Advertisement
Guest User

Untitled

a guest
Jan 24th, 2020
82
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.82 KB | None | 0 0
  1. // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)
  2. // Default on official servers: 1 (for players)
  3. gvg_traps_target_all: 1
  4.  
  5. // Some traps settings (add as necessary):
  6. // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
  7. // (Invisible traps can be revealed through Hunter's Detecting skill)
  8. traps_setting: 0
  9.  
  10. // Remove trap type
  11. // 0 = Aegis system : Returns 1 'Trap' item
  12. // 1 = Athena system : Returns all items used to deploy the trap
  13. skill_removetrap_type: 0
  14.  
  15. // Skill Trap Type (GvG)
  16. // 0: (official) Traps in GvG only make player stop moving after its walk path is complete, and it activates other traps on the way.
  17. // 1: Traps in GvG make player stop moving right when stepping over it.
  18. skill_trap_type: 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement