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- [
- {
- "type": "option_slider",
- "id": "world_cities",
- "context": "WORLDGEN",
- "name": "Cities",
- "default": 2,
- "levels": [
- {
- "level": 0,
- "name": "Wilderness",
- "description": "Mostly tiny towns spaced far apart.",
- "options": [ { "option": "CITY_SIZE", "type": "int", "val": 2 }, { "option": "CITY_SPACING", "type": "int", "val": 8 } ]
- },
- {
- "level": 1,
- "name": "Rural",
- "description": "Cities are smaller and further apart.",
- "options": [ { "option": "CITY_SIZE", "type": "int", "val": 5 }, { "option": "CITY_SPACING", "type": "int", "val": 6 } ]
- },
- {
- "level": 2,
- "name": "Suburbia",
- "description": "Cities use default size and distances.",
- "options": [ { "option": "CITY_SIZE", "type": "int", "val": 8 }, { "option": "CITY_SPACING", "type": "int", "val": 4 } ]
- },
- {
- "level": 3,
- "name": "Cityscape",
- "description": "Cities are 50% larger and 25% closer to each other.",
- "options": [ { "option": "CITY_SIZE", "type": "int", "val": 12 }, { "option": "CITY_SPACING", "type": "int", "val": 3 } ]
- },
- {
- "level": 4,
- "name": "Megacity",
- "description": "Cities are nearly continuous, with minimal distance between them.",
- "options": [ { "option": "CITY_SIZE", "type": "int", "val": 16 }, { "option": "CITY_SPACING", "type": "int", "val": 1 } ]
- }
- ]
- },
- {
- "type": "option_slider",
- "id": "world_difficulty",
- "context": "WORLDGEN",
- "name": "Monsters",
- "default": 2,
- "levels": [
- {
- "level": 0,
- "name": "Cakewalk?",
- "description": "Monsters are much easier to deal with, and plenty of items can be found.",
- "options": [
- { "option": "MONSTER_SPEED", "type": "int", "val": 90 },
- { "option": "MONSTER_RESILIENCE", "type": "int", "val": 75 },
- { "option": "SPAWN_DENSITY", "type": "float", "val": 0.8 },
- { "option": "EVOLUTION_INVERSE_MULTIPLIER", "type": "float", "val": 2 }
- ]
- },
- {
- "level": 1,
- "name": "Be nice to me",
- "description": "Monsters are weaker, appear in smaller numbers, and evolve at a slower rate.",
- "options": [
- { "option": "MONSTER_SPEED", "type": "int", "val": 100 },
- { "option": "MONSTER_RESILIENCE", "type": "int", "val": 85 },
- { "option": "SPAWN_DENSITY", "type": "float", "val": 0.9 },
- { "option": "EVOLUTION_INVERSE_MULTIPLIER", "type": "float", "val": 1.5 }
- ]
- },
- {
- "level": 2,
- "name": "Cataclysm",
- "description": "The default monster hunting and item collecting experience.",
- "options": [
- { "option": "MONSTER_SPEED", "type": "int", "val": 100 },
- { "option": "MONSTER_RESILIENCE", "type": "int", "val": 100 },
- { "option": "SPAWN_DENSITY", "type": "float", "val": 1 },
- { "option": "EVOLUTION_INVERSE_MULTIPLIER", "type": "float", "val": 1 }
- ]
- },
- {
- "level": 3,
- "name": "Hurt me",
- "description": "Monsters are stronger, appear 50% more often, and evolve faster.",
- "options": [
- { "option": "MONSTER_SPEED", "type": "int", "val": 100 },
- { "option": "MONSTER_RESILIENCE", "type": "int", "val": 120 },
- { "option": "SPAWN_DENSITY", "type": "float", "val": 1.5 },
- { "option": "EVOLUTION_INVERSE_MULTIPLIER", "type": "float", "val": 0.91 }
- ]
- },
- {
- "level": 4,
- "name": "Punish me",
- "description": "Monsters are significantly tougher and faster, spawn more, and evolve faster. Items are a bit rarer too.",
- "options": [
- { "option": "MONSTER_SPEED", "type": "int", "val": 110 },
- { "option": "MONSTER_RESILIENCE", "type": "int", "val": 150 },
- { "option": "SPAWN_DENSITY", "type": "float", "val": 2 },
- { "option": "EVOLUTION_INVERSE_MULTIPLIER", "type": "float", "val": 0.88 }
- ]
- },
- {
- "level": 5,
- "name": "Punish me more!",
- "description": "Monsters are much tougher, extremely fast, and spawn 3x more. Items are half as likely to spawn.",
- "options": [
- { "option": "MONSTER_SPEED", "type": "int", "val": 120 },
- { "option": "MONSTER_RESILIENCE", "type": "int", "val": 200 },
- { "option": "SPAWN_DENSITY", "type": "float", "val": 3 },
- { "option": "EVOLUTION_INVERSE_MULTIPLIER", "type": "float", "val": 0.75 }
- ]
- }
- ]
- },
- {
- "type": "option_slider",
- "id": "world_abundance",
- "context": "WORLDGEN",
- "name": "Item Abundance",
- "default": 2,
- "levels": [
- {
- "level": 0,
- "name": "Abundant",
- "description": "More items can be found.",
- "options": [
- { "option": "ITEM_SPAWNRATE", "type": "float", "val": 1.5 }
- ]
- },
- {
- "level": 1,
- "name": "Increased",
- "description": "Items are more plentiful.",
- "options": [
- { "option": "ITEM_SPAWNRATE", "type": "float", "val": 1.25 }
- ]
- },
- {
- "level": 2,
- "name": "Regular",
- "description": "Normal item spawning.",
- "options": [
- { "option": "ITEM_SPAWNRATE", "type": "float", "val": 1 }
- ]
- },
- {
- "level": 3,
- "name": "Reduced",
- "description": "Items are a bit rarer too.",
- "options": [
- { "option": "ITEM_SPAWNRATE", "type": "float", "val": 0.75 }
- ]
- },
- {
- "level": 4,
- "name": "Sparse",
- "description": "Items are half as likely to spawn.",
- "options": [
- { "option": "ITEM_SPAWNRATE", "type": "float", "val": 0.5 }
- ]
- }
- ]
- },
- {
- "type": "option_slider",
- "id": "world_random_npcs",
- "context": "WORLDGEN",
- "name": "Random NPCs",
- "default": 1,
- "levels": [
- {
- "level": 0,
- "name": "Where is everyone?",
- "description": "You are very unlikely to encounter random NPCs.",
- "options": [ { "option": "NPC_SPAWNTIME", "type": "float", "val": 10 } ]
- },
- {
- "level": 1,
- "name": "Lonely",
- "description": "The default: NPCs are rare, but as expected in this ruined world.",
- "options": [ { "option": "NPC_SPAWNTIME", "type": "float", "val": 4 } ]
- },
- {
- "level": 2,
- "name": "Party time",
- "description": "You are twice as likely to encounter random NPCs.",
- "options": [ { "option": "NPC_SPAWNTIME", "type": "float", "val": 2 } ]
- },
- {
- "level": 3,
- "name": "Crowded",
- "description": "Random NPCs are fairly common. Go meet some friends!",
- "options": [ { "option": "NPC_SPAWNTIME", "type": "float", "val": 1 } ]
- }
- ]
- }
- ]
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