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Aug 16th, 2017
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  1. African Safari
  2. _______________________
  3.  
  4.  
  5. Elephant Gun: "Shooting things has never been more fun"
  6. +50% damage to enemies with more then 200 HP
  7. +50% damage to buildings
  8. +Explodes enemies when it kills them
  9.  
  10. - No scope
  11. - 50% less accuracy at long range
  12. - No headshots
  13. - 10% slower walking speed
  14.  
  15.  
  16. Jarhate: "And you thought piss was bad..."
  17. +Covers the enemy in "Chocolate" making them move 50% slower
  18. +Enemys covered in "Chocolate" take 25% more damage from the Snipers weapons.
  19. +Makes fire effects last 50% longer!
  20.  
  21. -50% Longer to get another Jarhate
  22.  
  23. Vine-Snap: "Never bring a knife to a gun fight. Bring a whip."
  24. +Whips the enemy, giving a 25% chance to pull out a mini-medkit, and a 25% chance to pull out a live hand grenade
  25. +Does 10% more damage
  26. +Does 100% more damage if it hits a cloaked spy.
  27.  
  28. -When equiped, 25% more vulnerable to damage.
  29.  
  30. +10% damage to enemies on fire with set bonus
  31.  
  32. Pyro's Fury
  33. ________________________
  34.  
  35.  
  36.  
  37.  
  38. Melee replacement: Combustable Lemon: "When life gives you lemons, GET MAD."
  39. +Sets enemy buildings on fire
  40. +When you have this weapon out, all enemies around you get 5 damage per second.
  41. Throwing this at the ground causes it to spontaniously combust, causing anything within a small range to be set on fire. (This includes buildings)
  42.  
  43. -Has a 5% chance when pulling it out to GET MAD, causing you to take minicrit damage for 5 seconds.
  44. -Getting set on fire by pyros causes your combustable lemon to blow up, making you and all enemies around you take 30 fire damage.
  45.  
  46.  
  47.  
  48.  
  49. Napalm Thrower:"I love the smell of napalm in the morning"
  50. Secondary Replacement
  51. +Shoots a canister of napalm at the enemy, causing them to be LIT ON FIRE.
  52. +Fire lasts 100% longer but does 25% less damage
  53. +If someone on fire touches someone else whos NOT on fire, they burn too
  54. +Water cant take the fire off
  55.  
  56. -75% less ammo
  57. -10% slower projectile
  58. -10% to explode in your face, causing you to take 125 damage.
  59.  
  60.  
  61. Far Caster: "Mmrm mrmrrrr!"
  62. +200% range to the normal flamethrower
  63. +Airblasted projectiles do 200% more damage and travel in a straight line at there target.
  64. +100% more ammo
  65.  
  66. -50% less damage
  67. -Fire effects last 50% as long.
  68.  
  69. HHG (Heavy Helper Guy)
  70. _____________________________
  71.  
  72. Big Gun Box: "It costs 800,000 to carry this crate... for 12 seconds."
  73. Secondary Replacement
  74. +Heavies Gun now has 500 ammo instead of 200 ammo
  75. +Can drop ammo pack as a +200 ammo pack
  76. +Protects the heavy from 1 backstab
  77.  
  78. +Backstab= Fireworks!
  79.  
  80. Aleksandra
  81. Main weapon replacement
  82. +50% faster rev up time
  83. +25% more ammunition
  84.  
  85. -10% slower move speed in general
  86. -10% less damage
  87.  
  88. Fist of Fury: "Run, cowards!"
  89. Fist replacement
  90. +100% more damage when you hit the enemy in the back with the flaming fist of flying fury
  91. +right click to fire a flaming fist of fury, that explodes for 100 damage on hit
  92. +Can destroy sappers and repair sentries (Only works if you have ammo crate)
  93.  
  94. -makes heavy 10% slower
  95. -If you miss your right click attack, it comes back and explodes in your face instead
  96. -10 second reload time on FIST OF FURY
  97. -20% less damage from fists
  98. Engineer
  99. ____________________
  100. Sapper Zapper
  101. Pistol slot
  102. +Destroys sappers
  103. +50% damage to spies
  104.  
  105. -Only 5 bullets
  106. -Takes 50% longer to reload
  107.  
  108.  
  109. Electric Beater
  110. Main weapon slot
  111. +Starts with 200 ammunition
  112. +Does 10 damage per second ( Damage increased x2 every 2 seconds, maxs out at 40 DPS.)
  113. +10 ammo recharged every 2 seconds not using the gun.
  114.  
  115. -Takes 10 ammo per second.
  116. - When shot, it disrupts the beam, reducing the damage by 50%
  117. -Makes the engineer 50% slower when firing the beam.
  118.  
  119.  
  120. Wicked Wrench of Repairing
  121. +Repairing no longer requires metal
  122.  
  123. -10% less damage
  124. -Cant place dispencers
  125. -Upgrading requires 50% more metal.
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