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- <?xml version="1.0"?>
- <!--************************ CustomOreGen Minecraft Ores Module ********************************* * * This file contains Presets, Options, and Distributions for the 7 vanilla minecraft ores: * Coal, Iron, Gold, Redstone, Diamond, Lapis Lazuli, and Emerald. * ***********************************************************************************************-->
- -<ConfigSection>
- <!--*************************** Options + Symbols *********************************** * * Below are options and symbols for Coal, Iron, Gold, Redstone, Diamond, Lapis Lazuli, * and Emerald. Each ore has a "type" option corresponding to select which distribution * is used for that ore in the overworld, and 3 mystcraft symbols for selecting * distributions in mystcraft ages. * * Each ore also has its own overall "frequency" and "size" multipliers. These are * provided so people can tweak the rarity of each ore from the options file rather * than having to edit the config directly. * *************************************************************************************-->
- -<ConfigSection>-<OptionDisplayGroup displayState="shown" displayName="Minecraft Ores" name="groupStdOres"><Description> Distribution options for the vanilla Minecraft ores. </Description></OptionDisplayGroup>
- <!--******************* Coal ***********************-->
- -<ConfigSection>-<OptionChoice displayState="shown" name="coalDist" displayGroup="groupStdOres" default="layeredVeins"><Description> Controls how Coal is generated </Description><DisplayName>Coal Type</DisplayName>-<Choice displayValue="Veins" value="layeredVeins"><Description> Single short, wide veins found near ground level and only sparsely filled with ore. Most common in swamps. </Description></Choice>-<Choice displayValue="Clouds" value="strategicClouds"><Description> Rare, sparsely populated clouds of ore extending over several chunks. Found only in swamps. </Description></Choice>-<Choice displayValue="Clusters" value="vanillaStdGen"><Description> Small evenly scattered clusters of ore. This is the vanilla coal generation. </Description></Choice><Choice displayValue="None" value="none" description="No coal is generated at all."/></OptionChoice>-<OptionNumeric displayState="hidden" name="coalFreq" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Frequency multiplier for Coal distributions </Description><DisplayName>Coal Freq.</DisplayName></OptionNumeric>-<OptionNumeric displayState="hidden" name="coalSize" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Size multiplier for Coal distributions </Description><DisplayName>Coal Size</DisplayName></OptionNumeric><MystcraftSymbol displayName="Coal Clusters" name="coalClusters"/><MystcraftSymbol displayName="Coal Veins" name="coalVeins"/>-<MystcraftSymbol displayName="Coal Clouds" name="coalClouds"><Instability>:= 50 * (age.coalClusters + age.coalVeins + age.coalClouds - 1)^3</Instability></MystcraftSymbol></ConfigSection>
- <!--******************* Iron ***********************-->
- -<ConfigSection>-<OptionChoice displayState="shown" name="ironDist" displayGroup="groupStdOres" default="layeredVeins"><Description> Controls how Iron is generated </Description><DisplayName>Iron Type</DisplayName>-<Choice displayValue="Veins" value="layeredVeins"><Description> Groups of long narrow veins found about one third of the way down to bedrock. Especially common in snowy or icy areas. </Description></Choice>-<Choice displayValue="Clouds" value="strategicClouds"><Description> Rare, sparsely populated clouds of ore extending over several chunks. Found only in snowy or icy areas. </Description></Choice>-<Choice displayValue="Clusters" value="vanillaStdGen"><Description> Small evenly scattered clusters of ore. This is the vanilla iron generation. </Description></Choice><Choice displayValue="None" value="none" description="No iron is generated at all."/></OptionChoice>-<OptionNumeric displayState="hidden" name="ironFreq" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Frequency multiplier for Iron distributions </Description><DisplayName>Iron Freq.</DisplayName></OptionNumeric>-<OptionNumeric displayState="hidden" name="ironSize" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Size multiplier for Iron distributions </Description><DisplayName>Iron Size</DisplayName></OptionNumeric><MystcraftSymbol displayName="Iron Clusters" name="ironClusters"/><MystcraftSymbol displayName="Iron Veins" name="ironVeins"/>-<MystcraftSymbol displayName="Iron Clouds" name="ironClouds"><Instability>:= 50 * (age.ironClusters + age.ironVeins + age.ironClouds - 1)^3</Instability></MystcraftSymbol></ConfigSection>
- <!--******************* Gold ***********************-->
- -<ConfigSection>-<OptionChoice displayState="shown" name="goldDist" displayGroup="groupStdOres" default="layeredVeins"><Description> Controls how Gold is generated </Description><DisplayName>Gold Type</DisplayName>-<Choice displayValue="Veins" value="layeredVeins"><Description> Groups of long narrow veins found about two thirds of the way down to bedrock. Most common in temperate hardwood forests, but still very rare. </Description></Choice>-<Choice displayValue="Clouds" value="strategicClouds"><Description> Rare, sparsely populated clouds of ore extending over several chunks. Found only in temperate hardwood forests. </Description></Choice>-<Choice displayValue="Clusters" value="vanillaStdGen"><Description> Small clusters of ore scattered evenly from bedrock about halfway to the surface. This is the vanilla gold generation. </Description></Choice><Choice displayValue="None" value="none" description="No gold is generated at all."/></OptionChoice>-<OptionNumeric displayState="hidden" name="goldFreq" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Frequency multiplier for Gold distributions </Description><DisplayName>Gold Freq.</DisplayName></OptionNumeric>-<OptionNumeric displayState="hidden" name="goldSize" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Size multiplier for Gold distributions </Description><DisplayName>Gold Size</DisplayName></OptionNumeric><MystcraftSymbol displayName="Gold Clusters" name="goldClusters"/><MystcraftSymbol displayName="Gold Veins" name="goldVeins"/>-<MystcraftSymbol displayName="Gold Clouds" name="goldClouds"><Instability>:= 50 * (age.goldClusters + age.goldVeins + age.goldClouds - 1)^3</Instability></MystcraftSymbol></ConfigSection>
- <!--***************** Redstone *********************-->
- -<ConfigSection>-<OptionChoice displayState="shown" name="redstoneDist" displayGroup="groupStdOres" default="layeredVeins"><Description> Controls how Redstone is generated </Description><DisplayName>Redstone Type</DisplayName>-<Choice displayValue="Veins" value="layeredVeins"><Description> Single vertical veins starting near the surface and extending down about halfway to bedrock. Most common in desert climates. </Description></Choice>-<Choice displayValue="Clouds" value="strategicClouds"><Description> Rare, sparsely populated clouds of ore extending over several chunks. Found only in desert climates. </Description></Choice>-<Choice displayValue="Clusters" value="vanillaStdGen"><Description> Small clusters of ore scattered evenly from bedrock about one quarter of the way to the surface. This is the vanilla redstone generation. </Description></Choice><Choice displayValue="None" value="none" description="No redstone is generated at all."/></OptionChoice>-<OptionNumeric displayState="hidden" name="redstoneFreq" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Frequency multiplier for Redstone distributions </Description><DisplayName>Redstone Freq.</DisplayName></OptionNumeric>-<OptionNumeric displayState="hidden" name="redstoneSize" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Size multiplier for Redstone distributions </Description><DisplayName>Redstone Size</DisplayName></OptionNumeric><MystcraftSymbol displayName="Redstone Clusters" name="redstoneClusters"/><MystcraftSymbol displayName="Redstone Veins" name="redstoneVeins"/>-<MystcraftSymbol displayName="Redstone Clouds" name="redstoneClouds"><Instability>:= 50 * (age.redstoneClusters + age.redstoneVeins + age.redstoneClouds - 1)^3</Instability></MystcraftSymbol></ConfigSection>
- <!--***************** Diamond **********************-->
- -<ConfigSection>-<OptionChoice displayState="shown" name="diamondDist" displayGroup="groupStdOres" default="layeredVeins"><Description> Controls how Diamonds are generated </Description><DisplayName>Diamond Type</DisplayName>-<Choice displayValue="Veins" value="layeredVeins"><Description> Short lava-filled tubes extending upward from bedrock with diamonds around the edges. </Description></Choice>-<Choice displayValue="Clouds" value="strategicClouds"><Description> Uncommon, sparsely populated clouds of ore covering roughly one chunk. </Description></Choice>-<Choice displayValue="Clusters" value="vanillaStdGen"><Description> Small clusters of ore scattered evenly from bedrock about one quarter of the way to the surface. This is the vanilla diamond generation. </Description></Choice><Choice displayValue="None" value="none" description="No diamonds are generated at all."/></OptionChoice>-<OptionNumeric displayState="hidden" name="diamondFreq" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Frequency multiplier for Diamond distributions </Description><DisplayName>Diamond Freq.</DisplayName></OptionNumeric>-<OptionNumeric displayState="hidden" name="diamondSize" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Size multiplier for Diamond distributions </Description><DisplayName>Diamond Size</DisplayName></OptionNumeric><MystcraftSymbol displayName="Diamond Clusters" name="diamondClusters"/><MystcraftSymbol displayName="Diamond Veins" name="diamondVeins"/>-<MystcraftSymbol displayName="Diamond Clouds" name="diamondClouds"><Instability>:= 50 * (age.diamondClusters + age.diamondVeins + age.diamondClouds - 1)^3</Instability></MystcraftSymbol></ConfigSection>
- <!--*************** Lapis Lazuli *******************-->
- -<ConfigSection>-<OptionChoice displayState="shown" name="lapisDist" displayGroup="groupStdOres" default="layeredVeins"><Description> Controls how Lapis Lazuli is generated </Description><DisplayName>Lapis Lazuli Type</DisplayName>-<Choice displayValue="Veins" value="layeredVeins"><Description> Single vertical veins starting near bedrock and extending about halfway to the surface. Most common under ocean floors. </Description></Choice>-<Choice displayValue="Clouds" value="strategicClouds"><Description> Rare, sparsely populated clouds of ore extending over several chunks. Found only under oceans. </Description></Choice>-<Choice displayValue="Clusters" value="vanillaStdGen"><Description> Small clusters of ore scattered evenly from bedrock about halfway to the surface. This is the vanilla lapis lazuli generation. </Description></Choice><Choice displayValue="None" value="none" description="No lapis lazuli is generated at all."/></OptionChoice>-<OptionNumeric displayState="hidden" name="lapisFreq" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Frequency multiplier for Lapis Lazuli distributions </Description><DisplayName>Lapis Lazuli Freq.</DisplayName></OptionNumeric>-<OptionNumeric displayState="hidden" name="lapisSize" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Size multiplier for Lapis Lazuli distributions </Description><DisplayName>Lapis Lazuli Size</DisplayName></OptionNumeric><MystcraftSymbol displayName="Lapis Lazuli Clusters" name="lapisClusters"/><MystcraftSymbol displayName="Lapis Lazuli Veins" name="lapisVeins"/>-<MystcraftSymbol displayName="Lapis Lazuli Clouds" name="lapisClouds"><Instability>:= 50 * (age.lapisClusters + age.lapisVeins + age.lapisClouds - 1)^3</Instability></MystcraftSymbol></ConfigSection>
- <!--***************** Emerald **********************-->
- -<ConfigSection>-<OptionChoice displayState="shown" name="emeraldDist" displayGroup="groupStdOres" default="layeredVeins"><Description> Controls how Emeralds are generated </Description><DisplayName>Emerald Type</DisplayName>-<Choice displayValue="Veins" value="layeredVeins"><Description> Short sloping tubes filled sparsely with emeralds and a few ... surprises. Vastly more common under open grassy hills. </Description></Choice>-<Choice displayValue="Clouds" value="strategicClouds"><Description> Uncommon, sparsely populated clouds of ore covering roughly one chunk. Found only under open grassy hills. </Description></Choice>-<Choice displayValue="Clusters" value="vanillaStdGen"><Description> Single blocks scattered near bedrock under open grassy highlands. This is the vanilla emerald generation. </Description></Choice><Choice displayValue="None" value="none" description="No emeralds are generated at all."/></OptionChoice>-<OptionNumeric displayState="hidden" name="emeraldFreq" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Frequency multiplier for Emerald distributions </Description><DisplayName>Emerald Freq.</DisplayName></OptionNumeric>-<OptionNumeric displayState="hidden" name="emeraldSize" displayGroup="groupStdOres" default="1" max="5" min="0"><Description> Size multiplier for Emerald distributions </Description><DisplayName>Emerald Size</DisplayName></OptionNumeric><MystcraftSymbol displayName="Emerald Clusters" name="emeraldClusters"/><MystcraftSymbol displayName="Emerald Veins" name="emeraldVeins"/>-<MystcraftSymbol displayName="Emerald Clouds" name="emeraldClouds"><Instability>:= 50 * (age.emeraldClusters + age.emeraldVeins + age.emeraldClouds - 1)^3</Instability></MystcraftSymbol></ConfigSection></ConfigSection>
- <!--***************************** Distributions ************************************* * * Below are the actual distributions for the vanilla ores in the overworld and * mystcraft ages. There are currently 3 types of distribution for each ore: * Layered Veins: * Some form of veins or clusters arranged loosely by height and more common * in affiliated biomes. * Strategic Clouds: * Huge, rare, low-density clouds. Size and frequency are fairly consistent; * density is varied to reflect ore rarity. May be surrounded by a scattering * of single blocks as hints to help guide players in. * Vanilla Clusters: * A re-creation of the vanilla ore generation using the StandardGen algorithm. * *************************************************************************************-->
- -<IfCondition condition=":= (dimension.generator = "RandomLevelSource") & (dimension.id = 0)">
- <!--********** Vanilla Deposit Removal *************-->
- -<Substitute name="StandardOreSubstitute" block="stone"><Description> Replace vanilla-generated ore clusters with stone. </Description><Comment> The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32). </Comment><Replaces block="oreCoal"/><Replaces block="oreIron"/><Replaces block="oreGold"/><Replaces block="oreRedstone"/><Replaces block="oreDiamond"/><Replaces block="oreLapis"/><Replaces block="oreEmerald"/></Substitute>
- <!--******************* Coal ***********************-->
- -<ConfigSection>-<IfCondition condition=":= if(age, age.coalClusters > 0, coalDist = "vanillaStdGen")">-<StandardGen name="CoalStandard" block="oreCoal" inherits="PresetStandardGen"><Description> Equivalent to vanilla minecraft coal distribution </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x60101010</WireframeColor><Setting name="Size" avg=":= 2 * coalSize * _default_"/><Setting name="Frequency" avg=":= coalFreq * if(age,age.coalClusters,1) * _default_"/></StandardGen></IfCondition>-<IfCondition condition=":= if(age, age.coalVeins > 0, coalDist = "layeredVeins")">-<Veins name="CoalVeins" block="oreCoal" inherits="PresetSparseVeins"><Description> Coal spawns just near the surface, and up into hills and mountains. The veins are long and thick, but sparsely filled with ore and often broken up by caves or depressions in the terrain. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x60101010</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 10.7 * coalFreq * if(age,age.coalVeins,1) * _default_"/><Setting name="MotherlodeSize" avg=":= coalSize * _default_" range=":= coalSize * _default_"/><Setting name="MotherlodeHeight" avg=":= 60/64 * dimension.groundLevel" range=":= 10/64 * dimension.groundLevel"/><Setting name="BranchLength" avg=":= 0.45 * _default_" range=":= 0.45 * _default_"/><Setting name="BranchInclination" avg="0" range="0.35"/><Setting name="BranchHeightLimit" avg="10"/><Setting name="SegmentRadius" avg=":= coalSize * _default_" range=":= coalSize * _default_"/><Setting name="OreDensity" avg=":= 1.75 * _default_" range=":= _default_"/></Veins>-<Veins name="CoalVeinsSwamp" inherits="CoalVeins"><Description> This roughly triples the chance of finding coal in a swamp. </Description><Setting name="MotherlodeFrequency" avg=":= 2 * _default_"/><Setting name="MotherlodeHeight" avg=":= _default_" range=":= 2 * _default_"/><Setting name="BranchHeightLimit" avg=":= 2 * _default_"/><BiomeType name="Swamp"/></Veins></IfCondition>-<IfCondition condition=":= if(age, age.coalClouds > 0, coalDist = "strategicClouds")">-<Cloud name="CoalCloud" block="oreCoal" inherits="PresetStrategicCloud"><Description> Diffuse coal cloud surrounded by single-block "hint" veins, found in swamps. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x60101010</WireframeColor><Setting name="DistributionFrequency" avg=":= 5 * coalFreq * if(age,age.coalClouds,1) * _default_"/><Setting name="CloudRadius" avg=":= 1.2 * coalSize * _default_" range=":= 1.2 * coalSize * _default_"/><Setting name="CloudThickness" avg=":= coalSize * _default_" range=":= coalSize * _default_"/><Setting name="OreDensity" avg=":= 0.75 * _default_"/><BiomeType name="Swampland"/>-<Veins name="CoalHintVeins" block="oreCoal" inherits="PresetHintVeins"><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x60101010</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 1.2 * _default_" range=":= _default_"/><Setting name="MotherlodeRangeLimit" avg=":= coalSize * _default_" range=":= coalSize * _default_"/></Veins></Cloud></IfCondition></ConfigSection>
- <!--******************* Iron ***********************-->
- -<ConfigSection>-<IfCondition condition=":= if(age, age.ironClusters > 0, ironDist = "vanillaStdGen")">-<StandardGen name="IronStandard" block="oreIron" inherits="PresetStandardGen"><Description> Equivalent to vanilla minecraft iron distribution </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40221100</WireframeColor><Setting name="Size" avg=":= ironSize * _default_"/><Setting name="Frequency" avg=":= ironFreq * if(age,age.ironClusters,1) * _default_"/><Setting name="Height" avg=":= 32/64 * dimension.groundLevel" range=":= 32/64 * dimension.groundLevel"/></StandardGen></IfCondition>-<IfCondition condition=":= if(age, age.ironVeins > 0, ironDist = "layeredVeins")">-<Veins name="IronVeins" block="oreIron" inherits="PresetLayeredVeins"><Description> Iron spawns in the height 30-50 range. The veins are average in length and size. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40221100</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 0.9 * ironFreq * if(age,age.ironVeins,1) * _default_"/><Setting name="MotherlodeSize" avg=":= ironSize * _default_" range=":= ironSize * _default_"/><Setting name="MotherlodeHeight" avg=":= 43/64 * dimension.groundLevel" range=":= 10.5/64 * dimension.groundLevel" type="normal"/><Setting name="BranchHeightLimit" avg="10.5"/><Setting name="SegmentRadius" avg=":= ironSize * _default_" range=":= ironSize * _default_"/></Veins>-<Veins name="IronVeinsCold" inherits="IronVeins"><Description> This roughly triples the chance of finding iron in cold/icy biomes. </Description><Setting name="MotherlodeFrequency" avg=":= 2 * _default_"/><Setting name="MotherlodeHeight" avg=":=_default_" range=":= 2 * _default_"/><Setting name="BranchHeightLimit" avg=":= 2 * _default_"/><BiomeType name="Frozen"/><BiomeType name="Water" weight="-1"/></Veins></IfCondition>-<IfCondition condition=":= if(age, age.ironClouds > 0, ironDist = "strategicClouds")">-<Cloud name="IronCloud" block="oreIron" inherits="PresetStrategicCloud"><Description> Diffuse iron cloud surrounded by single-block "hint" veins, found in cold biomes. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40221100</WireframeColor><Setting name="DistributionFrequency" avg=":= 2.5 * ironFreq * if(age,age.ironClouds,1) * _default_"/><Setting name="CloudRadius" avg=":= ironSize * _default_" range=":= ironSize * _default_"/><Setting name="CloudThickness" avg=":= ironSize * _default_" range=":= ironSize * _default_"/><BiomeType name="Frozen"/><BiomeType name="Water" weight="-1"/>-<Veins name="IronHintVeins" block="oreIron" inherits="PresetHintVeins"><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40221100</WireframeColor><Setting name="MotherlodeFrequency" avg=":= _default_" range=":= _default_"/><Setting name="MotherlodeRangeLimit" avg=":= ironSize * _default_" range=":= ironSize * _default_"/></Veins></Cloud></IfCondition></ConfigSection>
- <!--******************* Gold ***********************-->
- -<ConfigSection>-<IfCondition condition=":= if(age, age.goldClusters > 0, goldDist = "vanillaStdGen")">-<StandardGen name="GoldStandard" block="oreGold" inherits="PresetStandardGen"><Description> Equivalent to vanilla minecraft gold distribution </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40443300</WireframeColor><Setting name="Size" avg=":= goldSize * _default_"/><Setting name="Frequency" avg=":= 0.1 * goldFreq * if(age,age.goldClusters,1) * _default_"/><Setting name="Height" avg=":= 16/64 * dimension.groundLevel" range=":= 16/64 * dimension.groundLevel"/></StandardGen></IfCondition>-<IfCondition condition=":= if(age, age.goldVeins > 0, goldDist = "layeredVeins")">-<Veins name="GoldVeins" block="oreGold" inherits="PresetLayeredVeins"><Description> Gold spawns in the height 10-30 range. The veins are shorter than average, and much rarer overall. Gold is not easy to find. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40443300</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 0.85 * goldFreq * if(age,age.goldVeins,1) * _default_"/><Setting name="MotherlodeSize" avg=":= 0.8 * goldSize * _default_" range=":= 0.5 * goldSize * _default_"/><Setting name="MotherlodeHeight" avg=":= 20/64 * dimension.groundLevel" range=":= 10/64 * dimension.groundLevel" type="normal"/><Setting name="BranchHeightLimit" avg="10"/><Setting name="BranchFrequency" avg=":= 0.85 * _default_"/><Setting name="BranchLength" avg=":= 0.75 * _default_" range=":= 0.66 * _default_"/><Setting name="SegmentRadius" avg=":= 0.7 * goldSize * _default_" range=":= 0.5 * goldSize * _default_"/><Setting name="SegmentAngle" avg="0.6" range="0.40"/></Veins>-<Veins name="GoldVeinsForest" inherits="GoldVeins"><Description> This roughly triples the chance of finding gold in forested biomes. </Description><Setting name="MotherlodeFrequency" avg=":= 2 * _default_"/><Setting name="MotherlodeHeight" avg=":=_default_" range=":= 2 * _default_"/><Setting name="BranchHeightLimit" avg=":= 2 * _default_"/><BiomeType name="Forest"/></Veins></IfCondition>-<IfCondition condition=":= if(age, age.goldClouds > 0, goldDist = "strategicClouds")">-<Cloud name="GoldCloud" block="oreGold" inherits="PresetStrategicCloud"><Description> Diffuse gold cloud surrounded by single-block "hint" veins, found in forest biomes. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40443300</WireframeColor><Setting name="DistributionFrequency" avg=":= 4.5 * goldFreq * if(age,age.goldClouds,1) * _default_"/><Setting name="CloudRadius" avg=":= 0.8 * goldSize * _default_" range=":= 0.8 * goldSize * _default_"/><Setting name="CloudThickness" avg=":= 0.8 * goldSize * _default_" range=":= goldSize * _default_"/><Setting name="OreDensity" avg=":= 0.3 * _default_"/><BiomeType name="Forest"/>-<Veins name="GoldHintVeins" block="oreGold" inherits="PresetHintVeins"><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40443300</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 0.3 * _default_" range=":= _default_"/><Setting name="MotherlodeRangeLimit" avg=":= 0.75 * goldSize * _default_" range=":= 0.65 * goldSize * _default_"/></Veins></Cloud></IfCondition></ConfigSection>
- <!--***************** Redstone *********************-->
- -<ConfigSection>-<IfCondition condition=":= if(age, age.redstoneClusters > 0, redstoneDist = "vanillaStdGen")">-<StandardGen name="RedstoneStandard" block="73" inherits="PresetStandardGen"><Description> Equivalent to vanilla minecraft redstone distribution </Description><Comment> The name "oreRedstone" is ambiguous, so we have to use the block ID (73) </Comment><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40550000</WireframeColor><Setting name="Size" avg=":= 7/8 * redstoneSize * _default_"/><Setting name="Frequency" avg=":= 0.4 * redstoneFreq * if(age,age.redstoneClusters,1) * _default_"/><Setting name="Height" avg=":= 8/64 * dimension.groundLevel" range=":= 8/64 * dimension.groundLevel"/></StandardGen></IfCondition>-<IfCondition condition=":= if(age, age.redstoneVeins > 0, redstoneDist = "layeredVeins")">-<Veins name="RedstoneVeins" block="73" inherits="PresetVerticalVeins"><Comment> The name "oreRedstone" is ambiguous, so we have to use the block ID (73) </Comment><Description> Isolated veins (no motherlodes) that run vertically. These veins are fairly common, but a challenge to mine because you have to tunnel straight down. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40550000</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 1.3 * redstoneFreq * if(age,age.redstoneVeins,1) * _default_"/><Setting name="SegmentRadius" avg=":= redstoneSize * _default_" range=":= redstoneSize * _default_"/></Veins>-<Veins name="RedstoneVeinsDesert" inherits="RedstoneVeins"><Description> This roughly triples the chance of finding redstone in deserts. </Description><Setting name="MotherlodeFrequency" avg=":= 2 * _default_"/><Replaces block="stone"/><Replaces block="sandstone"/><BiomeType name="Desert"/></Veins></IfCondition>-<IfCondition condition=":= if(age, age.redstoneClouds > 0, redstoneDist = "strategicClouds")">-<Cloud name="RedstoneCloud" block="73" inherits="PresetStrategicCloud"><Comment> The name "oreRedstone" is ambiguous, so we have to use the block ID (73) </Comment><Description> Diffuse redstone cloud surrounded by single-block "hint" veins, found in deserts. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40550000</WireframeColor><Setting name="DistributionFrequency" avg=":= 4.5 * redstoneFreq * if(age,age.redstoneClouds,1) * _default_"/><Setting name="CloudRadius" avg=":= 0.65 * redstoneSize * _default_" range=":= 0.5 * redstoneSize * _default_"/><Setting name="CloudThickness" avg=":= 0.7 * redstoneSize * _default_" range=":= 0.7 * redstoneSize * _default_"/><BiomeType name="Desert"/>-<Veins name="RedstoneHintVeins" block="73" inherits="PresetHintVeins"><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40550000</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 0.7 * _default_" range=":= _default_"/><Setting name="MotherlodeRangeLimit" avg=":= 0.65 * redstoneSize * _default_" range=":= 0.65 * redstoneSize * _default_"/><Replaces block="stone"/><Replaces block="sandstone"/></Veins></Cloud></IfCondition></ConfigSection>
- <!--***************** Diamond **********************-->
- -<ConfigSection>-<IfCondition condition=":= if(age, age.diamondClusters > 0, diamondDist = "vanillaStdGen")">-<StandardGen name="DiamondStandard" block="oreDiamond" inherits="PresetStandardGen"><Description> Equivalent to vanilla minecraft diamond distribution </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40336699</WireframeColor><Setting name="Size" avg=":= 7/8 * diamondSize * _default_"/><Setting name="Frequency" avg=":= 1/20 * diamondFreq * if(age,age.diamondClusters,1) * _default_"/><Setting name="Height" avg=":= 8/64 * dimension.groundLevel" range=":= 8/64 * dimension.groundLevel"/></StandardGen></IfCondition>-<IfCondition condition=":= if(age, age.diamondVeins > 0, diamondDist = "layeredVeins")">-<Veins name="DiamondVeins" block="oreDiamond" inherits="PresetPipeVeins" seed="0xF186"><Description> Short sparsely filled tubes starting at bedrock. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40336699</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 0.8 * diamondFreq * if(age,age.diamondVeins,1) * _default_"/><Setting name="MotherlodeHeight" avg=":= 3/64 * dimension.groundLevel" range="0"/><Setting name="MotherlodeSize" avg=":= diamondSize * _default_" range=":= diamondSize * _default_"/><Setting name="SegmentRadius" avg=":= diamondSize * _default_" range=":= diamondSize * _default_"/><Setting name="OreDensity" avg=":= 1.0 * _default_"/></Veins>-<Veins name="DiamondVeinsLava" block="10" inherits="DiamondVeins" seed="0xF186"><Description> Fills center of each tube with lava, forming "kimberlite pipes" </Description><Setting name="MotherlodeSize" avg=":= 0.5 * _default_"/><Setting name="SegmentRadius" avg=":= 0.5 * _default_"/><Setting name="OreDensity" avg="1" range="0"/><Replaces block="stone"/><Replaces block="dirt"/><Replaces block="gravel"/><Replaces block="oreDiamond"/></Veins></IfCondition>-<IfCondition condition=":= if(age, age.diamondClouds > 0, diamondDist = "strategicClouds")">-<Cloud name="DiamondCloud" block="oreDiamond" inherits="PresetStrategicCloud"><Description> Diffuse diamond cloud with no internal density noise. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40336699</WireframeColor><Setting name="DistributionFrequency" avg=":= 10 * diamondFreq * if(age,age.diamondClouds,1) * _default_"/><Setting name="CloudRadius" avg=":= 0.5 * diamondSize * _default_" range=":= 0.5 * diamondSize * _default_"/><Setting name="CloudThickness" avg=":= 0.2 * diamondSize * _default_" range=":= 0.17 * diamondSize * _default_"/><Setting name="CloudHeight" avg=":= 14/64 * dimension.groundLevel" range=":= 5/64 * dimension.groundLevel"/><Setting name="OreRadiusMult" avg="1" range="0.2"/><Setting name="OreDensity" avg=":= 0.4 * _default_"/><Setting name="OreVolumeNoiseCutoff" avg="0"/></Cloud></IfCondition></ConfigSection>
- <!--*************** Lapis Lazuli *******************-->
- -<ConfigSection>-<IfCondition condition=":= if(age, age.lapisClusters > 0, lapisDist = "vanillaStdGen")">-<StandardGen name="LapisLazuliStandard" block="oreLapis" inherits="PresetStandardGen"><Description> Equivalent to vanilla minecraft lapis lazuli distribution </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40000055</WireframeColor><Setting name="Size" avg=":= 6/8 * lapisSize * _default_"/><Setting name="Frequency" avg=":= 0.05 * lapisFreq * if(age,age.lapisClusters,1) * _default_"/><Setting name="Height" avg=":= 16/64 * dimension.groundLevel" range=":= 16/64 * dimension.groundLevel" type="normal"/></StandardGen></IfCondition>-<IfCondition condition=":= if(age, age.lapisVeins > 0, lapisDist = "layeredVeins")">-<Veins name="LapisLazuliVeins" block="oreLapis" inherits="PresetVerticalVeins"><Description> Lapis Lazuli spawns in isolated veins that run vertically upward, much like redstone. However, lapis veins are too deep to break the suface except occassionally under oceans. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40000055</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 0.4 * lapisFreq * if(age,age.lapisVeins,1) * _default_"/><Setting name="MotherlodeHeight" avg=":= 8/64 * dimension.groundLevel" range="4"/><Setting name="BranchLength" avg=":= 36/64 * dimension.groundLevel" range="12" type="normal"/><Setting name="BranchInclination" avg=":= -_default_" range=":=_default_"/><Setting name="SegmentRadius" avg=":= lapisSize * _default_" range=":= lapisSize * _default_"/></Veins>-<Veins name="LapisLazuliVeinsOcean" inherits="LapisLazuliVeins"><Description> This roughly triples the chance of finding lapis lazuli under oceans. </Description><Setting name="MotherlodeFrequency" avg=":= 2 * _default_"/><Replaces block="stone"/><Replaces block="dirt"/><Replaces block="sand"/><BiomeType name="Water"/><Biome name="River" weight="-1"/></Veins></IfCondition>-<IfCondition condition=":= if(age, age.lapisClouds > 0, lapisDist = "strategicClouds")">-<Cloud name="LapisLazuliCloud" block="oreLapis" inherits="PresetStrategicCloud"><Description> Diffuse lapis lazuli cloud surrounded by single-block "hint" veins, found under oceans </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40000055</WireframeColor><Setting name="DistributionFrequency" avg=":= 2.5 * lapisFreq * if(age,age.lapisClouds,1) * _default_"/><Setting name="CloudRadius" avg=":= 0.65 * lapisSize * _default_" range=":= 0.5 * lapisSize * _default_"/><Setting name="CloudThickness" avg=":= 0.7 * lapisSize * _default_" range=":= 0.7 * lapisSize * _default_"/><BiomeType name="Water"/><Biome name="River" weight="-1"/>-<Veins name="LapisLazuliHintVeins" block="oreLapis" inherits="PresetHintVeins"><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40000055</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 0.7 * _default_" range=":= _default_"/><Setting name="MotherlodeRangeLimit" avg=":= 0.65 * lapisSize * _default_" range=":= 0.65 * lapisSize * _default_"/></Veins></Cloud></IfCondition></ConfigSection>
- <!--***************** Emerald **********************-->
- -<ConfigSection>-<IfCondition condition=":= if(age, age.emeraldClusters > 0, emeraldDist = "vanillaStdGen")">-<StandardGen name="EmeraldStandard" block="oreEmerald" inherits="PresetStandardGen"><Description> Equivalent to vanilla minecraft diamond distribution </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40339966</WireframeColor><Setting name="Size" avg=":= 2/8 * emeraldSize * _default_"/><Setting name="Frequency" avg=":= 6/20 * emeraldFreq * if(age,age.emeraldClusters,1) * _default_" range=":= 2 * emeraldFreq * if(age,age.emeraldClusters,1)"/><Setting name="Height" avg=":= 18/64 * dimension.groundLevel" range=":= 14/64 * dimension.groundLevel"/><BiomeType name="Mountain"/><Biome name="Green\s*Hills"/><Comment> ExtraBiomesXL </Comment></StandardGen></IfCondition>-<IfCondition condition=":= if(age, age.emeraldVeins > 0, emeraldDist = "layeredVeins")">-<Veins name="EmeraldVeins" block="oreEmerald" inherits="PresetPipeVeins" seed="0x3966"><Description> Short sparsely filled tubes. 5x more common in Extreme Hills. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40339966</WireframeColor><Setting name="MotherlodeFrequency" avg=":= 0.9 * emeraldFreq * if(age,age.emeraldVeins,1) * _default_"/><Setting name="MotherlodeHeight" avg=":= 10/64 * dimension.groundLevel" range=":= 4/64 * dimension.groundLevel"/><Setting name="MotherlodeSize" avg=":= 0.85 * emeraldSize * _default_" range=":= 0.7 * emeraldSize * _default_"/><Setting name="BranchInclination" avg="0.55" range="0.7" type="normal"/><Setting name="SegmentRadius" avg=":= 0.85 * emeraldSize * _default_" range=":= 0.7 * emeraldSize * _default_"/><Setting name="OreDensity" avg=":= 1.2 * _default_"/><Biome name=".*" weight="0.20"/><BiomeType name="Mountain"/><Biome name="Green\s*Hills"/><Comment> ExtraBiomesXL </Comment></Veins>-<Veins name="EmeraldVeinsSilverfish" block="monsterStoneEgg" inherits="EmeraldVeins" seed="0x3966"><Description> Fill center of tubes with silverfish spawners. Credit: based on novel examples by AnonymousViking from the MC forums. </Description><Setting name="MotherlodeSize" avg="0.51" range="0.1"/><Setting name="SegmentRadius" avg="0.51" range="0.1"/><Setting name="OreDensity" avg="1" range="0"/><Replaces block="stone"/><Replaces block="oreEmerald"/></Veins></IfCondition>-<IfCondition condition=":= if(age, age.emeraldClouds > 0, emeraldDist = "strategicClouds")">-<Cloud name="EmeraldCloud" block="oreEmerald" inherits="PresetStrategicCloud"><Description> Diffuse emerald cloud with no internal density noise, found in extreme hills. </Description><DrawWireframe>:=drawWireframes</DrawWireframe><WireframeColor>0x40339966</WireframeColor><Setting name="DistributionFrequency" avg=":= 45 * emeraldFreq * if(age,age.emeraldClouds,1) * _default_"/><Setting name="CloudRadius" avg=":= 0.4 * emeraldSize * _default_" range=":= 0.4 * emeraldSize * _default_"/><Setting name="CloudThickness" avg=":= 0.2 * emeraldSize * _default_" range=":= 0.17 * emeraldSize * _default_"/><Setting name="CloudHeight" avg=":= 10/64 * dimension.groundLevel" range=":= 5/64 * dimension.groundLevel"/><Setting name="OreRadiusMult" avg="1" range="0.2"/><Setting name="OreDensity" avg=":= 0.4 * _default_"/><Setting name="OreVolumeNoiseCutoff" avg="0"/><BiomeType name="Mountain"/><Biome name="Green\s*Hills"/><Comment> ExtraBiomesXL </Comment></Cloud></IfCondition></ConfigSection></IfCondition></ConfigSection>
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