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majoreuphoria

@everyone some rules

Aug 13th, 2016
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  1. 2. Overwatch Cup Rules
  2. 2.1. Overwatch Tournament Format
  3. 2.1.1. Match Settings
  4. Custom Game Settings:
  5.  
  6. Game mode:
  7. Start of the tournament - Quarter finals: Best of One
  8. Quarter Finals & Semi Finals: Best of Three
  9. Finals: Best of Five
  10. The higher seeded team starts the map veto (explained here)
  11. Available maps: King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios and Route 66
  12. Hero selection limit: 1 per team
  13. all heroes are currently allowed
  14. Disable kill cam: On
  15. General Rules:
  16. If the match goes to Sudden Death, teams will not make use of the in-game Coin Flip mechanic. Instead, teams will play a Bo1 on a predetermined Control map to break the tie
  17. Recordings and/or screenshots from each round are required
  18. 2.1.2. General Rules:
  19. If the match goes to Sudden Death, teams will not make use of the in-game Coin Flip mechanic. Instead, teams will play a Bo1 on a predetermined Control map to break the tie
  20. Recordings and/or screenshots from each round are required
  21. 2.2. Map Pick/Veto
  22. Unless otherwise specified, the map pick/veto rules are as follows:
  23.  
  24. The highest seeded team will be chosen to start the pick & ban phase
  25. Contestants take turns banning maps until the number of maps needed remain
  26. Contestants take turns picking maps until the number of maps needed remain
  27. Maps are played in the order they were picked, the remaining map is played last
  28. 2.3. Custom Match Settings
  29. 2.3.1. Rule Set
  30. Rule Set: Competitive
  31. 2.3.2. Map Options
  32. Map rotation: After a game
  33. Map order: Single Map
  34. Return to lobby: After a game
  35. 2.3.3. Maps
  36. Disable all maps except for the map that is to be played.
  37. 2.3.4. Hero Options
  38. Hero selection limit: 1 per team
  39. all heroes are currently allowed
  40. Role selection limit: None
  41. Allow Hero Switching: On
  42. Respawn as random hero: Off
  43. 2.3.5. Heroes
  44. All heroes are to be set as "on".
  45. 2.3.6. Gameplay Options
  46. High Bandwidth: On
  47. Control game mode format: Best of 5
  48. Skirmish only: Off
  49. Health modifier: 100%
  50. Damage modifier: 100%
  51. Healing modifier: 100%
  52. Ultimate charge rate modifier: 100%
  53. Respawn time modifier: 100%
  54. Ability cooldown modifier: 100%
  55. Disable skins: Off
  56. Disable health bars: Off
  57. Disable kill cam: On
  58. Disable kill feed: Off
  59. Headshots only: Off
  60. 2.3.7. Team Options
  61. Team balancing: Off
  62. When balancing occurs: After a mirror match
  63. 2.4. Regions
  64. The majority of the players on a team must be from North America (4 out of 6). Any teams outside of the North American region trying to circumvent this rule in any way will be removed from the cup and is subject to penalization.
  65.  
  66. 2.5. Game preparations
  67. Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
  68.  
  69. 2.6. Substitute Players
  70. One substitute is allowed to play for your team during a cup, starting with the next series. Substitutes cannot begin playing in a series that has already begun. Keep in mind that the substitute must have been on the team roster before the cup started.
  71.  
  72. 2.7. No show
  73. If a participant is not ready to play 15 minutes after both participants have been matched on the bracket, please submit a support ticket. This is the fastest way to get your match checked to move on to the next round.
  74.  
  75. 2.8. Number of players
  76. Matches should be played as example in 3on3 with 3 players, if a side is missing a player the match can be played 2on3 or 2on2.
  77.  
  78. 2.9. Disconnects
  79. In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
  80.  
  81. 2.10. Forfeit
  82. Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
  83.  
  84. 2.11. Protests
  85. If a match was incorrectly reported by your opponents, your team has 10 minutes to protest (under [play.eslgaming.com/protest/add]) the report. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.
  86.  
  87. 2.12. Re-host
  88. A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same side as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.
  89.  
  90. 2.13. Observers
  91. Observers are allowed only if both teams agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than ESL referees.
  92.  
  93. 3. Results
  94. Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
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