHeartbeatSequenceNumber(1096) adding peer(1)
- 51.093 Info ServerMultiplayerManager.cpp:773: updateTick(0) changing state from(InGame) to(InGameSavingMap)
- 51.110 Info ServerMultiplayerManager.cpp:921: updateTick(0) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
- 51.212 Info ServerMultiplayerManager.cpp:988: UpdateTick(0) Serving map(/home/max/Desktop/factorio/temp/mp-save-0.zip) for peer(1) size(575506) crc(3854481887)
- 51.212 Info ServerMultiplayerManager.cpp:773: updateTick(0) changing state from(InGameSavingMap) to(InGame)
- 51.297 Info ServerMultiplayerManager.cpp:921: updateTick(0) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 51.467 Info ServerMultiplayerManager.cpp:921: updateTick(0) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 51.910 Info ServerMultiplayerManager.cpp:921: updateTick(26) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
- 51.980 Info ServerMultiplayerManager.cpp:921: updateTick(30) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
- 51.983 Info GameActionHandler.cpp:4189: UpdateTick (30) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create)
- Creating gui for MaX33333 (1)
- Adding admin window...
- 0000-00-00 00:00:00 [DISCORD] **MaX33333** joined.
- Handling join gui for MaX33333 (1)
- 52.177 Info ServerMultiplayerManager.cpp:921: updateTick(39) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
- 2020-02-17 13:54:52 [JOIN] MaX33333 joined the game
- Admin clicked button...
- Admin clicked button...
- Admin clicked button...
- Teams set!
- Admin clicked button...
- Working on team alpha
- Creating surface...
- terminate called without an active exception
- 126.841 Warning Logger.cpp:521: Symbols.size() == 53, usedSize == 36
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- Raw stacktrace: 0xab1c63, 0xcbb605, 0xcbb9ed, 0xcbba49, 0x3ef20, 0, 0xb, 0x56deab, 0x1cc32d6, 0x1cc3321, 0x1693653, 0xdd54f5, 0xdd5632, 0x1683228, 0x18f717f, 0x19080cc, 0x18f7488, 0x18f755c, 0x18f19bb, 0x7f7170, 0xfe3c05, 0xfe43d1, 0x89a96c, 0xe3e19c, 0x9247bc, 0x9248d1, 0xd31962, 0xd3f01d, 0xe873d0, 0x11587c0, 0x1158c1a, 0x117c111, 0x117cc93, 0x577f43, 0, 0x5872be
- 185.733 Warning Logger.cpp:521: Symbols.size() == 48, usedSize == 35
- #0 0x0000000000cbb605 in GlobalContext::getMap() at /tmp/factorio-build-CVxc7t/src/GlobalContext.cpp:1878
- #1 0x0000000000cbb9ed in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-CVxc7t/src/Util/CrashHandler.cpp:188
- #2 0x0000000000cbba49 in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-CVxc7t/src/Util/CrashHandler.cpp:605
- #3 0x000000000003ef20 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-CVxc7t/src/Util/CrashHandler.cpp:619
- #4 (nil) in ?? at ??:0
- #5 0x000000000000000b in ?? at ??:0
- #6 0x000000000056deab in ?? at ??:0
- #7 0x0000000001cc32d6 in __gnu_cxx::__verbose_terminate_handler() at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/libsupc++/../../../../libstdc++-v3/libsupc++/vterminate.cc:75
- #8 0x0000000001cc3321 in __cxxabiv1::__terminate(void (*)()) at /home/build/gcc-9.2-source/gcc-9.2.0/build/x86_64-pc-linux-gnu/libstdc++-v3/libsupc++/../../../../libstdc++-v3/libsupc++/eh_terminate.cc:47
- #9 0x0000000001693653 in std::terminate() at ??:?
- #10 0x0000000000dd54f5 in AsyncEntityTask::~AsyncEntityTask() at /tmp/factorio-build-CVxc7t/src/Map/EntityMapGenerationTask.hpp:155
- #11 0x0000000000dd5632 in void __gnu_cxx::new_allocator<AsyncEntityTask>::destroy<AsyncEntityTask>(AsyncEntityTask*) at /home/build/gcc-9.2/include/c++/9.2.0/ext/new_allocator.h:153
- #12 0x0000000001683228 in void std::allocator_traits<std::allocator<AsyncEntityTask> >::destroy<AsyncEntityTask>(std::allocator<AsyncEntityTask>&, AsyncEntityTask*) at /home/build/gcc-9.2/include/c++/9.2.0/bits/alloc_traits.h:497
- #13 0x00000000018f717f in std::deque<AsyncEntityTask, std::allocator<AsyncEntityTask> >::pop_front() at /home/build/gcc-9.2/include/c++/9.2.0/bits/stl_deque.h:1608
- #14 0x00000000019080cc in void MapGenerationManager::AsyncHelper::generateAllOfStatus<AsyncEntityTask, (ChunkGeneratedStatus::Enum)50>(std::array<std::deque<MapGenerationRequest, std::allocator<MapGenerationRequest> >, 4ul> const&, unsigned long, Surface&) at /tmp/factorio-build-CVxc7t/src/Map/MapGenerationManager.cpp:203
- #15 0x00000000018f7488 in std::array<std::deque<MapGenerationRequest, std::allocator<MapGenerationRequest> >, 4ul>::~array() at /home/build/gcc-9.2/include/c++/9.2.0/array:94
- #16 0x00000000018f755c in MapGenerationManager::generateAllSynchronously(Surface&) at /tmp/factorio-build-CVxc7t/src/Map/MapGenerationManager.cpp:221
- #17 0x00000000018f19bb in LuaSurface::luaForceGenerateChunkRequests(lua_State*) at /tmp/factorio-build-CVxc7t/src/Script/LuaSurface.cpp:2033
- #18 0x00000000007f7170 in LuaBinder<LuaSurface>::callWrapper(lua_State*) at /tmp/factorio-build-CVxc7t/src/Script/LuaBinder.hpp:328 (discriminator 4)
- #19 0x0000000000fe3c05 in luaD_precall(lua_State*, lua_TValue*, int) at /tmp/factorio-build-CVxc7t/libraries/Lua/ldo.c:350
- #20 0x0000000000fe43d1 in luaV_execute(lua_State*) at /tmp/factorio-build-CVxc7t/libraries/Lua/lvm.c:710 (discriminator 3)
- #21 0x000000000089a96c in luaD_call(lua_State*, lua_TValue*, int, int) at /tmp/factorio-build-CVxc7t/libraries/Lua/ldo.c:424
- #22 0x0000000000e3e19c in luaD_rawrunprotected(lua_State*, void (*)(lua_State*, void*), void*) at /tmp/factorio-build-CVxc7t/libraries/Lua/ldo.c:166
- #23 0x00000000009247bc in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*, long, long) at /tmp/factorio-build-CVxc7t/libraries/Lua/ldo.c:623
- #24 0x00000000009248d1 in lua_pcallk at /tmp/factorio-build-CVxc7t/libraries/Lua/lapi.c:1071
- #25 0x0000000000d31962 in LuaHelper::pCallWithStackTrace(lua_State*, int, int) at /tmp/factorio-build-CVxc7t/src/Util/LuaHelper.cpp:3841
- #26 0x0000000000d3f01d in LuaGameScript::signallingPCall(lua_State*, int, int) at /tmp/factorio-build-CVxc7t/src/Script/LuaGameScript.cpp:6698
- #27 0x0000000000e873d0 in LuaGameScript::runEventHandler(LuaEventType, int) at /tmp/factorio-build-CVxc7t/src/Script/LuaGameScript.cpp:989
- #28 0x00000000011587c0 in LuaEventDispatcher::run(LuaEventType, unsigned int, bool (LuaGameScript::*)(GameAction const&), GameAction const&) at /tmp/factorio-build-CVxc7t/src/Script/LuaEventDispatcher.cpp:566
- #29 0x0000000001158c1a in GameActionDispatcher::sendToListeners(GameAction const&) at /tmp/factorio-build-CVxc7t/src/GameActionDispatcher.cpp:14
- #30 0x000000000117c111 in GameActionHandler::guiClick(InputAction const&, Player*) at /tmp/factorio-build-CVxc7t/src/GameActionHandler.cpp:3147
- #31 0x000000000117cc93 in GameActionHandler::actionPerformed(InputAction const&) at /tmp/factorio-build-CVxc7t/src/GameActionHandler.cpp:335 (discriminator 4)
- #32 0x0000000000577f43 in InputHandler::flushToListeners(InputAction const&, bool) at /tmp/factorio-build-CVxc7t/src/Input/InputHandler.cpp:72
- #33 (nil) in InputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-CVxc7t/src/Input/InputHandler.cpp:64
- #34 0x00000000005872be in NetworkInputHandler::flushActions(bool, unsigned int) at /tmp/factorio-build-CVxc7t/src/Net/NetworkInputHandler.cpp:180
- #35 (nil) in InputHandler::nextTick(unsigned int) at /tmp/factorio-build-CVxc7t/src/Input/InputHandler.cpp:52
- #36 0x00007ffe9b130009 in NetworkInputHandler::nextTick(unsigned int) at /tmp/factorio-build-CVxc7t/src/Net/NetworkInputHandler.cpp:127
- #37 0x000000000000000c in NetworkInputHandler::tryToApplyNextTickClosure() at /tmp/factorio-build-CVxc7t/src/Net/NetworkInputHandler.cpp:120
- #38 (nil) in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-CVxc7t/src/Net/ServerMultiplayerManager.cpp:727
- #39 0x0000000000000001 in ServerMultiplayerManager::updateMultiplayerInputInternal() at /tmp/factorio-build-CVxc7t/src/Net/ServerMultiplayerManager.cpp:714
- #40 0x00007f6efa8a2710 in MultiplayerManagerBase::updateMultiplayerInput() at /tmp/factorio-build-CVxc7t/src/Net/MultiplayerManagerBase.cpp:181
- #41 (nil) in MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode) at /tmp/factorio-build-CVxc7t/src/MainLoop.cpp:1152
- #42 0xc510cf4a04909d00 in MainLoop::gameUpdateLoop(MainLoop::HeavyMode) at /tmp/factorio-build-CVxc7t/src/MainLoop.cpp:1037
- #43 0x00007ffe9b13a9b0 in MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode) at /tmp/factorio-build-CVxc7t/src/MainLoop.cpp:564
- #44 0x00000000018f755b in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) at /tmp/factorio-build-CVxc7t/src/MainLoop.cpp:372
- #45 0x00007ffe9b139fa0 in main at /tmp/factorio-build-CVxc7t/src/Main.cpp:941 (discriminator 4)
- #46 0x00007ffe9b13a2f8 in ?? at ??:0
- #47 0x00007ffe9b13a250 in _start at ??:?
- Stack trace logging done
- 185.735 Error CrashHandler.cpp:189: Map tick at moment of crash: 718
- 185.735 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 185.735 Uploading log file
- 185.743 Info SystemUtil.cpp:547: Started /home/max/Desktop/factorio/bin/x64/factorio; trampoline PID: 5169
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement