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- (06:52:21) Syd: Get ready for me to forget to do something and have to run all the way from one end of Rubacava to the other. Repeatedly.
- (06:52:25) Cheeseness: Those were the only ones we had confirmed though
- (06:52:35) Cheeseness: Year 2 is best year for a reason :D
- (06:53:02) Syd: I gotta remember to extend that bridge to the cat tracks. :P
- (06:53:56) Oughtobe [Mibbit@hide-E62F0318.san.res.rr.com] entered the room.
- (06:54:09) Oughtobe: Was Tim here last week?
- (06:54:13) Syd: I've been hearing (and saw a screenshot of it) that you can actually see the cats running around the track at one point, but I'm not sure how to see that.
- (06:54:14) Oughtobe: Hello everyone
- (06:54:25) Cheeseness: Hey Oughtobe
- (06:54:32) Cheeseness: No, Tim's hoping to join one of the later sessions
- (06:54:33) Syd: We've gotten word that Tim wants to join in either the next or final session.
- (06:54:36) Cheeseness: (probably the last one)
- (06:54:51) Oughtobe: Any guests today?
- (06:55:13) Syd: Everybody seems to be having schedule conflicts today. :(
- (06:55:20) Cheeseness: We had two lined up, but sadly, both of them have had stuff come up
- (06:55:22) Syd: Could still end up with a surprise visitor like we did last week though
- (06:55:24) Permafry_42 [Mibbit@hide-E0D9392C.vw.shawcable.net] entered the room.
- (06:55:31) Cheeseness: Hey Permafry_42
- (06:55:34) Oughtobe: Is it possible to have a webcam of the interviewee play on the screen with the gameplay going or is it always just text?
- (06:55:54) Cheeseness: We keep it to text so that the video doesn't become the main focus
- (06:56:09) Cheeseness: Chat here is much more open/participatory
- (06:56:16) Syd: Stream latency would make that kind of weird since the guests aren't the streamers. They'd be about 30 seconds or so behind what's being streamed.
- (06:56:33) Fhqwhgod [Mibbit@hide-3F88863A.dip0.t-ipconnect.de] entered the room.
- (06:56:52) Cheeseness: Hey Fhqwhgod
- (06:57:02) Fhqwhgod: Hey chat
- (06:57:16) Permafry_42: Plus if we were going to do an interview like we have in the past, we'd want to be able to have questions about things not necessarily being shown in the game at the time
- (06:57:22) Permafry_42: and hi all!
- (06:57:22) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:57:58) Fhqwhgod [Mibbit@hide-3F88863A.dip0.t-ipconnect.de] entered the room.
- (06:58:58) Syd: I've got a guide up just in case I need it, but I ran through year 2 last night so the puzzles should be pretty fresh in my mind.
- (06:59:14) Cheeseness: Year 2 is best year ;D
- (06:59:19) Fhqwhgod: year 2 is huge
- (06:59:27) GrimMonkey [Mibbit@A26E69F0.8BD37B5F.2E5731B7.IP] entered the room.
- (06:59:30) Syd: Though does anyone have any idea when/how to see the cats running on the cat track? I've seen a screenshot and heard about it but couldn't figure it out myself.
- (06:59:40) GrimMonkey left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:00:04) GrimMonkey [Mibbit@A26E69F0.8BD37B5F.2E5731B7.IP] entered the room.
- (07:00:16) Cheeseness: Hi GrimMonkey
- (07:00:25) beansmyname: Syd, I couldn't find it either.
- (07:00:27) Cheeseness: Syd: I'm not sure. I went hunting for it myself too
- (07:00:41) GrimMonkey: hi cheeseness :)
- (07:00:48) GrimMonkey: hi all
- (07:01:01) GrimMonkey: is the live play happening now or in an hour?
- (07:01:04) SubcodeWiring [Mibbit@hide-BAAA29E9.hsi8.kabel-badenwuerttemberg.de] entered the room.
- (07:01:11) Cheeseness: GrimMonkey: Now :)
- (07:01:12) Syd: We'll be going live in just a moment
- (07:01:14) Cheeseness: Hi SubcodeWiring
- (07:01:18) Syd: Just doing some last-minute setup
- (07:01:18) GrimMonkey: cool
- (07:01:24) SubcodeWiring: Hi
- (07:01:54) Syd: Alright, let
- (07:01:58) Tinche [Mibbit@hide-A4E6CE25.zg.cable.xnet.hr] entered the room.
- (07:01:59) Syd: *let's do this
- (07:02:03) Syd: Let me know when we've gone live
- (07:02:03) Tinche: hello!
- (07:02:26) Cheeseness: Hey Tinche
- (07:02:32) beansmyname: We
- (07:02:38) beansmyname: have movie sign!
- (07:02:49) flesk: Rubacava has some great puzzles. I really like the cat track puzzle.
- (07:03:02) GrimMonkey left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:03:17) Cheeseness: Syd: It looks like TIm's high up in that Vine
- (07:03:25) Cheeseness: It's not down below where the crowds are
- (07:03:40) SubcodeWiring: wooo :)
- (07:03:51) Sven_Q45 [Mibbit@hide-7E0ABB16.dip0.t-ipconnect.de] entered the room.
- (07:04:01) Cheeseness: Hey Sven_Q45
- (07:04:01) Sven_Q45: Hi.
- (07:04:05) Permafry_42: i really love manny's suit design
- (07:04:09) GrimMonkey [Mibbit@A26E69F0.8BD37B5F.2E5731B7.IP] entered the room.
- (07:04:32) Permafry_42: classy characters are always favourites of mine, like spy fox
- (07:04:38) Sven_Q45: Sorry for beeing late. Heck I missed the beginning!
- (07:04:44) Cheeseness: It's all good ^_^
- (07:04:50) SubcodeWiring: Manny channeling Bogie in that white suit :)
- (07:04:50) flesk: The cats? Wouldn't that be on the balcony between those two ticket sellers?
- (07:04:58) Sven_Q45: My favorite year! Year 2. :)
- (07:05:04) Cheeseness: Syd: flesk suggests the balcony between the two ticket sellers
- (07:05:14) Syd: I checked there at multiple points during my practice run and never saw them
- (07:05:17) GameClubFan_465035 [Mibbit@hide-5C71A2C5.client.mchsi.com] entered the room.
- (07:05:17) Syd: Hung around for a while too
- (07:05:28) GameClubFan_465035 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:05:48) Cheeseness: Sven_Q45: You didn't miss much - we had the cutscene last session
- (07:05:53) FinalBlink [Mibbit@hide-5C71A2C5.client.mchsi.com] entered the room.
- (07:05:58) Cheeseness: Hi FinalBlink
- (07:06:03) Sven_Q45: Had we?
- (07:06:15) FinalBlink: Hello Cheeseness
- (07:06:22) flesk: The elevator puzzle is neat too.
- (07:06:24) Cheeseness: Sven_Q45: Yeah, I'm pretty sure
- (07:06:26) SubcodeWiring: Nice slide
- (07:06:32) Cheeseness: Ha ha, the slide
- (07:06:33) Cheeseness: :D
- (07:06:40) Syd: Having connection issues, hold tight
- (07:06:45) Cheeseness: Holding ^_^
- (07:06:49) SubcodeWiring: IDK how to do it properly with tank controls though :-P
- (07:07:00) Sven_Q45: Good! I thought it´s my connection again!
- (07:07:11) Cheeseness: So, I mentioned it last week, but I do love the way that Manny ends up being in charge
- (07:07:22) Syd: Blame the snow and wind I'm getting right now
- (07:07:34) Sven_Q45: SubcodeWiring Just walk to it and he slides. ;)
- (07:07:43) Syd: I think it's fine now?
- (07:07:47) Cheeseness: Seems OK Syd
- (07:07:54) Cheeseness: Sing the song!
- (07:07:59) beansmyname: With the tank controls, it's really easy and almost unavoidable to slide down the rail.
- (07:08:25) SubcodeWiring: I guess I should let go of Shift now and then :D
- (07:08:35) FinalBlink: I get to finally play this tonight ^^
- (07:08:36) Cheeseness: Ha ha, who lets go of shift?
- (07:08:37) Sven_Q45: Yes. :)
- (07:08:41) SubcodeWiring: But I like to run... Rubacava is huuuuuge
- (07:08:42) Cheeseness: FinalBlink: Awesome!
- (07:09:00) Cheeseness: How does Glottis continue to play the piano when his hands aren't on the keys?
- (07:09:05) Tinche: yeah Manny always ends up being in charge :)
- (07:09:06) Sven_Q45: I only run on big scenes. Indoor: not big scenes. ;)
- (07:09:16) flesk: Yeah, I think just walking up against the rail triggers that.
- (07:09:22) flesk: With tank controls.
- (07:09:29) Sven_Q45: flesk yea
- (07:09:34) Cheeseness: The commentary discussion about sliding is funny
- (07:09:58) Permafry_42: i love the mural in this background
- (07:09:59) Sven_Q45: Why?
- (07:10:10) Cheeseness: Oh, I'd never really noticed the mural there before
- (07:11:01) Sven_Q45: Cheeseness I think you understood playing it blind wrong. ;)
- (07:11:11) Cheeseness: Ha ha
- (07:12:20) Cheeseness: It's hard to not just watch and soak up the game
- (07:12:25) GameClubFan_787328 [Mibbit@hide-338878B7.oc.oc.cox.net] entered the room.
- (07:12:43) SubcodeWiring: a teeny bit of french bashing... this and the waiter... :)
- (07:13:25) Cheeseness: This guy is meant to be French?
- (07:13:52) SubcodeWiring: he just dropped a diss about who like to play roulette
- (07:13:58) Tinche: just getting a sleazy foreign vibe
- (07:13:58) Cheeseness: Ah
- (07:13:59) Sven_Q45: Lol all french and then: two. :D
- (07:14:06) Permafry_42: lupe is awesome
- (07:14:08) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:14:09) Cheeseness: Yay, Lupe
- (07:14:41) Cheeseness: There's also some nice exposition here hammering home that Manny hasn't lost sight of his search for Meche
- (07:14:44) beansmyname: Lupe is the best!
- (07:15:24) Permafry_42: Anyone know for sure if her voice was sped up?
- (07:15:26) beansmyname: Love the music change here.
- (07:15:29) SubcodeWiring: I like Carla better... somehow more... dirty? :)
- (07:16:04) Sven_Q45: That´s what Manny wanted: Not hearing the system. :D
- (07:16:09) GameClubFan_787328 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:16:20) Cheeseness: I never got whether this was meant to be a dream sequence or not
- (07:16:27) Tinche: yeah
- (07:16:28) Cheeseness: It's never elaborated on
- (07:16:40) Tinche: I guess Domino is trying to force Manny to act?
- (07:16:46) Sven_Q45: I love games with jazz music in the background.
- (07:16:50) GameClubFan_057679 [Mibbit@hide-F7E28DAA.dip0.t-ipconnect.de] entered the room.
- (07:16:54) Cheeseness: Does Domino even know he's there?
- (07:17:23) Tinche: it's kind of a big coincidence if that crow just happened to land there, in that moment, and say what it said
- (07:17:28) Sven_Q45: I don´t think it´s a dream.
- (07:17:36) Cheeseness: That was an awfully fleshy sound that the bottle made
- (07:17:38) SubcodeWiring: Well as you have to go past a decked-out "Calavera cafe" mural to the to the docks, I think Dom knows he's there :Ö
- (07:17:46) Cheeseness: Ha ha, maybe
- (07:18:00) Tinche: yeah, Manny even comments putting his name on there wasn't the best idea
- (07:18:07) SubcodeWiring: :)
- (07:18:14) beansmyname: Coincidence is the cornerstone of classic adventure gaming.
- (07:18:26) Sven_Q45: And movies.
- (07:18:50) Tinche: Manny gaining skills like a pro
- (07:19:05) Sven_Q45: But it´s the land of the death. It´s possible there. It´s nmot the first moment to have such a "news" (?) crow.
- (07:19:16) Sven_Q45: dead.
- (07:19:19) Tinche: these are special crows
- (07:19:27) Tinche: bred by someone, HL maybe?
- (07:19:33) Tinche: it's mentioned somewhere
- (07:19:43) Cheeseness: Ah, that's right
- (07:19:51) FinalBlink: Well, Im off to play this game before it gets too spoiled for me :)
- (07:19:57) Cheeseness: Enjoy, FinalBlink
- (07:20:03) FinalBlink left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:20:13) Cheeseness: I love the Sea Bees ;D
- (07:20:17) Sven_Q45: Cheese now a finalblink ;)
- (07:20:34) GameClubFan_057679 is now known as Schmuhf
- (07:20:36) Tinche: there's a small inconsistency here in how Manny and everyone else pronounces "Naranja"
- (07:20:50) Syd: I only recently learned that Sea Bees are (sort of) and actual thing
- (07:21:13) SubcodeWiring: Tim also mentions it in the commentary :)
- (07:21:48) Permafry_42: looking forwards to playing through again for the comentary myself. really fun addition imo
- (07:21:54) Cheeseness: The echo in the music when you're outside there is a super nice touch
- (07:23:55) Permafry_42: i love the poems =D
- (07:24:00) Cheeseness: And there's this https://twitter.com/year2poetry
- (07:24:01) beansmyname: Anyone else content to create a beat poem that goes on for hours?
- (07:24:08) Tinche: I bet someone had a lot of fun putting there together
- (07:25:36) Cheeseness: Viva la revolucion \o/
- (07:25:49) Tinche: look at Manny with the lingo
- (07:26:06) Cheeseness: Poor Olivia
- (07:26:54) Tinche: Olivia ends up as the girlfriend of HL
- (07:27:02) Tinche: wonder if that was the case even here
- (07:27:29) Cheeseness: Poor everyone in this game :D
- (07:27:57) Tinche: "he's not good at finding things?" hehe
- (07:28:40) Sven_Q45: Tinche What things? :D
- (07:28:55) Tinche: you can take it as vaguely sexual I guess
- (07:29:24) Syd: Just gonna periodically save as a safety measure. :P
- (07:29:27) SubcodeWiring: a lot of double entendres in the dialogue :)
- (07:30:01) Sven_Q45: Tinche That´s what I think!
- (07:30:11) Sven_Q45: The reason I asked. ;)
- (07:30:20) Tinche: well they kiss all the time without lips
- (07:30:28) Tinche: I suppose they can do the nasty without the actual bits
- (07:30:46) Sven_Q45: Tinche Again: What lips?
- (07:31:10) Sven_Q45: Hrhr ok quit that now. :D
- (07:32:46) Cheeseness: I love how these guys are clueless, but on a very specific tangent
- (07:34:52) SubcodeWiring left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:34:54) Cheeseness: How long did it take everybdoy to get through Year 2 when they first played?
- (07:35:15) Tinche: it was too long ago to remember :)
- (07:35:17) Syd: Felt like an actual year. :P
- (07:35:20) Cheeseness: heh
- (07:35:30) Sven_Q45: haha
- (07:35:31) Sven_Q45: +
- (07:35:34) beansmyname: back in 1998, probably a day or two.
- (07:35:52) Cheeseness: His little dance ^_^
- (07:35:59) beansmyname: Since I would have stopped playing for a bit to sit on the puzzles that had me stuck.
- (07:36:00) Cheeseness: I think it took me a few weeks
- (07:36:18) Sven_Q45: I dunno. :(
- (07:36:32) Permafry_42: i love video game lawyers
- (07:37:37) Tinche: Permafry: any other examples? I'm drawing a blank
- (07:37:38) Sven_Q45: But today I´d need 1 hour. But you can´t play year 2! You must "run" the game in background to enjoy the atmosphere.
- (07:38:14) Sven_Q45: The atmo is so f.... (sorry Cheese) great! :)
- (07:38:46) Cheeseness: This is why you're meant to play on your own
- (07:38:59) Cheeseness: The focus is meant to be the discussion not the video - it's not intended to show everything
- (07:39:03) salty-horse [~salty-hor@hide-5556DCDC.red.bezeqint.net] entered the room.
- (07:39:05) salty-horse: hello!
- (07:39:09) Tinche: hi!
- (07:39:09) Cheeseness: Hey salty-horse
- (07:39:14) salty-horse: which engine is this?
- (07:39:21) Cheeseness: This is the remastered edition
- (07:39:30) Cheeseness: So the modern port of the original engine
- (07:39:36) Sven_Q45: @Cheese I didn´t talk about the club today. Just wanted to say that it is great. ;)
- (07:39:41) Tinche: I guess it bears mentioning Tim confirmed on Twitter that the body dictactes the flowers, not the ammunition
- (07:39:45) Cheeseness: Sven_Q45: Oh, right ^_^
- (07:39:49) Tinche: when someone gets sprouted
- (07:39:51) Permafry_42: ... phoenix wright?
- (07:39:51) Cheeseness: Yeah
- (07:40:22) Tinche: Permafry: never played :)
- (07:40:25) salty-horse: Tinche, that's obvious from some lines. characters are surprised by the type of flowers that grow
- (07:40:31) Permafry_42: (that was in response to tiche), and yeah its really good
- (07:40:51) Permafry_42: a bit linear puzzles, but i really like it
- (07:41:27) Permafry_42: same with professor layton, though it has much better puzzles
- (07:41:35) salty-horse: how do you like the verb coin interface?
- (07:42:04) Syd: I like it
- (07:42:16) Tinche: tank controls 4 lyfe
- (07:42:20) Permafry_42: http://www.giantbomb.com/lawyer/3015-1905/characters/ has a list of lawyer characters in games
- (07:42:23) salty-horse: numpad 4 ever
- (07:42:30) Cheeseness: salty-horse: Last week, there was discussion about whether it was flower specific ammunition - somebody claimed to recall some lines about that
- (07:42:49) salty-horse: Cheeseness, something like "daffodils. I never expected that"
- (07:43:01) Cheeseness: salty-horse: Yeah, it was that line that sparked the discussion
- (07:43:11) Tinche: hehe thanks for the link
- (07:43:16) salty-horse: so, is this time to talk about how the breadcrumbs puzzle of switching items between places makes no sense?
- (07:43:23) Permafry_42: np it makes a funny read
- (07:43:26) beansmyname: For some reason, I was expecting tulips.
- (07:43:33) Cheeseness: salty-horse: Go for it :D
- (07:43:34) salty-horse: beansmyname, yes :)
- (07:43:38) salty-horse: ok:
- (07:44:20) salty-horse: 1) when you're first playing the game, you don't understand what's the lingua thing is, except it's something to do with the restaurant. then it goes on and on. I ended up doing things not understanding why
- (07:44:26) Cheeseness: Sanspoof
- (07:44:31) Permafry_42: to be honest there's a lot of puzzles in old adventure games that are a bit convoluted
- (07:44:43) salty-horse: 2) that's an awful way to hide things. behind multi-organization bureaucracy
- (07:44:43) beansmyname: sanspoof is a great name.
- (07:44:56) Sven_Q45: Von Karma from Phoenix Wright. I didn´t like him!
- (07:44:58) salty-horse: does sanspoof means something in Spanish?
- (07:44:59) Tinche: it's a puzzle that makes sense once you know it
- (07:45:31) salty-horse: Tinche, it makes sense after you're done, but still only in a pure logic way. it doesn't make sense plot wise
- (07:45:38) Tinche: permafry: agreed, I've had to resort to 'use everything on everything' a number of times back when I played these games for the first time
- (07:45:51) Cheeseness: lol, there's an Urban Dictionary page for Sanspoof
- (07:45:52) salty-horse: so, what's the cat tuna made from?
- (07:46:02) ***The_Mad_Pirate thinks in spicy horses
- (07:46:04) beansmyname: That was the only way to solve certain puzzles.
- (07:46:17) Permafry_42: i like the lion print for the high rollers hallway
- (07:46:35) Permafry_42: year 2 has a lot of interesting backgrounds
- (07:46:52) salty-horse: also, the whole number 9 ticket scam makes no sense
- (07:46:56) GameClubFan_167003 [Mibbit@hide-CE5F205D.dynamic.clientes.euskaltel.es] entered the room.
- (07:47:01) Tinche: salty-horse: yeah, it's a little convoluted that lola would have time to visit all these places while being chased by virago
- (07:47:05) Sven_Q45: Really? A page on UD for sanspoof. Great. Love that!
- (07:47:08) salty-horse: and why are there skeletons walking around everywhere??? huh?!
- (07:47:19) salty-horse: Tinche, yup
- (07:47:44) salty-horse: great scripting in the next scene
- (07:47:51) salty-horse: in the back room
- (07:48:07) salty-horse: LOL!
- (07:48:17) Tinche: hmmmm
- (07:48:18) salty-horse: is this pre-LOL?
- (07:48:22) flesk: Yeah, the back room conversation is great.
- (07:48:24) salty-horse: I mean, pre internet
- (07:48:31) Tinche: they actually mention the dead go back to the land of the living for the day of the dead
- (07:48:48) Syd: The internet was definitely around but I don't know if LOL was a thing yet or not
- (07:49:06) Permafry_42: i remember lol being in a really old aol internet ad i saw a few months ago
- (07:49:16) salty-horse: LOL - lands of lore
- (07:49:17) Sven_Q45: Rats! No strip search. :D
- (07:49:28) Cheeseness: Land of the Living
- (07:49:30) salty-horse: BURP
- (07:49:31) salty-horse: BURP
- (07:49:36) Cheeseness: That's what LOL has mostly referred to in this game
- (07:49:44) Tinche: cheese, exactly
- (07:49:59) Tinche: in year one eva says everyone's back in the land of the living IIRC
- (07:50:07) Tinche: and now as well
- (07:50:23) salty-horse: Tinche, visiting relatives
- (07:50:31) Tinche: so I guess the dead can take the blimp to the land of the living
- (07:50:35) Permafry_42: i love the idle conversation here
- (07:50:47) Cheeseness: This is great
- (07:50:47) Tinche: is it a mexican folkore kind of thing?
- (07:51:05) salty-horse: so, how are poeple paying for the trips that manny sells? how do the computers decide what they deserve?
- (07:51:16) Cheeseness: The changing dialogue options thing had happened in previous LucasArts adventure games, but IIRC, you stopped them by selecting any option
- (07:51:24) Tinche: based on whether you were a good person I guess
- (07:51:28) salty-horse: if it's supernatural how could people mess with it?
- (07:51:45) Sven_Q45: I like Mannys short answers. Carla doesn´t care. :D
- (07:51:46) Cheeseness: Being able to select stuff without it stopping her helps highlight how they're not communicating at all
- (07:52:00) salty-horse: Cheeseness, this isn't just changing dialogue. the overlapping dialogue makes it so natural
- (07:52:09) Permafry_42: in mexican folklore the money left in your grave can be taken to the next life
- (07:52:30) Cheeseness: I don't know if "natural" is the right term, but it definitely works
- (07:52:33) The_Mad_Pirate: such an amazing scene
- (07:52:54) salty-horse: WHAT
- (07:52:57) Cheeseness: Aww, it's over
- (07:53:02) Cheeseness: Syd: Why?
- (07:53:03) Cheeseness: ;_;
- (07:53:07) beansmyname: I love this scene and how you can drag it out.
- (07:53:15) salty-horse: MI2 Elaine vibe
- (07:53:16) Sven_Q45: Permafry_42 Yes I read about that on a German test about GF.
- (07:53:28) Cheeseness: Manny is so smooth
- (07:53:49) Schmuhf: Drop dead, she said
- (07:54:11) Permafry_42: actually the greeks believed something like that too. they burried the dead with coins in their mouth
- (07:54:18) flesk: Cheeseness: I believe Curse of Monkey Island had changing dialogue options in the song scene.
- (07:54:21) salty-horse: Permafry_42, that's for charon
- (07:54:28) Cheeseness: flesk: I think Monkey 2 had an instance as well
- (07:54:30) salty-horse: Charon's tax to cross the river Styx
- (07:54:35) beansmyname: To cross the River Styx.
- (07:54:37) beansmyname: :D
- (07:54:40) Permafry_42: yeah exactly
- (07:54:51) flesk: Cheeseness: Yeah? I don't remember that, but it's possible.
- (07:54:58) salty-horse: but in the GF lore, I think you pay for the trip with good deeds
- (07:55:08) The_Mad_Pirate: Carla is so sensitive
- (07:55:09) Cheeseness: But Curse's was different in that it actively changed the song
- (07:55:17) salty-horse: and if you haven't accrued them while being alive, you pay for it by working it off...?
- (07:55:32) Cheeseness: In this, the punchline is that neither of them are really listening to each other
- (07:56:01) salty-horse: BUT. why do people prefer staying where the DOD got them, instead of doing the walking? do they not deserve even the walking stick?
- (07:56:05) The_Mad_Pirate: meeeeeeeeeeecheeeeeeeeeeee
- (07:56:26) salty-horse: and do you NEED the walking stick? would you not be allowed in at the gates?
- (07:56:26) Syd: My connection is being weird again
- (07:56:30) Syd: Hope it doesn't cause too many problems
- (07:56:36) salty-horse: Peter Lorre
- (07:56:36) beansmyname: Would it have really mattered if Manny just wanted to hang out with the sailors?
- (07:56:46) beansmyname: What's wrong with hanging out with sailors?
- (07:57:07) salty-horse: and how come Manny's journey just happened to be 4 years, which is the time it takes to walk it?
- (07:57:24) Schmuhf: I just realized how much I forgot about my last playthrough of Grim, approx 5 years ago
- (07:57:28) Syd: "Better not show that to Glottis" *immediately shows it to Glottis*
- (07:57:35) Schmuhf: I could start now
- (07:57:36) Sven_Q45: Dead is a big folklore in old Mexico, Greece and Egypt I think.
- (07:57:59) beansmyname: Schmuhf: I completely understand. It's been over a decade since I last played GF and my memory had shortened the game to a 90-minute short story.
- (07:58:10) The_Mad_Pirate: bet Glottis bet bet bet
- (07:58:28) Cheeseness: salty-horse: More of that coincidence thing :D
- (07:58:32) salty-horse: SO, bad people know they won't be allowed into the next world, so they prefer to stay in this one, and make money selling stolen tickets to other bad guys, which die anyway before reaching the gates, but none of them really know that?
- (07:59:07) salty-horse: so what's his face the lawyer didn't know the ticket isn't worth anything
- (07:59:12) Sven_Q45: This underworld is not that bad it seems. :)
- (07:59:14) salty-horse: or maybe he didn't think he was corrupt?
- (07:59:40) salty-horse: fligth of the luftwaffe soundtrack there
- (08:00:00) salty-horse: I HAD NO IDEA
- (08:00:31) Cheeseness: Poor Glottis
- (08:01:58) salty-horse: Max doesn't have lip syncing.
- (08:02:02) salty-horse: it's the default cycle
- (08:02:04) salty-horse: for every line
- (08:02:12) Cheeseness: There are a few characters like that
- (08:02:14) salty-horse: (I think)
- (08:02:25) salty-horse: Cheeseness, I implemented that in Residual :P
- (08:02:32) Cheeseness: Nice :D
- (08:02:54) Cheeseness: How many ResidualVM contributors do we have in here at the moment?
- (08:02:59) salty-horse: (without knowing what I did). I read interviews where the team said they used the Microsoft Agent code to generate the lipsync data from the audio
- (08:03:00) Cheeseness: Would you guys like to talk about the project a little?
- (08:03:07) salty-horse: and then I read about Microsoft Agent
- (08:03:29) salty-horse: and found out what the "phonemes" are, then tried to figure out what the format of the lipsync file is
- (08:03:58) salty-horse: sec
- (08:04:39) Cheeseness: Subtle key drop there
- (08:04:55) Cheeseness: I love that we can hear Glottis in the background
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- (08:05:30) GameClubFan_957476 [Mibbit@hide-CE5F205D.dynamic.clientes.euskaltel.es] entered the room.
- (08:06:33) salty-horse: http://www.enderboi.com/log.php?log=scummvm.log.07Sep2004&format=html
- (08:06:47) salty-horse: see 21:15
- (08:06:49) Tinche left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:07:11) Sven_Q45: Cheeseness And not loud. That´s not the case in all adventure games!
- (08:07:18) salty-horse: I made this at that time: http://i.imgur.com/Kdm7r6O.png
- (08:07:21) Cheeseness: :D
- (08:07:42) Cheeseness: salty-horse: Neat!
- (08:07:46) salty-horse: I also have a font development screenshot :)
- (08:07:54) salty-horse: this was when I used windows to code :D
- (08:08:17) Cheeseness: Would you like to describe Residual for anybody who hasn't heard of it?
- (08:08:39) salty-horse: no, no fonts screenshot
- (08:08:39) salty-horse: ok:
- (08:09:09) Syd: Too slow. :(
- (08:09:27) Cheeseness: I like that you get to use the scythe for a puzzle
- (08:09:33) salty-horse: Residual was created as a sister project to ScummVM, implementing Grim Fandango. It was separate because the tech required for 3D is different than 2D, and the amount of platforms supported by ScummVM could not be the same as Residual
- (08:10:06) salty-horse: It was started by Ender/Endy/Enderboi, one of the first ScummVM contributors and co-project lead.
- (08:10:22) Sven_Q45: Now here´s a possible dead end in GF!!
- (08:10:40) salty-horse: Sven_Q45, really? not the elevator bug?
- (08:11:18) Sven_Q45: Use the scythe after that puzzle with the closet and you don´t have it in year 3 where you need it!
- (08:11:19) Schmuhf: oh Glottis...
- (08:11:24) Sven_Q45: Tried myself.
- (08:11:38) salty-horse: Sven_Q45, report a bug!
- (08:12:08) Sven_Q45: Not a bug really. :D But the script is from 1998. :D
- (08:12:25) salty-horse: Sven_Q45, residual fixes those bugs. and so will Double Fine
- (08:12:40) salty-horse: Sven_Q45, the game should at least give you the scythe in the next year
- (08:13:19) salty-horse: so. I was looking for a programming project and decided to try implementing some missing stuff in GF. (Missing just because no one got to it, not because it was hard). I didn't use any reverse engineering of the exe, because I didn't know how. I just guessed how the fonts are stored, and how the lip syncing data is stored, and tried to implement it in the game
- (08:13:20) Cheeseness: See, nobody in this game is without torment
- (08:13:26) Sven_Q45: But when you really loose your scythe you shouldn´t have it in year 3.
- (08:13:30) GameClubFan_801798 [Mibbit@7BB26D1E.3D6DE697.771F561.IP] entered the room.
- (08:13:33) salty-horse: so it was fun seeing things work at the end :)
- (08:13:33) Sven_Q45: ;)
- (08:13:52) salty-horse: Sven_Q45, maybe manny has spares
- (08:14:17) Sven_Q45: :D
- (08:14:21) Tinche [Mibbit@hide-A4E6CE25.zg.cable.xnet.hr] entered the room.
- (08:14:22) salty-horse: the elevator bug was patched in the original 1.01 patch
- (08:14:30) salty-horse: (timing issue)
- (08:14:36) salty-horse: (on some processors?)
- (08:14:39) Tinche left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:14:40) Tinche1 [Mibbit@hide-A4E6CE25.zg.cable.xnet.hr] entered the room.
- (08:14:45) flesk: Cheeseness: You use the scythe for at least a couple of other puzzles later on too.
- (08:14:45) Sven_Q45: I never had issues with the elevator. :P
- (08:14:56) Cheeseness: flesk: Yeah
- (08:14:59) salty-horse: me neither
- (08:15:15) Peder left the room (quit: Client exited).
- (08:16:05) salty-horse: bad camera
- (08:16:28) salty-horse: the start of this scene didn't really work
- (08:16:40) flesk: I don't think I ever had problems with it either. Other than solving it.
- (08:16:55) salty-horse: flesk, I mean the camera angle in the corridor when manny is stopped
- (08:16:56) Sven_Q45: salty-horse Well I didn´t play the Remastered yet. So I can´t say this mistake is still there.
- (08:16:58) Cheeseness: Bret Mogilefski (one of the guests who wasn't able to make it today) is also a ResidualVM contributor, right?
- (08:17:10) flesk: salty-horse: Oh, I meant the elevator.
- (08:17:11) salty-horse: Cheeseness, no. he emailed the main dev a bit
- (08:17:27) Lightkey left the room (quit: Input/output error).
- (08:17:34) salty-horse: Cheeseness, he was also in chat oce
- (08:17:36) salty-horse: once
- (08:18:09) Cheeseness: Ah, I thought he'd been a little more involved
- (08:18:15) beansmyname: Carla has no reason to be jealous of that metal detector's sway over Manny.,
- (08:18:19) salty-horse: Cheeseness, he's not a developer, and I doubt he could be, due to intellectual property and the GPL and stuff, and the project not wanting to take risks
- (08:18:22) Cheeseness: He's hoping to join us for the last two sessions
- (08:18:37) salty-horse: so he could share REAL horror stories
- (08:18:44) Cheeseness: ;)
- (08:19:01) GameClubFan_957476 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:19:02) Sven_Q45: lol
- (08:19:11) salty-horse: this is the stuff used by the GF lip syncing: https://web.archive.org/web/20040226035410/http://www.cloudgarden.com/JSAPI/docs/SAPI4Pronunciations.html
- (08:19:22) salty-horse: Microsoft Speech
- (08:20:01) Sven_Q45: Manny uses the pipette with the water but he looks behind him a few seconds after that.
- (08:20:06) salty-horse: Manny, I gave you clues to find my body
- (08:20:11) Cheeseness: Aww, Lola
- (08:20:47) jaxx left the room (quit: Ping timeout: 183 seconds).
- (08:21:06) salty-horse: Easter egg: Flowers spelt SEX in the sky
- (08:21:08) salty-horse: spelled
- (08:21:21) salty-horse: LENGUA? What could this mean???
- (08:21:26) Sven_Q45: did they?
- (08:21:29) salty-horse: no
- (08:21:34) salty-horse: that's the lion king
- (08:21:37) salty-horse: sorry :P
- (08:21:54) Sven_Q45: Maybe lengua means lua. :D
- (08:22:31) salty-horse: http://i1.ytimg.com/vi/pDYhUKrGD7U/mqdefault.jpg
- (08:22:32) Cheeseness: This makes Lupe's day
- (08:22:57) beansmyname: Lengua is really good in chimichangas.
- (08:23:02) Sven_Q45: salty-horse Yes I saw that once.
- (08:23:21) The_Mad_Pirate: I just love Lupe.
- (08:23:25) salty-horse: yes
- (08:23:30) Tinche1: apparently you can give this to glottis to sing
- (08:23:36) Tinche1: it's one of the achievements I think
- (08:23:40) salty-horse: Tattoo -> Scrimshaw. so cool
- (08:24:23) salty-horse: Tinche1, was the song in the original? I don't remember trying it
- (08:24:36) Tinche1: I don't know, I've never actually done it
- (08:24:37) salty-horse: so much walking in this game
- (08:24:40) Cheeseness: Syd: Did you spot that about Glottis singing?
- (08:24:45) Tinche1: just read it in an achievements guide :p
- (08:24:56) salty-horse: Cheeseness, I saw a video of it
- (08:25:17) Tinche1: you might need to get glottis kicked out first
- (08:25:34) salty-horse: Do humans feel pain when you drill into a bone?
- (08:25:44) Cheeseness: I think it feels pretty unpleasant
- (08:26:14) Sven_Q45: Pah I don´t need all of that. I used the lengua card with Glottis myself back then. :P
- (08:26:16) The_Mad_Pirate: hahahaha a guy called "orange"
- (08:26:28) salty-horse: why isn't he looking at him when they talk? the point and click stuff makes you not face something when using it
- (08:26:59) salty-horse: you broke it just when you managed to do the thing you needed
- (08:27:25) salty-horse: isn't it better to work on him when he's out?
- (08:28:10) PONTO [Mibbit@hide-14AC1CEA.cpe.netcabo.pt] entered the room.
- (08:28:13) Tinche1: :D
- (08:28:28) salty-horse: it's funny how he lists the red herrings
- (08:28:37) salty-horse: STUCK
- (08:28:38) PONTO: Hi everyone
- (08:28:39) salty-horse: WTF
- (08:28:50) Tinche1: hi Ponto
- (08:28:57) Sven_Q45: It´s not stuck.
- (08:29:06) Sven_Q45: Hi.
- (08:29:10) salty-horse: it felt stuck when he pulled the thing out of the book
- (08:29:15) salty-horse: it's HAT DAY
- (08:29:16) PONTO: So, anyone from DF here today?
- (08:29:38) Sven_Q45: salty-horse Yes dito when I first played it. ;)
- (08:30:21) Cheeseness: PONTO: Not today
- (08:30:36) Syd: We were going to have some guests but scheduling conflicts came up
- (08:30:55) Cheeseness: Yeah
- (08:31:11) Cheeseness: We should have more guests for the last two sessions though
- (08:31:12) The_Mad_Pirate: it happens
- (08:31:29) Syd: Tim plans to make it to at least one of them. :)
- (08:31:38) PONTO: Great :)
- (08:31:58) Cheeseness: Oliver Franzke, Bret Mogilefski and Matt Hansen as well
- (08:32:19) Sven_Q45: I hope Tim makes it to the 4th year...
- (08:32:36) PONTO: Ah, this second year is easily my favourite :)
- (08:32:48) Tinche1: mine too
- (08:32:48) Cheeseness: I think it's most people's favourite :D
- (08:32:49) Sven_Q45: PONTO Dito.
- (08:33:00) Cheeseness: So much atmosphere ^_^
- (08:33:04) Sven_Q45: You must love year 2.
- (08:33:07) flesk: I think year 3 is great too.
- (08:33:20) flesk: Edge of the world is an awesome location.
- (08:33:49) flesk: And I really like the crane puzzle.
- (08:34:05) Tinche1: chant with the bees?
- (08:34:18) Syd: I'll be sure to visit the bees
- (08:34:39) OzzieMonkey [Mibbit@hide-3F7F7F3A.static.tpgi.com.au] entered the room.
- (08:35:26) Tinche1: <3
- (08:35:48) Cheeseness: Hi OzzieMonkey
- (08:35:53) OzzieMonkey: hello :D
- (08:36:00) Sven_Q45: hallo
- (08:36:52) salty-horse: WRITING
- (08:37:00) OzzieMonkey: Membrillo's little monologue here is always chilling
- (08:37:04) Sven_Q45: session 2 of year 2 is going to be 2 hours long. :D
- (08:37:34) salty-horse: are we bees or are we flies?
- (08:37:38) salty-horse: no more lies! no more lies!
- (08:37:43) OzzieMonkey: I...don't think I've ever seen this
- (08:37:49) salty-horse: sea bees!
- (08:37:52) salty-horse: free bees!
- (08:37:55) salty-horse: sea bees!
- (08:37:57) salty-horse: free bees!
- (08:37:59) salty-horse: free beer!
- (08:38:05) Sven_Q45: he
- (08:38:16) salty-horse: haha
- (08:38:26) Sven_Q45: And it rhymes.
- (08:38:36) Tinche1: :D
- (08:38:41) Cheeseness: :D
- (08:38:48) The_Mad_Pirate: Manny Manny Calavera , has no skin , has no hair
- (08:39:01) Cheeseness: I wish I had some numbers on how long rendering the backgrounds took
- (08:39:05) The_Mad_Pirate: Manny Manny Calavera, Needs no skin , needs no hair
- (08:39:05) Cheeseness: It must've taken ages
- (08:39:20) Sven_Q45: mh free bees or freebees? :D
- (08:39:42) salty-horse: I AM SHOCKED! Shocked to discover there's gambling going on in this institution!
- (08:40:52) Cheeseness: The lighting in this cutscene seems better than most
- (08:40:55) salty-horse: HA
- (08:41:02) salty-horse: pianist pianist
- (08:41:08) Cheeseness: Poor Glottist
- (08:41:42) salty-horse: TRANSITION
- (08:41:45) beansmyname: Manny and the mop!
- (08:41:50) The_Mad_Pirate: and that closes year two
- (08:41:52) salty-horse: MOP MOP
- (08:41:59) Cheeseness: Once again, Manny comes out on top
- (08:42:03) salty-horse: and on a balcony again
- (08:42:03) Permafry_42: really love year 2 overall
- (08:42:05) Sven_Q45: On the mob AGAIN,. ;)
- (08:42:14) beansmyname: And still no hair!
- (08:42:24) Sven_Q45: and now comes the other special crow... ;)
- (08:42:39) salty-horse: haha
- (08:42:42) salty-horse: dad joke
- (08:42:45) OzzieMonkey: I love how drastically Manny's environment changes in each year
- (08:42:49) flesk: The boat puzzle is neat too, even though it isn't very complex.
- (08:42:58) Sven_Q45: the skeleton joke hear is great. ;) Fits perfectly. :D
- (08:43:11) Cheeseness: Speaking pigeons are creepy
- (08:43:12) Syd: And we're done for this session
- (08:43:17) salty-horse: nice Glottis flames
- (08:43:20) salty-horse: on the chimny
- (08:43:23) salty-horse: chimney
- (08:43:28) salty-horse: THANKS
- (08:43:34) Tinche1: great job Syd
- (08:43:37) Syd: Let me know when the outro ends
- (08:43:39) Glog78: thanx alot
- (08:43:39) Cheeseness: Thanks Syd ^_^
- (08:43:43) Permafry_42: Thanks again for streaming syd!
- (08:43:46) beansmyname: Thanks for streaming, Syd!
- (08:43:50) Syd: It was a pleasure. :)
- (08:44:00) GameClubFan_801798 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:44:02) beansmyname: outro should be done
- (08:44:08) Sven_Q45: yes
- (08:44:18) Syd: Next session will be year 3 in its entirety.
- (08:44:25) Cheeseness: Don't forget to leave some opinions on Grim here http://www.doublefine.com/forums/viewthread/16384/
- (08:44:30) Tinche1: outro done
- (08:44:31) Cheeseness: Tell us why year 2 is your favourite year :D
- (08:44:40) beansmyname: Gotta get to playing this week. I stopped when I got to year 3.
- (08:44:42) salty-horse: most varied?
- (08:44:44) Cheeseness: And play year 3 before next week's session
- (08:44:45) Sven_Q45: Great atmosphere.
- (08:44:46) Tinche1: poetry
- (08:44:53) Cheeseness: Tell us in the thread :bn
- (08:45:08) salty-horse: :P
- (08:45:10) Permafry_42: Gotta go take a shower now. Cya next week everyone!
- (08:45:12) OzzieMonkey: Shame I missed the rest of the stream, but nice to see the end :)
- (08:45:13) Cheeseness: salty-horse: Would you mind posting that lipsync image and stuff?
- (08:45:15) Tinche1: I had to disconnect for a while, did we see Olivia's famous poem? :D
- (08:45:16) Cheeseness: That'd be awesome
- (08:45:18) OzzieMonkey: Seeya folks!
- (08:45:21) OzzieMonkey left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:45:29) beansmyname: Seeya Permafry!
- (08:45:32) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:45:36) salty-horse: Cheeseness, it's really minor... don't know if it's interesting
- (08:45:37) PONTO: Adios, amigos!
- (08:45:42) PONTO left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:45:50) Cheeseness: It totally is!
- (08:45:54) GameClubFan_341523 [Mibbit@BF333C25.9E36D7C5.754DD044.IP] entered the room.
- (08:45:54) Sven_Q45: Now work calls.
- (08:45:59) salty-horse: and I can't find the font screenshot. it's funnier. I printed the fonts in ASCII in the console
- (08:46:10) GameClubFan_341523: Did I miss everything?
- (08:46:11) Cheeseness: :D
- (08:46:14) Tinche1: alright ladies and gents, see you next week
- (08:46:16) Cheeseness: GameClubFan_341523: Yes, you did :(
- (08:46:18) GameClubFan_341523: Doh.
- (08:46:25) Tinche1 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:46:28) GameClubFan_341523: Who was the special guest... if any?
- (08:46:28) Cheeseness: I'll have a chat log up in a bit though
- (08:46:32) beansmyname: See you all next week!
- (08:46:39) beansmyname left the room.
- (08:46:42) Cheeseness: We had two special guests lined up this week, who had things come up at the last minute
- (08:46:46) salty-horse: found it.
- (08:46:47) salty-horse: sec
- (08:46:59) GameClubFan_341523: Ah, that's a shame.
- (08:47:11) Cheeseness: We should have Oliver Franzke and Bret Mogilefski next week (plus maybe Peter McConnell and Matt Hansen depending on their availability
- (08:47:22) Cheeseness: And Tim is hoping to join us for one of the two remaining sessions
- (08:47:24) GameClubFan_341523: Cool. I'll try and make next week!
- (08:47:30) Cheeseness: :)
- (08:47:39) salty-horse: http://i.imgur.com/2tEbBrq.png
- (08:48:07) Cheeseness: Nice
- (08:48:15) salty-horse: not sure what this is: perhaps someone asked me to compare the original game with some test code in Residual: http://i.imgur.com/2IwS513.png
- (08:48:16) Sven_Q45: hope for the 4th session.
- (08:48:23) Cheeseness: You should totally post this stuff in the thread. It's neat to see some insight into Residual's development as well :)
- (08:48:38) salty-horse: Cheeseness, ok. saving this log so I can remember
- (08:48:47) GameClubFan_341523: I really want to know why they've not fixed the obvious bugs in the PC version yet. I support DF through so much nonsense, but I'm very sad that it still says GOLO FLAKES, that there's missing art in the art viewer, and that the commentary doesn't work in some scenes (like the one with Chepito). I don't know if they're even aware of this stuff :(
- (08:49:23) Cheeseness: I'm pretty sure that the missing art has been noted
- (08:50:08) Cheeseness: I'd never noticed a problem with the gold flakes bottle texture
- (08:50:26) GameClubFan_341523: It's two and a half weeks since release. We can't expect them to fix bugs forever. Dropping in the missing art, or shrinking the number by one should be an easy fix.
- (08:50:41) GameClubFan_341523: I just want to get this stuff in before they finish it forever.
- (08:51:11) salty-horse: GameClubFan_341523, there could always be a GF Remastered Remastered
- (08:51:15) Cheeseness: It'd be a good idea to send something to support@doublefine.com or make a thread in the forums
- (08:51:27) Cheeseness: Isn't that what Grim Fandango Deluxe is for? :D
- (08:51:40) salty-horse: Did they fix the bottle shadow bug I reported in the forums?
- (08:51:49) GameClubFan_341523: Yes.
- (08:52:13) Cheeseness: salty-horse: I haven't been watching the changelogs, so I'm not sure. Did you get any responses in the thread?
- (08:52:19) GameClubFan_341523: Yes, I'll probably send an email. It just saddens me. I've defended them so much in the past.
- (08:52:39) GameClubFan_341523: @salty-horse: Is that the shadow on the floor of the bottle? If so, yes it's fixed.
- (08:52:44) salty-horse: Cheeseness, not from a DF person.
- (08:52:56) Cheeseness: If you had've been here last week, you could've asked Lee Petty directly about the texture thing :D
- (08:53:06) GameClubFan_341523: I know. Arg.
- (08:53:15) Cheeseness: salty-horse: Alrighty, shoot me a link to the thread and I'll see if I can raise it
- (08:53:24) salty-horse: sec
- (08:53:35) salty-horse: http://www.doublefine.com/forums/viewthread/16120/
- (08:53:36) Syd: I gotta head out. See you all next week. :)
- (08:53:42) Cheeseness: Unless it's fixed like GameClubFan_341523 says
- (08:53:45) Cheeseness: Thanks Syd!
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