Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 2. Overwatch Cup Rules
- 2.1. Overwatch Tournament Format
- 2.1.1. Match Settings
- Custom Game Settings:
- Game mode:
- Start of the tournament - Quarter finals: Best of One
- Quarter Finals & Semi Finals: Best of Three
- Finals: Best of Five
- The higher seeded team starts the map veto (explained here)
- Available maps: King's Row, Numbani, Watchpoint: Gibraltar, Dorado, Hanamura, Temple of Anubis, Volskaya, Nepal, Lijiang Tower, Hollywood, Ilios and Route 66
- Hero selection limit: 1 per team
- all heroes are currently allowed
- Disable kill cam: On
- General Rules:
- If the match goes to Sudden Death, teams will not make use of the in-game Coin Flip mechanic. Instead, teams will play a Bo1 on a predetermined Control map to break the tie
- Recordings and/or screenshots from each round are required
- 2.1.2. General Rules:
- If the match goes to Sudden Death, teams will not make use of the in-game Coin Flip mechanic. Instead, teams will play a Bo1 on a predetermined Control map to break the tie
- Recordings and/or screenshots from each round are required
- 2.2. Map Pick/Veto
- Unless otherwise specified, the map pick/veto rules are as follows:
- The highest seeded team will be chosen to start the pick & ban phase
- Contestants take turns banning maps until the number of maps needed remain
- Contestants take turns picking maps until the number of maps needed remain
- Maps are played in the order they were picked, the remaining map is played last
- 2.3. Custom Match Settings
- 2.3.1. Rule Set
- Rule Set: Competitive
- 2.3.2. Map Options
- Map rotation: After a game
- Map order: Single Map
- Return to lobby: After a game
- 2.3.3. Maps
- Disable all maps except for the map that is to be played.
- 2.3.4. Hero Options
- Hero selection limit: 1 per team
- all heroes are currently allowed
- Role selection limit: None
- Allow Hero Switching: On
- Respawn as random hero: Off
- 2.3.5. Heroes
- All heroes are to be set as "on".
- 2.3.6. Gameplay Options
- High Bandwidth: On
- Control game mode format: Best of 5
- Skirmish only: Off
- Health modifier: 100%
- Damage modifier: 100%
- Healing modifier: 100%
- Ultimate charge rate modifier: 100%
- Respawn time modifier: 100%
- Ability cooldown modifier: 100%
- Disable skins: Off
- Disable health bars: Off
- Disable kill cam: On
- Disable kill feed: Off
- Headshots only: Off
- 2.3.7. Team Options
- Team balancing: Off
- When balancing occurs: After a mirror match
- 2.4. Regions
- The majority of the players on a team must be from North America (4 out of 6). Any teams outside of the North American region trying to circumvent this rule in any way will be removed from the cup and is subject to penalization.
- 2.5. Game preparations
- Please resolve any problems that might occur before a match starts. Connection or hardware problems during a match could lead to a disqualification by ESL admins. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
- 2.6. Substitute Players
- One substitute is allowed to play for your team during a cup, starting with the next series. Substitutes cannot begin playing in a series that has already begun. Keep in mind that the substitute must have been on the team roster before the cup started.
- 2.7. No show
- If a participant is not ready to play 15 minutes after both participants have been matched on the bracket, please submit a support ticket. This is the fastest way to get your match checked to move on to the next round.
- 2.8. Number of players
- Matches should be played as example in 3on3 with 3 players, if a side is missing a player the match can be played 2on3 or 2on2.
- 2.9. Disconnects
- In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
- 2.10. Forfeit
- Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match and possible penalty points.
- 2.11. Protests
- If a match was incorrectly reported by your opponents, your team has 10 minutes to protest (under [play.eslgaming.com/protest/add]) the report. Match protests must include media evidence clearly showing the results of the match/series.Teams are responsible for providing proof of match results in case of disputes.
- 2.12. Re-host
- A rehost can only be played with prior admin approval. Please contact an admin via support ticket to receive approval. In a re-hosted game each participant must choose the same side as they picked at the start of the the original match. Disconnects and lag issues will only qualify for a re-host if the issue occurs the within the first 60 seconds of the game.
- 2.13. Observers
- Observers are allowed only if both teams agree. Exceptions to this rule are, ESL admins and people that are given permission by an admin (e.g. shoutcasters or streamer). Under no conditions are teams allowed to play with referees other than ESL referees.
- 3. Results
- Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement