duck

duck

Aug 10th, 2010
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0
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  1.             MeshFilter planeMF = plane.GetComponent<MeshFilter>();
  2.             Mesh planeMesh = new Mesh();// planeMF.mesh;
  3.  
  4.             Vector3[] verts = new Vector3[] {
  5.                 new Vector3(0, 0, 0),
  6.                 new Vector3(1, 0, 0),
  7.                 new Vector3(1, 0, 1),
  8.                 new Vector3(0, 0, 1)
  9.             };
  10.  
  11.             int[] tris = new int[] { 0, 2, 1, 3, 2, 0 };
  12.  
  13.             Vector2[] uv1s = new Vector2[] {
  14.                 new Vector2(0, 0),
  15.                 new Vector2(1, 0),
  16.                 new Vector2(1, 1),
  17.                 new Vector2(0, 1)
  18.             };
  19.  
  20.  
  21.             // Assign mesh properties
  22.             planeMesh.vertices = verts;
  23.             planeMesh.uv = uv1s;
  24.             planeMesh.triangles = tris;
  25.             planeMesh.RecalculateNormals();
  26.             planeMesh.RecalculateBounds();
  27.             planeMF.mesh = planeMesh;
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