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chisel config

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Jan 20th, 2019
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  1. # Configuration file
  2.  
  3. autochisel {
  4. # If true, the auto chisel will not function at all without power.
  5. B:autoChiselNeedsPower=false
  6.  
  7. # If false, the auto chisel will always run at full speed, and will not accept FE.
  8. B:autoChiselTakesPower=true
  9. }
  10.  
  11.  
  12. chisel {
  13. # Should the chisel be damageable and take damage when it chisels something.
  14. B:allowChiselDamage=true
  15.  
  16. # The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
  17. I:diamondChiselAttackDamage=3
  18.  
  19. # The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
  20. I:diamondChiselMaxDamage=5056
  21.  
  22. # The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
  23. I:hitechChiselAttackDamage=3
  24.  
  25. # The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
  26. I:hitechChiselMaxDamage=10048
  27.  
  28. # The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
  29. I:ironChiselAttackDamage=2
  30.  
  31. # If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
  32. B:ironChiselCanLeftClick=true
  33.  
  34. # If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
  35. B:ironChiselHasModes=false
  36.  
  37. # The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
  38. I:ironChiselMaxDamage=512
  39. }
  40.  
  41.  
  42. client {
  43. # Use old pillar textures
  44. B:pillarOldGraphics=false
  45.  
  46. # Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
  47. B:tooltipsUseBlockDescriptions=true
  48. }
  49.  
  50.  
  51. features {
  52. B:aluminum=true
  53. B:andesite=true
  54. B:antiblock=true
  55. B:autochisel=true
  56. B:basalt=true
  57. B:bloodMagic=true
  58. B:bookshelf=true
  59. B:bricks=true
  60. B:bronze=true
  61. B:brownstone=true
  62. B:carpet=true
  63. B:charcoal=true
  64. B:chisel=true
  65. B:cloud=true
  66. B:coal=true
  67. B:coalCoke=true
  68. B:cobalt=true
  69. B:cobblestone=true
  70. B:cobblestonemossy=true
  71. B:concrete=true
  72. B:copper=true
  73. B:diamond=true
  74. B:diorite=true
  75. B:dirt=true
  76. B:electrum=true
  77. B:emerald=true
  78. B:endPurpur=true
  79. B:endstone=true
  80. B:factory=true
  81. B:futura=true
  82. B:glass=true
  83. B:glassdyed=true
  84. B:glowstone=true
  85. B:gold=true
  86. B:granite=true
  87. B:hardenedClay=true
  88. B:ice=true
  89. B:invar=true
  90. B:iron=true
  91. B:ironpane=true
  92. B:laboratory=true
  93. B:lapis=true
  94. B:lavastone=true
  95. B:lead=true
  96. B:limestone=true
  97. B:marble=true
  98. B:marblepillar=true
  99. B:netherbrick=true
  100. B:netherrack=true
  101. B:nickel=true
  102. B:obsidian=true
  103. B:paper=true
  104. B:planks=true
  105. B:platinum=true
  106. B:prismarine=true
  107. B:quartz=true
  108. B:redstone=true
  109. B:sandstone=true
  110. B:sandstoneRed=true
  111. B:sandstoneScribbles=true
  112. B:silver=true
  113. B:steel=true
  114. B:stonebrick=true
  115. B:technical=true
  116. B:temple=true
  117. B:tin=true
  118. B:tyrian=true
  119. B:uranium=true
  120. B:valentines=true
  121. B:voidstone=true
  122. B:waterstone=true
  123. B:wool=true
  124. }
  125.  
  126.  
  127. general {
  128. # If true, you can chisel stone brick to mossy stone brick.
  129. B:allowBrickToMossyInChisel=true
  130. I:amountYouGetFromFactoryBlockCrafting=32
  131.  
  132. # Use alternative crafting recipe for the chisel
  133. B:chiselAlternateRecipe=false
  134.  
  135. # If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
  136. B:chiselBackToVanillaLeaves=false
  137.  
  138. # Allow stone to be chiseled to/from stone bricks.
  139. B:chiselStoneToStoneBricks=true
  140.  
  141. # The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
  142. D:concreteVelocityMult=1.35
  143. }
  144.  
  145.  
  146. worldgen {
  147. # Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
  148. I:limestoneAmount=0
  149.  
  150. # Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
  151. I:marbleAmount=0
  152.  
  153. basalt {
  154. # Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
  155. I:bottomThickness=3
  156.  
  157. # Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
  158. I:sideThickness=1
  159.  
  160. # True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
  161. B:specialGen=true
  162.  
  163. # Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
  164. I:veinAmount=15
  165. }
  166.  
  167. }
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