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- // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
- // Default on official servers: 1 (for players)
- gvg_traps_target_all: 1
- // Some traps settings (add as necessary):
- // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
- // (Invisible traps can be revealed through Hunter's Detecting skill)
- traps_setting: 0
- // Remove trap type
- // 0 = Aegis system : Returns 1 'Trap' item
- // 1 = Athena system : Returns all items used to deploy the trap
- skill_removetrap_type: 0
- // Skill Trap Type (GvG)
- // 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.
- // 1: Traps in GvG make player stop moving right when stepping over it.
- skill_trap_type: 0
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