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- Hard any% speedrun notes: Shijima ending
- by ShinerCCC
- v2 of notes. All mentions of Shadow are removed.
- terminology is based on PS2 but the route works wayyy better on HD. Find and Replace the following for HD:
- Gui Xian <-> Xuanwu (usually called "turtle" in notes)
- Minakata <-> Take-Minakata
- Uzume <-> Ame-no-Uzume
- Long <-> Qing Long
- Pester <-> Plead
- Anti-Death <-> Anti-Dark
- Void Ice <-> Null: Ice
- Void Force <-> Null: Force
- Void Elec <-> Null: Elec
- budget is extremely tight in this route. pick up every macca cube, you'll need it.
- stats:
- Vi until 7 (learn Life Bonus)
- Ma until 7
- *if Shiranui gives +1 Ag, don't let it shake again.
- level Vi until Thor/Dante then switch to Ma
- level Ma until Sisters, +2 vit
- +3 Ma from Specter 2
- +2 Vi from Gary
- You need 24 base Vi minimum to finish the game, you can go higher if you want.
- the hardest I've seen Infinite Light hit for is 447. 26 vit at level 50 = 456 max HP. level 49 should be 450
- skill summary: (similar to Hard TDE Wu Kong route, very few slack levels though)
- lv 3: Lunge
- lv 4: Analyze
- lv 6: Life Bonus
- lv 7: Ice Breath
- lv 9: Fire Breath
- lv 10: Tarunda if you can
- lv 11: Mana Bonus
- lv 12: Tarunda
- lv 13: Sukunda
- lv 14: Fire Boost over Analyze
- lv 15: Ice Boost over Mana Bonus
- lv 17: Tornado over Lunge
- lv 18: Dia over Sukunda
- lv 19: Rakunda over Tarunda
- lv 20: give up Fast Retreat
- lv 21: Shock over Rakunda
- lv 22: Taunt over Ice Boost
- lv 23: Force Boost over Ice Breath
- lv 24: War Cry over Dia
- lv 25: Media over Life Bonus
- lv 26: give up Elec Boost
- lv 27: Heat Wave over Fire Boost if you can
- lv 28: Mana Drain over Fire Boost
- lv 29: Anti-Fire/Heat Wave over Shock
- lv 30: Anti-Elec over Anti-Fire/Shock
- lv 32: give up Focus, learn Mind's Eye over Anti-Elec, give up Might
- lv 36: give up Life Aid
- lv 38: give up Wild Dance
- lv 39: give up Anti-Force
- lv 40: Fog Breath over Heat Wave
- lv 41: give up Wild Dance
- lv 43: Void Force over Fog Breath
- lv 46: Void Elec over Mana Drain
- lv 47: Anti-Death over Taunt
- lv 49: Void Ice over Mind's Eye
- G L H F
- Real World
- ----------
- 1st vending machine in subway station is Sacred Water.
- 2nd vending machine in SMC is Soma.
- SMC
- ---
- the usual start.
- recruit Kodama
- recruit Willy
- level Willy, hopefully to 3
- get Chakra Drops, go to garden if MC is far from level 5
- recruit Shikigami, hopefully Hua Po
- talk to retirement guy
- FORNEUS
- Marogareh
- Kodama, Shikigami, MC, Pixie
- zio
- swap Willy over Kodama after Icy Death
- Willy learns Deathtouch
- use Riberama immediately after winning
- Kodama needs to learn Dia so Apsaras can be fused with an extra skill.
- save at rising 7/8 to recruit Preta during Full.
- grind with Willy's Riberama until MC learns Ice Breath, then reaches level 8, then Pixie transforms
- spin in heal spot to run out Riberama if needed
- Yoyogi Park
- -----------
- keep High Pixie. her exp doesn't matter but she will carry you.
- (if you get Ankh anyway, you can learn Dia at level 9)
- recruit Pixie
- get cubes and heal
- enter Shibuya at rising 3/8 or sooner
- Shibuya
- -------
- go down 1st stairs
- sell Soma
- buy Shiranui, 1 Dis-Stun
- enter cathedral, fuse
- Pixie x Kodama -> Apsaras (Dia, Zio) Zan is good on PS2 for fighting Choronzon, but unlikely to get. But then Nozuchi won't have Zio. You can get Mazio from Apsaras tho.
- level 9: learn Fire Breath (you probably won't be able to from Specter 1)
- recruit Pixie if you can. you need a Fairy immediately after Troll, Jack Frost works too.
- recruit Datsue-Ba, then Pester them
- get Amethyst if you have time (can come back after Amala 1)
- fight Nekomata, get Dis-Charms
- Club Inferno scene
- fight Nekomata
- get 1000 macca cube
- enter Amala 1 before rising 3/8
- Amala Network
- -------------
- march with Hua Po/Shikigami/High Pixie, but bring in Willy to beat Choronzon if you need to
- use Kodama to heal
- if you're going to hit level 10, learn Berserk.
- Pester elements and hope for good stuff:
- *Megido Rock kills Specter 1 minutes faster.
- *Opal lets you get an early Magic Mirror for Matador (if you can find 1 Onyx from Zhen drops) or Attack Mirror for Ose
- *Aquamarine sadly useless unless you can get 3, or spend with 1 Onyx for a Smoke Ball.
- *Mazio Rock is an extra 350-400 damage vs Noah. Or might save your butt after Matador on the way to Ikebukuro.
- save at Hall of Records
- get Bead Chain
- save at 2nd Hall of Records
- *if level 9 <131tnl you'll level up twice.
- SPECTER 1
- Shiranui (Wadatsumi if level 10 or level 9 <131tnl)
- Megido Rock:
- MC, High Pixie, Hua Po, Shikigami (expected turn order, check for ties)
- T1: pass, Rakunda, pass, Sukunda (x2)
- T2: Mazan Rock, Attack 1, Attack 2, Attack 3
- T3: Megido Rock, attack down to one
- T4: summon Willy over High Pixie, gg
- no Megido Rock:
- MC, High Pixie, Shikigami, Preta
- T1: 2x Sukukaja
- T2+3: 1x Sukunda if Shikigami has 36 max MP. attack 1 until it dies. stay healed with items and High Pixie's Dia. summon Hua Po over Preta if you get a chance.
- Foul Union
- T4+5: item, Rakunda, pass, Sukunda, item
- T6: item, Rakunda/Dia, Attack, pass, summon Willy (over High Pixie)
- attack+heal until victory
- learn Fire Breath/Mana Bonus
- heal in heal spot
- Labyrinth of Amala scene
- link to Shibuya, sell Bead Chain, buy Iyomante
- saving in Ginza recommended
- Ginza
- -----
- try to recruit Jack Frost, even if you have Pixie.
- Pester Lilims, Magic Mirror makes Matador super easy.
- Pester Angel for Maragi Rock, I got a Soma one time.
- Pester Apsaras for Revival Bead.
- get Repulse Bell on your left
- Level 11: learn Mana Bonus
- level 12: learn Tarunda
- once Shikigami learns Tarukaja, replace with Apsaras.
- enter Harumi Warehouse at New if you don't have Iyomante yet, or rising 2/8
- (or New for dem Maragi Rocks)
- Underpass
- ---------
- get Muscle Drink, save.
- reach Underpass terminal
- link to Shibuya
- heal, save
- Riberama very risky. not recommended.
- talk to gatekeeper
- Bead Chain at Full
- talk to collector
- TROLL
- Wadatsumi
- Hua Po, Preta, Shikigami, MC (turn order may vary)
- T1: pass, Sukukaja, Sukunda, pass, Sexy Gaze, Sukukaja, Attack
- T2: Sexy Gaze/pass, Attack, pass, Summon High Pixie over Preta, Rakunda
- Auto after some Rakunda/Tarukaja. saving some MP on High Pixie is smart
- Level 12: learn Tarunda
- Level 13: learn Sukunda over Analyze
- enter Ginza NW entrance
- use High Pixie's MP to heal
- fuse:
- High Pixie x fairy -> Aeros
- Preta x Aeros -> Choronzon (Sukukaja, Zio) I don't believe in Dark Might.
- use Riberama in fountain room of Ginza to look for Jack Frost and/or Pixie and reach level 13. Go recruit Datsue-Ba if you still need to.
- reach level 13 then:
- Datsue-Ba x Shikigami -> Inugami (Tarukaja) HD: Zio
- grind Isoras with Hua Po/Inugami/Choronzon until MC level 15
- STOP Hua Po before lvl 9;100tnl (I think the hard cap is 96 but don't push your luck). Isoras give 40 exp each, do math to figure out how many she can see. use Pester to end a fight early, or dismiss her.
- grind with Apsaras when Hua Po is done. Mazio and Anti-Mind are great on turtle.
- Level 14: learn Fire Boost over Berserk
- Level 15: learn Ice Boost over Mana Bonus
- sell Bead Chains
- buy Hifumi, Ankh if you can afford it just in case you get a Hifumi heal after Matador.
- Apsaras x Willy sac Hua Po -> Nozuchi (Rakukaja) HD: +1 Str; Makakaja, Dia, Zio/Mazio, Anti-Mind/Zan
- Str is great. 5 Agi allows you to use Iyomante instead of Ankh vs Dante.
- head for Matador immediately, do west door trick to lower encounter rate.
- You want to get an encounter on the way to Matador so Nozuchi can learn Counter, and Inugami can learn Media. These aren't needed though.
- engage Matador at rising Half at the latest.
- MATADOR
- Hifumi
- MC, Inugami, Nozuchi, Choronzon
- T1+2: heal/Magic Mirror, pass, Rakukaja, pass (x2)
- then get 4x Sukukaja 3x Sukunda 4x Tarukaja.
- use MC for healing and Sukunda.
- don't use Nozuchi's Makakaja to improve Dia, 4x Dia is just better.
- 500 damage threshold for phase 2
- use Nozuchi's L U N G e
- probably have to link at S-Terminal to heal
- sell Bead Chain and buy Ankh if you go back
- get Life Stones after S-Terminal, you have time.
- Level 17: learn Tornado over Lunge
- level 18: learn Dia over Sukunda
- remember you can talk away Nozuchis.
- skip Diamond
- get Soma Droplet
- get Ma Incense in cemetery at Full
- enter Ikebukuro at rising 2/8 at the latest (you have time to grab the Bead if you got Ma Incense)
- Ikebukuro
- ---------
- heal, save
- St incense and Beads in Oni room
- sell Beads down to 1, Bead Chain, St Incense
- COST of fusions: 14.3k
- 2400+2400+ 2800+2800 +3900
- reduced by 2400 for each fairy you recruited.
- comp: Apsaras, Pixie, Shikigami, Preta
- Apsaras x Pixie -> Shiisaa (Dia) HD: Mutudi, in that order
- Jack Frost/Pixie x Preta -> Lilim (HD: Sukukaja)
- Lilim x Shikigami -> Minakata (Rakunda) HD: Sukukaja
- heal again
- get Bead
- go to court at New
- ORTHRUS
- Shiranui
- Minakata, Inugami, MC, Choronzon
- T1: Dark Might, Attack, Ice Breath, Attack, Dismiss, Attack
- T2+3: Ice Breath, auto
- YAKSINI
- Hifumi
- Shiisaa, Minakata, MC, Nozuchi (check ties)
- Shock can miss ¯\_(ツ)_/¯
- T1: Shock, Dark Might, Attack, Zio/Attack (x2)
- T2: Shock, Dark Might, Attack, same, Dismiss, Dismiss
- T3+: auto (HD: use Nozuchi's Zio)
- can take a break after "I don't believe this..."
- use a Chakra Drop on MC to reach 60+ MP
- THOR (2000 HP, lay up 1000 for phase 2)
- Iyomante
- Shiisaa, Minakata, Inugami, MC (check ties but Dark Might + Dia is a fine combo)
- T1: pass, Sukukaja, pass, Tarunda (x2) (PS2 do Rakunda instead)
- T2: pass, Dark Might, Tarukaja, Tarunda, Dia, Dark Might, Tarukaja
- T3: pass, Dark Might, Tarukaja, Dia, pass, Rakunda, Tarukaja
- *it's okay if Inugami dies.
- learn Rakunda over Tarunda
- save, heal
- Level 20: give up Fast Retreat
- DANTE (2000 HP, 900 exp)
- Ankh (Iyomante if Nozuchi has 5 Ag)
- Inugami, Nozuchi, MC, Choronzon
- T1: pass, Rakukaja, pass, Sukukaja (x2)
- get 4x Rakukaja+Sukukaja+Tarukaja, 1x Makakaja optional
- use items/Dia and Inugami's Media to heal.
- lay up <900 damage.
- remember to Chakra Drop Inugami for Rakunda.
- push turn: Rakunda, pass, Rakunda, pass, Rakunda, Lunge
- phase 2: burst as hard as possible with Tornado and physical skills
- example: pass, Lunge, Tornado, pass, Feral Bite, Lunge
- *it's okay if Inugami dies.
- start leveling Magic again
- heal and save
- *comp Shikigami if you can, Beseech Nekomata if you get a chance.
- march to roof with Inugami/Nozuchi/Choronzon
- replace Inugami and Choronzon with Minakata and Shiisaa on the roof. Nekomata an option too.
- Nozuchi should transform around here.
- Level 21: learn Shock over Rakunda
- Nihilo
- ------
- priority for exp:
- 1. Gui Xian (learning Bufula before Ose is nice)
- 2. Choronzon (1.5x exp for Uzume. max exp is level 17 1800tnl, but you won't get there.)
- 3. Inugami (try to transform @ Eligor 2, 330 tnl)
- 4. Shiisaa (needs 50 more exp plus 700 from Thor. tnl needs to go under 1169. can wait until after Gary tho.)
- Inugami only has 69 MP (nice) but 60 is reserved for both Eligor fights.
- but you can go nuts with Choronzon's MP. Told ya Zio is best skill.
- save 48 MP on Gui Xian
- ELIGOR
- Minakata, Inugami, MC, Choronzon
- T1: pass, Fog Breath, Ice Breath, Sukunda, Zionga Eligor, Attack Dis, Ice Breath
- T2+: Zionga, Attack, Ice Breath, pass (x2)
- after Eligor #2 (330 exp), Inugami transforms into Makami
- get Dis-Mute in red area
- push toward rising Half before Berith to finish leveling
- Level 22: learn Taunt over Ice Boost
- Level 23: learn Force Boost over Ice Breath
- BERITH
- Shiranui/Hifumi
- Makami, MC, Gui Xian, Choronzon
- T1: Rakunda, Ice Breath, Makakaja, pass, Rakunda, Ice Breath, Makakaja
- grind afterward if you have time.
- go to Ginza if you have an Opal, to get an early Attack Mirror for Ose. (or if you have 2 Turquoise you can save money later in the run with a free Aeros)
- save
- spin til Full
- REGISTER Shiisaa (it's okay to forget)
- comp Pixie, Shikigami
- Shiisaa x Pixie sac Choronzon -> Uzume (Trafuri, Suku) HD: Mutudi, Shock
- I suspect Sukunda is more potent than Sukukaja, but I'm sure Ose uses Dekunda more than Dekaja.
- Beseech Dis. Use her in random encounters often.
- save at Nihilo C
- should be New
- KAIWANS
- Hifumi if <1200 tnl
- Minakata, Makami, Dis, MC
- T1: Dark Might, Rakunda, Tetraja, Taunt, Dark Might, Fog Breath
- use MC to heal, keep Tetraja up, use Feral Bite
- *summon Uzume/turtle over Minakata before you win!
- Level 24: learn War Cry over Dia
- big Uzume levelup: keep Seduce and Life Bonus. learn Mana Refill over Mutudi
- Gui Xian learns Bufula over Lunge
- try for Bong of Rising on the way to Ose if you need revival items.
- stay above 1200tnl
- save at D
- OSE (3800 HP, 1200 exp)
- Ankh/Narukami
- Uzume, Makami, Gui Xian, MC
- T1: Suku, Rakunda, Rakukaja, War Cry
- T2+3: pass, Rakunda, Makakaja, Chakra Drop MC/pass, Media/Suku, Rakunda
- T4+: Media/Shock, Zio/Fire Breath, Makakaja/Bufula, Tornado
- go for a quick win before Dekunda/Dekaja happens!
- if you have an Attack Mirror, use it if Ose ends his turn with Focus. Weaving in Taunt is even better, this will reflect about 1100 damage.
- learn Media over Life Bonus
- enter Ginza asap; falling 1/8 for Mantra basement first, rising 3/8 for roof first. should have 2-3 spare cycles to search for recruits a lil bit.
- link to Ikebukuro
- Seduce Momunofu and Beseech Nekomata if you can. but not for too long, remember Kagutsuchi phase.
- Seduce Oni in Mantra HQ.
- These recruits can wait until after prison, Momunofu can wait longer.
- Having Nekomata before Prison is very good for safety though.
- roof scene
- walk through the building instead of jumping off to keep looking for Oni and Nekomata.
- Bead of Life in basement at Full
- Isamu scene
- if you plan to take safety save in prison, you can finish recruits.
- save at HQ S-Terminal
- HELL BIKER
- run
- get Soma Droplet
- enter prison asap
- link to Shibuya, save
- **BEFORE HEALING:
- Muscle Drink turtle until poison or stun, reload if not
- heal everyone else
- need 11600 macca
- comp: Inugami
- Minakata x Inugami -> Unicorn (Fire Breath, Rakunda) HD: Sukukaja (Zionga is okay vs Gary)
- Raiju fusion can wait until Obelisk D but it makes Prison and Ikebukuro Tunnel much safer.
- comp: Choronzon
- Nekomata x Choronzon -> Raiju (Sukukaja) HD: Paraladi
- Kabukicho Prison
- ----------------
- It should be rising 1/8 when you're back in prison, maybe rising 3/8 at the latest. if so, skip the safety save to elegantly save time.
- level 26: give up Elec Boost
- march with Narukami, Makami/Dis/Raiju
- try to conserve MC's MP. go wild with Dis's Agilao. for big Raiju encounter, summon Uzume over whoever is 1st for double Mazan.
- if you can stay above lvl 26;1000tnl before Big Mizuchi, you can learn Heat Wave at 27 if you want
- if you safety save at Prison B, depart at rising 2/8
- use Muscle Drink on Gui Xian, hopefully for poison or stun
- max out MC's MP, Makami needs 72
- This is a good time to turn on Auto Memory. if not, then after Ikebukuro Tunnel
- BIG MIZUCHI
- Iyomante
- Makami, Unicorn, MC, Gui Xian
- T1: Fire Breath, Fire Breath, War Cry/Sacred Water, Rakukaja (x2)
- T2+: Fire Breath, Rakunda/Media, pass/Fire Breath, Makakaja (x2)
- try to summon Oni over Unicorn before you win
- get all the mystical chests. **save the Vi Incense for Phantom before Trumpeter.
- check money. you need 18k to buy Kamudo. it can wait until Obelisk lv29 though. remember there's 3k in Asakusa.
- link to Ginza, Hijiri scene
- link to Underpass, sell Bead of Life, sell all remaining Beads, and buy Kamudo
- finish recruits in Ikebukuro.
- Seduce Oni (REQUIRED)
- Seduce Momunofu and Beseech Nekomata
- If you really don't want to Beseech Nekomata, you can fuse one from Inugami x Aeros but then you'll be 10k under budget and you don't want that.
- Shikigami x Momunofu -> Erthys (Beseech)
- fuse Raiju if you haven't yet
- Ikebukuro Tunnel
- ----------------
- Raiju has Lightoma
- remember to get Attack Mirror
- march with Makami/Erthys/Gui Xian
- after Erthys levels and learns Rakukaja, replace with Raiju.
- Gui Xian learn Estoma over Dia (better menuing) or Zio
- after that, replace Gui Xian with Dis.
- Makami learns Diarama over Zio
- your call to level Ma or Vi. 1 point of Vi = +3 max HP (every level is also +3 max HP)
- level 27: learn Heat Wave over Fire Boost
- level 28: learn Mana Drain over Fire Breath
- level 29: learn Heat Wave if you haven't yet (or Anti-Fire over Shock if you're in Obelisk and already have Heat Wave)
- get Muscle Drink down last tracks before you head out
- Asakusa
- -------
- estoma good
- Sakahagi scene
- get the Magic Mirror to the right (3 seconds slower than the Amala 2 one BUT it matters for controlling moon clock after Specter 3, if you're going to get the 8k cube in Asakusa Tunnel)
- get 3k cube and Attract Pipe
- Futomimi scene
- link to Asakusa
- link to Ginza
- go to Rag's. pick up Flaemis, Chakra Pot, Bong of Rising, 2x Pot of Death, Attack Mirrors
- *save Amethyst for Nigi Mitama, gotta load if you buy Soma Droplet.
- don't get other things, save 2x Turquoise and/or 2x Onyx if you can.
- *comp Shiisaa if you have 6800 macca so you don't have to stop at Obelisk D.
- can get the Soma Droplet across the bridge if you want it, this is your only chance to get it
- getting the Ruby from succubus cube will give you a good move vs Seraphs during a Makarakarn turn, or a hail mary vs Mot.
- ingest Ankh before Nihilo 2nd entrance
- ingest Iyomante in Nihilo 2nd
- ingest Ankh at Marunouchi
- get 10k cube outside
- Obelisk
- -------
- low floors: march with Iyomante, Uzume/Gui Xian/Makami (PS2: Flaemis instead)
- Trafuri most encounters here, unless they're easy or Uzume's MP needs a break.
- get Makami and Gui Xian to <5000tnl. replace Makami with Dis if it has enough exp.
- save at Obelisk B, switch to Shiranui in this room and the next one.
- or consider summoning Dis over Gui Xian or Uzume for more protection vs Berith.
- get MC to level 29 and beyond, learn Anti-Fire over Shock if you care to.
- get 8k cube
- save at Obelisk D
- comp Shiisaa!
- at 97F march with Raiju/Makami/Uzume and Kamudo ingested
- Trafuri everything. Use MC to heal and Mana Drain on the road.
- CLOTHO (2000 HP, count damage so you can finish with high MP on MC)
- Iyomante
- Makami, Unicorn, Dis, MC (check ties, Dis 2nd is fine)
- T1: Fog Breath, Sukukaja, Tetraja, War Cry
- T2+: pass/Attack, Rakunda, pass/Tetraja, Tornado/Mana Drain
- LACHESIS (2000 HP)
- Kamudo
- Raiju, Makami, Oni, MC
- T1: Sukukaja, Fog Breath, pass, War Cry, Sukukaja
- T2: Sukukaja, Dismiss, pass, Tornado/Mana Drain/Media, Sukukaja
- T3: Dismiss, Rakunda, Tornado/Mana Drain
- T4-6: Rakunda, Tornado/Mana Drain
- stop after 4x Rakunda, Oni has 48 MP left
- T7+: pass, Tornado/Mana Drain (x2)
- use Soma Droplet on Makami
- ATROPOS (3000 HP)
- Hifumi
- Raiju, Makami, MC, Gui Xian
- T1: Sukukaja, Fog Breath, War Cry, Rakukaja
- T2: Sukukaja, pass, Taunt/Media/Mana Drain, pass (x2)
- T3+: Zionga, pass, Tornado/Mana Drain, pass (x2)
- restore MC and Makami's MP as high as you can
- SISTERS
- Narukami
- Makami, Oni, Gui Xian, MC
- T1: Fog Breath, Attack, Rakukaja, War Cry
- T2-5: heal, Rakunda, Makakaja, Tornado/War Cry/Mana Drain
- optional on PS2: summon Flaemis over Makami when there's 1 left. this just saves rerolls when creating Phantom though. very dangerous
- +2 vit
- level 30: learn Anti-Elec over Anti-Fire/Shock. Phantom and Saki Mitama in Amala 2 can use Mazionga.
- Makami learns Recarm over Diarama
- Gui Xian learns Ice Boost over Dia/Zio
- *last chance to confirm you have Shiisaa
- Talk to Hijiri
- Amala 2
- -------
- use Estoma
- heal room on your right
- remember to get Magic Mirror on the way
- if you forgot the Magic Mirror in Asakusa, go left at last fork (right cube, left cube is a trap). This will wreck the nicely timed Kagutsuchi cycle for Amala Temple sac fusion though (assuming you get 8k in Asakusa tunnel).
- SPECTER 2
- Kamudo
- Raiju, Makami, Oni, MC (check ties)
- T1: pass, Fog Breath, pass, War Cry (x2)
- if Makami has to go first: Fog Breath, Sukukaja, pass, War Cry/Mana Drain 3, Fog Breath
- T2+3: Sukukaja, pass, Rakunda, Mana Drain/Media, Sukukaja
- steal mana back from whichever Specters drain you.
- T4+5: pass, Tarukaja, Rakunda, Mana Drain/Media, pass, Tarukaja
- T6+: pass, Attack, pass, Heat Wave (x2)
- summon Shiisaa over Makami before you win.
- +3 Ma
- give up Focus, learn Mind's Eye over Anti-Elec, give up Might
- Shiisaa learns Anti-Fire over Brainwash (if it didn't, finish leveling during the next march)
- Isamu scene: pick the 2nd option
- link to Mifunashiro and walk up to talk to hallway Hua Po (up to 10 seconds faster and 2 Kagutsuchi cycles less distance -- matters for post-Specter 3)
- get 2k cube
- PS2 can level up Flaemis to make fusing Phantom easier.
- link to Ikebukuro, Mantra stairs scene. *Make sure you pick the top option.
- link to Mifunashiro
- link to Asakusa
- Asakusa Tunnel
- --------------
- march with Anathema/Kamudo, Raiju/Dis/Flaemis
- take north route for 1x Revival Bead
- make sure Erthys has Rakukaja
- *Dis needs to reach level 24;765tnl to transform from Gary.
- Oni can pick up about 1500 exp, to give Saki its levelup faster in Amala Temple. **DON'T go past level 27;1703tnl
- *Beseech Naga on the way. If you don't, go to Prison and use Attract Pipe. Then replace over Flaemis for the rest of the march.
- get MC to level 33 <1200tnl on the way. Make sure to NOT learn Anti-Death, save it for Mithra.
- get 8k cube on the side, you might be able to get away with skipping this one. especially if you have 2 Turquoise or 2 Onyx, if you didn't spend them with Opals for Mirrors.
- get Soma Droplet
- can fight Titan cube on the right for 1100 exp.
- if so:
- Kamudo/Shiranui
- Raiju, Uzume, MC, Gui Xian
- do: Zionga/Shock, Shock/Suku, War Cry, Makakaja
- get 5k cube outside
- not HD: REGISTER Flaemis
- Erthys x Flaemis -> Kushi Mitama (Rakukaja) HD: Zio
- Makakaja would be great on PS2 but you'll never see it. Hope for Maragi instead.
- Yoyogi Park
- -----------
- march with Miasma, Uzume/Kushi Mitama/Gui Xian
- save at Yoyogi Park A
- Muscle Drink Gui Xian until poison or stun
- GIRIMEKHALA
- Iyomante
- Kusi Mitama, Unicorn, MC, Gui Xian
- T1+2: Sukukaja, pass, Attack Mirror, Rakukaja, Sukukaja
- (T2 no mirror: Sukukaja, Rakukaja, pass, Rakukaja, Sukukaja)
- T3: pass, Rakukaja/Media, pass, Makakaja (x2) heal if turtle is poisoned
- T4+5: Zio, Media, Tornado, Makakaja
- T6+: Zio, pass, Tornado, pass (x2) or pass, Zionga/Fire Breath for first lap
- SAKAHAGI
- T1: pass, Rakunda, Mana Drain, pass, Zio, pass, Summon Oni over Kusi Mitama
- T2: pass, War Cry, summon Dis, heal, war cry again
- T3: pass, Rakunda, summon Raiju, Sukukaja, Rakunda
- T4: pass, Agilao, pass, Tornado (x2)
- finish with Dis, Oni, Raiju
- get vit to base 24, that's all you need for the whole run. rest into magic
- *MC needs lv36 <2900tnl to reach 38 after Specter 3. you're fine if you were level 34 before Gary
- Dis transforms
- Raiju learns Elec Boost
- Oni learns Life Gain. if tnl is <3977, your run is dead, too much exp.
- link to Ginza, save, heal
- from Rag's: get Megido Rock, Aquans, Nigi Mitama
- Naga x Aquans -> Mizuchi (Sukukaja) HD: Tarukaja, you can do without on PS2 but it's not hard to pair up
- Mizuchi x Nigi Mitama (Rakunda) Persuade > Analyze, less menu clutter
- get Aeros and/or Erthys from Rag's if you can
- link to Ikebukuro
- comp: Erthys, Aeros
- Erthys x Aeros -> Nigi Mitama (Dia) Zio is a meme option for Noah
- Shiisaa x Unicorn -> Flaemis (Anti-Fire) HD: Mutudi
- turn Mantra HQ blue
- save after Hijiri's speech
- SPECTER 3 (750 HP each, Heat Wave does about 300)
- Ankh or Miasma if Gui Xian has 5 Ag
- Nigi Mitama, Makami, Mizuchi, MC (check ties, Makami stock 7 Ag is tied with Mizuchi)
- T1: pass, Fog Breath, pass, War Cry (x2)
- T2+: Rakunda, Tarukaja, Attack a different specter (leftmost, rightmost, new one, then 2nd from right), Media
- to prep faster: Rakunda, Tarukaja, Tarukaja, pass, Rakunda
- after max Rakunda+Tarukaja,
- otk: pass, Attack, pass, Heat Wave (x2)
- hope no one dies
- make sure MC is level 38
- get 5k cube
- spin outside until rising 6/8 (if pathing was good from Sisters onward you'll arrive just in time!)
- fuse on Full
- [REGISTER Oni to check Yata tribute fodder for Musubi]
- comp: Aquans, Apsaras
- Aquans x Flaemis sac Oni -> Saki Mitama (Life Gain, Anti-Fire) HD: War Cry, Mutudi
- Life Gain is MANDATORY.
- Anti-Fire allows Saki to survive Surt's Ragnarok. #1 for consistency.
- War Cry is only for Trumpeter. Rakunda is a fine substitute on PS2.
- Mutudi is only for curing MC during Skadi fight.
- Begging can delete Sparna i guess
- Uzume x Valkyrie sac Apsaras -> Horus (Trafuri, Mana Refill, Makatora) HD: Life Bonus, Agilao, Shock
- Maybe on PS2 you can just do Mana Refill/Makatora and rely on benched Uzume for Trafuri
- comp Uzume and Valkyrie
- Amala Temple
- ------------
- make sure Raiju has Elec Boost
- make sure Gui Xian has Ice Boost
- march with Horus/Mizuchi/Saki Mitama (so you can Trafuri from Sparna lol)
- get Saki to level up and learn all abilities over the stock ones
- enter Red Temple, save at Amala C
- march with Anathema/Shiranui, Horus/Raiju/Valkyrie
- SKADI (4000 HP, Dekunda+Dekaja when at <2000 HP)
- Hifumi
- Saki Mitama, Makami, Mizuchi, MC (check for ties, Makami probably faster)
- T1: War Cry, Fog Breath, Makakaja, Taunt
- PS2: pass, Fog Breath/Rakunda, pass, Taunt/War Cry
- T2: pass, Rakunda, Makakaja, Tornado, pass/Tetrakarn, Fire Breath/Attack to heal Skadi for 200
- do <2000 damage then OTK
- give up Anti-Force
- Mizuchi learns Makarakarn
- restore Saki's MP with Makatora
- march in White Temple with Anathema, Horus/Valkyrie/Mizuchi
- try for Soma on the way (should be falling 6/8)
- don't forget the Blessed Fan
- ALBION
- Wadatsumi (Hifumi if Gui Xian has 5 Ag)
- Saki Mitama, Raiju, MC, Gui Xian (NEED this turn order!!!!!!)
- T1: pass, Zionga green, Taunt, Bufula red, Tetrakarn, Zionga green, Taunt, Makakaja
- Heat Wave can miss ¯\_(ツ)_/¯
- T2: pass, Zionga green, Heat Wave, Bufula red, Tetrakarn, Zionga Albion, Heat Wave, Makakaja
- T3: Mazanma, Zionga Albion, Tornado, pass, Mazanma, pass, Tornado
- learn Fog Breath/Void Force over Heat Wave
- PS2: Gui Xian learns Ice Breath over anything but Toxic Cloud (which Dionysus can't learn)
- max out Valkyrie and Saki's MP with Makatora
- march in Black Temple with Anathema/Kamudo, Horus/Mizuchi/Gui Xian
- save at Amala B if low on recovery items
- ACIEL
- Miasma (Wadatsumi if you couldn't vs Albion)
- Valkyrie, Saki Mitama, Mizuchi, MC (check ties!!)
- T1: pass, Tetrakarn/Attack, pass, Taunt (x2)
- T2+: Makatora Saki, Tetrakarn, pass, Fog Breath/item/Tornado, Makatora Saki
- give up Wild Dance
- *Make sure you pick the 2nd option in Isamu+Hijiri scene.
- heal
- link to Mifunashiro and save
- Mifunashiro
- -----------
- There's a Magic Mirror in the first room, walk to the right past the first Manikin.
- save at Mifunashiro A
- SERAPHS
- Ankh
- Valkyrie, Makami, Mizuchi, MC (check ties)
- T1: pass, Fog Breath, pass, War Cry (x2)
- if MC gets hit by bind, Valkyrie has Me Patra.
- T2+3: pass, Tarukaja, Makakaja, Taunt, pass, heal/Tarukaja
- pay attention to shield type
- T4+5: Makatora Makami, Tarukaja/Feral Bite/heal, Makakaja, Tornado/Mana Drain Raphael
- T6+:
- if Tetrakarn: pass, Fire Breath/heal, pass, Tornado (x2)
- if Makarakarn: pass, Feral Bite, pass, Megido Rock/Media/War Cry/Mana Drain
- You can win before Raphael is out of MP. Kill him 1st, Uriel 2nd.
- Mizuchi learns Me Patra over Tarukaja/Anti-Expel
- Valkyrie learns Guillotine
- link to Ginza, save, heal
- get Great Chakra and any elements+mitamas you can from Rag's
- comp: Kodama, haunt
- on PS2, do Preta for cleaner Phantom fusion and save 2000 macca.
- on HD , do Choronzon for one more ability.
- haunt x Kodama -> Baphomet (PS2: Sukukaja)
- Raiju x Baphomet -> Phantom (Elec Boost, Makakaja/Sukukaja)
- HD: Zionga, Paraladi, Elec Boost, Makakaja
- use Vi Incense on Phantom
- might need to make a new Kusi with Erthys x Flaemis for Makakaja
- Phantom x Kush Mitama (Rakukaja, Sukukaja/Makakaja) Phantom needs all 3 kajas.
- let Estoma run out on the bridge.
- use Phantom's Last Resort then Recarm it
- then use Estoma
- enter tunnel ASAP. should be falling Half, but New should still work
- Yurakucho Tunnel
- ----------------
- try to evade Trumpeter.
- TRUMPETER
- Hifumi
- Valkyrie, Saki Mitama, Mizuchi, MC (Saki first is fine)
- T1+2: pass, War Cry, Rakunda, Fog Breath, pass, Mediarama
- if no War Cry on Saki: pass, Mediarama/Rakunda, pass, debuff (x2)
- T3: Diarama/pass, Mediarama, Rakunda, Media/Tornado, Guillotine
- T4: pass, Mediarama, Rakunda, Tornado, Guillotine
- T5: pass, Makakaja, summon Makami, Media
- T6+7: pass, Media/Attack, pass, Tornado (x2)
- T8: pass, Media, pass, summon Phantom over Saki Mitama, Makakaja, Zionga
- T9+: pass, Media/Attack, pass, Tornado (x2)
- make sure MC has 24 base vit
- learn Void Force over Fog Breath
- Mizuchi give up Berserk
- dump Horus' MP
- don't forget Muscle Drink down other stairs
- save at terminal. you can warp to heal if you want, or you can use Mana Drain and Makatora on the road
- march with Horus/Phantom/Mizuchi.
- Shiranui safest to march with on platforms, Kamudo in tunnel
- make sure MC has Void Force
- keep taking fights until Mizuchi has <8000 tnl
- if Phantom gets lots of exp, it can learn Tarunda in time for Kagutsuchi.
- skip Bead of Life, can try Pearl.
- swap Phantom for Valkyrie on the platform at the other end
- get Vi Incense at station exit, use on Phantom
- Diet Building
- -------------
- save
- SURT
- Shiranui
- Valkyrie, Saki Mitama, Makami, MC (check for ties)
- T1: pass, Tetrakarn/Attack, pass, Taunt (x2)
- T2+: Makatora Saki, Tetrakarn, pass, Tornado, Makatora Saki
- keep Saki healed. don't be shy to use a Soma Droplet. if Saki dies:
- pass, Recarm, Summon, Tetrakarn
- take fights with Horus/Phantom/Mizuchi
- get Mizuchi to 8k tnl
- skip Smoke Ball or you won't hit the Ma Incense chest at Full o'clock.
- once you have enough exp, march with Shiranui/Kamudo, Horus/Valkyrie/Saki
- save
- Muscle Drink on Mizuchi for poison or stun
- save again
- MADA
- Iyomante
- Saki Mitama, Makami, Mizuchi, MC (check ties, Mizuchi 2nd is better but unlikely)
- T1: Tetrakarn, Fog Breath, Makakaja, Taunt
- T2: Tetrakarn, pass, Makakaja, Taunt, pass, Fire Breath
- T3: pass, Fire Breath, pass, Tornado (x2)
- Mizuchi learns Fog Breath over Persuade/Analyze and transforms into L O N G
- march with Adama, Horus/Phantom/Long
- win a single fight with Pot of Death. Long's tnl is slightly higher than 16000. get Horus to <8000tnl
- save after opening shortcut, heal if you need to
- MOT
- Narukami
- Phantom, Saki Mitama, Long, MC
- Keep Mot's magic attack negative or your dps might get 1shot at +1makakaja.
- T1: Sukukaja, pass, Sukukaja, War Cry, Sukukaja
- T2: Sukukaja, Mazionga, Makakaja, War Cry/Taunt, (Ma)zionga, Mediarama
- T3+4: (Ma)zionga, Mazionga, Makakaja, Taunt/Media/War Cry (x2)
- T5: (Ma)zionga, Mazionga, Rakunda, Taunt/Mazio Rock/Megido Rock (x2)
- learn Void Elec over Mana Drain
- use Makatora to refill MP
- MC: 115 or 140
- Valkyrie: 45
- Makami: 42 (60 if it has to go 2nd)
- Long: 48 (66 if 2nd)
- MITHRA
- Anathema if <8000tnl / Kamudo
- Valkyrie, Long, Makami, MC (check ties, Long 2nd better)
- T1: Tetraja, Makakaja, Fog Breath, Taunt
- T2: Tetraja/pass, Makakaja, pass/Media, Taunt, pass, Makakaja
- T3: Tetraja/pass, Makakaja, pass/Media, Tornado, pass/Diarama, Bufula
- T4: pass, Bufula, pass, Tornado (x2)
- learn Anti-Death over Taunt
- Long learns Life Gain over Mabufula/Sukukaja
- Horus learns Liftoma
- (you have until Amala Temple scene to finish this)
- should be Full o'clock at Ma Incense chest
- link to Amala Temple, big break scene
- link to Ginza, heal, final gem shopping trip
- Optional upgraded Trafuri user for HD if you want to pay 9600:
- Horus x Minakata sac Gui Xian for 3 free levels and more abilities
- (Mana Refill, Life Bonus/Anti-Mind, Trafuri, Makatora, Mana Gain, Liftoma)
- PS2 could upgrade the backup Uzume by making another cheap Baphomet from Kodama x Preta
- if you desperately need 5k exp, 20k macca, a Great Chakra, and amazing endgame magatama:
- MARA (gl lmao)
- Djed
- Phantom, Saki Mitama, Long, MC
- T1: pass, Tetrakarn/Mediarama, pass, Taunt (x2)
- T2+: pass, Tetrakarn/Attack, pass, Tornado (x2)
- Tower of Kagutsuchi
- -------------------
- march with Shiranui, Horus/Saki Mitama/Valkyrie
- or if you put lots of extra experience onto Phantom (get to Lv43 5200 tnl), you can have Tarunda in the final battle.
- Chakra Elixir and Spyglass available if you need money (about 125k for mitama spam), remember you haven't sold Blessed Fan for 50k yet
- compass N = Shijima ending
- up stairs, left
- Ag Incense in Mystical Chest, Bead in cube
- save at Tower 1
- skip 1-A terminal
- get Samael after Ahriman
- Tower 2
- -------
- link to Asakusa then save
- sell Bead of Life, Soma, Blessed Fan. keep 1 Great Chakra!
- comp: Pixie
- Pixie x Saki Mitama (Life Gain)
- Samael x Pixie -> Kaiwan (Prominence, Life Gain)
- use Ma Incense on Kaiwan
- Kaiwan x Nigi Mitama (Fire Boost) Dia > Rakunda > Zio (Rakunda only helps for Dekunda recovery vs Noah and Kagutsuchi, and makes Baal Avatar layup easier, but Zio only does 350 to Noah)
- Nigi on Kaiwan until 40 Ma
- Kush on Phantom until 32 Vi. if too broke, get the last one after Noah.
- turn order needs to be Phantom, Kaiwan, Long, MC.
- march to Noah with Iyomante, Long/Horus/Valkyrie
- NOAH
- Shiranui
- Phantom, Kaiwan, Long, MC
- T1+2: Rakukaja, pass, Fog Breath, War Cry, Rakukaja
- T3: Makakaja, pass, Rakunda, Media, Makakaja
- T4: Makakaja, pass, Rakunda, pass (x2)
- T5: Sukukaja, Dia, Rakunda, Chakra Drop MC (Dekunda insurance)
- T6: pass, Prominence, pass, Tornado (x2)
- phase 2
- T7 ice : Sukukaja, Mudoon
- T8 fire: pass, Prominence, pass, Media/item (x2)
- T9 wind: pass, Dia, pass, Tornado (x2)
- T10 lit: (Ma)zionga, Zio, pass, Media/item, (Ma)zionga
- should be dead on next fire or wind turn
- Phantom Tarunda target: lv44 12k tnl
- Tower 3
- -------
- heal
- fuse last Kusi Mitama to Phantom if needed
- save
- spend remaining macca on:
- 1 Float Ball if you don't have Liftoma on Horus/Dionysus.
- 1 Mazan Rock if you don't have one
- rest on Chakra Drops
- THOR 2
- Kamudo
- Phantom, Kaiwan, Long, MC
- T1: Sukukaja, pass, Rakunda, War Cry, Sukukaja
- T2: Makakaja, pass, Rakunda, pass (x2)
- T3: pass, Prominence, Rakunda, Media, Makakaja (protects you from phase push if double Prominence)
- T4: pass, Prominence, pass, Tornado (x2)
- march with Iyomante, Horus/Valkyrie/Long
- use Horus's Makatora while marching, use Life Stones to heal HP.
- save at 3-C terminal
- should have 2-4 Magic Mirrors
- BAAL AVATAR
- Miasma
- Phantom, Kaiwan, Long, MC
- T1: Sukukaja, pass, Rakunda, Magic Mirror, Sukukaja
- T2: Makakaja, pass, Rakunda, Magic Mirror, Makakaja (can repeat if you have another Magic Mirror)
- T3+4: pass, Prominence, Rakunda, pass, Makakaja/(Ma)zionga, pass, Makarakarn
- last setup turn. <6000 damage layup
- T5: (Ma)zionga, pass, Makarakarn, item, (Ma)zionga
- don't be too greedy, you will easily do 3300 x2 damage even with all single ticks of Prominence/Tornado
- Prominence 1900-2100 x1 or x2
- Tornado 1300-1400 x1 or x2
- Megido Rock 1100
- Mazan Rock 700
- Zionga 670
- Mazionga 550
- Bufula 400
- Kaiwan's Zio/Mazio Rock 350
- Attack 250-275
- T6: pass, Prominence, pass, Tornado (x2)
- learn Void Ice over Anti-Death/Mind's Eye
- Kaiwan learns Sukukaja over Sonic Wave
- if you grinded too much, Phantom learns Tarunda.
- use Chakra Drops and Soma Droplets on Horus/Dionysus, use Makatora to heal everyone fully. spin on 666F with Mana Refill if you have to. save one Great Chakra.
- KAGUTSUCHI
- Anathema (you don't need fire immunity)
- Phantom, Kaiwan, Long, MC
- T1+2: Rakukaja, pass, Fog Breath, War Cry, Rakukaja
- T3+4: Makakaja, pass, Rakunda, pass (x2)
- T5+: pass, Prominence, pass, Tornado/Media (x2)
- watch Kaiwan's MP, use Great Chakra. should synchronize with MC
- Dekunda recovery:
- Sukukaja, Rakunda, Rakunda, War Cry
- or
- pass, Rakunda, pass, War Cry/Media (x2)
- or if Phantom has Tarunda:
- Tarunda, pass, Rakunda, Media/War Cry, Tarunda
- pass, Rakunda, Rakunda, War Cry/Media, pass, Rakunda
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