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- Sub Main
- /call CheckPlugins
- /call e3_Setup
- :MainLoop
- |** Background **|
- /if (${ActionTaken}) /varset ActionTaken FALSE
- /if (${LifeSupport}) /call lifeSupport
- /if (${Spawn[${FollowT}].ID} == ${Me.ID}) /call FollowCheck
- /if (${auto_AssistOn} && !${Assisting}) /call autoAssist
- /if (${ConstantIllusion} && !${Select[${Me.Race},${IllusionRace}]}) /call CheckIllusion
- /if (${autoTribute}) /call autoTribute
- /if (${idleTimer}==0) /call idleCheck
- /call ActiveCheck
- /call Background_Events
- /if (${activeTimer}>0) /goto :MainLoop
- |** Foreground **|
- /call ${Me.Class.ShortName}_Main
- /if (${ActionTaken}) /goto :MainLoop
- /call combatCheck
- /if (${BuffCheck} && ${combatTimer}==0 && ${activeTimer}==0 && ${rebuffTimer}==0 && !${Cursor.ID} && ${Me.State.NotEqual[BIND]}) /call buffCheck
- |** Secondary **|
- /if (${timerArray.Size}>0) /call CheckTimers
- /doevents
- /goto :MainLoop
- /return
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