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Jan 15th, 2023
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C++ 0.36 KB | None | 0 0
  1. local hSound = Entities.CreateByClassname("ambient_generic");
  2. hSound.SetOrigin(Vector(0,100,0));
  3. hSound.AddSpawnFlags(48);
  4. hSound.__KeyValueFromInt("volstart", 100);
  5. hSound.__KeyValueFromInt("health", 100);
  6. hSound.__KeyValueFromFloat("radius", 1000);
  7. hSound.__KeyValueFromString("message", "physics/flesh/flesh_squishy_impact_hard1.wav");
  8. DispatchSpawn(hSound);
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