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- local library = loadstring(game:HttpGet(('https://pastebin.com/raw/FsJak6AT')))() -- It's obfuscated, I won't let you see my ugly coding skills. =)
- local mouse = game.Players.LocalPlayer:GetMouse()
- local w = library:CreateWindow("Monster Battle")
- local b = w:CreateFolder("Main")
- b:Label("Monster Battle",Color3.fromRGB(244,218,38),Color3.fromRGB(10,116,211)) --BgColor,TextColor
- b:Toggle("Fire at Mouse", function(booel)
- Fire = booel
- end)
- spawn(function()
- while wait()do
- if Fire then
- wait(0.1)
- if mouse.Target.Name == "Head" then
- require(game.ReplicatedStorage.Scripts.LoadModule)("Networking/ClientNetwork"):FireServerEvent(
- "GunHitEvent",
- game.Players.LocalPlayer.Character:WaitForChild("Range"),
- Ray.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, mouse.Target.Position),
- mouse.Target.Parent,
- mouse.Target,
- mouse.Target.Position
- )
- end
- end
- end
- end)
- b:Toggle("Big Head",function(bool)
- bighead = bool
- end)
- spawn(function()
- while wait() do
- if bighead then
- wait()
- for i,v in pairs(game:GetService("Workspace").Enemies:GetDescendants()) do
- if v.Name == "HumanoidRootPart" and v.Parent.Name ~= "Boost Stone" then
- v.Parent:WaitForChild("Head").Size = Vector3.new(6,6,6)
- v.Parent:WaitForChild("Head").Transparency = 0.3
- v.Parent:WaitForChild("Head").CanCollide = false
- end
- end
- end
- end
- end)
- b:Toggle("Melee Aura",function(booool)
- meleeaura = booool
- end)
- spawn(function()
- while wait() do
- if meleeaura then
- wait(0.5)
- for i,v in pairs(game.workspace.Enemies:GetDescendants()) do
- if v.Name == "HumanoidRootPart" then
- require(game.ReplicatedStorage.Scripts.LoadModule)("Networking/ClientNetwork"):FireServerEvent(
- "MeleeHitEvent",
- v.Parent,
- game.Players.LocalPlayer.Character:WaitForChild("Melee").TrailPart.Position
- )
- end
- end
- end
- end
- end)
- b:Toggle("Disable Shadows", function(booel)
- shared.togglee = booel
- if shared.togglee == true then
- game:GetService("Lighting").GlobalShadows = false
- else
- game:GetService("Lighting").GlobalShadows = true
- end
- end)
- b:Slider("WalkSpeed",16,50,function(value) --MinValue,MaxValue
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
- end)
- b:Button("Infinite Health",function()
- local humanoid = game.Players.LocalPlayer.Character.Humanoid
- local currentHealth = humanoid.Health
- require(game.ReplicatedStorage.Scripts.LoadModule)("Networking/ClientNetwork"):FireServerEvent("DamagePlayer", -math.huge)
- humanoid.HealthChanged:Connect(function(health)
- require(game.ReplicatedStorage.Scripts.LoadModule)("Networking/ClientNetwork"):FireServerEvent("DamagePlayer", -math.huge)
- end)
- end)
- b:GuiSettings() -- Use it if you want to let people customize toggles,buttons and sliders color
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