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Jan 17th, 2020
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  1. diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
  2. index b680ccb57b..d25dfc2f0a 100644
  3. --- a/src/server/game/Entities/GameObject/GameObject.cpp
  4. +++ b/src/server/game/Entities/GameObject/GameObject.cpp
  5. @@ -408,6 +408,9 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
  6.      if (goinfo->IsLargeGameObject())
  7.          SetVisibilityDistanceOverride(VisibilityDistanceType::Large);
  8.  
  9. +    if (GetGoType() == GAMEOBJECT_TYPE_DOOR || GetGoType() == GAMEOBJECT_TYPE_FLAGSTAND || GetGoType() == GAMEOBJECT_TYPE_FLAGDROP || GetGoType() == GAMEOBJECT_TYPE_DUNGEON_DIFFICULTY || GetGoType() == GAMEOBJECT_TYPE_TRAPDOOR)
  10. +       SetVisibilityDistanceOverride(VisibilityDistanceType::Infinite);
  11. +
  12.      return true;
  13.  }
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