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- FF6 Return of the Dark Sorcerer
- Get it here: https://www.ff6hacking.com/forums/forum-54.html
- Side A and Side B
- There's 2 "versions" of this Mod. Both contain all new sprites and music, but side B is a different set than Side A's is.
- I am playing Side B.
- 4 Difficulty's
- There's 4 Difficulty's in this Mod as well.
- Regular
- Hardcore
- Extreme
- Insane (Recommended for New Game+)
- I am playing on Extreme. More info about the Mod below.
- From the Readme:
- ===============================
- ABOUT THE MOD
- ===============================
- Return of the Dark Sorcerer is an incredibly large fan-made Final Fantasy 6 modification that's been in development since around 2010. Originally the brainchild of Gi Nattak, the project has evolved over the years thanks to a dedicated team and other skilled members of the FF6 romhacking community.
- This mod promises to showcase some of the challenging aspects of FF6 romhacking, as well as plenty of fun and exciting new content; from an all new cast of playable characters with customized movesets, a radically changed story with many new and edited events, new overworld maps, a new musical soundtrack, difficulty selection, new battle scripts for monsters & bosses, and an absolute ton of custom monster/esper and NPC sprites.
- It is a highly personalized modification of the original game and therefore naturally won't appeal to everyone. It's not a sequel, or a prequel, or a remake to FF6, it is quite simply a massive amalgamation mod and customization of FF6 which does contain a whole bunch of references and can be rather nonsensical or even immersion-breaking at times... but if you go into it prepared for this, you should have a much more enjoyable experience. That being said, a whole lot of time and energy has gone into this project and we are quite pleased with the result.
- ===============================
- EXTERNAL PATCHES USED
- ===============================
- - FF6 Improvement Patch - darkmage and all the corresponding patch creators - please check here: https://www.ff6hacking.com/misc/dark_mage_improvement_project_readme.txt
- - Natural Ability Extension, Stat Increase Items - GrayShadows
- - Guest Adder, Learnable Rage, Step Dance, Antimagic Field, Resilient Morph, Even Gauge, SwdTech Ready Stance, Reward Display, Wilder Randomness, Runic Forever function - HatZen
- - FF6 Names Clean-up Patch - Angelo
- - Physical Damage Overflow Fix - Drakkhen
- - 255 hours - Leviathan Mist
- - New Game Plus - Master Zed
- - Natural Stat Growth - Lenophis
- - Fanaticism - Ronnen
- - Hand Cursor in dialogue choices - Bregalad
- - New RNG - Lenophis
- - Randomosity monster encounter fix, critical strikes won't carry over to spells - assassin
- - Save Point Glitch Fix, Stone Zombie Bug fix, Zombie/Tapir Bug fix, Ultimate Damage Fix, Backwards Jump fix, Game Over Glitch fix, Backstabu, Item Magic Counter, No X In Fight, Shadow of Chupon, Double Block, Reflections, Imp's Call, Vanish Runic, Side Saddle, Magitek Madness, Status Unknown, Precious Jewels, Throwback, Anonymous Attack, False Knight, Upside Down, Off Death Row, Blitz Screen, Stepping Out, Lens Cap, Bird Bars, Unequipium, Trigger Happy, Solar Wind, Smoke and Mirrors, Color Wheel (made possible for RotDS thanks to Seibaby) - 13375K31C43R
- - Don't Reapply Status, nATB basic patch (in extras folder) - Think0028
- - Elemental Mixing - Bropedio
- - Free Moving Terra - Madsiur
- - Color-coded MP Digits - Imzogelmo
- - FF6j Relic indicators, selective re-equip, Allergic Dog Fix - Novalia Spirit
- - Smart Cover, Disable Near Fatal being reapplied if Dead, Independent Stop, Muddle Cancel, Quake removes Clear status even when missing Floating targets fix, No Scan counters - seibaby
- - Extended character palette - Eggers
- - Stuck in a Pose fix, Description Disruption, Docile NPCs, MPDigits-Decoupled, Optional Continue, Soft Reset - SilentEnigma
- - Call Skill - C-Dude and PowerPanda, based on code by assassin and M06
- - Imp's Map - C-Dude and Serity
- - First Strike - Edea
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