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dragonbane

Worm

Jul 29th, 2019
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  1. Worm:
  2. 5,15 KB GAME
  3. 1,53 KB DYN
  4.  
  5. Fishing Rod:
  6. 51,77 KB GAME
  7. 5,79 KB DYN
  8.  
  9. Worm:
  10. Can drop one per 3,16 seconds (maybe 5 on HD).
  11. 16 mins to waste 1000 KB game
  12.  
  13. Fishing Rod:
  14. Can drop one per 5 seconds
  15. 1:40 mins to waste 1000 KB
  16.  
  17. Can drop one per 2 seconds if going on from her back
  18. 38 seconds to waste 1000 KB
  19.  
  20. Faron OoB:
  21. Need to waste 931,97 KB or perform 18 dupes (target: 165 KB)
  22.  
  23. Wii NTSC:
  24. Need to waste 3760,18 KB or perform 72 dupes
  25.  
  26. Wii has 4b0f557d = bl ->0x8002BBBC = dStage_escapeRestart
  27.  
  28.  
  29. Fishing Rod dupes only work if daAlink_c::allUnequip or daAlink_c::procPreActionUnequipInit or daAlink_c::commonChangeItem isn't called, but daAlink_c::deleteEquipItem is called. Breakpoint on aAlink_c::allUnequip (800b983c) and commonChangeItem (800ba6a0) and deleteEquipItem (800c12dc) is enough. Also deleteEquipItem can only be called once. Glitch happens because there is no regular unequip and deleteEquipItem triggers ONCE on the same frame AFTER rod is triggered on the same frame with commonChangeItem and thus the rod is not deleted after it spawns. If it is called twice it gets deleted or if deleteEquipItem has higher priority on the same frame it also wont spawn
  30.  
  31. Works:
  32. Ice board jump
  33. Ranch Goat wrangling when they get mad
  34. Quick transform in HD/forced transform to Wolf from black fog
  35.  
  36. Would work:
  37. changeCutFast = Mortal Draw, if you could pull rod and then still execute the draw
  38.  
  39. When floating downwards in water with Iron Boots on, then unequipping boots works (if item is not clawshot and no force unequip) (cant use boots quick enough)
  40. When standing on sea ground with Iron Boots on, then unequipping boots works (if item is not clawshot and no force unequip) (cant use boots quick enough)
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