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- local hSound = Entities.CreateByClassname("ambient_generic");
- hSound.SetOrigin(Vector(0,100,0));
- hSound.AddSpawnFlags(48);
- hSound.__KeyValueFromInt("volstart", 100);
- hSound.__KeyValueFromInt("health", 100);
- hSound.__KeyValueFromFloat("radius", 1000);
- hSound.__KeyValueFromString("message", "physics/flesh/flesh_squishy_impact_hard1.wav");
- DispatchSpawn(hSound);
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