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HoangAnh_GaToVi

Bee Swarm Simulator 4

Aug 8th, 2018
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  1. local lr = 1
  2. local ud = 1
  3. local w = game.Players.LocalPlayer.Honeycomb.Value
  4.  
  5. repeat
  6. game:GetService("ReplicatedStorage").Events.ConstructHiveCellFromEgg:InvokeServer(lr, ud, "RoyalJelly", 0.001)
  7. until w.Cells["C" .. lr .. "," .. ud]:findFirstChild("GiftedCell")
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