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Apr 24th, 2018
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  1. Sub Main
  2. /call CheckPlugins
  3. /call e3_Setup
  4. :MainLoop
  5. |** Background **|
  6. /if (${ActionTaken}) /varset ActionTaken FALSE
  7. /if (${LifeSupport}) /call lifeSupport
  8. /if (${Spawn[${FollowT}].ID} == ${Me.ID}) /call FollowCheck
  9. /if (${auto_AssistOn} && !${Assisting}) /call autoAssist
  10. /if (${ConstantIllusion} && !${Select[${Me.Race},${IllusionRace}]}) /call CheckIllusion
  11. /if (${autoTribute}) /call autoTribute
  12. /if (${idleTimer}==0) /call idleCheck
  13. /call ActiveCheck
  14. /call Background_Events
  15.     /if (${activeTimer}>0) /goto :MainLoop
  16. |** Foreground **|
  17. /call ${Me.Class.ShortName}_Main
  18.     /if (${ActionTaken}) /goto :MainLoop
  19. /call combatCheck
  20. /if (${BuffCheck} && ${combatTimer}==0 && ${activeTimer}==0 && ${rebuffTimer}==0 && !${Cursor.ID} && ${Me.State.NotEqual[BIND]}) /call buffCheck
  21. |** Secondary **|
  22. /if (${timerArray.Size}>0) /call CheckTimers
  23. /doevents
  24. /goto :MainLoop
  25. /return
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