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  1. Fatalerror!
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  5. VERSION:259.35
  6. ShooterGameServer.exe!AActor::Unstasis()(0x00007ff7812585ab)+11bytes[h:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3957]
  7. ShooterGameServer.exe!APrimalCharacter::Unstasis()(0x00007ff780309c4c)+5bytes[h:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:4096]
  8. ShooterGameServer.exe!AShooterCharacter::Unstasis()(0x00007ff78052905b)+5bytes[h:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:7579]
  9. ShooterGameServer.exe!ACharacter::PossessedBy()(0x00007ff781291702)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\character.cpp:844]
  10. ShooterGameServer.exe!APrimalCharacter::PossessedBy()(0x00007ff78031de73)+0bytes[h:\svn_ark\projects\shootergame\source\shootergame\private\primalcharacter.cpp:7304]
  11. ShooterGameServer.exe!AShooterCharacter::PossessedBy()(0x00007ff7804fa97e)+0bytes[h:\svn_ark\projects\shootergame\source\shootergame\private\shootercharacter.cpp:667]
  12. ShooterGameServer.exe!APlayerController::Possess()(0x00007ff7814028d2)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:816]
  13. ShooterGameServer.exe!AShooterPlayerController::Possess()(0x00007ff7805e88dd)+0bytes[h:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:5317]
  14. ShooterGameServer.exe!AGameMode::RestartPlayer()(0x00007ff7813177f6)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:480]
  15. ShooterGameServer.exe!AShooterGameMode::StartNewShooterPlayer()(0x00007ff78056394e)+0bytes[h:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:2164]
  16. ShooterGameServer.exe!AShooterGameMode::StartNewPlayer()(0x00007ff780562f94)+43bytes[h:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1974]
  17. ShooterGameServer.exe!AGameMode::PostLogin()(0x00007ff7813167cd)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:239]
  18. ShooterGameServer.exe!AShooterGameMode::PostLogin()(0x00007ff780560683)+0bytes[h:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:1550]
  19. ShooterGameServer.exe!UWorld::SpawnPlayActor()(0x00007ff7813a27b5)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:620]
  20. ShooterGameServer.exe!UWorld::NotifyControlMessage()(0x00007ff78152a3f1)+55bytes[h:\svn_ark\engine\source\runtime\engine\private\world.cpp:4080]
  21. ShooterGameServer.exe!UControlChannel::ReceivedBunch()(0x00007ff7812d2f26)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057]
  22. ShooterGameServer.exe!UChannel::ReceivedNextBunch()(0x00007ff7812d1c78)+21bytes[h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
  23. ShooterGameServer.exe!UChannel::ReceivedRawBunch()(0x00007ff7812d183e)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
  24. ShooterGameServer.exe!UNetConnection::ReceivedPacket()(0x00007ff7813ce62d)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1120]
  25. ShooterGameServer.exe!UNetConnection::ReceivedRawPacket()(0x00007ff7813cd423)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:587]
  26. ShooterGameServer.exe!UIpNetDriver::TickDispatch()(0x00007ff781218524)+0bytes[h:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:181]
  27. ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe()(0x00007ff7803200b7)+0bytes[h:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
  28. ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast()(0x00007ff7813b4099)+14bytes[h:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
  29. ShooterGameServer.exe!UWorld::Tick()(0x00007ff7813a94f0)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]
  30. ShooterGameServer.exe!UGameEngine::Tick()(0x00007ff78130b3bf)+0bytes[h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1150]
  31. ShooterGameServer.exe!FEngineLoop::Tick()(0x00007ff780237711)+0bytes[h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
  32. ShooterGameServer.exe!GuardedMain()(0x00007ff780232e4c)+0bytes[h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  33. ShooterGameServer.exe!GuardedMainWrapper()(0x00007ff78023875a)+5bytes[h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  34. ShooterGameServer.exe!WinMain()(0x00007ff780238890)+8bytes[h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  35. ShooterGameServer.exe!__tmainCRTStartup()(0x00007ff782287a6d)+21bytes[f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  36. KERNEL32.DLL!UnknownFunction(0x00007ffa6cb42774)+0bytes[UnknownFile:0]
  37. ntdll.dll!UnknownFunction(0x00007ffa6e450d61)+0bytes[UnknownFile:0]
  38. ntdll.dll!UnknownFunction(0x00007ffa6e450d61)+0bytes[UnknownFile:0]
  39. LastReplicatedActorPlayerControllerBlueprint_C_7
  40. LastRemoteFunctionClientNotifyReconnected
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