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vewlix360

gtu-guest-modded-2D-x4.glslp

Dec 3rd, 2019
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  1. shaders = "13"
  2.  
  3. shader0 = ":/shaders/shaders_glsl/interpolation/shaders/sharp-bilinear-simple.glsl"
  4. filter_linear0 = "false"
  5. wrap_mode0 = "clamp_to_border"
  6. mipmap_input0 = "false"
  7. alias0 = ""
  8. float_framebuffer0 = "false"
  9. srgb_framebuffer0 = "false"
  10. scale_type_x0 = "source"
  11. scale_x0 = "4.000000"
  12. scale_type_y0 = "source"
  13. scale_y0 = "1.000000"
  14.  
  15. shader1 = ":/shaders/shaders_glsl/crt/shaders/gtu-v050/pass1.glsl"
  16. wrap_mode1 = "clamp_to_border"
  17. mipmap_input1 = "false"
  18. alias1 = ""
  19. float_framebuffer1 = "false"
  20. srgb_framebuffer1 = "false"
  21. scale_type_x1 = "source"
  22. scale_x1 = "1.000000"
  23. scale_type_y1 = "source"
  24. scale_y1 = "1.000000"
  25.  
  26. shader2 = ":/shaders/shaders_glsl/crt/shaders/gtu-v050/pass2.glsl"
  27. filter_linear2 = "false"
  28. wrap_mode2 = "clamp_to_border"
  29. mipmap_input2 = "false"
  30. alias2 = ""
  31. float_framebuffer2 = "false"
  32. srgb_framebuffer2 = "false"
  33. scale_type_x2 = "source"
  34. scale_x2 = "1.000000"
  35. scale_type_y2 = "source"
  36. scale_y2 = "1.000000"
  37.  
  38. shader3 = ":/shaders/shaders_glsl/crt/shaders/gtu-v050/pass3.glsl"
  39. filter_linear3 = "false"
  40. wrap_mode3 = "clamp_to_border"
  41. mipmap_input3 = "false"
  42. alias3 = ""
  43. float_framebuffer3 = "false"
  44. srgb_framebuffer3 = "false"
  45. scale_type_x3 = "source"
  46. scale_x3 = "1.000000"
  47. scale_type_y3 = "source"
  48. scale_y3 = "1.000000"
  49.  
  50. shader4 = ":/shaders/shaders_glsl/crt/shaders/guest/lut/lut.glsl"
  51. filter_linear4 = "false"
  52. wrap_mode4 = "clamp_to_border"
  53. mipmap_input4 = "false"
  54. alias4 = ""
  55. float_framebuffer4 = "false"
  56. srgb_framebuffer4 = "false"
  57. scale_type_x4 = "source"
  58. scale_x4 = "1.000000"
  59. scale_type_y4 = "source"
  60. scale_y4 = "1.000000"
  61.  
  62. shader5 = ":/shaders/shaders_glsl/misc/image-adjustment.glsl"
  63. filter_linear5 = "false"
  64. wrap_mode5 = "clamp_to_border"
  65. mipmap_input5 = "false"
  66. alias5 = ""
  67. float_framebuffer5 = "false"
  68. srgb_framebuffer5 = "false"
  69. scale_type_x5 = "source"
  70. scale_x5 = "1.000000"
  71. scale_type_y5 = "source"
  72. scale_y5 = "1.000000"
  73.  
  74. shader6 = ":/shaders/shaders_glsl/crt/shaders/guest/d65-d50.glsl"
  75. filter_linear6 = "false"
  76. wrap_mode6 = "clamp_to_border"
  77. mipmap_input6 = "false"
  78. alias6 = ""
  79. float_framebuffer6 = "false"
  80. srgb_framebuffer6 = "false"
  81. scale_type_x6 = "source"
  82. scale_x6 = "1.000000"
  83. scale_type_y6 = "source"
  84. scale_y6 = "1.000000"
  85.  
  86. shader7 = ":/shaders/shaders_glsl/stock.glsl"
  87. filter_linear7 = "false"
  88. wrap_mode7 = "clamp_to_border"
  89. mipmap_input7 = "false"
  90. alias7 = ""
  91. float_framebuffer7 = "false"
  92. srgb_framebuffer7 = "false"
  93. scale_type_x7 = "source"
  94. scale_x7 = "1.000000"
  95. scale_type_y7 = "source"
  96. scale_y7 = "1.000000"
  97.  
  98. shader8 = ":/shaders/shaders_glsl/crt/shaders/guest/fast/smoothing.glsl"
  99. filter_linear8 = "false"
  100. wrap_mode8 = "clamp_to_border"
  101. mipmap_input8 = "false"
  102. alias8 = ""
  103. float_framebuffer8 = "false"
  104. srgb_framebuffer8 = "false"
  105. scale_type_x8 = "source"
  106. scale_x8 = "1.000000"
  107. scale_type_y8 = "source"
  108. scale_y8 = "1.000000"
  109.  
  110. shader9 = ":/shaders/shaders_glsl/crt/shaders/guest/linearize.glsl"
  111. filter_linear9 = "false"
  112. wrap_mode9 = "clamp_to_border"
  113. mipmap_input9 = "false"
  114. alias9 = ""
  115. float_framebuffer9 = "true"
  116. srgb_framebuffer9 = "false"
  117. scale_type_x9 = "source"
  118. scale_x9 = "1.000000"
  119. scale_type_y9 = "source"
  120. scale_y9 = "1.000000"
  121.  
  122. shader10 = ":/shaders/shaders_glsl/stock.glsl"
  123. filter_linear10 = "false"
  124. wrap_mode10 = "clamp_to_border"
  125. mipmap_input10 = "false"
  126. alias10 = ""
  127. float_framebuffer10 = "false"
  128. srgb_framebuffer10 = "false"
  129. scale_type_x10 = "source"
  130. scale_x10 = "1.000000"
  131. scale_type_y10 = "source"
  132. scale_y10 = "1.000000"
  133.  
  134. shader11 = ":/shaders/shaders_glsl/stock.glsl"
  135. filter_linear11 = "false"
  136. wrap_mode11 = "clamp_to_border"
  137. mipmap_input11 = "false"
  138. alias11 = ""
  139. float_framebuffer11 = "false"
  140. srgb_framebuffer11 = "false"
  141. scale_type_x11 = "source"
  142. scale_x11 = "1.000000"
  143. scale_type_y11 = "source"
  144. scale_y11 = "1.000000"
  145.  
  146. shader12 = ":/shaders/shaders_glsl/crt/shaders/guest/crt-guest-dr-venom.glsl"
  147. filter_linear12 = "true"
  148. wrap_mode12 = "clamp_to_border"
  149. mipmap_input12 = "false"
  150. alias12 = ""
  151. float_framebuffer12 = "false"
  152. srgb_framebuffer12 = "false"
  153. scale_type_x12 = "viewport"
  154. scale_x12 = "1.000000"
  155. scale_type_y12 = "viewport"
  156. scale_y12 = "1.000000"
  157.  
  158. parameters = "compositeConnection;signalResolution;signalResolutionI;signalResolutionQ;noScanlines;tvVerticalResolution;blackLevel;contrast;TNTC;ia_target_gamma;ia_monitor_gamma;ia_overscan_percent_x;ia_overscan_percent_y;ia_saturation;ia_contrast;ia_luminance;ia_black_level;ia_bright_boost;ia_R;ia_G;ia_B;ia_ZOOM;ia_XPOS;ia_YPOS;ia_TOPMASK;ia_BOTMASK;ia_LMASK;ia_RMASK;ia_GRAIN_STR;ia_SHARPEN;ia_FLIP_HORZ;ia_FLIP_VERT;WP;wp_saturation;STH;GAMMA_INPUT;TATE;IOS;OS;BLOOM;brightboost;gsl;scanline1;scanline2;beam_min;beam_max;beam_size;h_sharp;s_sharp;h_smart;csize;bsize;warpX;warpY;glow;shadowMask;masksize;vertmask;slotmask;slotwidth;double_slot;mcut;maskDark;maskLight;CGWG;GTW;gamma_out"
  159. compositeConnection = "0.000000"
  160. signalResolution = "320.000000"
  161. signalResolutionI = "83.000000"
  162. signalResolutionQ = "25.000000"
  163. noScanlines = "1.000000"
  164. tvVerticalResolution = "320.000000"
  165. blackLevel = "0.000000"
  166. contrast = "0.900000"
  167. TNTC = "3.000000"
  168. ia_target_gamma = "2.400000"
  169. ia_monitor_gamma = "2.400000"
  170. ia_overscan_percent_x = "0.000000"
  171. ia_overscan_percent_y = "0.000000"
  172. ia_saturation = "0.950000"
  173. ia_contrast = "1.000000"
  174. ia_luminance = "1.000000"
  175. ia_black_level = "0.000000"
  176. ia_bright_boost = "0.000000"
  177. ia_R = "1.100000"
  178. ia_G = "1.050000"
  179. ia_B = "1.100000"
  180. ia_ZOOM = "1.000000"
  181. ia_XPOS = "0.000000"
  182. ia_YPOS = "0.000000"
  183. ia_TOPMASK = "0.000000"
  184. ia_BOTMASK = "0.000000"
  185. ia_LMASK = "0.000000"
  186. ia_RMASK = "0.000000"
  187. ia_GRAIN_STR = "0.000000"
  188. ia_SHARPEN = "0.000000"
  189. ia_FLIP_HORZ = "0.000000"
  190. ia_FLIP_VERT = "0.000000"
  191. WP = "20.000000"
  192. wp_saturation = "1.000000"
  193. STH = "0.700000"
  194. GAMMA_INPUT = "2.400000"
  195. TATE = "0.000000"
  196. IOS = "0.000000"
  197. OS = "1.000000"
  198. BLOOM = "0.000000"
  199. brightboost = "1.350000"
  200. gsl = "0.000000"
  201. scanline1 = "8.000000"
  202. scanline2 = "8.000000"
  203. beam_min = "1.200000"
  204. beam_max = "0.800000"
  205. beam_size = "0.650000"
  206. h_sharp = "5.250000"
  207. s_sharp = "0.050000"
  208. h_smart = "0.000000"
  209. csize = "0.010000"
  210. bsize = "600.000000"
  211. warpX = "0.020000"
  212. warpY = "0.020000"
  213. glow = "0.400000"
  214. shadowMask = "3.000000"
  215. masksize = "1.000000"
  216. vertmask = "0.000000"
  217. slotmask = "0.000000"
  218. slotwidth = "2.000000"
  219. double_slot = "1.000000"
  220. mcut = "0.200000"
  221. maskDark = "0.800000"
  222. maskLight = "1.200000"
  223. CGWG = "0.300000"
  224. GTW = "1.050000"
  225. gamma_out = "2.400000"
  226.  
  227. textures = "SamplerLUT1;SamplerLUT2;SamplerLUT3"
  228. SamplerLUT1 = "shaders_glsl/crt/shaders/guest/lut/sony_trinitron1.png"
  229. SamplerLUT1_linear = "true"
  230. SamplerLUT1_wrap_mode = "clamp_to_border"
  231. SamplerLUT1_mipmap = "false"
  232. SamplerLUT2 = "shaders_glsl/crt/shaders/guest/lut/sony_trinitron2.png"
  233. SamplerLUT2_linear = "true"
  234. SamplerLUT2_wrap_mode = "clamp_to_border"
  235. SamplerLUT2_mipmap = "false"
  236. SamplerLUT3 = "shaders_glsl/crt/shaders/guest/lut/other1.png"
  237. SamplerLUT3_linear = "true"
  238. SamplerLUT3_wrap_mode = "clamp_to_border"
  239. SamplerLUT3_mipmap = "false"
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