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  1. cl_ragdoll_fade_time 0
  2. cl_ragdoll_forcefade 1
  3. cl_ragdoll_physics_enable 0
  4. g_ragdoll_fadespeed 0
  5. g_ragdoll_lvfadespeed 0
  6. ragdoll_sleepaftertime 0
  7. cl_phys_props_enable 0
  8. cl_phys_props_max 0
  9. props_break_max_pieces 0
  10. r_propsmaxdist 1
  11. violence_agibs 0
  12. violence_hgibs 0
  13. ?// ---------------------------// AUTOEXEC //---------------------------//
  14. // Special thanks to:
  15. // m0re for his config and his beautiful HUD - (link is down)
  16. // Chris for his equally as important config - https://chrisdown.name/tf2/
  17. // Rhpasody for his proactivity and idea of updating and making a new graphical config -
  18. // Comanglia for amazin config which I would have never been able to steal most of my stuff from - http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide
  19. // Danpixed for his Everything Pack - http://www.teamfortress.tv/27801/danpixed-s-maxfps-compilation
  20. // _______________
  21. // | READ THIS |
  22. // `````````````````
  23. // move autoexec.cfg -> x:\Steam\steamapps\<user name>\team fortress 2\tf\cfg
  24. // clear config.cfg, dont clear bind commands
  25. // _______________
  26. // | DXLEVEL |
  27. // `````````````````
  28. // Use dxlevel 80 or 81, IF you prefer dxlevel 90 or don't know how to set DX80, change mat_bumpmap to 1
  29. // right click TF2 > properties > launch options > -dxlevel 80 or 81
  30. // ____________________
  31. // ___________________________________
  32. // | DEFAULT CONFIGS - AUTOCONFIG |
  33. // `````````````````````````````````````
  34. // -autoconfig
  35. // right click TF2 > properties > launch options > -autoconfig
  36. // Restores video and performance settings to default for the current hardware detected. Ignores settings inside any .cfg files until this parameter is removed.
  37. // _______________
  38. // | EXEC |
  39. // `````````````````
  40. sv_forcepreload "1"
  41. // _______________
  42. // | NET |
  43. // `````````````````
  44. //These are my net settings both LAN and Online
  45. //
  46. rate "90000" // Max bytes/sec the host can receive data.
  47. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
  48. cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
  49. cl_pred_optimize "2" // Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
  50. net_queue_trace "0"
  51. net_splitpacket_maxrate "1048576"
  52. // _______________
  53. // | SPRAYS |
  54. // `````````````````
  55. cl_playerspraydisable "1" // Set to 1 to disable.
  56. r_spray_lifetime "0" // Set to 0 to disable.
  57. // _______________
  58. // | GIBS |
  59. // `````````````````
  60. cl_burninggibs "0" // Disables burning gibs. Enough of a performance hit with it enabled that it really shouldn't be on either way...
  61. prop_active_gib_limit "0"
  62. // _______________
  63. // |FACIAL DETAILS |
  64. // `````````````````
  65. r_eyes "0" // Set to 1 to enable.
  66. r_flex "0" // Set to 1 to enable.
  67. r_lod 2 // Needs to be set to 1, or else facial features will be disabled regardless.
  68. r_teeth "0" // Set to 1 to enable.
  69. r_eyemove 0
  70. r_eyeshift_x "0"
  71. r_eyeshift_y "0"
  72. r_eyeshift_z "0"
  73. r_eyesize "0"
  74. blink_duration "0" // Default is 0.2
  75. // _______________
  76. // | SHADOW |
  77. // `````````````````
  78. r_shadowmaxrendered "0" // Set to 11 to enable.
  79. r_shadowrendertotexture "0" // Set to 1 to enable, but can cause lag; 0 is the recommended setting either way.
  80. r_shadows "0" // Set to 1 to enable.
  81. nb_shadow_dist "400" // Distance from which shadows are visible. Uncomment to modify.
  82. // _______________
  83. // | MAT |
  84. // `````````````````
  85. mat_aaquality "0"
  86. mat_alphacoverage "0"
  87. mat_antialias "0"
  88. mat_autoexposure_max "0"
  89. mat_autoexposure_min "0"
  90. mat_bloomscale "0"
  91. mat_bloom_scalefactor_scalar "0"
  92. mat_bufferprimitives "1"
  93. mat_bumpmap "0"
  94. mat_clipz "1"
  95. mat_colcorrection_disableentities "0"
  96. mat_colorcorrection "0"
  97. mat_compressedtextures "1"
  98. mat_debugdepthval "0"
  99. mat_debugdepthvalmax "0"
  100. mat_disable_bloom "1"
  101. mat_disable_d3d9ex "1"
  102. mat_disable_fancy_blending "1"
  103. mat_disable_lightwarp "1"
  104. mat_disable_ps_patch "1"
  105. mat_envmapsize "0"
  106. mat_envmaptgasize "0"
  107. mat_fastspecular "1"
  108. mat_filterlightmaps "0"
  109. mat_filtertextures "0"
  110. mat_forceaniso "1"
  111. mat_forcehardwaresync "0"
  112. mat_forcemanagedtextureintohardware "0"
  113. mat_framebuffercopyoverlaysize "0"
  114. mat_hdr_enabled "0"
  115. mat_hdr_level "0"
  116. mat_levelflush "1"
  117. mat_maxframelatency "0"
  118. mat_max_worldmesh_vertices "0"
  119. mat_mipmaptextures "1"
  120. mat_monitorgamma "2"
  121. mat_motion_blur_enabled "0"
  122. mat_motion_blur_forward_enabled "0"
  123. mat_motion_blur_strength "0"
  124. mat_non_hdr_bloom_scalefactor "0"
  125. mat_parallaxmap "0"
  126. mat_phong "1"
  127. mat_picmip "0"
  128. mat_queue_mode "2"
  129. mat_reducefillrate "1"
  130. mat_reduceparticles "1"
  131. mat_shadowstate "0"
  132. mat_softwarelighting "0"
  133. mat_software_aa_blur_one_pixel_lines "0"
  134. mat_software_aa_edge_threshold "9"
  135. mat_software_aa_quality "0"
  136. mat_software_aa_strength "0"
  137. mat_software_aa_strength_vgui "0"
  138. mat_software_aa_tap_offset "0"
  139. mat_specular "1"
  140. mat_trilinear "0"
  141. mat_use_compressed_hdr_textures "0"
  142. mat_viewportscale "1"
  143. mat_viewportupscale "1"
  144. mat_vsync "0"
  145. mat_wateroverlaysize "8"
  146. mod_load_anims_async "1"
  147. mod_load_mesh_async "1"
  148. mod_load_vcollide_async "1"
  149. // _______________
  150. // | CL_ |
  151. // `````````````````
  152. cl_ask_blacklist_opt_out "1"
  153. cl_ask_favorite_opt_out "1"
  154. cl_clearhinthistory "1"
  155. cl_cloud_settings "0"
  156. cl_debugrumble "0"
  157. cl_detaildist "0"
  158. cl_detailfade "0"
  159. cl_drawmonitors "0"
  160. cl_ejectbrass "0"
  161. cl_hud_killstreak_display_time "1"
  162. cl_hud_playerclass_use_playermodel "1"
  163. cl_jiggle_bone_framerate_cutoff "0"
  164. cl_loadondemand_default "0"
  165. cl_muzzleflash_dlight_1st "0"
  166. cl_localnetworkbackdoor "0"
  167. cl_new_impact_effects "0"
  168. cl_notifications_show_ingame "0"
  169. cl_phys_props_enable "0"
  170. cl_phys_props_max "0"
  171. cl_playerspraydisable "1"
  172. cl_predict "1"
  173. cl_predictweapons "1"
  174. cl_rumblescale "0"
  175. cl_showhelp "0"
  176. cl_showpluginmessages "0"
  177. cl_show_splashes "0"
  178. cl_software_cursor "0"
  179. cl_threaded_bone_setup "1"
  180. cl_threaded_client_leaf_system "0"
  181. // _______________
  182. // | HUD |
  183. // `````````````````
  184. hud_achievement_count "0"
  185. hud_achievement_glowtime "0"
  186. hud_achievement_tracker "0"
  187. hud_deathnotice_time "2.5"
  188. hud_saytext_time "2.5"
  189. // _______________
  190. // | R_ |
  191. // `````````````````
  192. r_3dsky "0"
  193. r_ambientboost "0"
  194. r_ambientfactor "0"
  195. r_ambientmin "0"
  196. r_bloomtintb "0"
  197. r_bloomtintexponent "0"
  198. r_bloomtintg "0"
  199. r_bloomtintr "0"
  200. r_cheapwaterend "1"
  201. r_cheapwaterstart "1"
  202. r_decals "0"
  203. r_decalstaticprops "0"
  204. r_decal_cullsize "0"
  205. r_dopixelvisibility "0"
  206. r_drawbatchdecals "0"
  207. r_drawdetailprops "0"
  208. r_drawflecks "0"
  209. r_drawmodeldecals "0"
  210. r_drawtracers_firstperson "0"
  211. r_dynamic "0"
  212. r_fastzreject "-1"
  213. r_flashlightdepthtexture "0"
  214. r_flex "0"
  215. r_forcewaterleaf "1"
  216. r_hunkalloclightmaps "0"
  217. r_lightaverage "0"
  218. r_lightcache_zbuffercache "0"
  219. r_maxdlights "0"
  220. r_maxmodeldecal "1"
  221. r_maxnewsamples "0"
  222. r_maxsampledist "1"
  223. r_minnewsamples "0"
  224. r_occlusion "1"
  225. r_PhysPropStaticLighting "0"
  226. r_pixelfog "1"
  227. r_propsmaxdist "1"
  228. r_queued_decals "0"
  229. r_queued_post_processing "1" //causes issues for people who do use post processing and have AMD cards
  230. r_queued_ropes "1"
  231. r_renderoverlayfragment "0"
  232. r_rimlight "1"
  233. r_rootlod "1"
  234. r_ropetranslucent "0"
  235. r_shadowmaxrendered "0"
  236. r_shadowrendertotexture "0"
  237. r_shadows "0"
  238. r_spray_lifetime "0"
  239. r_staticprop_lod "4"
  240. r_threaded_client_shadow_manager "1"
  241. r_threaded_particles "1"
  242. r_threaded_renderables "1"
  243. r_waterdrawreflection "0"
  244. r_waterdrawrefraction "1"
  245. r_waterforceexpensive "0"
  246. r_waterforcereflectentities "0"
  247. r_worldlights "0"
  248. // _______________
  249. // | ROPES |
  250. // `````````````````
  251. rope_averagelight "0"
  252. rope_collide "0"
  253. rope_rendersolid "0"
  254. rope_shake "0"
  255. rope_smooth "0"
  256. rope_smooth_enlarge "0"
  257. rope_subdiv "0"
  258. rope_wind_dist "0"
  259. // _______________
  260. // | TF_ |
  261. // `````````````````
  262. tf_explanations_backpackpanel "1"
  263. tf_explanations_charinfopanel "1"
  264. tf_explanations_charinfo_armory_panel "1"
  265. tf_explanations_craftingpanel "1"
  266. tf_explanations_discardpanel "1"
  267. tf_explanations_store "1"
  268. tf_particles_disable_weather "1"
  269. tf_playergib "0"
  270. tf_training_has_prompted_for_forums "1"
  271. tf_training_has_prompted_for_loadout "1"
  272. tf_training_has_prompted_for_offline_practice "1"
  273. tf_training_has_prompted_for_options "1"
  274. tf_training_has_prompted_for_training "1"
  275. // _______________
  276. // | VIOLENCE_ |
  277. // `````````````````
  278. violence_agibs "0" // Sets whether you can see gibs from the 'alien' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
  279. violence_hgibs "0" // Sets whether you can see gibs from the 'human' team (a convar that likely retained it's name from an older version of TF). Set to 1 to enable.
  280. violence_hblood "1" // Draw human blood - This gives more fps on "1" - I preffer it on 1
  281. violence_ablood "1" // Draw alien blood (Chris has both of these on, WHY?)
  282. // _______________
  283. // | MP_ |
  284. // `````````````````
  285. mp_decals "0"
  286. mp_usehwmmodels "0"
  287. mp_usehwmvcds "0"
  288. // _______________
  289. // | MISC |
  290. // `````````````````
  291. adsp_debug "0"
  292. ai_expression_optimization "1"
  293. budget_show_history "0"
  294. commentary "0"
  295. fast_fogvolume "1"
  296. filesystem_native "0"
  297. flex_smooth "1"
  298. fov_desired 90
  299. glow_outline_effect_enable "0"
  300. gl_clear "0"
  301. host_thread_mode "0" // Bugs out singleplayer, will usually improve performance.(Option only for multicores) Default: 0
  302. in_usekeyboardsampletime "0"
  303. lod_transitiondist "0"
  304. muzzleflash_light "0"
  305. overview_mode "0"
  306. sb_dontshow_maxplayer_warning "1"
  307. sys_minidumpspewlines "500"
  308. tracer_extra "0"
  309. voice_enable "0"
  310. // _______________
  311. // | AUDIO |
  312. // `````````````````
  313. dsp_enhance_stereo 0 // better stereo, turned off for performances sake. Default: 1
  314. dsp_slow_cpu 1
  315. snd_async_fullyasync 1
  316. snd_legacy_surround 1
  317. snd_mixahead .05
  318. snd_pitchquality 0
  319. snd_spatialize_roundrobin 1
  320. voice_fadeouttime 0
  321. // I use this to amp up my surround sound, uncomment if you'd like this setting. Default: 2
  322. //snd_surround_speakers 5
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