Solaris333

TM Blueno & Bepo & Sunny-kun Gimmicks NW

Nov 8th, 2023
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  1. Vs. Blueno & Bepo & Sunny-kun [STR]
  2. Recommended Characters: [4010, 4006]
  3.  
  4. Stage 1:
  5. Turn 0:
  6. VS Effect gauge reduction: 5
  7. Super Switch Effect requirement reduction: 5
  8. Reduce Special Charge by 5
  9.  
  10. Stage 3:
  11. Turn 0:
  12. 9 turn(s) Bottom-Row Bind
  13. 98 turn(s) Non-Normal Attacks deal 1 damage
  14. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  15. Crewmate Special Reverse 2 turn(s)
  16. Until using 2 [RCV][SEMLA] slots, Reduce current HP by 30% each turn, ATK 90% Down
  17. For 2 turns(s), of the target's status effect, reduce certain status effect turn(s) by 2 (Affected Status Effect: Crew's ATK Up )
  18.  
  19. Vs. Katakuri & Oven [INT]
  20. Recommended Characters: [4025, 3094]
  21.  
  22. Stage 1:
  23. Turn 0:
  24. [PSY][STR][DEX] type VS Effect gauge reduction: 5
  25. [PSY][STR][DEX] type Super Switch Effect requirement reduction: 5
  26. [PSY][STR][DEX] type Reduce Special Charge by 5
  27.  
  28. Stage 3:
  29. Turn 0:
  30. Special Reverse 2 turn(s)
  31. 98 turn(s) Non-Normal Attacks deal 1 damage
  32. 5 turn(s) Ship Ability Bind
  33. 5 turn(s) ATK 90% Down
  34. 7 turn(s) Paralysis
  35. 98 turn(s) Delay Immunity
  36.  
  37. Vs. Beckman & Lucky Roux [QCK]
  38. Recommended Characters: [4020, 3621]
  39.  
  40. Stage 1:
  41. Turn 0:
  42. [STR][DEX][PSY] type VS Effect gauge reduction: 5
  43. [STR][DEX][PSY] type Super Switch Effect requirement reduction: 5
  44. [STR][DEX][PSY] type Reduce Special Charge by 5
  45.  
  46. Stage 3:
  47. Turn 0:
  48. 5 turn(s) Paralysis
  49. 98 turn(s) Non-Normal Attacks deal 1 damage
  50. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  51. Bottom-Row Stun of 2 x damage taken
  52. 1 turn(s) Special Use Limit 2 time(s)
  53. For 1 turn(s) crew can only deal up to 80% of enemy's maximum HP damage per turn
  54. 98 turn(s) Immunity
  55.  
  56. Vs. Kizaru & Fujitora [INT]
  57. Recommended Characters: [4011, 4023, 4022, 4021]
  58.  
  59. Stage 1:
  60. Turn 0:
  61. [PSY][STR][QCK] type VS Effect gauge reduction: 5
  62. [PSY][STR][QCK] type Super Switch Effect requirement reduction: 5
  63. [PSY][STR][QCK] type Reduce Special Charge by 5
  64.  
  65. Stage 3:
  66. Turn 0:
  67. 9 turn(s) Left-Column Bind
  68. Top-Row Special Reverse 3 turn(s)
  69. 98 turn(s) Non-Normal Attacks deal 1 damage
  70. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  71. Crewmate Special Reverse 2 turn(s)
  72. 10 turn(s) Top-Right Despair
  73. 1 turn(s) Special Use Limit 2 time(s)
  74. 6 turn(s) Reduce damage taken 90%
  75. 98 turn(s) Immunity
  76.  
  77. On Death:
  78. Self Heal HP to 10%
  79. 50000 damage
  80. 2 turn(s) Slot Barrier ([TND] Slots 2 time(s))
  81.  
  82. Final Boss Vs. Shanks [DEX]
  83. Recommended Characters: [4012, 4029, 4032, 4031, 4030]
  84.  
  85. Stage 1:
  86. Turn 0:
  87. [STR][DEX][PSY] type VS Effect gauge reduction: 5
  88. [STR][DEX][PSY] type Super Switch Effect requirement reduction: 5
  89. [STR][DEX][PSY] type Reduce Special Charge by 5
  90.  
  91. Stage 2:
  92. Turn 0:
  93. Special Reverse 1 turn(s)
  94. 98 turn(s) Non-Normal Attacks deal 1 damage
  95. 6 turn(s) Paralysis
  96. 2 turn(s) Reduce damage taken 90%
  97. 98 turn(s) Status Effect Immunity (except Delay )
  98.  
  99. On Death:
  100. 3 turn(s) ATK 90% Down
  101. Full HP Recovery
  102.  
  103. Stage 3:
  104. Turn 0:
  105. Special Reverse 1 turn(s)
  106. 8 turn(s) Bottom-Row Bind
  107. 2 turn(s) if chain multiplier is 2.75 or less, 90% ATK Down
  108. For 2 turns(s), of the target's status effect, reduce certain status effect turn(s) by 1 (Affected Status Effect: Set Chain Multiplier )
  109. 3 turn(s) DEF x 1000000
  110. 98 turn(s) Status Effect Immunity (except Delay )
  111.  
  112. Intrusion Vs. Monkey D. Luffy [DEX]
  113. Recommended Characters: [4011, 4030, 4029, 4032, 4031]
  114.  
  115. Stage 1:
  116. Turn 0:
  117. Cerebral Slasher Fighter class VS Effect gauge reduction: 5
  118. Cerebral Slasher Fighter class Super Switch Effect requirement reduction: 5
  119. Cerebral Slasher Fighter class Reduce Special Charge by 5
  120.  
  121. Stage 2:
  122. Turn 0:
  123. 98 turn(s) Non-Normal Attacks deal 1 damage
  124. Crewmate Special Reverse 2 turn(s)
  125. [EMPTY][STR][DEX][QCK][PSY][INT][G][RCV][TND][BOMB]Slots to [BLOCK] Slots
  126. 2 turn(s) Slot Barrier ([TND] Slots 2 time(s))
  127.  
  128. On Death:
  129. 4 turn(s) Top-Row Special Bind
  130. Full HP Recovery
  131. 7 turn(s) Crewmate Special Bind
  132.  
  133. Stage 3:
  134. Turn 0:
  135. Top-Row Special Reverse 3 turn(s)
  136. 5 turn(s) Slot Bind
  137. 4 turn(s) ATK 90% Down
  138. 7 turn(s) Damage over 1000 99% Reduction
  139. 4 turn(s) DEF x 1000000
  140. 98 turn(s) DEF Down Immunity
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