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sunbeam906 Sep 27th, 2017 78 Never
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  1. aas_subdivisionSize = 64
  2. the size of subdivisions to use for debug drawing
  3.  
  4. achievements_Verbose = 0
  5. debug spam for achievements
  6.  
  7. ai_debugCam = 0
  8. enable debug camera
  9.  
  10. ai_debugScript = -1
  11. displays script calls for the specified monster entity number
  12.  
  13. ai_showObstacleAvoidance = 0
  14. draws obstacle avoidance information. 2,4 = draw obstacles for player, 3,4 = top-down view
  15.  
  16. ai_stuckDistanceFraction = 0.9
  17.  
  18.  
  19. aigui_scale = 0.25
  20. scale for AI GUI text
  21.  
  22. aigui_titleSafe = 0.0
  23. title safe ratio region
  24.  
  25. anim_allowWeakRefs = 1
  26. 1 = allow weak references to .md6anim resources, 0 = force strong references for all .md6anims
  27.  
  28. anim_forceReload = 0
  29. if != 0, then anims will always be reloaded from text if available.
  30.  
  31. anim_showLoads = 0
  32. 1 = show debug info while loading animations
  33.  
  34. ark_adrenalineFullForever = 0
  35. Set to true and adrenaline will be full forever
  36.  
  37. ark_ai_activator_component_debug = 0
  38. If true, prints component activator BT task debug info
  39.  
  40. ark_ai_animUnsync_maxPlayrateDelta = 0.3
  41.  
  42.  
  43. ark_ai_animUnsync_midnightBufferDuration = 0.3
  44.  
  45.  
  46. ark_ai_animUnsync_minPlayrateDelta = 0.2
  47.  
  48.  
  49. ark_ai_attention_setting_use_legacy = 0
  50. If true, use deprecated attention setting vars (m_maxAttentionLevel/m_yield), else use the new ones( m_attentionGain_discrete/m_attentionGain_continuous )
  51.  
  52. ark_ai_avoidance_display_edge = -1
  53. Display edge with this index
  54.  
  55. ark_ai_bloodbriar_show_versus_dist = 0
  56. Visually display grab distance
  57.  
  58. ark_ai_bt_task_debug_all = 0
  59. If true, all bt tasks debug log will be activated
  60.  
  61. ark_ai_bt_unittesting = 0
  62. if true we are unit testing the class. This allow the BT to not have an entity
  63.  
  64. ark_ai_combat_position_update_delta = 0.05
  65. How much should the wanted position/tolerance move to update the navigation request in combat
  66.  
  67. ark_ai_control_npc_as_a_player_view_offset_fact = 0.05
  68. Changes how fast the camera can be offset.
  69.  
  70. ark_ai_control_npc_as_a_player_view_sensitivity = 0.02
  71. Changes how fast the camera can be rotated.
  72.  
  73. ark_ai_control_npc_control_look_at = 0
  74. If true right stick controls look at direction instead of orientation.
  75.  
  76. ark_ai_debug_fleeposition = 0
  77. If true and debug_arkCpntFleeManager, displays debug for flee
  78.  
  79. ark_ai_doors_forbid_close_anims = 0
  80. Set to 1 to always forbid open&close animation (so NPC always play open animations)
  81.  
  82. ark_ai_doors_forbid_openclose_anims = 0
  83. Set to 1 to always forbid open&close animation (so NPC always play open animations)
  84.  
  85. ark_ai_dsm_cleanup_freq = 0.5f
  86. frequency with which the influence is cleaned up by NPCs
  87.  
  88. ark_ai_dsm_cleanup_offsetz = 1.7f
  89. Vertical offset substracted from view position in order to compute cleanup origin
  90.  
  91. ark_ai_dsm_cleanup_square_size = 2
  92. 'radius' of the square around the NPC where influence is always cleaned up, in cells
  93.  
  94. ark_ai_dsm_evaluator_debug = 0
  95. Draws DSM evaluation.
  96.  
  97. ark_ai_dsm_evaluator_debug_invalids = 0
  98. Do not display invalid cells.
  99.  
  100. ark_ai_dsm_evaluator_debug_next = 0
  101. Select the next evaluator.
  102.  
  103. ark_ai_dsm_evaluator_debug_prev = 0
  104. Select the prev evaluator.
  105.  
  106. ark_ai_dsm_evaluator_debug_tag =  
  107. In case several DSM evaluators are executed on the same NPC at the same time, this will draw information for the one with this tag.
  108.  
  109. ark_ai_dsm_flee_neighbor_max_z = 0.5f
  110. max Z between two cell to be considered as flee position
  111.  
  112. ark_ai_enable_spineBend = 1
  113. If true spine bend is enabled
  114.  
  115. ark_ai_hound_show_versus_dist = 0
  116. Visually display grab distance
  117.  
  118. ark_ai_hound_skull_immobility_speed = 0.1
  119. Below this speed, the skull will be considered immobile.
  120.  
  121. ark_ai_hound_skull_max_drop_angular_speed = 1
  122. Speed set on the gravehound's skull angular velocity when dropped.
  123.  
  124. ark_ai_hound_skull_max_drop_linear_speed = 1
  125. Speed set on the gravehound's skull linear velocity when dropped.
  126.  
  127. ark_ai_log_traversal = 0
  128. if true print traversal log for all entities
  129.  
  130. ark_ai_log_traversal_selected = 0
  131. if true print traversal log on the debug entity only
  132.  
  133. ark_ai_navigation_show_current_face = 0
  134. Set to 1 to display the current navmesh face.
  135.  
  136. ark_ai_navigation_show_state = 1
  137. Set to 0 to disable navigation's base state
  138.  
  139. ark_ai_navigation_show_state_text = 1
  140. Set to 0 to disable navigation's base state text
  141.  
  142. ark_ai_navigation_show_traversal_info = 0
  143. Set to 1 to display traversal info.
  144.  
  145. ark_ai_navigation_show_user_edge_info = 1
  146. Set to 1 to display user edge info.
  147.  
  148. ark_ai_pathfind_show_moved_goal = 0
  149. Set to 1 to show HUD info when goal is moved
  150.  
  151. ark_ai_pathfind_show_snap_to_navmesh = 0
  152. Set to 1 to show special snap-to-navmesh information in debug display
  153.  
  154. ark_ai_player_exposed_delay = 5.0
  155. Delay in seconds for which we consider the player exposed after having busted him once
  156.  
  157. ark_ai_reflex_log = 0
  158. If 1, logs the midnight scenes played by AI reflexes.
  159.  
  160. ark_ai_search_spot_dynamic_poscheck_periodicity = 1.f
  161. position change is check at this rate (in sec)
  162.  
  163. ark_ai_search_spot_dynamic_poscheck_tolerance = 0.5f
  164. if position has changed more than this, reposition on smart object layer
  165.  
  166. ark_ai_skill_spikes_debug = 0
  167. If set to true, display debug infos about the spikes skill.
  168.  
  169. ark_ai_skill_spikes_trigger = 0
  170. If set to true, will trigger a spikes spell on selected NPC.
  171.  
  172. ark_ai_skill_summon_bloodbriar_debug = 0
  173. If set to true, display debug infos about the blood briar summon skill.
  174.  
  175. ark_ai_skill_summon_bloodbriar_debug_force_target_player = 0
  176. If set to true, the player will be considered as the main target.
  177.  
  178. ark_ai_skill_summon_bloodbriar_despawn = 0
  179. If set to true, will despawn a blood briar.
  180.  
  181. ark_ai_skill_summon_bloodbriar_spawn = 0
  182. If set to true, will spawn a blood briar.
  183.  
  184. ark_ai_skill_supportspell_debug = 0
  185. If set to true, display debug infos about the support spell skill.
  186.  
  187. ark_ai_skill_supportspell_force_target_all = 0
  188. If set to true, will always send the support spell to all witches around.
  189.  
  190. ark_ai_skill_supportspell_trigger = 0
  191. If set to true, will trigger a support spell on selected NPC.
  192.  
  193. ark_ai_skill_teleport_enable = 1
  194. If set to true, witch teleport is enabled.
  195.  
  196. ark_ai_skill_teleport_force_dodge_dir = ARK_SKILL_TELEPORT_DIR_LEFT_OR_RIGHT
  197. Set the dodge direction.
  198.  
  199. ark_ai_skill_teleport_force_engage_space = AI_ENGAGE_SPACE_MELEE
  200. Force the engage space.
  201.  
  202. ark_ai_skill_teleport_freeze_state = INACTIVE
  203. Set the state to freeze.
  204.  
  205. ark_ai_sound_debug_duration = 5.f
  206. time (in s.) for which a sound debug is displayed
  207.  
  208. ark_ai_sound_debug_propagation_check_ratio = 0.3f
  209. if debug_arkCpntAISensor_Audio is true, checks that the ratio (ai sound propagation dist)/(real sound propagation dist) is under this value
  210.  
  211. ark_ai_task_debuglog_show = 0
  212. If true, displays debug display log from arkBTTask_Action_DebugLog
  213.  
  214. ark_ai_task_lookat_debug = 0
  215. If true, displays debug overlays for look at action
  216.  
  217. ark_ai_walloflight_warn_frequency_check = 1.0f
  218. The frequency to check for the NPC to warn that a WoL has been hacked/is malfunctioning
  219.  
  220. ark_anim_foot_curve_compression_min_gradient = 0.5
  221. Output animation meta data log info
  222.  
  223. ark_attachment_root_joint = center_root_jnt
  224. Sets the root joint for attachment validation
  225.  
  226. ark_autosave_in_journal = 1
  227. If true, current game will be auto-saved when closing the journal menu
  228.  
  229. ark_bendTimeLastsForever = 0
  230. Set to true and bend time will never stop
  231.  
  232. ark_blackMarket_dumpItemShelves = 0
  233. If true, print the item shelves shortcut
  234.  
  235. ark_blackMarket_unlockAll = 0
  236. If true, every item in blackMarket is unlocked
  237.  
  238. ark_bloodthirsty_enableNoTarget = 0
  239. Allow to player bloodthirsty without target (debugging purpose)
  240.  
  241. ark_bloodthirsty_grappleSlowdown = 0.5
  242. Slowdown applied to bloodthirsty double kill when the player is grappling
  243.  
  244. ark_bt_tasktest_deferred_counter = 5
  245. If  ==0 bt action will exit immediately when running arkBTTest cmd
  246.  
  247. ark_buddha_npc = 0
  248. If 1, enables buddha on all NPCs
  249.  
  250. ark_buddha_player = 0
  251. If 1, enables buddha mode on the player
  252.  
  253. ark_buildingMap = 0
  254. true when building a map
  255.  
  256. ark_camera_blackmarket_enableDebugDraw = 0
  257. Enable debug draw
  258.  
  259. ark_camera_blackmarket_sideOffset = 1.25
  260. Side offset applied to the player in blackmarket item section
  261.  
  262. ark_chaos_override = -1
  263. Override the chaos level.
  264.  
  265. ark_close_combat_debug_lifetime = 1.0f
  266. Duration of close combat debug draws (in seconds).
  267.  
  268. ark_darkVisionForeShadowMoveTolerance = 0.2
  269. How far the fore shadow position can move from its displyed position before it is despawned and respawned at its real position
  270.  
  271. ark_darkVisionForeShadowUseLastKnownPos = 1
  272. Set to true and dark vision fore shadow upgrade will use last known position instead of search target
  273.  
  274. ark_darkVisionLastsForever = 0
  275. Set to true and dark vision will never stop
  276.  
  277. ark_darkVisionSoundDrawDebug = 0
  278. Display sound debug draw if true
  279.  
  280. ark_darkVisionSoundPropagationVelocity = 340
  281. Sound propagation velocity
  282.  
  283. ark_darkVisionUseActualGoalPostion = 0
  284. If true, use the actual goal position and take tolerance radius into account
  285.  
  286. ark_darkVisionUseFullPath = 0
  287. Set to true and dark vision path will be complete with full patrol
  288.  
  289. ark_dbg_cis = 0
  290. Enabled while CIS is active
  291.  
  292. ark_dbg_infinite_coins = 0
  293. Infinite coins
  294.  
  295. ark_dbg_player_instigator = 0
  296. If true, enable debugging of PlayerInstigator flagged bodies.
  297.  
  298. ark_dbg_showMdntPoolsGauge = 0
  299. Enable Midnight Pool gauge display
  300.  
  301. ark_DbgServer_Port = 5674
  302. The TCP port to communicate to send remote commands.
  303.  
  304. ark_debug_51187_enable_crash_on_invalid_stance = 0
  305. Enable checks for bug 51187 tracking
  306.  
  307. ark_debug_anim_display_generated_data_log = 1
  308. Output animation meta data log info
  309.  
  310. ark_debugAiCharacters = 0
  311. 1 = display characters
  312.  
  313. ark_debugAiCharactersAngularVelocity = 0
  314. 1 = display characters angular velocity
  315.  
  316. ark_debugAiCharactersCharacterId = 0
  317. 1 = display characters IDs
  318.  
  319. ark_debugAiCharactersDesiredVelocity = 0
  320. 1 = display characters desired velocity
  321.  
  322. ark_debugAiCharactersForwardDirection = 1
  323. 1 = display characters forward direction
  324.  
  325. ark_debugAiCharactersLinearVelocity = 0
  326. 1 = display characters linear velocity
  327.  
  328. ark_debugAiCharactersPath = 1
  329. 1 = display characters path
  330.  
  331. ark_debugAiCharactersPathState = 0
  332. 1 = display characters path state
  333.  
  334. ark_debugAiCharactersPosAndRadius = 1
  335. 1 = display characters position and radius
  336.  
  337. ark_debugAiNavmeshClusters = 0
  338. 1 = display navmesh clusters
  339.  
  340. ark_debugAiNavmeshEdgeLabels = 0
  341. 1 = display navmesh edge labels
  342.  
  343. ark_debugAiNavmeshEdgeNormals = 0
  344. 1 = display navmesh edge normals
  345.  
  346. ark_debugAiNavmeshEdges = 1
  347. 1 = display navmesh edges
  348.  
  349. ark_debugAiNavmeshFaceLabels = 0
  350. 1 = display navmesh face labels
  351.  
  352. ark_debugAiNavmeshFaceMaterials = 1
  353. 1 = display navmesh face materials
  354.  
  355. ark_debugAiNavmeshFaceNormals = 0
  356. 1 = display navmesh face normals
  357.  
  358. ark_debugAiNavmeshGeometry = 0
  359. 1 = display navmesh geometry
  360.  
  361. ark_debugAiNavmeshGeometryWithTransparency = 1
  362. 1 = display navmesh geometry with transparency
  363.  
  364. ark_debugAiNavmeshUserEdges = 1
  365. 1 = display navmesh user edges
  366.  
  367. ark_debugAiNavmeshVertexLabels = 0
  368. 1 = display navmesh vertex labels
  369.  
  370. ark_debugAiNavmeshVertexNormals = 0
  371. 1 = display navmesh vertex normals
  372.  
  373. ark_debugAiNavvolume = 0
  374. 1 = display navvolume geometry
  375.  
  376. ark_debugAiPathRequest = 0
  377. 1 = display path request
  378.  
  379. ark_debugAiSensor = 0
  380. 1 = display sensors
  381.  
  382. ark_debugPhysicsBoundingRadiuses = 0
  383. 1 = display bounding radiuses
  384.  
  385. ark_debugPhysicsContactPoint = 0
  386. 1 = display contact points
  387.  
  388. ark_debugPhysicsMotionTrails = 0
  389. 1 = display motion trails
  390.  
  391. ark_debugPhysicsShapes = 0
  392. 1 = display shapes
  393.  
  394. ark_decoy_debug_blink = 1
  395. Set to 1 to show decoy bink debug informations
  396.  
  397. ark_decoy_debug_flee_path = 1
  398. Set to 1 to show the decoy flee path
  399.  
  400. ark_decoy_debug_floodfill_graph = 0
  401. Set to 1 to show the graph generated with the havok floodfill
  402.  
  403. ark_decoy_debug_navmesh_faces = 0
  404. Set to 1 to show the faces traversed by havok floodfill
  405.  
  406. ark_decoy_debug_player_danger = 0
  407. Set to 1 to the player danger used for decoy flee
  408.  
  409. ark_difficulty_current = 0
  410. Current difficulty index
  411.  
  412. ark_difficulty_level_override = -1
  413. to override difficulty level.
  414.  
  415. ark_drawAllComponentsInfo = 0
  416. toggle all components info display
  417.  
  418. ark_enable_vprint = 1
  419. Authorize to have messages in console and on screen
  420.  
  421. ark_enableLookAtArm = 0
  422.  
  423.  
  424. ark_fieldOfView = 80
  425. horizontal field of view in degree, (this value is silently modified by the system to fit aspect ratio)
  426.  
  427. ark_fs_check_io_mutex = 0
  428. Run-time check that the IO mutex has been acquired before any IO operation
  429.  
  430. ark_fs_distantStoragePath = \\vault04\build-center\generated_shared
  431. Distant storage path used to share resources
  432.  
  433. ark_fs_pk5_filelist = pk5FileList.xml
  434. File listing pk5 files present in the base folder
  435.  
  436. ark_fs_resourceCache = voidResourceCache
  437. Location of generated data (content hash based binary files)
  438.  
  439. ark_fs_syncDistantOnLoad = 0
  440. Will update distant share with local loaded files
  441.  
  442. ark_fs_verbosityOnLoad = 0
  443. Will log opened file from each file container
  444.  
  445. ark_gamelogic_debugswitch = 0
  446. if true, we display gamelogic switch debug information
  447.  
  448. ark_god_npc = 0
  449. If 1, enables god mode on all NPCs
  450.  
  451. ark_god_player = 0
  452. If 1, enables god mode on the player
  453.  
  454. ark_groundAlignerToleranceDownwards = 2.0
  455. How far below alignment joint the world palpating ray will end
  456.  
  457. ark_groundAlignerToleranceUpwards = 1.5
  458. How far above alignment joint the world palpating ray will start
  459.  
  460. ark_havok_display_radius = -1.f
  461. Havok geometry outside this radius won't be rendered. Set to -1 to ignore.
  462.  
  463. ark_HLSL_EnableInterpolatorCompression = 1
  464. Enables shader interpolators compression.
  465.  
  466. ark_HLSL_EnableInterpolatorPacking = 1
  467. Enables packing shader interpolators into tight FLOAT4/UINT4 vectors.
  468.  
  469. ark_hotSteamForever = 0
  470. Set to true and hot steam will be raised forever
  471.  
  472. ark_hud_enable_keyhole = 1
  473. Enable HUD keyhole
  474.  
  475. ark_input_set_gamepad_preset = 0
  476. The selected gamepad configuration
  477.  
  478. ark_input_set_gamepad_psvita = 0
  479. If true, PSVita binding is enabled
  480.  
  481. ark_inventory_mana_potion_autouse = 1
  482. If true will automatically use a mana potion when trying to cast a power without enough mana.
  483.  
  484. ark_killcam_chance_setting = 1
  485. Set the killcam appearance chance.
  486.  
  487. ark_kiscule_logInstance = 0
  488. If 1, Kiscule Instances will log everything
  489.  
  490. ark_kiscule_logManager = 1
  491. If 1, Kiscule Manager will log everything
  492.  
  493. ark_kiscule_logRuntimeTypeChecks = 0
  494. If 1, Kiscule will log all its runtime check verification (WINDOWS/DEBUG only)
  495.  
  496. ark_kiscule_rayTraceDebugDraw = 0
  497. Use debug draw in rayTrace
  498.  
  499. ark_langDeclMinimalRegister = english
  500. Register only the specified lang
  501.  
  502. ark_loco_curvature_measurer_samples_count = 20
  503. Number of velocity samples that will be considered to measure move curvature
  504.  
  505. ark_loco_idle_min_angle_for_in_place_rotation = 0.005f
  506. Minimum deviation angle from requested orientation which will trigger in-place reorient
  507.  
  508. ark_loco_max_yaw_for_straight_movement = 0.75f
  509. Defines above which angle in radian between velocity and orientation movement is no longer straight
  510.  
  511. ark_loco_null_angular_velocity_tol = 0.01f
  512. Defines below which length an angular velocity is considered zero
  513.  
  514. ark_loco_null_linear_velocity_tol = 0.01f
  515. Defines below which length a linear velocity is considered zero
  516.  
  517. ark_lookatPool = 32
  518. look at average
  519.  
  520. ark_mainMenuMap = campaign/menu/menu_p
  521. loads a default map if no -map arg is passed
  522.  
  523. ark_nav_avoidance_angular_subdiv_for_default_space = 32
  524. How many edges are used to model a full circle in avoidance's initial valid ORCA space.
  525.  
  526. ark_nav_cutter_validate = 0
  527. If true, enable navmesh cutter validations
  528.  
  529. ark_nav_navmesh_display_offset = 0.1f
  530. Vertical offset for navmesh debug display
  531.  
  532. ark_nav_pathfollow_display_offset = 0.1f
  533. Small vertical offset for path follow debug display added to the Navmesh's display offset
  534.  
  535. ark_nav_pathfollow_display_traversal_filter = 0
  536. Display traversal filters for avoidance boundaries.
  537.  
  538. ark_nav_pathfollow_display_traversed_edges = 0
  539. Display edges traversed by path.
  540.  
  541. ark_nav_pathfollow_display_traversed_edges_face = 0
  542. Display face associated to edge traversed by path.
  543.  
  544. ark_nav_pathfollow_display_traversed_edges_index = -1
  545. Display edge traversed by path with this index.
  546.  
  547. ark_noShadowWalkWhenBusted = 0
  548. Set to false to enable shadow walking when busted.
  549.  
  550. ark_phantasmalLinksExtensToInfinity = 0
  551. Set to true and phantasmal links will never be removed due to distance between plugs
  552.  
  553. ark_phantasmalLinksLastForever = 0
  554. Set to true and phantasmal links will never be removed due to time
  555.  
  556. ark_phantasmalTimerAfterDeath = 2.0
  557. How long a plug stay active after death ( or aslepp )
  558.  
  559. ark_phys_ContactEventWarmupNbFrames = 100
  560. Nb Trames before starting considering contact events
  561.  
  562. ark_phys_ContactMinImpulseForEvent = 0.01
  563. Min contact impulse to trigger contact on contact system.
  564.  
  565. ark_phys_debugServerPort = 25001
  566. The havok server debug port
  567.  
  568. ark_physics_impulser_ignore_delay = 10.f
  569. Time in seconds since last impulse for considering the LastImpulserId not relevant anymore
  570.  
  571. ark_physics_query_separation_draw = 0
  572. Show global debug info for separation queries
  573.  
  574. ark_physics_query_separation_draw_iter = -1
  575. Show detailed debug info for specific iteration during separation queries
  576.  
  577. ark_physics_query_separation_draw_substeps = 0
  578. Show iterations debug info for separation queries
  579.  
  580. ark_player_assassination_force_carry = 0
  581. To force carrying the corpse after each assassination.
  582.  
  583. ark_player_assassination_retargeting_code_driven = 1
  584. If true, the retargeting of assassinations and fatalities on the floor is code driven.
  585.  
  586. ark_player_autoaim_model_mouse = 0
  587. 0: off - 1: snap - 2: friction
  588.  
  589. ark_player_autoaim_model_pad = 1
  590. 0: off - 1: snap - 2: friction
  591.  
  592. ark_player_autoaim_strength_mouse = 1.0f
  593. the strength of the auto aim. The more it is the more it attract the crosshair from far
  594.  
  595. ark_player_autoaim_strength_pad = 1.0f
  596. the strength of the auto aim. The more it is the more it attract the crosshair from far
  597.  
  598. ark_player_camera_umbra_extrapol_velocity_limit = 8.0
  599. Maximal extrapolation velocity for umbra camera fixup (m/s)
  600.  
  601. ark_player_camera_umbra_tolerance = 0.0
  602. Additional radius for umbra camera fixup ( added to base UMBRA_SMALLEST_HOLE * sqrt(3.0) )
  603.  
  604. ark_player_follow_waves = 1
  605. If true the player will follow waves when swimming at the surface.
  606.  
  607. ark_player_new_blink = 1
  608. If true, use the new blink sensor.
  609.  
  610. ark_player_override = 0
  611. Override the default player.
  612.  
  613. ark_player_shortcut_force_toggle_mode = 0
  614. If true will force the toggle mode.
  615.  
  616. ark_player_shortcut_kb_display_duration = 0.3
  617. Keyboard shortcuts display duration when using the mouse wheel
  618.  
  619. ark_player_statistics_show_add = 0
  620. If true will printf info every time a stat is added.
  621.  
  622. ark_player_statistics_show_endresult = 0
  623. If true will printf info at end result screen.
  624.  
  625. ark_playerBobAmount = 1.0
  626. bob amount.
  627.  
  628. ark_playerClimbMode = 0
  629. Climb mode: 0 = relative, 1 = absolute.
  630.  
  631. ark_playerFlightAirfoilForceMax = 500.0
  632. The maximum force that can be applied by airfoil dynamics
  633.  
  634. ark_playerFlightAirfoilTimeStepMax = 0.0033
  635. The maximum time step taken by airfoil dynamics integrator
  636.  
  637. ark_playerFlightAirVolumetricMass = 1.0
  638. The air volumetric mass, used when player flies
  639.  
  640. ark_playerForceVersus = 0
  641. force versus.
  642.  
  643. ark_playerSmallFallCooldown = 0.5
  644. Cooldown between two consecutives small falls.
  645.  
  646. ark_playerSmoothedLoco = 1
  647. smoothed locomotion.
  648.  
  649. ark_possessionDoNotHideHost = 0
  650. Set to true will maintain host's visibility.
  651.  
  652. ark_possessionEjectVerticalTolerance = 0.55
  653. Changes the allowed correction length when ejection position in inside collisions
  654.  
  655. ark_possessionLastsForever = 0
  656. Set to true and host will be yours forever, mouahahahaha!
  657.  
  658. ark_retargeting_separationVectorOffsetMin = 0.5
  659. Minimum offset needed to force separation vector compute when retargeting is finished.
  660.  
  661. ark_retargeting_separationVectorResultMaxOffset = 0.15
  662. Maximum offset of the separation vector result to trigger the teleportation.
  663.  
  664. ark_rule_version_upgrade_diagnostic = 0
  665. If 1, print upgrading rule handlers.
  666.  
  667. ark_rulhandler_allocator = 1
  668. If true, use the custome ruleHandler allocator.
  669.  
  670. ark_rumble_enable = 1
  671. If true, enable rumble on pad
  672.  
  673. ark_rumble_impulse_duration = 0.1
  674. The impulse duration for a rumble (in second)
  675.  
  676. ark_safeZoneMaxIterationMove = 0.5
  677. Maximum move length between tow iterations of separation vector computing
  678.  
  679. ark_safeZoneRepositioningTolerance = 0.05
  680. Distance below which the target is considered reached
  681.  
  682. ark_savedAudioLanguage = 65535
  683. When 65535, uses the system language; english otherwise
  684.  
  685. ark_savedTextLanguage = 65535
  686. Set the desired text language
  687.  
  688. ark_shadow_grapple_cast_mode = 0
  689. Shadow Grapple snap-targeting mode (0 = no snap, 1 = hold to snap, 2 = press again to snap).
  690.  
  691. ark_shadow_grapple_snapping_enabled = 1
  692. Shadow Grapple snapping.
  693.  
  694. ark_shadow_walk_hiding_enabled = 0
  695. Enables hiding to walls when shadowwalking.
  696.  
  697. ark_show_ui = 1
  698. false = disable UI, true = enable UI
  699.  
  700. ark_showSkel = 0
  701. draw the skeleton of current debugged entity
  702.  
  703. ark_showSkelAxisAlpha = 0.2f
  704. alpha used to display joint axis of the anim only skeleton
  705.  
  706. ark_showSkelAxisScale = 1.0f
  707. scale used to draw joint axis of the skeleton
  708.  
  709. ark_showSkelButNotCpnt = 0
  710. draw skeleton but not the debug info of the component
  711.  
  712. ark_showSkelFaceFxJoints = 0
  713. draw the face fx joints
  714.  
  715. ark_showSkelHelperJoints = 0
  716. draw the helper joints
  717.  
  718. ark_showSkelJointContaining =  
  719. draw only joints with name containing this substring
  720.  
  721. ark_showSkelJointMod = 0
  722. draw joint mod on the skeleton
  723.  
  724. ark_showSkelJointModOnly = 0
  725. draw only joints with joint mod on the skeleton
  726.  
  727. ark_showSkelTextAlpha = 0.8f
  728. alpha used to display joint names of the anim only skeleton
  729.  
  730. ark_showSkelTextScale = 1.0f
  731. scale used to draw joint names of the skeleton
  732.  
  733. ark_speech_combinatory_policy = 1
  734. Define the speech assets loading policy : 0 - Legacy, 1 - common for barks and fall back allowed, 2 - Strict decl matching, no fall back
  735.  
  736. ark_speech_debugdisplay = 0
  737. If true, always show the lines of a speaking NPC even if debug_arkCpntSpeech is not on
  738.  
  739. ark_speech_debugdisplay_depth_test = 1
  740. If true, test depth on speech text
  741.  
  742. ark_speech_tts_silent = 0
  743. If true, TTS speech will not be played
  744.  
  745. ark_speech_usecorvo = 0
  746. If true, use Corvo's lines
  747.  
  748. ark_talk_save_delay = -1.0
  749. Delay added when saving during a talk situation.
  750.  
  751. ark_throw_debugDraw = 0
  752. Enable throw debugDraw
  753.  
  754. ark_throw_enable_aim = 1
  755. if true we use aiming correction when throwing an object
  756.  
  757. ark_throw_shifting_aabbScale = 1.1
  758. Aabb scale applied for shifting
  759.  
  760. ark_throw_shifting_maximalDistance = 10.0
  761. Maximal check distance for shifting, ignore potential collision farther
  762.  
  763. ark_throw_shifting_minimalLineOfSightLength = 0.5
  764. Minimal line of sight length for shifting evaluation
  765.  
  766. ark_throw_shifting_removeAngularVelocity = 0
  767. Remove angular velocity if we have to shift the throwable
  768.  
  769. ark_timeshift_skipportal = 0
  770. Skip portal rendering
  771.  
  772. ark_ui_crosshair_opacity = 1.0
  773. Crosshair opacity: 0.0 = fully transparent (invisible) => 1.0 = fully opaque
  774.  
  775. ark_ui_crosshair_style = 2
  776. Crosshair style: 0 = off, 1 = simple (dot), 2 = normal
  777.  
  778. ark_ui_locator_debugdraw = 0
  779. If true, display locator debug draw
  780.  
  781. ark_ui_locator_update = 1
  782. If false, the locator isn't updated
  783.  
  784. ark_ui_offset_debugdraw = 0
  785. If true, display offset debug draw
  786.  
  787. ark_ui_show_awareness_markers = 1
  788. If true will show awareness markers.
  789.  
  790. ark_ui_show_contextual_icons = 1
  791. If true will show contextual icons (assassinate, choke...)
  792.  
  793. ark_ui_show_firelock_markers = 1
  794. If true, will show markers when using the crossbow's fire lock feature (aka "The Dealer" upgrade).
  795.  
  796. ark_ui_show_grenade_cooking_gauge = 1
  797. If true will show grenade cooking gauge.
  798.  
  799. ark_ui_show_grenade_markers = 1
  800. If true will show grenade markers.
  801.  
  802. ark_ui_show_heart_markers = 1
  803. If true, will show runes & bone charms markers while using the Heart
  804.  
  805. ark_ui_show_information_messages = 1
  806. If true, will show information messages (max ammo, door doesn't open on this side, bone charm/rune nearby...): 0 = off, 1 = on
  807.  
  808. ark_ui_show_interactions = 1
  809. If true will show interaction window (all interactions, except contextual icons like assassinate, choke, ...)
  810.  
  811. ark_ui_show_location_discovery = 1
  812. If true will show a banner each time a location is discovered: 0 = off, 1 = on
  813.  
  814. ark_ui_show_master_hud = 2
  815. Display health/mana/breath span meters: 0 = off, 1 = fade-out when inactive, 2 = always
  816.  
  817. ark_ui_show_notifications = 1
  818. If true, will show notifications about mission cues, mission items, travel log & bone charms/runes picked up
  819.  
  820. ark_ui_show_objective_markers = 1
  821. If true, will show objective markers
  822.  
  823. ark_ui_show_objective_notifications = 1
  824. If true, will show the objective notifications.
  825.  
  826. ark_ui_show_pickup_log = 1
  827. If true, will show pickup logs
  828.  
  829. ark_ui_show_shortcuts = 1
  830. If true, will show the shortcuts UI.
  831.  
  832. ark_ui_show_snap_reaction_gauge = 1
  833. If true, will show a replenishment gauge after the "Snap Reaction" enhancement has been triggered.
  834.  
  835. ark_ui_show_target_notifications = 1
  836. If true, will show target portraits in objective notifications.
  837.  
  838. ark_ui_show_tutorial_messages = 1
  839. If true, will show tutorial notifications and one liners. If false, we do not display them but they are added in the pause menu.
  840.  
  841. ark_ui_simulate_missing_chunk = 0
  842. enable simulation of missing chunk
  843.  
  844. ark_ui_view_all_powers_in_journal = 0
  845. If true, we display all powers in the journal.
  846.  
  847. ark_use_new_locomotion = 1
  848. Use new version of locomotion anim tree node
  849.  
  850. ark_useStdOut = 0
  851. outputs logs to stdout
  852.  
  853. ark_useStdOutMinSeverity = 2
  854. The minimum severity to output in the stdout
  855.  
  856. ark_vision_max_checks = 150
  857. Max checks per frame
  858.  
  859. ark_vision_notify_reach_limit = 0
  860. Notify if the linecheck limit is reached
  861.  
  862. ark_weapon_melee_debug_lifetime = 1.0f
  863. Duration of weapon melee debug draws (in seconds).
  864.  
  865. ark_windblast_debugDrawAllTargets = 0
  866. Enable windblast debugDraw of all potential targets
  867.  
  868. ark_windblast_debugDrawDeflection = 1
  869. Enable windblast debugDraw of deflection upgrade
  870.  
  871. ark_windblast_debugDrawTrajectory = 0
  872. Enable windblast debugDraw of blast trajectory
  873.  
  874. ark_windblast_maxNpcForSevering = 4
  875. Max npc for severing, for performance smmothing
  876.  
  877. ark_windblast_maxThrowHitNpc = 8
  878. Max npc for throw hit
  879.  
  880. ark_windblast_minImpulseForPhysicEntities = 0.2
  881. Minimal impulse applied physics entities
  882.  
  883. ark_windblast_thicknessCoef = 2
  884. Thickness coefficent of the wave, based on its displacement per second ( aka speed ^^ )
  885.  
  886. ark_wol_debugEyeState = 0
  887. Enable eye state debug draw
  888.  
  889. arkcrashreport_durango_fallback_ip = 192.168.0.103
  890. fallback ip address of the ArkCrashReport server
  891.  
  892. arkcrashreport_host = frlyobuildsvc.arkane-studios.lan
  893. host address of the ArkCrashReport server
  894.  
  895. arkcrashreport_port = 5675
  896. port for ArkCrashReport server
  897.  
  898. arkcrashreport_timeout = 30
  899. Timeout (in seconds) when sending & receiving data to/from the Crash Report Daemon
  900.  
  901. arkFlashHeight = 1080.0
  902. Height of the flash for the HUD.
  903.  
  904. arkFlashWidth = 1920.0
  905. Width of the flash for the HUD.
  906.  
  907. arkMetrics_enabled = 1
  908. enable/disable arkmetrics system
  909.  
  910. arkMetrics_EnablePlaytest = 0
  911. Enable sending or not playtest metrics
  912.  
  913. arkMetrics_log = 0
  914. log arkmetrics on console
  915.  
  916. arkMetrics_serverAddress = frlyobuildsvc.arkane-studios.lan
  917. address used to send metrics
  918.  
  919. bgl_debug = 0
  920. Set to 1 for console spew
  921.  
  922. bgl_preallocateOversized = 0
  923. if true preallocate all oversized assets
  924.  
  925. bink_debug = 0
  926. dump information
  927.  
  928. bink_ioK = 128
  929. larger buffers for less seeks during load
  930.  
  931. bink_ioMegs = 24
  932. larger buffers for less seeks during load
  933.  
  934. binkVolumeLinearFloat = 0.40f
  935. Bink track volume percentage
  936.  
  937. build_candidateDiscNumber =  
  938. forge candidate disc number
  939.  
  940. build_candidateName =  
  941. forge candidate build name
  942.  
  943. build_discLayoutName =  
  944. forge disc layout build name
  945.  
  946. build_packageMapSet =  
  947. forge package map set
  948.  
  949. build_packageName =  
  950. forge package build name
  951.  
  952. build_packageRelevantChangelists = unknown
  953. package relevant Perforce changelists
  954.  
  955. build_packageRequestor =  
  956. forge package build requestor
  957.  
  958. build_packageSource = developer
  959. forge package build type
  960.  
  961. build_packageURL =  
  962. forge package build url
  963.  
  964. cam_freecam_movespeed = 2.0f
  965. freecam linear move speed
  966.  
  967. cam_freecam_movespeedz = 3.0f
  968. freecam linear move speed when going up/down
  969.  
  970. cam_freecam_runspeed = 4.0f
  971. freecam linear move speed when run button is down
  972.  
  973. cam_freecam_runspeedz = 3.0f
  974. freecam linear move speed running up/down
  975.  
  976. cam_freecam_turnspeed = 300.0f
  977. freecam angular move speed (in deg/s)
  978.  
  979. cas_allowPayloadMigration = 1
  980. Allow remote payloads to migrate to the local depot in a background thread.
  981.  
  982. cas_debug = 0
  983. debug level
  984.  
  985. cas_localDepot = generated/cas2
  986. local drive / path for content addressable storage cache
  987.  
  988. cas_remoteDepot = //megatexture/megatextures/cas2
  989. local drive / path for content addressable storage cache
  990.  
  991. com_allowConsole = 0
  992. allow toggling console with the tilde key
  993.  
  994. com_assertOutOfDebugger = 0
  995. Assert while not running under the debugger, off by default
  996.  
  997. com_assertShowDialog = 0
  998. Show a popup to break/ignore once/ignore always an assert, off by default
  999.  
  1000. com_captureFrames = 0
  1001. 1 to capture each frame and output it
  1002.  
  1003. com_capturePath =  
  1004. optional outpath for screenshots, this path is appended to screeenshots/
  1005.  
  1006. com_captureRawFrames = 0
  1007. 1 to capture each raw frame and output it
  1008.  
  1009. com_captureSamples = 1
  1010. set to number of samples for screenshots
  1011.  
  1012. com_captureSounds = 0
  1013. set to 1 to start capture, 2 while capturing, 0 when disabled
  1014.  
  1015. com_captureTGA = 0
  1016. format for capture screenshots, 0 = JPG, 1 = TGA
  1017.  
  1018. com_crashHandler_enable = 0
  1019. Enable the crash exception handler.
  1020.  
  1021. com_crashProcessOnError = 0
  1022. Always crashes the process on a com_error.
  1023.  
  1024. com_debugHUD = 0
  1025. 1 = show debug HUD
  1026.  
  1027. com_debugHUD_refresh_period = 0.1
  1028. debug HUD Refresh period
  1029.  
  1030. com_debugSnapShotInterpolation = 0
  1031.  
  1032.  
  1033. com_deviceZeroOverride = -1
  1034. change input routing for device 0 to poll a different device
  1035.  
  1036. com_disableFrameSpinning = 0
  1037.  
  1038.  
  1039. com_drawPresentables = 0
  1040. 0 = off, 1 = draw all presentables we know about.
  1041.  
  1042. com_drawThreadSpeeds = 0
  1043. 1 = dynamic draw, 2 = static draw, 3 = dynamic draw until stall
  1044.  
  1045. com_editorActive = 0
  1046. 1 when an editor has focus
  1047.  
  1048. com_enableCompression = 1
  1049.  
  1050.  
  1051. com_exitAfterTests = 0
  1052. if set, exits game after regression tests complete
  1053.  
  1054. com_exitProcessOnError = 0
  1055. Exits the process on a com_error.
  1056.  
  1057. com_fixedTic = 0
  1058. run a single game frame per render frame
  1059.  
  1060. com_forceAllMapLayersToLoad = 0
  1061.  
  1062.  
  1063. com_FPSAcceptable = 55
  1064. Minimum acceptable frame rate
  1065.  
  1066. com_FPSTargeted = 60
  1067. Frame rate targeted
  1068.  
  1069. com_frameStampPrints = 0
  1070. print frame number on each console print
  1071.  
  1072. com_gameDLLPath =  
  1073. path for game DLL to pull from
  1074.  
  1075. com_gaugeHeartbeat = 1000
  1076. time between subsequent gauge pushes across the wire.
  1077.  
  1078. com_headless = 0
  1079. run without graphics
  1080.  
  1081. com_hitchThresholdMS = 33
  1082. sets com_drawThreadSpeeds to 2 if a frame takes longer than this time in milliseconds
  1083.  
  1084. com_hotReloadBitmaps = 1
  1085. enable hot reload for images (tga, png)
  1086.  
  1087. com_hotReloadEnabled = 0
  1088. enable hot reload for images & models
  1089.  
  1090. com_hotReloadParticleModels = 1
  1091. enable hot reload for particle models (pmodel)
  1092.  
  1093. com_hotReloadStaticModels = 1
  1094. enable hot reload for static models (bmodel)
  1095.  
  1096. com_keyFirstRepeat = 500
  1097. The time (in ms) before the pressed key starts repeating in the console.
  1098.  
  1099. com_keyRepeat = 50
  1100. The time (in ms) before the pressed key next repeat iteration in the console.
  1101.  
  1102. com_loadScreenUserConfirmationDisabled = 0
  1103. If true the loading screens will close as soon as loading are finished
  1104.  
  1105. com_logFile = 0
  1106. 1 = buffer log, 2 = flush after each print
  1107.  
  1108. com_logFileName = qconsole.log
  1109. name of log file, if empty, qconsole.log will be used
  1110.  
  1111. com_memStampPrints = 0
  1112. print total memory usage on each console print
  1113.  
  1114. com_newLoadScreen = 0
  1115. Enable new load screen code
  1116.  
  1117. com_pid = 0
  1118. process id
  1119.  
  1120. com_prod_regression = 0
  1121. Regression tests require certain functionality in production builds.
  1122.  
  1123. com_production = 0
  1124. Used to enable and/or inhibit specific behaviour during production building mode. All demo and retail builds are built with this on.
  1125.  
  1126. com_profileLevelLoad = 0
  1127.  
  1128.  
  1129. com_releaseInputsOnMapLoading = 0
  1130. when true loading a map, the application releases all inputs
  1131.  
  1132. com_requireNonProductionSignIn = 1
  1133. If true, will require sign in, even on non production builds.
  1134.  
  1135. com_safemode = 0
  1136. deletes the video.cfg & rageConfig.cfg and reverts video settings to game default
  1137.  
  1138. com_sendSnapshots = 1
  1139. For debugging, will not send snapshots when false.
  1140.  
  1141. com_showFPS = 0
  1142. show frames rendered per second
  1143.  
  1144. com_showGPU = 0
  1145. show memory info from GPU
  1146.  
  1147. com_showLoadingScreen = 1
  1148. enable loading screens
  1149.  
  1150. com_showMapLoadStatus = 0
  1151. show level load pacifier text
  1152.  
  1153. com_showMemoryUsage = 0
  1154. show memory usage. 0 = disabled, 1 = basic, 2 = with heap details.
  1155.  
  1156. com_showMonologueVideos = 1
  1157. enable monologues video at level start
  1158.  
  1159. com_showPos = 0
  1160. show camera position
  1161.  
  1162. com_showSlowFPS = 0
  1163. enable big annoying message about too low FPS
  1164.  
  1165. com_skipGameRenderView = 0
  1166. skip generating the GUIs
  1167.  
  1168. com_skipInputRouting = 0
  1169.  
  1170.  
  1171. com_skipNotifyLines = 0
  1172. skip notification on top of the game view.
  1173.  
  1174. com_skipSignInManager = 0
  1175.  
  1176.  
  1177. com_sleepGame = 0
  1178. sleep for this many milliseconds between frames to simulate long game frames.
  1179.  
  1180. com_speeds = 0
  1181. show engine timings. 1 = print on console, 2 = print on screen, 3 = also show graph
  1182.  
  1183. com_statsFile = stats.txt
  1184. logfile name
  1185.  
  1186. com_StutteringMeasureHigh = 70
  1187. Stuttering measurement high scale
  1188.  
  1189. com_StutteringMeasureLow = 17
  1190. Stuttering measurement low scale
  1191.  
  1192. com_threadNamePrints = 0
  1193. print thread name with each console print
  1194.  
  1195. com_threadSpeedScale = 10.0
  1196. Time to screen scale
  1197.  
  1198. com_timer = 0
  1199. replaces FPS with a seconds counter, set to -1 to start, set to 0 to turn off
  1200.  
  1201. com_timeScaler = 2
  1202. scales the time
  1203.  
  1204. com_timeStampPrints = 0
  1205. print time with each console print, 1 = sec, 2 = msec, 3 = MM:SS:sss
  1206.  
  1207. com_useEntitiesFiles = 1
  1208. if set use .entities files instead of .map files for production and buildgame loads
  1209.  
  1210. com_useExpandedEntityDefs = 1
  1211. if set use entity defs with expanded inheritance for production and buildgame loads
  1212.  
  1213. com_useMapHeap = 1
  1214. Use a separate heap for all transient data that is cleared on map-restart
  1215.  
  1216. com_usePersistentHeap = 1
  1217. Use a separate heap for all static data loaded for a map that persists through a map-restart.
  1218.  
  1219. com_warnAsError = 0
  1220. Enable to promote Warnings as Errors
  1221.  
  1222. com_warningReport = 1
  1223. enable the warning report showed in the console
  1224.  
  1225. com_writeMissingDeclFiles =  
  1226. write out any missing decls for a specific decl type, using the default decl (hit tab to display supported decl types)
  1227.  
  1228. con_fontSize = 8
  1229. Use con_fontName at this many pixels wide per char
  1230.  
  1231. con_fraction = -1.f
  1232. override console fraction, -1.f means no override
  1233.  
  1234. con_logThreadSpeeds = 0
  1235. log the thread speeds for offline graphing
  1236.  
  1237. con_noPrint = 1
  1238. print on the console but not onscreen when console is pulled up
  1239.  
  1240. con_notifyTime = 3
  1241. time messages are displayed onscreen when console is pulled up
  1242.  
  1243. con_opacity = 1
  1244. console background opacity
  1245.  
  1246. con_speed = 3
  1247. speed at which the console moves up and down
  1248.  
  1249. cpnt_fx_skip_oceantriggers = 0
  1250. arkCpntFX_OceanTrigger: skip samplings
  1251.  
  1252. cpnt_poolsize_arkCpntActivePowerDevouringSwarm = 0
  1253. size of the pool for arkCpntActivePowerDevouringSwarmFactory when the game start
  1254.  
  1255. cpnt_poolsize_arkCpntAdrenaline = 0
  1256. size of the pool for arkCpntAdrenalineFactory when the game start
  1257.  
  1258. cpnt_poolsize_arkCpntAIAdvancedSevering = 0
  1259. size of the pool for arkCpntAIAdvancedSeveringFactory when the game start
  1260.  
  1261. cpnt_poolsize_arkCpntAIAlarmSmartObject = 0
  1262. size of the pool for arkCpntAIAlarmSmartObjectFactory when the game start
  1263.  
  1264. cpnt_poolsize_arkCpntAIAttentionSource = 0
  1265. size of the pool for arkCpntAIAttentionSourceFactory when the game start
  1266.  
  1267. cpnt_poolsize_arkCpntAIAwarenessHUDDisplay = 0
  1268. size of the pool for arkCpntAIAwarenessHUDDisplayFactory when the game start
  1269.  
  1270. cpnt_poolsize_arkCpntAIBarks_Device = 0
  1271. size of the pool for arkCpntAIBarks_DeviceFactory when the game start
  1272.  
  1273. cpnt_poolsize_arkCpntAIBarks_NPC = 0
  1274. size of the pool for arkCpntAIBarks_NPCFactory when the game start
  1275.  
  1276. cpnt_poolsize_arkCpntAIBarks_Player = 0
  1277. size of the pool for arkCpntAIBarks_PlayerFactory when the game start
  1278.  
  1279. cpnt_poolsize_arkCpntAIBasicSmartObject = 0
  1280. size of the pool for arkCpntAIBasicSmartObjectFactory when the game start
  1281.  
  1282. cpnt_poolsize_arkCpntAIBloodBriarSkills = 0
  1283. size of the pool for arkCpntAIBloodBriarSkillsFactory when the game start
  1284.  
  1285. cpnt_poolsize_arkCpntAIBreannaSkills = 0
  1286. size of the pool for arkCpntAIBreannaSkillsFactory when the game start
  1287.  
  1288. cpnt_poolsize_arkCpntAICharacterDescription = 0
  1289. size of the pool for arkCpntAICharacterDescriptionFactory when the game start
  1290.  
  1291. cpnt_poolsize_arkCpntAICombatAttack = 0
  1292. size of the pool for arkCpntAICombatAttackFactory when the game start
  1293.  
  1294. cpnt_poolsize_arkCpntAICombatJumpDisablingBox = 0
  1295. size of the pool for arkCpntAICombatJumpDisablingBoxFactory when the game start
  1296.  
  1297. cpnt_poolsize_arkCpntAICombatLeaderSkills = 0
  1298. size of the pool for arkCpntAICombatLeaderSkillsFactory when the game start
  1299.  
  1300. cpnt_poolsize_arkCpntAICombatMeleeSpace = 0
  1301. size of the pool for arkCpntAICombatMeleeSpaceFactory when the game start
  1302.  
  1303. cpnt_poolsize_arkCpntAICombatRangedSpace = 0
  1304. size of the pool for arkCpntAICombatRangedSpaceFactory when the game start
  1305.  
  1306. cpnt_poolsize_arkCpntAIControlAsAPlayer = 0
  1307. size of the pool for arkCpntAIControlAsAPlayerFactory when the game start
  1308.  
  1309. cpnt_poolsize_arkCpntAICrewCollector_Area = 0
  1310. size of the pool for arkCpntAICrewCollector_AreaFactory when the game start
  1311.  
  1312. cpnt_poolsize_arkCpntAICrewCollector_Combat = 0
  1313. size of the pool for arkCpntAICrewCollector_CombatFactory when the game start
  1314.  
  1315. cpnt_poolsize_arkCpntAICrewCollector_Herd = 0
  1316. size of the pool for arkCpntAICrewCollector_HerdFactory when the game start
  1317.  
  1318. cpnt_poolsize_arkCpntAICrewCollector_Notification = 0
  1319. size of the pool for arkCpntAICrewCollector_NotificationFactory when the game start
  1320.  
  1321. cpnt_poolsize_arkCpntAICrewCollector_Search = 0
  1322. size of the pool for arkCpntAICrewCollector_SearchFactory when the game start
  1323.  
  1324. cpnt_poolsize_arkCpntAICrewCoordinationBB = 0
  1325. size of the pool for arkCpntAICrewCoordinationBBFactory when the game start
  1326.  
  1327. cpnt_poolsize_arkCpntAICrewCore = 0
  1328. size of the pool for arkCpntAICrewCoreFactory when the game start
  1329.  
  1330. cpnt_poolsize_arkCpntAICrewDecision = 0
  1331. size of the pool for arkCpntAICrewDecisionFactory when the game start
  1332.  
  1333. cpnt_poolsize_arkCpntAICrewDispatch = 0
  1334. size of the pool for arkCpntAICrewDispatchFactory when the game start
  1335.  
  1336. cpnt_poolsize_arkCpntAICrewKnowledgeBB = 0
  1337. size of the pool for arkCpntAICrewKnowledgeBBFactory when the game start
  1338.  
  1339. cpnt_poolsize_arkCpntAICrewLink = 0
  1340. size of the pool for arkCpntAICrewLinkFactory when the game start
  1341.  
  1342. cpnt_poolsize_arkCpntAICrewMember = 0
  1343. size of the pool for arkCpntAICrewMemberFactory when the game start
  1344.  
  1345. cpnt_poolsize_arkCpntAICrewModule_CombatAlarm = 0
  1346. size of the pool for arkCpntAICrewModule_CombatAlarmFactory when the game start
  1347.  
  1348. cpnt_poolsize_arkCpntAICrewModule_CombatChase = 0
  1349. size of the pool for arkCpntAICrewModule_CombatChaseFactory when the game start
  1350.  
  1351. cpnt_poolsize_arkCpntAICrewModule_CombatFake = 0
  1352. size of the pool for arkCpntAICrewModule_CombatFakeFactory when the game start
  1353.  
  1354. cpnt_poolsize_arkCpntAICrewModule_CombatFlank = 0
  1355. size of the pool for arkCpntAICrewModule_CombatFlankFactory when the game start
  1356.  
  1357. cpnt_poolsize_arkCpntAICrewModule_CombatMelee = 0
  1358. size of the pool for arkCpntAICrewModule_CombatMeleeFactory when the game start
  1359.  
  1360. cpnt_poolsize_arkCpntAICrewModule_CombatRanged = 0
  1361. size of the pool for arkCpntAICrewModule_CombatRangedFactory when the game start
  1362.  
  1363. cpnt_poolsize_arkCpntAICrewModule_CombatTether = 0
  1364. size of the pool for arkCpntAICrewModule_CombatTetherFactory when the game start
  1365.  
  1366. cpnt_poolsize_arkCpntAICrewModule_Search = 0
  1367. size of the pool for arkCpntAICrewModule_SearchFactory when the game start
  1368.  
  1369. cpnt_poolsize_arkCpntAICrewModule_Spot_Hideout = 0
  1370. size of the pool for arkCpntAICrewModule_Spot_HideoutFactory when the game start
  1371.  
  1372. cpnt_poolsize_arkCpntAICrewModule_Spot_Link = 0
  1373. size of the pool for arkCpntAICrewModule_Spot_LinkFactory when the game start
  1374.  
  1375. cpnt_poolsize_arkCpntAICrewSpot_Bait = 0
  1376. size of the pool for arkCpntAICrewSpot_BaitFactory when the game start
  1377.  
  1378. cpnt_poolsize_arkCpntAICrewSpot_BTOverride = 0
  1379. size of the pool for arkCpntAICrewSpot_BTOverrideFactory when the game start
  1380.  
  1381. cpnt_poolsize_arkCpntAICrewSpot_Combat = 0
  1382. size of the pool for arkCpntAICrewSpot_CombatFactory when the game start
  1383.  
  1384. cpnt_poolsize_arkCpntAIDangerZone = 0
  1385. size of the pool for arkCpntAIDangerZoneFactory when the game start
  1386.  
  1387. cpnt_poolsize_arkCpntAIDecision = 0
  1388. size of the pool for arkCpntAIDecisionFactory when the game start
  1389.  
  1390. cpnt_poolsize_arkCpntAIDecisionCivilian = 0
  1391. size of the pool for arkCpntAIDecisionCivilianFactory when the game start
  1392.  
  1393. cpnt_poolsize_arkCpntAIDelilahSkills = 0
  1394. size of the pool for arkCpntAIDelilahSkillsFactory when the game start
  1395.  
  1396. cpnt_poolsize_arkCpntAIDistraction = 0
  1397. size of the pool for arkCpntAIDistractionFactory when the game start
  1398.  
  1399. cpnt_poolsize_arkCpntAIDistraction_Dynamic = 0
  1400. size of the pool for arkCpntAIDistraction_DynamicFactory when the game start
  1401.  
  1402. cpnt_poolsize_arkCpntAIDistraction_MesmerizedNPC = 0
  1403. size of the pool for arkCpntAIDistraction_MesmerizedNPCFactory when the game start
  1404.  
  1405. cpnt_poolsize_arkCpntAIDistraction_Swarm = 0
  1406. size of the pool for arkCpntAIDistraction_SwarmFactory when the game start
  1407.  
  1408. cpnt_poolsize_arkCpntAIFleeSpot = 0
  1409. size of the pool for arkCpntAIFleeSpotFactory when the game start
  1410.  
  1411. cpnt_poolsize_arkCpntAIForcedDistraction = 0
  1412. size of the pool for arkCpntAIForcedDistractionFactory when the game start
  1413.  
  1414. cpnt_poolsize_arkCpntAIGraveHoundSkills = 0
  1415. size of the pool for arkCpntAIGraveHoundSkillsFactory when the game start
  1416.  
  1417. cpnt_poolsize_arkCpntAIGrenadeSkills = 0
  1418. size of the pool for arkCpntAIGrenadeSkillsFactory when the game start
  1419.  
  1420. cpnt_poolsize_arkCpntAIGrimAlexSkills = 0
  1421. size of the pool for arkCpntAIGrimAlexSkillsFactory when the game start
  1422.  
  1423. cpnt_poolsize_arkCpntAIGunSkills = 0
  1424. size of the pool for arkCpntAIGunSkillsFactory when the game start
  1425.  
  1426. cpnt_poolsize_arkCpntAIHideout = 0
  1427. size of the pool for arkCpntAIHideoutFactory when the game start
  1428.  
  1429. cpnt_poolsize_arkCpntAIHoundSkills = 0
  1430. size of the pool for arkCpntAIHoundSkillsFactory when the game start
  1431.  
  1432. cpnt_poolsize_arkCpntAIHowlerSkills = 0
  1433. size of the pool for arkCpntAIHowlerSkillsFactory when the game start
  1434.  
  1435. cpnt_poolsize_arkCpntAIIdleBreak = 0
  1436. size of the pool for arkCpntAIIdleBreakFactory when the game start
  1437.  
  1438. cpnt_poolsize_arkCpntAIInvestigateSpot = 0
  1439. size of the pool for arkCpntAIInvestigateSpotFactory when the game start
  1440.  
  1441. cpnt_poolsize_arkCpntAIKnowledge = 0
  1442. size of the pool for arkCpntAIKnowledgeFactory when the game start
  1443.  
  1444. cpnt_poolsize_arkCpntAIManager_Cues = 0
  1445. size of the pool for arkCpntAIManager_CuesFactory when the game start
  1446.  
  1447. cpnt_poolsize_arkCpntAimAssist = 0
  1448. size of the pool for arkCpntAimAssistFactory when the game start
  1449.  
  1450. cpnt_poolsize_arkCpntAimAt = 0
  1451. size of the pool for arkCpntAimAtFactory when the game start
  1452.  
  1453. cpnt_poolsize_arkCpntAIMechanicalSkills = 0
  1454. size of the pool for arkCpntAIMechanicalSkillsFactory when the game start
  1455.  
  1456. cpnt_poolsize_arkCpntAIMesmerizeSpot = 0
  1457. size of the pool for arkCpntAIMesmerizeSpotFactory when the game start
  1458.  
  1459. cpnt_poolsize_arkCpntAIMusicBoxSkills = 0
  1460. size of the pool for arkCpntAIMusicBoxSkillsFactory when the game start
  1461.  
  1462. cpnt_poolsize_arkCpntAINavmeshRoot = 0
  1463. size of the pool for arkCpntAINavmeshRootFactory when the game start
  1464.  
  1465. cpnt_poolsize_arkCpntAINestKeeperSkills = 0
  1466. size of the pool for arkCpntAINestKeeperSkillsFactory when the game start
  1467.  
  1468. cpnt_poolsize_arkCpntAIOverrideInitialBehavior = 0
  1469. size of the pool for arkCpntAIOverrideInitialBehaviorFactory when the game start
  1470.  
  1471. cpnt_poolsize_arkCpntAIPaoloSkills = 0
  1472. size of the pool for arkCpntAIPaoloSkillsFactory when the game start
  1473.  
  1474. cpnt_poolsize_arkCpntAIPhysicsReaction = 0
  1475. size of the pool for arkCpntAIPhysicsReactionFactory when the game start
  1476.  
  1477. cpnt_poolsize_arkCpntAIReasoner_Acknowledgement = 0
  1478. size of the pool for arkCpntAIReasoner_AcknowledgementFactory when the game start
  1479.  
  1480. cpnt_poolsize_arkCpntAIReasoner_Attention = 0
  1481. size of the pool for arkCpntAIReasoner_AttentionFactory when the game start
  1482.  
  1483. cpnt_poolsize_arkCpntAIReasoner_Combat = 0
  1484. size of the pool for arkCpntAIReasoner_CombatFactory when the game start
  1485.  
  1486. cpnt_poolsize_arkCpntAIReasoner_Equipment = 0
  1487. size of the pool for arkCpntAIReasoner_EquipmentFactory when the game start
  1488.  
  1489. cpnt_poolsize_arkCpntAIReasoner_Flee = 0
  1490. size of the pool for arkCpntAIReasoner_FleeFactory when the game start
  1491.  
  1492. cpnt_poolsize_arkCpntAIReasoner_Greetings = 0
  1493. size of the pool for arkCpntAIReasoner_GreetingsFactory when the game start
  1494.  
  1495. cpnt_poolsize_arkCpntAIReasoner_Panic = 0
  1496. size of the pool for arkCpntAIReasoner_PanicFactory when the game start
  1497.  
  1498. cpnt_poolsize_arkCpntAIReasoner_PersonalSpace = 0
  1499. size of the pool for arkCpntAIReasoner_PersonalSpaceFactory when the game start
  1500.  
  1501. cpnt_poolsize_arkCpntAIReasoner_Relationship = 0
  1502. size of the pool for arkCpntAIReasoner_RelationshipFactory when the game start
  1503.  
  1504. cpnt_poolsize_arkCpntAIReasoner_Search = 0
  1505. size of the pool for arkCpntAIReasoner_SearchFactory when the game start
  1506.  
  1507. cpnt_poolsize_arkCpntAIReasoner_Suspicion = 0
  1508. size of the pool for arkCpntAIReasoner_SuspicionFactory when the game start
  1509.  
  1510. cpnt_poolsize_arkCpntAIReasoner_WallOfLight = 0
  1511. size of the pool for arkCpntAIReasoner_WallOfLightFactory when the game start
  1512.  
  1513. cpnt_poolsize_arkCpntAIReasoner_Warn = 0
  1514. size of the pool for arkCpntAIReasoner_WarnFactory when the game start
  1515.  
  1516. cpnt_poolsize_arkCpntAIReflex = 0
  1517. size of the pool for arkCpntAIReflexFactory when the game start
  1518.  
  1519. cpnt_poolsize_arkCpntAISearchSpot = 0
  1520. size of the pool for arkCpntAISearchSpotFactory when the game start
  1521.  
  1522. cpnt_poolsize_arkCpntAISearchSpot_Dynamic = 0
  1523. size of the pool for arkCpntAISearchSpot_DynamicFactory when the game start
  1524.  
  1525. cpnt_poolsize_arkCpntAISearchSpot_MesmerizedNPC = 0
  1526. size of the pool for arkCpntAISearchSpot_MesmerizedNPCFactory when the game start
  1527.  
  1528. cpnt_poolsize_arkCpntAISensor_Audio = 0
  1529. size of the pool for arkCpntAISensor_AudioFactory when the game start
  1530.  
  1531. cpnt_poolsize_arkCpntAISensor_BloodfliesNest = 0
  1532. size of the pool for arkCpntAISensor_BloodfliesNestFactory when the game start
  1533.  
  1534. cpnt_poolsize_arkCpntAISensor_Combat = 0
  1535. size of the pool for arkCpntAISensor_CombatFactory when the game start
  1536.  
  1537. cpnt_poolsize_arkCpntAISensor_Proximity = 0
  1538. size of the pool for arkCpntAISensor_ProximityFactory when the game start
  1539.  
  1540. cpnt_poolsize_arkCpntAISensor_Psychic = 0
  1541. size of the pool for arkCpntAISensor_PsychicFactory when the game start
  1542.  
  1543. cpnt_poolsize_arkCpntAISensor_SmartObject = 0
  1544. size of the pool for arkCpntAISensor_SmartObjectFactory when the game start
  1545.  
  1546. cpnt_poolsize_arkCpntAISensor_Smell = 0
  1547. size of the pool for arkCpntAISensor_SmellFactory when the game start
  1548.  
  1549. cpnt_poolsize_arkCpntAISensor_Spatial = 0
  1550. size of the pool for arkCpntAISensor_SpatialFactory when the game start
  1551.  
  1552. cpnt_poolsize_arkCpntAISensor_Touch = 0
  1553. size of the pool for arkCpntAISensor_TouchFactory when the game start
  1554.  
  1555. cpnt_poolsize_arkCpntAISensor_Vicinity = 0
  1556. size of the pool for arkCpntAISensor_VicinityFactory when the game start
  1557.  
  1558. cpnt_poolsize_arkCpntAISensor_Vision = 0
  1559. size of the pool for arkCpntAISensor_VisionFactory when the game start
  1560.  
  1561. cpnt_poolsize_arkCpntAISensoryDeprivator = 0
  1562. size of the pool for arkCpntAISensoryDeprivatorFactory when the game start
  1563.  
  1564. cpnt_poolsize_arkCpntAIShopkeeperSkills = 0
  1565. size of the pool for arkCpntAIShopkeeperSkillsFactory when the game start
  1566.  
  1567. cpnt_poolsize_arkCpntAIStatistics = 0
  1568. size of the pool for arkCpntAIStatisticsFactory when the game start
  1569.  
  1570. cpnt_poolsize_arkCpntAIStoneShroud = 0
  1571. size of the pool for arkCpntAIStoneShroudFactory when the game start
  1572.  
  1573. cpnt_poolsize_arkCpntAITampering = 0
  1574. size of the pool for arkCpntAITamperingFactory when the game start
  1575.  
  1576. cpnt_poolsize_arkCpntAIVisionAlterableConfig = 0
  1577. size of the pool for arkCpntAIVisionAlterableConfigFactory when the game start
  1578.  
  1579. cpnt_poolsize_arkCpntAIVisionConfig = 0
  1580. size of the pool for arkCpntAIVisionConfigFactory when the game start
  1581.  
  1582. cpnt_poolsize_arkCpntAIVisionManager = 0
  1583. size of the pool for arkCpntAIVisionManagerFactory when the game start
  1584.  
  1585. cpnt_poolsize_arkCpntAIWitchSkills = 0
  1586. size of the pool for arkCpntAIWitchSkillsFactory when the game start
  1587.  
  1588. cpnt_poolsize_arkCpntAIWorldCoordinationBB = 0
  1589. size of the pool for arkCpntAIWorldCoordinationBBFactory when the game start
  1590.  
  1591. cpnt_poolsize_arkCpntAlarmBell = 0
  1592. size of the pool for arkCpntAlarmBellFactory when the game start
  1593.  
  1594. cpnt_poolsize_arkCpntAnimBase = 0
  1595. size of the pool for arkCpntAnimBaseFactory when the game start
  1596.  
  1597. cpnt_poolsize_arkCpntAnimBloodFly = 0
  1598. size of the pool for arkCpntAnimBloodFlyFactory when the game start
  1599.  
  1600. cpnt_poolsize_arkCpntAnimEvolved = 0
  1601. size of the pool for arkCpntAnimEvolvedFactory when the game start
  1602.  
  1603. cpnt_poolsize_arkCpntAnimFish = 0
  1604. size of the pool for arkCpntAnimFishFactory when the game start
  1605.  
  1606. cpnt_poolsize_arkCpntAnimRat = 0
  1607. size of the pool for arkCpntAnimRatFactory when the game start
  1608.  
  1609. cpnt_poolsize_arkCpntArcPylon = 0
  1610. size of the pool for arkCpntArcPylonFactory when the game start
  1611.  
  1612. cpnt_poolsize_arkCpntAreaLocator = 0
  1613. size of the pool for arkCpntAreaLocatorFactory when the game start
  1614.  
  1615. cpnt_poolsize_arkCpntArmor = 0
  1616. size of the pool for arkCpntArmorFactory when the game start
  1617.  
  1618. cpnt_poolsize_arkCpntAssassination = 0
  1619. size of the pool for arkCpntAssassinationFactory when the game start
  1620.  
  1621. cpnt_poolsize_arkCpntAttributes = 0
  1622. size of the pool for arkCpntAttributesFactory when the game start
  1623.  
  1624. cpnt_poolsize_arkCpntAttributesPlayer = 0
  1625. size of the pool for arkCpntAttributesPlayerFactory when the game start
  1626.  
  1627. cpnt_poolsize_arkCpntAudio = 0
  1628. size of the pool for arkCpntAudioFactory when the game start
  1629.  
  1630. cpnt_poolsize_arkCpntAudiocardPlayer = 0
  1631. size of the pool for arkCpntAudiocardPlayerFactory when the game start
  1632.  
  1633. cpnt_poolsize_arkCpntAudiograph = 0
  1634. size of the pool for arkCpntAudiographFactory when the game start
  1635.  
  1636. cpnt_poolsize_arkCpntAudioListener = 0
  1637. size of the pool for arkCpntAudioListenerFactory when the game start
  1638.  
  1639. cpnt_poolsize_arkCpntBallLightning = 0
  1640. size of the pool for arkCpntBallLightningFactory when the game start
  1641.  
  1642. cpnt_poolsize_arkCpntBeingEaten = 0
  1643. size of the pool for arkCpntBeingEatenFactory when the game start
  1644.  
  1645. cpnt_poolsize_arkCpntBlackMarketFavor = 0
  1646. size of the pool for arkCpntBlackMarketFavorFactory when the game start
  1647.  
  1648. cpnt_poolsize_arkCpntBlackMarketInteraction = 0
  1649. size of the pool for arkCpntBlackMarketInteractionFactory when the game start
  1650.  
  1651. cpnt_poolsize_arkCpntBlackMarketManager = 0
  1652. size of the pool for arkCpntBlackMarketManagerFactory when the game start
  1653.  
  1654. cpnt_poolsize_arkCpntBlackMarketUpgrade = 0
  1655. size of the pool for arkCpntBlackMarketUpgradeFactory when the game start
  1656.  
  1657. cpnt_poolsize_arkCpntBlock = 0
  1658. size of the pool for arkCpntBlockFactory when the game start
  1659.  
  1660. cpnt_poolsize_arkCpntBloodFlyAnchor = 0
  1661. size of the pool for arkCpntBloodFlyAnchorFactory when the game start
  1662.  
  1663. cpnt_poolsize_arkCpntBloodFlySwarm = 0
  1664. size of the pool for arkCpntBloodFlySwarmFactory when the game start
  1665.  
  1666. cpnt_poolsize_arkCpntBlowDust = 0
  1667. size of the pool for arkCpntBlowDustFactory when the game start
  1668.  
  1669. cpnt_poolsize_arkCpntBoneCharmCrafting = 0
  1670. size of the pool for arkCpntBoneCharmCraftingFactory when the game start
  1671.  
  1672. cpnt_poolsize_arkCpntBoneCharmInventory = 0
  1673. size of the pool for arkCpntBoneCharmInventoryFactory when the game start
  1674.  
  1675. cpnt_poolsize_arkCpntBreakable = 0
  1676. size of the pool for arkCpntBreakableFactory when the game start
  1677.  
  1678. cpnt_poolsize_arkCpntClimbable = 0
  1679. size of the pool for arkCpntClimbableFactory when the game start
  1680.  
  1681. cpnt_poolsize_arkCpntCloseCombat = 0
  1682. size of the pool for arkCpntCloseCombatFactory when the game start
  1683.  
  1684. cpnt_poolsize_arkCpntCloth = 0
  1685. size of the pool for arkCpntClothFactory when the game start
  1686.  
  1687. cpnt_poolsize_arkCpntConstraint = 0
  1688. size of the pool for arkCpntConstraintFactory when the game start
  1689.  
  1690. cpnt_poolsize_arkCpntContactDamage = 0
  1691. size of the pool for arkCpntContactDamageFactory when the game start
  1692.  
  1693. cpnt_poolsize_arkCpntCorpsePossession = 0
  1694. size of the pool for arkCpntCorpsePossessionFactory when the game start
  1695.  
  1696. cpnt_poolsize_arkCpntCrankable = 0
  1697. size of the pool for arkCpntCrankableFactory when the game start
  1698.  
  1699. cpnt_poolsize_arkCpntCubemapBinder = 0
  1700. size of the pool for arkCpntCubemapBinderFactory when the game start
  1701.  
  1702. cpnt_poolsize_arkCpntCubemapShooter = 0
  1703. size of the pool for arkCpntCubemapShooterFactory when the game start
  1704.  
  1705. cpnt_poolsize_arkCpntDamageDecal = 0
  1706. size of the pool for arkCpntDamageDecalFactory when the game start
  1707.  
  1708. cpnt_poolsize_arkCpntDamageOverTime = 0
  1709. size of the pool for arkCpntDamageOverTimeFactory when the game start
  1710.  
  1711. cpnt_poolsize_arkCpntDamageZone = 0
  1712. size of the pool for arkCpntDamageZoneFactory when the game start
  1713.  
  1714. cpnt_poolsize_arkCpntDarkVision = 0
  1715. size of the pool for arkCpntDarkVisionFactory when the game start
  1716.  
  1717. cpnt_poolsize_arkCpntDarkVisionProxy = 0
  1718. size of the pool for arkCpntDarkVisionProxyFactory when the game start
  1719.  
  1720. cpnt_poolsize_arkCpntDeadlyShadow = 0
  1721. size of the pool for arkCpntDeadlyShadowFactory when the game start
  1722.  
  1723. cpnt_poolsize_arkCpntDeadlyShadowTargetSensor = 0
  1724. size of the pool for arkCpntDeadlyShadowTargetSensorFactory when the game start
  1725.  
  1726. cpnt_poolsize_arkCpntDecoy = 0
  1727. size of the pool for arkCpntDecoyFactory when the game start
  1728.  
  1729. cpnt_poolsize_arkCpntDelilahSoul = 0
  1730. size of the pool for arkCpntDelilahSoulFactory when the game start
  1731.  
  1732. cpnt_poolsize_arkCpntDoppelgangerNpc = 0
  1733. size of the pool for arkCpntDoppelgangerNpcFactory when the game start
  1734.  
  1735. cpnt_poolsize_arkCpntDSM = 0
  1736. size of the pool for arkCpntDSMFactory when the game start
  1737.  
  1738. cpnt_poolsize_arkCpntElectricCabinetController = 0
  1739. size of the pool for arkCpntElectricCabinetControllerFactory when the game start
  1740.  
  1741. cpnt_poolsize_arkCpntEnvironmentalCorpse = 0
  1742. size of the pool for arkCpntEnvironmentalCorpseFactory when the game start
  1743.  
  1744. cpnt_poolsize_arkCpntFace = 0
  1745. size of the pool for arkCpntFaceFactory when the game start
  1746.  
  1747. cpnt_poolsize_arkCpntFaction = 0
  1748. size of the pool for arkCpntFactionFactory when the game start
  1749.  
  1750. cpnt_poolsize_arkCpntFishSwarm = 0
  1751. size of the pool for arkCpntFishSwarmFactory when the game start
  1752.  
  1753. cpnt_poolsize_arkCpntFlammable = 0
  1754. size of the pool for arkCpntFlammableFactory when the game start
  1755.  
  1756. cpnt_poolsize_arkCpntFlashSurface = 0
  1757. size of the pool for arkCpntFlashSurfaceFactory when the game start
  1758.  
  1759. cpnt_poolsize_arkCpntFleeManager = 0
  1760. size of the pool for arkCpntFleeManagerFactory when the game start
  1761.  
  1762. cpnt_poolsize_arkCpntFogZone = 0
  1763. size of the pool for arkCpntFogZoneFactory when the game start
  1764.  
  1765. cpnt_poolsize_arkCpntFountain = 0
  1766. size of the pool for arkCpntFountainFactory when the game start
  1767.  
  1768. cpnt_poolsize_arkCpntFreeCamControl = 0
  1769. size of the pool for arkCpntFreeCamControlFactory when the game start
  1770.  
  1771. cpnt_poolsize_arkCpntFX = 0
  1772. size of the pool for arkCpntFXFactory when the game start
  1773.  
  1774. cpnt_poolsize_arkCpntFX_OceanTrigger = 0
  1775. size of the pool for arkCpntFX_OceanTriggerFactory when the game start
  1776.  
  1777. cpnt_poolsize_arkCpntGameFlowUpdate = 0
  1778. size of the pool for arkCpntGameFlowUpdateFactory when the game start
  1779.  
  1780. cpnt_poolsize_arkCpntGenerator = 0
  1781. size of the pool for arkCpntGeneratorFactory when the game start
  1782.  
  1783. cpnt_poolsize_arkCpntGraveHoundSkull = 0
  1784. size of the pool for arkCpntGraveHoundSkullFactory when the game start
  1785.  
  1786. cpnt_poolsize_arkCpntGrenade = 0
  1787. size of the pool for arkCpntGrenadeFactory when the game start
  1788.  
  1789. cpnt_poolsize_arkCpntGrenadeCooking = 0
  1790. size of the pool for arkCpntGrenadeCookingFactory when the game start
  1791.  
  1792. cpnt_poolsize_arkCpntHackable = 0
  1793. size of the pool for arkCpntHackableFactory when the game start
  1794.  
  1795. cpnt_poolsize_arkCpntHairControl = 0
  1796. size of the pool for arkCpntHairControlFactory when the game start
  1797.  
  1798. cpnt_poolsize_arkCpntHealth = 0
  1799. size of the pool for arkCpntHealthFactory when the game start
  1800.  
  1801. cpnt_poolsize_arkCpntHealthDoor = 0
  1802. size of the pool for arkCpntHealthDoorFactory when the game start
  1803.  
  1804. cpnt_poolsize_arkCpntHealthEvolved = 0
  1805. size of the pool for arkCpntHealthEvolvedFactory when the game start
  1806.  
  1807. cpnt_poolsize_arkCpntHeart = 0
  1808. size of the pool for arkCpntHeartFactory when the game start
  1809.  
  1810. cpnt_poolsize_arkCpntInteractiveMap = 0
  1811. size of the pool for arkCpntInteractiveMapFactory when the game start
  1812.  
  1813. cpnt_poolsize_arkCpntInventory = 0
  1814. size of the pool for arkCpntInventoryFactory when the game start
  1815.  
  1816. cpnt_poolsize_arkCpntItemSpyglass = 0
  1817. size of the pool for arkCpntItemSpyglassFactory when the game start
  1818.  
  1819. cpnt_poolsize_arkCpntKillCamProjectile = 0
  1820. size of the pool for arkCpntKillCamProjectileFactory when the game start
  1821.  
  1822. cpnt_poolsize_arkCpntLODDriver = 0
  1823. size of the pool for arkCpntLODDriverFactory when the game start
  1824.  
  1825. cpnt_poolsize_arkCpntLookAt = 0
  1826. size of the pool for arkCpntLookAtFactory when the game start
  1827.  
  1828. cpnt_poolsize_arkCpntLoot = 0
  1829. size of the pool for arkCpntLootFactory when the game start
  1830.  
  1831. cpnt_poolsize_arkCpntMagicSuppressSound = 0
  1832. size of the pool for arkCpntMagicSuppressSoundFactory when the game start
  1833.  
  1834. cpnt_poolsize_arkCpntMana = 0
  1835. size of the pool for arkCpntManaFactory when the game start
  1836.  
  1837. cpnt_poolsize_arkCpntManagerUpdate = 0
  1838. size of the pool for arkCpntManagerUpdateFactory when the game start
  1839.  
  1840. cpnt_poolsize_arkCpntMesmerize = 0
  1841. size of the pool for arkCpntMesmerizeFactory when the game start
  1842.  
  1843. cpnt_poolsize_arkCpntMesmerizePortal = 0
  1844. size of the pool for arkCpntMesmerizePortalFactory when the game start
  1845.  
  1846. cpnt_poolsize_arkCpntMessageHandler = 0
  1847. size of the pool for arkCpntMessageHandlerFactory when the game start
  1848.  
  1849. cpnt_poolsize_arkCpntMidnightLink = 0
  1850. size of the pool for arkCpntMidnightLinkFactory when the game start
  1851.  
  1852. cpnt_poolsize_arkCpntMidnightPreview = 0
  1853. size of the pool for arkCpntMidnightPreviewFactory when the game start
  1854.  
  1855. cpnt_poolsize_arkCpntMidnightProxy = 0
  1856. size of the pool for arkCpntMidnightProxyFactory when the game start
  1857.  
  1858. cpnt_poolsize_arkCpntMine = 0
  1859. size of the pool for arkCpntMineFactory when the game start
  1860.  
  1861. cpnt_poolsize_arkCpntMissionItem = 0
  1862. size of the pool for arkCpntMissionItemFactory when the game start
  1863.  
  1864. cpnt_poolsize_arkCpntMusicBox = 0
  1865. size of the pool for arkCpntMusicBoxFactory when the game start
  1866.  
  1867. cpnt_poolsize_arkCpntMusicBoxAllegroCone = 0
  1868. size of the pool for arkCpntMusicBoxAllegroConeFactory when the game start
  1869.  
  1870. cpnt_poolsize_arkCpntNavigation = 0
  1871. size of the pool for arkCpntNavigationFactory when the game start
  1872.  
  1873. cpnt_poolsize_arkCpntNavmeshDriver = 0
  1874. size of the pool for arkCpntNavmeshDriverFactory when the game start
  1875.  
  1876. cpnt_poolsize_arkCpntNavmeshToggle = 0
  1877. size of the pool for arkCpntNavmeshToggleFactory when the game start
  1878.  
  1879. cpnt_poolsize_arkCpntNavmeshUserEdges = 0
  1880. size of the pool for arkCpntNavmeshUserEdgesFactory when the game start
  1881.  
  1882. cpnt_poolsize_arkCpntNewGamePlus = 0
  1883. size of the pool for arkCpntNewGamePlusFactory when the game start
  1884.  
  1885. cpnt_poolsize_arkCpntNPCInteraction = 0
  1886. size of the pool for arkCpntNPCInteractionFactory when the game start
  1887.  
  1888. cpnt_poolsize_arkCpntNPCPossession = 0
  1889. size of the pool for arkCpntNPCPossessionFactory when the game start
  1890.  
  1891. cpnt_poolsize_arkCpntNPCTalk = 0
  1892. size of the pool for arkCpntNPCTalkFactory when the game start
  1893.  
  1894. cpnt_poolsize_arkCpntObservable = 0
  1895. size of the pool for arkCpntObservableFactory when the game start
  1896.  
  1897. cpnt_poolsize_arkCpntOdor = 0
  1898. size of the pool for arkCpntOdorFactory when the game start
  1899.  
  1900. cpnt_poolsize_arkCpntOpenable = 0
  1901. size of the pool for arkCpntOpenableFactory when the game start
  1902.  
  1903. cpnt_poolsize_arkCpntPatrolClient = 0
  1904. size of the pool for arkCpntPatrolClientFactory when the game start
  1905.  
  1906. cpnt_poolsize_arkCpntPatrolRoute = 0
  1907. size of the pool for arkCpntPatrolRouteFactory when the game start
  1908.  
  1909. cpnt_poolsize_arkCpntPatrolSquadTree = 0
  1910. size of the pool for arkCpntPatrolSquadTreeFactory when the game start
  1911.  
  1912. cpnt_poolsize_arkCpntPatrolWaypoint = 0
  1913. size of the pool for arkCpntPatrolWaypointFactory when the game start
  1914.  
  1915. cpnt_poolsize_arkCpntPhantasmalNetwork = 0
  1916. size of the pool for arkCpntPhantasmalNetworkFactory when the game start
  1917.  
  1918. cpnt_poolsize_arkCpntPhysicsSystem = 0
  1919. size of the pool for arkCpntPhysicsSystemFactory when the game start
  1920.  
  1921. cpnt_poolsize_arkCpntPhysicsSystemEvolved = 0
  1922. size of the pool for arkCpntPhysicsSystemEvolvedFactory when the game start
  1923.  
  1924. cpnt_poolsize_arkCpntPhysicsWorld = 0
  1925. size of the pool for arkCpntPhysicsWorldFactory when the game start
  1926.  
  1927. cpnt_poolsize_arkCpntPickable_BoneCharm = 0
  1928. size of the pool for arkCpntPickable_BoneCharmFactory when the game start
  1929.  
  1930. cpnt_poolsize_arkCpntPickable_Simple = 0
  1931. size of the pool for arkCpntPickable_SimpleFactory when the game start
  1932.  
  1933. cpnt_poolsize_arkCpntPickableHolder = 0
  1934. size of the pool for arkCpntPickableHolderFactory when the game start
  1935.  
  1936. cpnt_poolsize_arkCpntPlayerBody = 0
  1937. size of the pool for arkCpntPlayerBodyFactory when the game start
  1938.  
  1939. cpnt_poolsize_arkCpntPlayerBreath = 0
  1940. size of the pool for arkCpntPlayerBreathFactory when the game start
  1941.  
  1942. cpnt_poolsize_arkCpntPlayerCamera = 0
  1943. size of the pool for arkCpntPlayerCameraFactory when the game start
  1944.  
  1945. cpnt_poolsize_arkCpntPlayerChaos = 0
  1946. size of the pool for arkCpntPlayerChaosFactory when the game start
  1947.  
  1948. cpnt_poolsize_arkCpntPlayerCombat = 0
  1949. size of the pool for arkCpntPlayerCombatFactory when the game start
  1950.  
  1951. cpnt_poolsize_arkCpntPlayerController = 0
  1952. size of the pool for arkCpntPlayerControllerFactory when the game start
  1953.  
  1954. cpnt_poolsize_arkCpntPlayerCrosshair = 0
  1955. size of the pool for arkCpntPlayerCrosshairFactory when the game start
  1956.  
  1957. cpnt_poolsize_arkCpntPlayerDebugCamControl = 0
  1958. size of the pool for arkCpntPlayerDebugCamControlFactory when the game start
  1959.  
  1960. cpnt_poolsize_arkCpntPlayerDebugCamera = 0
  1961. size of the pool for arkCpntPlayerDebugCameraFactory when the game start
  1962.  
  1963. cpnt_poolsize_arkCpntPlayerFXManager = 0
  1964. size of the pool for arkCpntPlayerFXManagerFactory when the game start
  1965.  
  1966. cpnt_poolsize_arkCpntPlayerInteraction = 0
  1967. size of the pool for arkCpntPlayerInteractionFactory when the game start
  1968.  
  1969. cpnt_poolsize_arkCpntPlayerJournal = 0
  1970. size of the pool for arkCpntPlayerJournalFactory when the game start
  1971.  
  1972. cpnt_poolsize_arkCpntPlayerMenuCamera = 0
  1973. size of the pool for arkCpntPlayerMenuCameraFactory when the game start
  1974.  
  1975. cpnt_poolsize_arkCpntPlayerOutsiderMark = 0
  1976. size of the pool for arkCpntPlayerOutsiderMarkFactory when the game start
  1977.  
  1978. cpnt_poolsize_arkCpntPlayerPhysics = 0
  1979. size of the pool for arkCpntPlayerPhysicsFactory when the game start
  1980.  
  1981. cpnt_poolsize_arkCpntPlayerPhysicsDead = 0
  1982. size of the pool for arkCpntPlayerPhysicsDeadFactory when the game start
  1983.  
  1984. cpnt_poolsize_arkCpntPlayerPowerSystem = 0
  1985. size of the pool for arkCpntPlayerPowerSystemFactory when the game start
  1986.  
  1987. cpnt_poolsize_arkCpntPlayerSensor = 0
  1988. size of the pool for arkCpntPlayerSensorFactory when the game start
  1989.  
  1990. cpnt_poolsize_arkCpntPlayerSensorAimAssist = 0
  1991. size of the pool for arkCpntPlayerSensorAimAssistFactory when the game start
  1992.  
  1993. cpnt_poolsize_arkCpntPlayerSensorAssassination = 0
  1994. size of the pool for arkCpntPlayerSensorAssassinationFactory when the game start
  1995.  
  1996. cpnt_poolsize_arkCpntPlayerSensorAutoCrouch = 0
  1997. size of the pool for arkCpntPlayerSensorAutoCrouchFactory when the game start
  1998.  
  1999. cpnt_poolsize_arkCpntPlayerSensorBase = 0
  2000. size of the pool for arkCpntPlayerSensorBaseFactory when the game start
  2001.  
  2002. cpnt_poolsize_arkCpntPlayerSensorBlink = 0
  2003. size of the pool for arkCpntPlayerSensorBlinkFactory when the game start
  2004.  
  2005. cpnt_poolsize_arkCpntPlayerSensorBlinkSnap = 0
  2006. size of the pool for arkCpntPlayerSensorBlinkSnapFactory when the game start
  2007.  
  2008. cpnt_poolsize_arkCpntPlayerSensorBlinkToMantle = 0
  2009. size of the pool for arkCpntPlayerSensorBlinkToMantleFactory when the game start
  2010.  
  2011. cpnt_poolsize_arkCpntPlayerSensorBloodthirstyFatality = 0
  2012. size of the pool for arkCpntPlayerSensorBloodthirstyFatalityFactory when the game start
  2013.  
  2014. cpnt_poolsize_arkCpntPlayerSensorCatfall = 0
  2015. size of the pool for arkCpntPlayerSensorCatfallFactory when the game start
  2016.  
  2017. cpnt_poolsize_arkCpntPlayerSensorChoke = 0
  2018. size of the pool for arkCpntPlayerSensorChokeFactory when the game start
  2019.  
  2020. cpnt_poolsize_arkCpntPlayerSensorCorpseDrop = 0
  2021. size of the pool for arkCpntPlayerSensorCorpseDropFactory when the game start
  2022.  
  2023. cpnt_poolsize_arkCpntPlayerSensorDevouringSwarm = 0
  2024. size of the pool for arkCpntPlayerSensorDevouringSwarmFactory when the game start
  2025.  
  2026. cpnt_poolsize_arkCpntPlayerSensorDoppelganger = 0
  2027. size of the pool for arkCpntPlayerSensorDoppelgangerFactory when the game start
  2028.  
  2029. cpnt_poolsize_arkCpntPlayerSensorDoppelgangerSwap = 0
  2030. size of the pool for arkCpntPlayerSensorDoppelgangerSwapFactory when the game start
  2031.  
  2032. cpnt_poolsize_arkCpntPlayerSensorDropAssassination = 0
  2033. size of the pool for arkCpntPlayerSensorDropAssassinationFactory when the game start
  2034.  
  2035. cpnt_poolsize_arkCpntPlayerSensorEjectPossessedHost = 0
  2036. size of the pool for arkCpntPlayerSensorEjectPossessedHostFactory when the game start
  2037.  
  2038. cpnt_poolsize_arkCpntPlayerSensorEnemyProximity = 0
  2039. size of the pool for arkCpntPlayerSensorEnemyProximityFactory when the game start
  2040.  
  2041. cpnt_poolsize_arkCpntPlayerSensorGlobalAssassination = 0
  2042. size of the pool for arkCpntPlayerSensorGlobalAssassinationFactory when the game start
  2043.  
  2044. cpnt_poolsize_arkCpntPlayerSensorGrapple = 0
  2045. size of the pool for arkCpntPlayerSensorGrappleFactory when the game start
  2046.  
  2047. cpnt_poolsize_arkCpntPlayerSensorGrappleToMantle = 0
  2048. size of the pool for arkCpntPlayerSensorGrappleToMantleFactory when the game start
  2049.  
  2050. cpnt_poolsize_arkCpntPlayerSensorInteraction = 0
  2051. size of the pool for arkCpntPlayerSensorInteractionFactory when the game start
  2052.  
  2053. cpnt_poolsize_arkCpntPlayerSensorLean = 0
  2054. size of the pool for arkCpntPlayerSensorLeanFactory when the game start
  2055.  
  2056. cpnt_poolsize_arkCpntPlayerSensorLookat = 0
  2057. size of the pool for arkCpntPlayerSensorLookatFactory when the game start
  2058.  
  2059. cpnt_poolsize_arkCpntPlayerSensorMantle = 0
  2060. size of the pool for arkCpntPlayerSensorMantleFactory when the game start
  2061.  
  2062. cpnt_poolsize_arkCpntPlayerSensorMesmerize = 0
  2063. size of the pool for arkCpntPlayerSensorMesmerizeFactory when the game start
  2064.  
  2065. cpnt_poolsize_arkCpntPlayerSensorNavmesh = 0
  2066. size of the pool for arkCpntPlayerSensorNavmeshFactory when the game start
  2067.  
  2068. cpnt_poolsize_arkCpntPlayerSensorPhantasmalLink = 0
  2069. size of the pool for arkCpntPlayerSensorPhantasmalLinkFactory when the game start
  2070.  
  2071. cpnt_poolsize_arkCpntPlayerSensorPlacement = 0
  2072. size of the pool for arkCpntPlayerSensorPlacementFactory when the game start
  2073.  
  2074. cpnt_poolsize_arkCpntPlayerSensorPossession = 0
  2075. size of the pool for arkCpntPlayerSensorPossessionFactory when the game start
  2076.  
  2077. cpnt_poolsize_arkCpntPlayerSensorPowerSnap = 0
  2078. size of the pool for arkCpntPlayerSensorPowerSnapFactory when the game start
  2079.  
  2080. cpnt_poolsize_arkCpntPlayerSensorRangedTarget = 0
  2081. size of the pool for arkCpntPlayerSensorRangedTargetFactory when the game start
  2082.  
  2083. cpnt_poolsize_arkCpntPlayerSensorRuneCharms = 0
  2084. size of the pool for arkCpntPlayerSensorRuneCharmsFactory when the game start
  2085.  
  2086. cpnt_poolsize_arkCpntPlayerSensorSearchTarget = 0
  2087. size of the pool for arkCpntPlayerSensorSearchTargetFactory when the game start
  2088.  
  2089. cpnt_poolsize_arkCpntPlayerSensorTarget = 0
  2090. size of the pool for arkCpntPlayerSensorTargetFactory when the game start
  2091.  
  2092. cpnt_poolsize_arkCpntPlayerSensorThrowHit = 0
  2093. size of the pool for arkCpntPlayerSensorThrowHitFactory when the game start
  2094.  
  2095. cpnt_poolsize_arkCpntPlayerSensorTouch = 0
  2096. size of the pool for arkCpntPlayerSensorTouchFactory when the game start
  2097.  
  2098. cpnt_poolsize_arkCpntPlayerSensorVault = 0
  2099. size of the pool for arkCpntPlayerSensorVaultFactory when the game start
  2100.  
  2101. cpnt_poolsize_arkCpntPlayerSensorWall = 0
  2102. size of the pool for arkCpntPlayerSensorWallFactory when the game start
  2103.  
  2104. cpnt_poolsize_arkCpntPlayerSensorWallCrouch = 0
  2105. size of the pool for arkCpntPlayerSensorWallCrouchFactory when the game start
  2106.  
  2107. cpnt_poolsize_arkCpntPlayerSensorWindowAssassination = 0
  2108. size of the pool for arkCpntPlayerSensorWindowAssassinationFactory when the game start
  2109.  
  2110. cpnt_poolsize_arkCpntPlayerStateMachine = 0
  2111. size of the pool for arkCpntPlayerStateMachineFactory when the game start
  2112.  
  2113. cpnt_poolsize_arkCpntPlayerTutorials = 0
  2114. size of the pool for arkCpntPlayerTutorialsFactory when the game start
  2115.  
  2116. cpnt_poolsize_arkCpntPossession = 0
  2117. size of the pool for arkCpntPossessionFactory when the game start
  2118.  
  2119. cpnt_poolsize_arkCpntPowerBendtime = 0
  2120. size of the pool for arkCpntPowerBendtimeFactory when the game start
  2121.  
  2122. cpnt_poolsize_arkCpntPowerBlink = 0
  2123. size of the pool for arkCpntPowerBlinkFactory when the game start
  2124.  
  2125. cpnt_poolsize_arkCpntPowerDarkVision = 0
  2126. size of the pool for arkCpntPowerDarkVisionFactory when the game start
  2127.  
  2128. cpnt_poolsize_arkCpntPowerDevouringSwarm = 0
  2129. size of the pool for arkCpntPowerDevouringSwarmFactory when the game start
  2130.  
  2131. cpnt_poolsize_arkCpntPowerDoppelganger = 0
  2132. size of the pool for arkCpntPowerDoppelgangerFactory when the game start
  2133.  
  2134. cpnt_poolsize_arkCpntPowerGrapple = 0
  2135. size of the pool for arkCpntPowerGrappleFactory when the game start
  2136.  
  2137. cpnt_poolsize_arkCpntPowerMesmerize = 0
  2138. size of the pool for arkCpntPowerMesmerizeFactory when the game start
  2139.  
  2140. cpnt_poolsize_arkCpntPowerPhantasmalLink = 0
  2141. size of the pool for arkCpntPowerPhantasmalLinkFactory when the game start
  2142.  
  2143. cpnt_poolsize_arkCpntPowerPossession = 0
  2144. size of the pool for arkCpntPowerPossessionFactory when the game start
  2145.  
  2146. cpnt_poolsize_arkCpntPowerShadowWalk = 0
  2147. size of the pool for arkCpntPowerShadowWalkFactory when the game start
  2148.  
  2149. cpnt_poolsize_arkCpntPowerWindblast = 0
  2150. size of the pool for arkCpntPowerWindblastFactory when the game start
  2151.  
  2152. cpnt_poolsize_arkCpntProjectile = 0
  2153. size of the pool for arkCpntProjectileFactory when the game start
  2154.  
  2155. cpnt_poolsize_arkCpntProjectileLauncher = 0
  2156. size of the pool for arkCpntProjectileLauncherFactory when the game start
  2157.  
  2158. cpnt_poolsize_arkCpntRatHoleTrigger = 0
  2159. size of the pool for arkCpntRatHoleTriggerFactory when the game start
  2160.  
  2161. cpnt_poolsize_arkCpntRatSwarm = 0
  2162. size of the pool for arkCpntRatSwarmFactory when the game start
  2163.  
  2164. cpnt_poolsize_arkCpntReferenceFrame = 0
  2165. size of the pool for arkCpntReferenceFrameFactory when the game start
  2166.  
  2167. cpnt_poolsize_arkCpntReferenceFrame_Player = 0
  2168. size of the pool for arkCpntReferenceFrame_PlayerFactory when the game start
  2169.  
  2170. cpnt_poolsize_arkCpntRenderView = 0
  2171. size of the pool for arkCpntRenderViewFactory when the game start
  2172.  
  2173. cpnt_poolsize_arkCpntRetargeting = 0
  2174. size of the pool for arkCpntRetargetingFactory when the game start
  2175.  
  2176. cpnt_poolsize_arkCpntRigidBody = 0
  2177. size of the pool for arkCpntRigidBodyFactory when the game start
  2178.  
  2179. cpnt_poolsize_arkCpntRigidBodyThrowable = 0
  2180. size of the pool for arkCpntRigidBodyThrowableFactory when the game start
  2181.  
  2182. cpnt_poolsize_arkCpntSeverable = 0
  2183. size of the pool for arkCpntSeverableFactory when the game start
  2184.  
  2185. cpnt_poolsize_arkCpntSnoring = 0
  2186. size of the pool for arkCpntSnoringFactory when the game start
  2187.  
  2188. cpnt_poolsize_arkCpntSoundVolumeControl = 0
  2189. size of the pool for arkCpntSoundVolumeControlFactory when the game start
  2190.  
  2191. cpnt_poolsize_arkCpntSpawner = 0
  2192. size of the pool for arkCpntSpawnerFactory when the game start
  2193.  
  2194. cpnt_poolsize_arkCpntSpeech = 0
  2195. size of the pool for arkCpntSpeechFactory when the game start
  2196.  
  2197. cpnt_poolsize_arkCpntStealthEvaluator = 0
  2198. size of the pool for arkCpntStealthEvaluatorFactory when the game start
  2199.  
  2200. cpnt_poolsize_arkCpntStealthModifier = 0
  2201. size of the pool for arkCpntStealthModifierFactory when the game start
  2202.  
  2203. cpnt_poolsize_arkCpntSteamPipeController = 0
  2204. size of the pool for arkCpntSteamPipeControllerFactory when the game start
  2205.  
  2206. cpnt_poolsize_arkCpntStreetSpeaker = 0
  2207. size of the pool for arkCpntStreetSpeakerFactory when the game start
  2208.  
  2209. cpnt_poolsize_arkCpntStunMine = 0
  2210. size of the pool for arkCpntStunMineFactory when the game start
  2211.  
  2212. cpnt_poolsize_arkCpntSwarmAgentPossession = 0
  2213. size of the pool for arkCpntSwarmAgentPossessionFactory when the game start
  2214.  
  2215. cpnt_poolsize_arkCpntSwarmCombat = 0
  2216. size of the pool for arkCpntSwarmCombatFactory when the game start
  2217.  
  2218. cpnt_poolsize_arkCpntSwarmInteraction = 0
  2219. size of the pool for arkCpntSwarmInteractionFactory when the game start
  2220.  
  2221. cpnt_poolsize_arkCpntTimersManager = 0
  2222. size of the pool for arkCpntTimersManagerFactory when the game start
  2223.  
  2224. cpnt_poolsize_arkCpntTimeShiftDevice = 0
  2225. size of the pool for arkCpntTimeShiftDeviceFactory when the game start
  2226.  
  2227. cpnt_poolsize_arkCpntTrigger = 0
  2228. size of the pool for arkCpntTriggerFactory when the game start
  2229.  
  2230. cpnt_poolsize_arkCpntTripwire = 0
  2231. size of the pool for arkCpntTripwireFactory when the game start
  2232.  
  2233. cpnt_poolsize_arkCpntUmbraGate = 0
  2234. size of the pool for arkCpntUmbraGateFactory when the game start
  2235.  
  2236. cpnt_poolsize_arkCpntUsableStatic = 0
  2237. size of the pool for arkCpntUsableStaticFactory when the game start
  2238.  
  2239. cpnt_poolsize_arkCpntUsableWithStateList = 0
  2240. size of the pool for arkCpntUsableWithStateListFactory when the game start
  2241.  
  2242. cpnt_poolsize_arkCpntVersus = 0
  2243. size of the pool for arkCpntVersusFactory when the game start
  2244.  
  2245. cpnt_poolsize_arkCpntVersusGrab = 0
  2246. size of the pool for arkCpntVersusGrabFactory when the game start
  2247.  
  2248. cpnt_poolsize_arkCpntVisualPenetrationCorrector = 0
  2249. size of the pool for arkCpntVisualPenetrationCorrectorFactory when the game start
  2250.  
  2251. cpnt_poolsize_arkCpntVolumetric = 0
  2252. size of the pool for arkCpntVolumetricFactory when the game start
  2253.  
  2254. cpnt_poolsize_arkCpntWallOfLight = 0
  2255. size of the pool for arkCpntWallOfLightFactory when the game start
  2256.  
  2257. cpnt_poolsize_arkCpntWatchTower = 0
  2258. size of the pool for arkCpntWatchTowerFactory when the game start
  2259.  
  2260. cpnt_poolsize_arkCpntWater = 0
  2261. size of the pool for arkCpntWaterFactory when the game start
  2262.  
  2263. cpnt_poolsize_arkCpntWeaponCrossbow = 0
  2264. size of the pool for arkCpntWeaponCrossbowFactory when the game start
  2265.  
  2266. cpnt_poolsize_arkCpntWeaponGun = 0
  2267. size of the pool for arkCpntWeaponGunFactory when the game start
  2268.  
  2269. cpnt_poolsize_arkCpntWeaponGunNPC = 0
  2270. size of the pool for arkCpntWeaponGunNPCFactory when the game start
  2271.  
  2272. cpnt_poolsize_arkCpntWeaponMeleeNPC = 0
  2273. size of the pool for arkCpntWeaponMeleeNPCFactory when the game start
  2274.  
  2275. cpnt_poolsize_arkCpntWeaponMeleePlayer = 0
  2276. size of the pool for arkCpntWeaponMeleePlayerFactory when the game start
  2277.  
  2278. cpnt_poolsize_arkCpntWeaponPlaceable = 0
  2279. size of the pool for arkCpntWeaponPlaceableFactory when the game start
  2280.  
  2281. cpnt_poolsize_arkCpntWeaponThrowable = 0
  2282. size of the pool for arkCpntWeaponThrowableFactory when the game start
  2283.  
  2284. cpnt_poolsize_arkCpntWeaponThrowableNPC = 0
  2285. size of the pool for arkCpntWeaponThrowableNPCFactory when the game start
  2286.  
  2287. cpnt_poolsize_arkCpntWhaleOilDevice = 0
  2288. size of the pool for arkCpntWhaleOilDeviceFactory when the game start
  2289.  
  2290. cpnt_poolsize_arkCpntWhaleOilTank = 0
  2291. size of the pool for arkCpntWhaleOilTankFactory when the game start
  2292.  
  2293. cpnt_poolsize_arkCpntWind = 0
  2294. size of the pool for arkCpntWindFactory when the game start
  2295.  
  2296. cpnt_poolsize_arkCpntWindblast = 0
  2297. size of the pool for arkCpntWindblastFactory when the game start
  2298.  
  2299. cpnt_poolsize_arkCpntWindMill = 0
  2300. size of the pool for arkCpntWindMillFactory when the game start
  2301.  
  2302. demo_overrideLoadingScreen =  
  2303. Name of the loading screen GUI to use when loading a level
  2304.  
  2305. devgui = 0
  2306. 0 = disable DevGUI, 1 = enable DevGUI, 2 = enable DevGUI with key legend
  2307.  
  2308. devgui_currentSyncMeleeAINum = 0
  2309. 0 = disable, 1 - 6, show a different AI and its various sync styles.
  2310.  
  2311. devgui_currentSyncMeleeNum = 0
  2312. 0 = disable, 1 - n, show a different AI sync melee interaction.
  2313.  
  2314. dialog_useNewSaveIndicator = 1
  2315.  
  2316.  
  2317. e_exportOBJ_rotationAngle = 180
  2318. export OBJ, rotation angle around axis
  2319.  
  2320. e_exportOBJ_rotationX = 0
  2321. export OBJ, rotation axis, X component
  2322.  
  2323. e_exportOBJ_rotationY = 0
  2324. export OBJ, rotation axis, Y component
  2325.  
  2326. e_exportOBJ_rotationZ = 1
  2327. export OBJ, rotation axis, Z component
  2328.  
  2329. e_exportOBJ_scale = 100
  2330. export OBJ scale
  2331.  
  2332. envShot_conservation_bias = 0
  2333. balance for power scaling
  2334.  
  2335. fc_checkHdcTimestamps = 0
  2336. If zero, don't clear the hard disk cache when timestamps are dirty
  2337.  
  2338. fc_hardDiskNoSeekOffset = 16
  2339. number of cache lines that can be skipped without seeking
  2340.  
  2341. fc_hardDiskRequestTimeOut = 24
  2342. milliseconds after which a request times out
  2343.  
  2344. fc_maxCacheMemoryMB = 1
  2345. Maximum cache size in megabytes
  2346.  
  2347. fc_opticalDiskNoSeekOffset = 16
  2348. number of cache lines that can be skipped without seeking
  2349.  
  2350. fc_opticalDiskRequestTimeOut = 48
  2351. milliseconds after which a request times out
  2352.  
  2353. fc_opticalDiskSkipOffset = 5
  2354. keep on reading if the next cache line is less than this many lines ahead
  2355.  
  2356. fc_useHdc = 0
  2357. 1 = enable hard hard cache, 2 = force hard disk cache
  2358.  
  2359. fc_verifyCacheReadData = 0
  2360. Compare every cache read with an actual ReadOfs
  2361.  
  2362. forge_hackForceReportFromCA = 0
  2363. force crash reports from CA to be accepted by Forge.
  2364.  
  2365. forge_realm = production
  2366. Realm for forge network traffic routing.
  2367.  
  2368. forge_site = dallas.id
  2369. Location for forge network traffic routing.
  2370.  
  2371. fs_arbitraryZipSupport = 1
  2372. default = 1, 0 = will not load zip files
  2373.  
  2374. fs_atomicFileWrite = 1
  2375. Return idFile_AtomicWrite instead of idFile_Permanent on OpenFileWrite
  2376.  
  2377. fs_basepath =  
  2378. (Read Only) Location for game files
  2379.  
  2380. fs_benchmarkSeekMicroseconds = 20000
  2381. If benchmark < this, assume HD
  2382.  
  2383. fs_cachepath =  
  2384. (Read/Write) Location for temporary files
  2385.  
  2386. fs_caseSensitiveOS = 0
  2387.  
  2388.  
  2389. fs_debug = 0
  2390.  
  2391.  
  2392. fs_generatedPath = generated
  2393. Location of generated data
  2394.  
  2395. fs_installpath =  
  2396. (Read/Write) Location for installed files
  2397.  
  2398. fs_mtpWholeReadThreshold = 524288
  2399. if an mtp file size is less than this threshold, block read the entire thing and return a memory file
  2400.  
  2401. fs_noCheckout = 0
  2402. 1 = chmod local files for writing/deleting instead of checking out
  2403.  
  2404. fs_noOverlappedIO = 0
  2405. default = 0, 1 = uses blocking reads instead of overlapped reads
  2406.  
  2407. fs_readOnly = 0
  2408. default = 0, 1 = will set file system to read only
  2409.  
  2410. fs_reportReads = 0
  2411. Report every filesystem reads
  2412.  
  2413. fs_savepath =  
  2414. (Read/Write) Location for development storage files, overwrites the default savegame path as well for the PC
  2415.  
  2416. fs_shareRetry = 0
  2417. default = 0, 1 = retry opening files when encountering a sharing error
  2418.  
  2419. fs_sourceControlEnable = 0
  2420. enable automatic source control gets for missing files
  2421.  
  2422. fs_sourceControlGetWholeFolders = 0
  2423. update the entire folder on a source control get, only gets files with the same extension, currently excludes tgas
  2424.  
  2425. g_aiIncomingDamageScale = 1.0
  2426.  
  2427.  
  2428. g_allowAutoCvarReset = 1
  2429. Allow the CVar reset between two map loading
  2430.  
  2431. g_arkRemoteDbgMgrAutoConnectLocal = 0
  2432. True to make idStudio auto connect to localhost.
  2433.  
  2434. g_bendTimeFactorInLerpDuration = 0.001
  2435. the 0 to 1 lerp duration of bendTimeFactor renderparm, used to control bendtime colorGrading
  2436.  
  2437. g_bendTimeFactorOutLerpDuration = 0.957
  2438. the 1 to 0 lerp duration of bendTimeFactor renderparm, used to control bendtime colorGrading
  2439.  
  2440. g_bloodEffects = 1
  2441. show blood splats, sprays and gibs
  2442.  
  2443. g_damageSave = 0
  2444. reduces damage taken based on percentage of health vs maxhealth
  2445.  
  2446. g_damageScale = 1
  2447. scale final damage on player by this factor
  2448.  
  2449. g_debugCounts = 0
  2450. print debug information about entity counts and calls to expensive functions
  2451.  
  2452. g_debugEventQueue = 0
  2453. prints a message if event queue num exceeds this amount
  2454.  
  2455. g_debugFootStepEffect = 0
  2456. print debug information about footstep impact effects
  2457.  
  2458. g_debugImpactEffect = 0
  2459. print debug information about projectile impact effects
  2460.  
  2461. g_debugLayers = 0
  2462. print information about layer changes during play
  2463.  
  2464. g_debugLines = 0
  2465. 1 = show debug points as lines
  2466.  
  2467. g_debugManagedObjectRegistration = 0
  2468. Turn on printf debuging for managed objects register and unregister
  2469.  
  2470. g_debugMover = 0
  2471. print debug information about movers moving
  2472.  
  2473. g_debugPlayer = -1
  2474. Player for debug commands like noclip. If -1, it will use the local player
  2475.  
  2476. g_debugRenderForceDepthTest = 0
  2477. if true, then debug render geometry will always depth test
  2478.  
  2479. g_debugScript = 0
  2480. print debug information about threads being created and destroyed
  2481.  
  2482. g_debugTriggers = 0
  2483. print 'x activated by y' when a trigger activates something
  2484.  
  2485. g_debugWeapon = 0
  2486. print debug information about weapon states, also draws lines when monsters are alerted and shows melee range
  2487.  
  2488. g_disasm = 0
  2489. disassemble script into base/script/disasm.txt on the local drive when script is compiled
  2490.  
  2491. g_dragDamping = 0.5
  2492. set the damping force for g_dragEntity (0 makes object 'snap' to the cursor, 1 makes it more springy)
  2493.  
  2494. g_dragEntity = 0
  2495. allows dragging physics objects around by placing the crosshair over them and holding the fire button
  2496.  
  2497. g_dragShowSelection = 0
  2498. draw the bounding box of the selected entity
  2499.  
  2500. g_drawBob = 0
  2501. draw a graph of view bob ( angle and offset )
  2502.  
  2503. g_drawCrouch = 0
  2504. draw a graph of crouch correction
  2505.  
  2506. g_drawDPSFromPlayer = 0
  2507. Draw the damage per second inflicted by the player
  2508.  
  2509. g_drawDPSFromPlayerHeight = 100
  2510. How far above each entity's origin to draw the DPS text
  2511.  
  2512. g_drawDPSFromPlayerScale = 0.5
  2513. How large to draw the DPS text
  2514.  
  2515. g_drawSway = 0
  2516. draw a graph of hands sway
  2517.  
  2518. g_dumpActiveEntities = 0
  2519. Dump the names of the active entities to the console
  2520.  
  2521. g_dumpSpawnedEntities = 0
  2522. Dump the names of spawned entities to the console
  2523.  
  2524. g_editEntityCloneDist = 2
  2525. how far from the camera the newly cloned entity is placed, default = 2
  2526.  
  2527. g_editEntityGridSize = 0
  2528. snap to grid for entity dragging, default = 0
  2529.  
  2530. g_editEntityMode = 0
  2531. 0 = off
  2532. 1 = lights
  2533. 2 = sounds
  2534. 3 = articulated figures
  2535. 4 = particle systems
  2536. 5 = monsters
  2537. 6 = entity names
  2538. 7 = entity models
  2539. 8 = fx
  2540. 9 = entity properties
  2541.  
  2542. g_editEntityMouseDrag = 0
  2543. 0 = use bound keys + LMB to drag entity around, 1 = use LMB + drag to move entities
  2544.  
  2545. g_enableDamageRecording = 0
  2546. Enable recording of damage for DPS debugging
  2547.  
  2548. g_eventTimeThreshold = 1
  2549. only show times for events that exceed this
  2550.  
  2551. g_explodeOriginEnts = 0
  2552. spread out all entities at world origin
  2553.  
  2554. g_fixMouseSensibility = 1
  2555. fix mouse sensibility
  2556.  
  2557. g_freeCam = 1
  2558. enable free camera
  2559.  
  2560. g_freezeTime = 0
  2561. 1 = stop all game time and go into free camera mode
  2562.  
  2563. g_gameFixedDt = 0
  2564. Set game delta time fixed
  2565.  
  2566. g_invertLookYAxis = 0
  2567. inverts the gamepad look Y axis
  2568.  
  2569. g_invertMouseYAxis = 0
  2570. inverts the mouse Y axis
  2571.  
  2572. g_kickAmplitude = 1
  2573. scale how far a damage kick to the view angles moves
  2574.  
  2575. g_kickTime = 1
  2576. scale how long a damage kick to the view angles lasts
  2577.  
  2578. g_knockback = -1
  2579. If -1, use knockback value from damage decl. If > -1, this cvar will override the damage decl's knockback value.
  2580.  
  2581. g_leanToggle = 1
  2582. lean toggle mode.
  2583.  
  2584. g_limitPhysicStepVariation = 0
  2585. Limit the physics step variation to 1 step per frame
  2586.  
  2587. g_loadAllLayers = 0
  2588. 1 = loads all entities in all layers
  2589.  
  2590. g_lookStickSensitivityX = 1.0f
  2591. look stick X sensitivity ratio
  2592.  
  2593. g_lookStickSensitivityY = 1.0f
  2594. look stick Y sensitivity ratio
  2595.  
  2596. g_maxPlayerMeleeWeapons = 1
  2597. maximum number of melee weapons the player is allowed to carry at one time
  2598.  
  2599. g_maxPlayerWeapons = 4
  2600. maximum number of weapons the player is allowed to carry at one time
  2601.  
  2602. g_minLoadMapTimeMs = 0
  2603. To test loading screen
  2604.  
  2605. g_mouseClamp = 360.0f
  2606. clamper for mouse movements normalization
  2607.  
  2608. g_mouseSensitivity = 1.0f
  2609. mouse sensitivity ratio
  2610.  
  2611. g_mouseSmooth = 1
  2612. number of samples blended for mouse viewing
  2613.  
  2614. g_onlineDebug = 0
  2615. Print online debug text.
  2616.  
  2617. g_physicsStepTolerance = 0.2
  2618. Tolerance to avoid always changing the number of physics substeps to catch up with the real time
  2619.  
  2620. g_playerDebugCameraDistance = 3.0
  2621. Distance to the player. Best increment is abs(0.1).
  2622.  
  2623. g_playerDebugCameraPitchAngle = 10.0f
  2624. Player debug camPitch angle (in degree) from behind the player.
  2625.  
  2626. g_playerDebugCameraYawAngle = 0.0
  2627. Yaw angle from behind the player in degree.
  2628.  
  2629. g_playerHealthRegenDelay = 5
  2630. seconds we wait after last damage to give health back to player
  2631.  
  2632. g_playerHealthRegenInterval = 0.5
  2633. once regenerating health how often to increment
  2634.  
  2635. g_playerHealthRegenRate = 0
  2636. once regenerating health, how much we give per second
  2637.  
  2638. g_playerIncomingDamageScale = 1.0
  2639.  
  2640.  
  2641. g_playerShieldRegenDelay = 5
  2642. seconds we wait after last damage to give shield back to player
  2643.  
  2644. g_playerShieldRegenInterval = 0.5
  2645. once regenerating shield how often to increment
  2646.  
  2647. g_playerShieldRegenRate = 0
  2648. once regenerating shield, how much we give per second
  2649.  
  2650. g_pvsLocationMemory = 0
  2651. used to store a position that will be checked against the players PVS. Set to 'current' to tag your current pos, or 'clear' to clear.
  2652.  
  2653. g_recordDamageSecs = 2
  2654. How many seconds of damage should be recorded
  2655.  
  2656. g_runFrames = 0
  2657. you can set g_runFrames while g_stopTime is set to have the game run that many frames, then stop again
  2658.  
  2659. g_showActiveEntities = 0
  2660. draws boxes around thinking entities.  dormant entities (outside of pvs) are drawn yellow.  non-dormant are green.
  2661.  
  2662. g_showAllPlayerInfo = 0
  2663. shows player information for All players.
  2664.  
  2665. g_showCategoryWarnings = 0
  2666. show debugManager category warnings
  2667.  
  2668. g_showCloth = 0
  2669. shows cloth springs and points. 1 = show points, 2 = show springs, 3 = show collisions, 4 = show all
  2670.  
  2671. g_showCollisionNoSkipEntity = 0
  2672. if set to 1, g_showcollisionModels will not skip any entity (including current)
  2673.  
  2674. g_showDoorBounds = 0
  2675. draws door bounds
  2676.  
  2677. g_showEditEntityDepthTested = 0
  2678. draws the debug bounds in edit mode with depth testing
  2679.  
  2680. g_showEditEntityInfo = 0
  2681. draws debug info when editing entities with g_editEntityMode > 0
  2682.  
  2683. g_showEditEntityLocalAxes = 0
  2684. draws the local axes of the selected entity instead of world axes
  2685.  
  2686. g_showEditLayerNames = 0
  2687. draws the layer names when g_editEntityMode is enabled
  2688.  
  2689. g_showEntityInfo = 0
  2690. draws boxes around all entities.  cyan for actors, orange for triggers, green for solid, grey for everything else.  also prints the entity name and number in the box
  2691.  
  2692. g_showEventTimes = 0
  2693. 1 = show execution times for game events
  2694.  
  2695. g_showGameDeclHeapWarnings = 0
  2696. Issues warnings for game decls that are allocated on the global heap
  2697.  
  2698. g_showGuis = 1
  2699. enables drawing of GUI elements other then HUD
  2700.  
  2701. g_showHud = 1
  2702. enables drawing of HUD elements
  2703.  
  2704. g_showLightEntities = 0
  2705. includes light entities when editing sounds ( g_editEntityMode == 2 )
  2706.  
  2707. g_showPlayerInfo = 1
  2708. enables drawing of Player Information elements in the HUD (e.g. name and health).
  2709.  
  2710. g_showPlayerShadow = 0
  2711. enables shadow of player model
  2712.  
  2713. g_showPoiInfo = 1
  2714. enables drawing of Poi Information elements in the HUD (e.g. leader, base, flag).
  2715.  
  2716. g_showSpread = 0
  2717. draws a debug circle to show the spread on the weapon
  2718.  
  2719. g_showStatics = 0
  2720. draws boxes around func/static entities.
  2721.  
  2722. g_showTargets = 0
  2723. draws entities and their targets.  hidden entities are drawn gray.
  2724.  
  2725. g_showThinks = 0
  2726. show entity thinks
  2727.  
  2728. g_showTriggers = 0
  2729. draws trigger entities (orange) and thier targets (green).  disabled triggers are drawn grey.
  2730.  
  2731. g_showXPGainInfo = 0
  2732. If true, shows info about XP gain for clients.
  2733.  
  2734. g_skipCloth = 0
  2735. skips cloth simulation
  2736.  
  2737. g_skipMessageBox = 0
  2738. Message box won't be displayed.
  2739.  
  2740. g_skipViewEffects = 0
  2741. skip damage and other view effects
  2742.  
  2743. g_sleep = 0
  2744. Testing tool to force longer game frames
  2745.  
  2746. g_spread_noSpread = 0
  2747. Toggles Weapon Spread On/Off for debugging
  2748.  
  2749. g_sprintToggle = 1
  2750. sprint toggle mode.
  2751.  
  2752. g_stopTime = 0
  2753. 1 - stops all entity updating, but the player can still run around, 2 - stop all entity updating, including player uses free cam
  2754.  
  2755. g_testDeath = 0
  2756. disable fading and respawning when you die so you can see what happens when you die
  2757.  
  2758. g_testFxAxisSize = 1.0
  2759. Size of the TestFx debug axis
  2760.  
  2761. g_testFxAxisTTL = 2.0
  2762. Time to live of the TestFx debug axis
  2763.  
  2764. g_testFxDeletePreviousInstance = 1
  2765. Delete the previous entity/fx pair
  2766.  
  2767. g_testFxName =  
  2768. fx decl name used for the testFx command in absence of a name parameter
  2769.  
  2770. g_testFxNormalOffset = 0.5
  2771. Offset of fx position along the surface normal
  2772.  
  2773. g_timeEntities = 0
  2774. when non-zero, shows entities whose think functions exceeded the # of milliseconds specified
  2775.  
  2776. g_useGaussianAimSpread = 1
  2777. Player weapons use approximated gaussian spread (0 uses uniform linear spread)
  2778.  
  2779. g_vendorSalePriceScale = 1.0
  2780.  
  2781.  
  2782. g_viewNodalX = 0
  2783. eye distance from the neck in the x direction
  2784.  
  2785. g_viewNodalZ = 0
  2786. eye distance from the neck in the z direction
  2787.  
  2788. g_weaponkick = 1
  2789. apply first person weapon kick
  2790.  
  2791. g_weaponSpreadScale = 1.0
  2792. Global player weapon spread scale
  2793.  
  2794. gamedate = May 29 2017
  2795.  
  2796.  
  2797. gp_manaEnable = 1
  2798. 0 to disable mana usage
  2799.  
  2800. gp_powerCooldownEnable = 1
  2801. 0 to disable power cooldown
  2802.  
  2803. HansoftUser =  
  2804. User name to use for reports for any OS that does not provide one
  2805.  
  2806. iggy_framerate_warning_enable = 0
  2807. enable iggy framerate warnings
  2808.  
  2809. image_anisotropy = 1
  2810. set the maximum texture anisotropy if available
  2811.  
  2812. image_lodbias = 0
  2813. change lod bias on mipmapped images
  2814.  
  2815. image_magFilter = LINEAR
  2816. changes texture filtering on mipmapped images
  2817.  
  2818. image_minFilter = LINEAR
  2819. changes texture filtering on mipmapped images
  2820.  
  2821. image_mipFilter = LINEAR
  2822. changes texture filtering on mipmapped images
  2823.  
  2824. image_screenshotQuality = 75
  2825. sets the compression quality for jpeg screenshots, 100 is best quality
  2826.  
  2827. image_useCompression = 1
  2828. 0 = force everything to high quality
  2829.  
  2830. image_watermark =  
  2831. places a watermark each image with a watermark
  2832.  
  2833. in_controlInactiveWindow = 0
  2834. allow joystick input to control game instances that don't have win focus
  2835.  
  2836. lang_maskLocalizedStrings = 0
  2837. Masks all localized strings to help debugging.  When set will replace strings with an equal length of W's and ending in an X.  Note: The masking occurs at string table load time.
  2838.  
  2839. lod_dist_far = 50
  2840. under that distance the entity lod isn't far.
  2841.  
  2842. lod_dist_level0 = 3
  2843. under that distance the entity lod level0.
  2844.  
  2845. lod_dist_level1 = 6
  2846. under that distance the entity lod level1.
  2847.  
  2848. lod_dist_level2 = 12
  2849. under that distance the entity lod level2.
  2850.  
  2851. lod_dist_level3 = 20
  2852. under that distance the entity lod level3.
  2853.  
  2854. lod_dist_warmup_framecount = 3
  2855. number of frame to run before going to lod.
  2856.  
  2857. lod_forcevisibledistance = 10
  2858. under that distance the entity is considered visible.
  2859.  
  2860. mdnt_canStartWarnings = 0
  2861. To warn on CanStartMdnt fail cases.
  2862.  
  2863. mdnt_minDistanceForLod = 25
  2864. Indicate the minimum distance to an Entity of Midnight to permit LOD.
  2865.  
  2866. mdnt_multithreaded_start = 1
  2867. Enable the multithread for start and change scene on the Midnight instances.
  2868.  
  2869. mdnt_multithreaded_updates = 1
  2870. Enable the multithread for update on the Midnight instances.
  2871.  
  2872. mem_crashGenerateFullDump = 0
  2873. configure crashreporter to generate full dump. 2 = advanced filtering.
  2874.  
  2875. mem_findStalePointers = 0
  2876. Run the heap pointer checking before resetMapHeap
  2877.  
  2878. mem_guardMapHeap = 0
  2879. Don't destroy map heaps on exit, guard them instead (64 bit build required)
  2880.  
  2881. mem_phyMemBlockSizeM = 190
  2882. Size (in MB) of the physical memory block
  2883.  
  2884. mem_printAllocsOnMapHeapDestroy = 0
  2885. Print out any unfreed allocations on map heap destroy
  2886.  
  2887. mem_UseTwoDiffusePools = 1
  2888. Use two diffuse pools for the wastelands
  2889.  
  2890. mq_channelmax = 0
  2891. highest channel number permitted by server ( 0 = no specific limit )
  2892.  
  2893. mq_enable = 1
  2894. Enables the AMQP traffic
  2895.  
  2896. mq_framemax = 0
  2897. frame size maximum, in bytes - the client can ask for a lower size than the server supports but not larger ( 0 = no specific limit )
  2898.  
  2899. mq_heartbeat = 10
  2900. heartbeat delay, in seconds - the client attempts to negotiate the heartbeat rate with the server on connect ( 0 = no heartbeats )
  2901.  
  2902. mq_host = mq.build.eden.idsoftware.com
  2903. host address of the AMQP server ... preferrably RabbitMQ
  2904.  
  2905. mq_maxRetries = 9
  2906. Number of attempts AMQP library will make to connect to a server. ( -1=indefinite, 0=no retry )
  2907.  
  2908. mq_port = 5672
  2909. port for AMQP server
  2910.  
  2911. mq_pw = guest
  2912. credible user password
  2913.  
  2914. mq_retryInterval = 20
  2915. Base interval at which AMQP library tries to reconnect to a server.
  2916.  
  2917. mq_user = guest
  2918. credible user account
  2919.  
  2920. mq_verbose = 0
  2921. Control AMQP library and client(s) chattiness.
  2922.  
  2923. mq_vhost = forge
  2924. default vhost for connection
  2925.  
  2926. mtp_server =  
  2927. IP Address of the MTP server
  2928.  
  2929. mtp_writeSize = 1048576
  2930. per write size for mtp writes to server
  2931.  
  2932. multiView_60Hz = 1
  2933. 0 = alternate frame rendering, 1 = render both each frame
  2934.  
  2935. net_checkReliableMessageSize = 0
  2936. will check all reliable messages agenst the goal size. 0 == off, 1 == on
  2937.  
  2938. net_dedicatedPort = 27016
  2939. host port number
  2940.  
  2941. net_dedicatedServerMode = 0
  2942. 0 = Connect to master server first, 1 = connect to process server first, 2 = connect directly to instance
  2943.  
  2944. net_forceDrop = 0
  2945. Percentage chance of simulated network packet loss
  2946.  
  2947. net_forceLatency = 0
  2948. Simulate network latency (milliseconds round trip time - applied equally on the receive and on the send)
  2949.  
  2950. net_forceMatchBrowser = 1
  2951.  
  2952.  
  2953. net_forceUpstream = 0
  2954. Force a maximum upstream in kB/s (256kbps <-> 32kB/s)
  2955.  
  2956. net_forceUpstreamQueue = 64
  2957. How much data is queued when enforcing upstream (in kB)
  2958.  
  2959. net_goalReliableMessageSize = 750
  2960. the goal size for reliable message to be under
  2961.  
  2962. net_ip = localhost
  2963. local IP address
  2964.  
  2965. net_LobbyCoalesceTimeInSeconds = 30
  2966. Time in seconds when a lobby will try to coalesce with another lobby when there is only one user.
  2967.  
  2968. net_LobbyRandomCoalesceTimeInSeconds = 3
  2969. Random time to add to net_LobbyCoalesceTimeInSeconds
  2970.  
  2971. net_masterServerAddress = 12.145.63.232
  2972. Address of the master server.
  2973.  
  2974. net_maxLoadResourcesTimeInSeconds = 0
  2975. How long, in seconds, clients have to load resources. Used for loose asset builds.
  2976.  
  2977. net_maxRate = 50
  2978. max send rate in kilobytes per second
  2979.  
  2980. net_maxSearchResults = 25
  2981. Max results that are allowed to be returned in a search request
  2982.  
  2983. net_maxSearchResultsToTry = 5
  2984. Max results to try before giving up.
  2985.  
  2986. net_migrateHost = -1
  2987. Become host of session (0 = party, 1 = game) for testing purposes
  2988.  
  2989. net_numPorts = 8
  2990. Number of ports to try to open or broadcast for non-platform backend mode
  2991.  
  2992. net_offlineTransitionThreshold = 1000
  2993. Time, in milliseconds, to wait before kicking back to the main menu when a profile losses backend connection during an online game
  2994.  
  2995. net_port = 27015
  2996. non platform backend port number
  2997.  
  2998. net_showReliableCompression = 0
  2999. Show reliable compression ratio.
  3000.  
  3001. net_socksPassword =  
  3002.  
  3003.  
  3004. net_socksPort = 1080
  3005.  
  3006.  
  3007. net_socksServer =  
  3008.  
  3009.  
  3010. net_socksUsername =  
  3011.  
  3012.  
  3013. net_testPartyMemberConnectFail = -1
  3014. Force this party member index to fail to connect to games.
  3015.  
  3016. net_useDedicatedServer = 1
  3017. 0 = Don't use dedicated servers. 1 = Try if this is an official build from the build machine. 2 = Always try
  3018.  
  3019. net_usePlatformBackend = 1
  3020. Depending on the platform this will use the backend rather then direct connection. (Steam on PC, Live on xboxOne, PSN on ps4)
  3021.  
  3022. net_verbose = 0
  3023. Print a bunch of message about the network session
  3024.  
  3025. net_verboseReliable = 0
  3026. Prints the more spammy messages about reliable network msgs
  3027.  
  3028. net_verboseResource = 0
  3029. Prints a bunch of message about network resources
  3030.  
  3031. net_verboseSimulatedTraffic = 0
  3032. Print some stats about simulated traffic (net_force* cvars)
  3033.  
  3034. net_verifyReliableQueue = 2
  3035. 0: warn only, 1: error, 2: fixup, 3: fixup and verbose, 4: force test
  3036.  
  3037. nmap_height = 48.f
  3038. default height value for normal map generation
  3039.  
  3040. noGoreSku = 0
  3041. define whether to use no gore texture variation for specific sku like japanese
  3042.  
  3043. OLD_r_oitAdditiveAlphaTest = 1.0
  3044. DEBUG NE PAS ARCHIVER
  3045.  
  3046. OLD_r_oitAdditiveColorResistance = 0.1
  3047. DEBUG NE PAS ARCHIVER
  3048.  
  3049. OLD_r_oitAdditiveOpacityCoef = 0.2
  3050. DEBUG NE PAS ARCHIVER
  3051.  
  3052. OLD_r_oitAdditiveOrderingStrength = 0.7
  3053. DEBUG NE PAS ARCHIVER
  3054.  
  3055. OLD_r_oitColorResistance = 1.0
  3056. DEBUG NE PAS ARCHIVER
  3057.  
  3058. OLD_r_oitDepthRange = 500.0
  3059. DEBUG NE PAS ARCHIVER
  3060.  
  3061. OLD_r_oitOrderingStrength = 1.0
  3062. DEBUG NE PAS ARCHIVER
  3063.  
  3064. OLD_r_oitRangeAdjustement = 0.1
  3065. DEBUG NE PAS ARCHIVER
  3066.  
  3067. OLD_r_oitWeightFactor = 0.1
  3068. DEBUG NE PAS ARCHIVER
  3069.  
  3070. pc_currentDisc = 1
  3071. test new pc monolithic layout, 1, 2, 3
  3072.  
  3073. player_debug_instantBlink = 0
  3074. If true, player blinks instantly.
  3075.  
  3076. player_debugShake = 0
  3077. 1 = display debugging info for camera shakes
  3078.  
  3079. pm_backSpeedRatio = 0.75
  3080. ratio of player max backward speed to forward speed
  3081.  
  3082. pm_crouchspeed = 2.5
  3083. speed the player can move while crouched
  3084.  
  3085. pm_crouchviewheight = 0.71875
  3086. height of player's view while crouched
  3087.  
  3088. pm_disableFatalFall = 0
  3089. if true - player takes no damage from falls
  3090.  
  3091. pm_doom4BobCycle = 1
  3092. use the Doom4 additive animated bob cycle
  3093.  
  3094. pm_jumpheight = 0.8125
  3095. approximate hieght the player can jump
  3096.  
  3097. pm_maxviewpitch = 89
  3098. amount player's view can look down
  3099.  
  3100. pm_minviewpitch = -89
  3101. amount player's view can look up (negative values are up)
  3102.  
  3103. pm_noBob = 0
  3104. turns off view bob and weapon sway
  3105.  
  3106. pm_noclipspeed = 400
  3107. speed the player can move while in noclip
  3108.  
  3109. pm_normalviewheight = 1.359375
  3110. height of player's view while standing
  3111.  
  3112. pm_runspeed = 4.375
  3113. speed the player can move while running
  3114.  
  3115. pm_screenParticleOffset = 3.2
  3116. forward offset when placing screen particles
  3117.  
  3118. pm_sprintAngle = 100.0
  3119. the angle the player has to stay in with their forward movement
  3120.  
  3121. pm_sprintBackSpeedRatio = 0.50
  3122. ratio of player max sprint backward speed to forward speed
  3123.  
  3124. pm_sprintChargeTime = 3000
  3125. how many ms to fully recharge sprint
  3126.  
  3127. pm_sprintMaxTime = 8000
  3128. how many ms the player can sprint
  3129.  
  3130. pm_sprintNoInputStopTime = 0
  3131. how long there has to be no input before sprinting stops
  3132.  
  3133. pm_sprintspeed = 7.03125
  3134. speed the player can move while sprinting
  3135.  
  3136. pm_sprintStickDeadZone = 100.0f
  3137. how far the movement stick has to be pressed forward before we allow sprint to kick in max is 120 because full stick max is 127
  3138.  
  3139. pm_sprintStrafe = 1
  3140. allow sprint strafing
  3141.  
  3142. pm_sprintStrafeAndWeaponFire = 0
  3143. allow full weapon use while sprinting and allow strafe sprinting
  3144.  
  3145. pm_stepsize = 0.25
  3146. maximum height the player can step up without jumping
  3147.  
  3148. pm_thirdPerson = 0
  3149. enables third person view
  3150.  
  3151. pm_thirdPersonAngle = 0
  3152. direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front)
  3153.  
  3154. pm_thirdPersonClip = 1
  3155. clip third person view into world space
  3156.  
  3157. pm_thirdPersonFocusJoint = head
  3158. focus joint of the third person camera
  3159.  
  3160. pm_thirdPersonHeight = 0
  3161. height of camera from normal view height in 3rd person
  3162.  
  3163. pm_thirdPersonRange = 2.1875
  3164. camera distance from player in 3rd person
  3165.  
  3166. pm_thrusterSprintAngle = 45.0f
  3167. the angle the player has to stay in with their forward movement
  3168.  
  3169. pm_thrusterSprintBackSpeedRatio = 0.50
  3170. ratio of player max sprint backward speed to forward speed for thruster sprint
  3171.  
  3172. pm_thrusterSprintChargeTime = 2500
  3173. how many ms to fully recharge thruster sprint
  3174.  
  3175. pm_thrusterSprintDelayTime = 2500
  3176. how many ms to delay before sprinting is possible again
  3177.  
  3178. pm_thrusterSprintEnable = 0
  3179. enable thruster sprint instead of old sprint
  3180.  
  3181. pm_thrusterSprintMaxTime = 2500
  3182. how many ms the player can thruster sprint
  3183.  
  3184. pm_thrusterSprintRechargeFromEmpty = 1
  3185. if true, the recharge always starts from empty regardless of how much sprint time was actually used
  3186.  
  3187. pm_thrustersprintspeed = 900
  3188. speed the player can move while thruster sprinting
  3189.  
  3190. pm_thrusterSprintStickDeadZone = 100.0f
  3191. how far the movement stick has to be pressed forward before we allow thruster sprint to kick in max is 120 because full stick max is 127
  3192.  
  3193. pm_thrusterSprintStopOnlyWhenDepleted = 0
  3194. if true, thruster sprint cannot be turned off and remains on until fully depleted
  3195.  
  3196. pm_thrusterSprintStrafeAndWeaponFire = 1
  3197. allow full weapon use while thruster sprinting and allow strafe sprinting
  3198.  
  3199. pm_togglesprint = 0
  3200. if true will use the toggle sprint on PC
  3201.  
  3202. pm_toggleThrusterSprint = 1
  3203. if true will use the toggle thruster sprint on PC
  3204.  
  3205. pm_walkspeed = 2.5
  3206. speed the player can move while walking
  3207.  
  3208. profile_securityCheck = 0
  3209. checks to make sure we are on a valid map before we save stats to profile or update achievements
  3210.  
  3211. profile_verbose = 0
  3212. Turns on debug spam for profiles
  3213.  
  3214. r_AAMode = -1
  3215. Anti-Aliasing mode: -1=Use RenderView Settings; 0=Disabled; 1=FXAA Orbis quality; 2=FXAA 3.11 High Quality (PC)
  3216.  
  3217. r_addAllMips = 0
  3218. Enables all mips (use with caution, e.g. for HD screenshots
  3219.  
  3220. r_alwaysTweakW = 1.0
  3221. renderParm to tweak a value [DEBUG ONLY]
  3222.  
  3223. r_alwaysTweakX = 1.0
  3224. renderParm to tweak a value [DEBUG ONLY]
  3225.  
  3226. r_alwaysTweakY = 1.0
  3227. renderParm to tweak a value [DEBUG ONLY]
  3228.  
  3229. r_alwaysTweakZ = 1.0
  3230. renderParm to tweak a value [DEBUG ONLY]
  3231.  
  3232. r_animProgressState = 2
  3233. selects the anim progress state to draw with r_showskel, 0 = draw anim only, 1 = draw post ik & facefx, 2 = draw ready to render
  3234.  
  3235. r_AntiAliasingPreset = 3
  3236. Anti-Aliasing preset : 0 Disabled 1 FXAA Low 2 FXAA High 3 Temporal AA
  3237.  
  3238. r_areaLights_FactorDiffuse = 3.0
  3239. Diffuse factor to apply to area lights globally.
  3240.  
  3241. r_areaLights_FactorSpecular = 0.08
  3242. Specular factor to apply to area lights globally.
  3243.  
  3244. r_areaLights_ShadowMax = 0.1
  3245. Shadow higher bound to consider as completely in light.
  3246.  
  3247. r_areaLights_ShadowMin = 0.0
  3248. Shadow lower bound to consider as completely in shadow.
  3249.  
  3250. r_atmGodRaysDepthSharpness = 0.00001
  3251. bilateral blur radius for godRays
  3252.  
  3253. r_bilateralDepthRange = 10.0
  3254. bilateral blur radius for light-scattering
  3255.  
  3256. r_bilateralSharpnessFar = 0.01
  3257. bilateral blur radius for light-scattering
  3258.  
  3259. r_bilateralSharpnessNear = 0.1
  3260. bilateral blur radius for light-scattering
  3261.  
  3262. r_brightness = 1.0
  3263. changes gamma correction
  3264.  
  3265. r_calibrateGamma = 0
  3266. if > 0 draw a swatch at a specific luminance for calibrating gamma
  3267.  
  3268. r_calibrateGammaLum = 0
  3269. luminance to display for calibrating gamma [0,255]
  3270.  
  3271. r_calibrateGammaMode = 0
  3272. 0=measure total luminance, 1=measure red, 2=measure green, 3=measure blue
  3273.  
  3274. r_currentMaterial =  
  3275. current material name from r_showSurfaceInfo
  3276.  
  3277. r_d3dAdapter = -1
  3278. d3d adapter to use at init
  3279.  
  3280. r_d3dAdapterId =  
  3281. ID of d3d adapter used at init
  3282.  
  3283. r_debugContext = 0
  3284. d3d debug context
  3285.  
  3286. r_debugDarkVisionLayers = 0
  3287. 0 no-darkVision - 1 show device - 2 show living - 4 show pickup - 8 show pulsar (bitfield behavior)
  3288.  
  3289. r_debugDecals = 0
  3290. 1 - To display the decal axis.  2 - To see the axis and obb.
  3291.  
  3292. r_debugHitTraceModels = 0
  3293. +/-1: draws hit test spheres on test, +/-2: draws every frame, < 0 for depth test
  3294.  
  3295. r_debugLineDepthTest = 0
  3296. perform depth test on debug lines
  3297.  
  3298. r_debugPolyDepthTest = 0
  3299. perform depth test on debug polys
  3300.  
  3301. r_debugPolygonFilled = 1
  3302. draw a filled polygon
  3303.  
  3304. r_debugProbes = 0
  3305. Displays environment probes as spheres in the level. 0=Don't render, 1=Render reflection direction, 2=Render normal direction, 3=Render SH Irradiance, 4=Render SH Radiance, 5=Environment distance, 6=Render SH Occlusion, 7=Render Static SH (Layer A), 8=Render Static SH (Layer B), 9=Render Dynamic Lights SH, 10=Render Dynamic Sun SH
  3306.  
  3307. r_debugProbesInfluence0 = -1
  3308. Enables probe influence debugging for a specific probe.
  3309.  
  3310. r_debugProbesInfluence1 = -1
  3311. Enables probe influence debugging for a specific probe.
  3312.  
  3313. r_debugProbesInfluenceBinary = 0
  3314. Shows the influence as on or off for a probe (shows white as soon as the influence is not 0).
  3315.  
  3316. r_debugProbesInfluenceDefaultTetrahedrons = 0
  3317. If 1, shows the vertices who's been assigned the default tetrahedron of a cell instead of a specific tetrahedron (okay for open cells, wrong for closed cells!).
  3318.  
  3319. r_debugProbesInfluenceDistance = 0
  3320. If 1, shows the probe's distance from the origin vertex rather than the influence.
  3321.  
  3322. r_DecalAlphaTestLit = 0.0039
  3323. Alpha threshold when drawing particle surfaces in the back buffer (lit pass)
  3324.  
  3325. r_DefaultAlphaTestDepth = 0.5
  3326. Alpha threshold when drawing opaque arkDefault surface in depth buffer
  3327.  
  3328. r_DefaultAlphaTestLit = 0.5
  3329. Alpha threshold when drawing opaque arkDefault surfaces in the back buffer (lit pass)
  3330.  
  3331. r_depthBiasClamp = 1000.0f
  3332. Depth bias clamp
  3333.  
  3334. r_depthTestCollisionSpheres = 0
  3335. 1 = use depth test to render collision spheres
  3336.  
  3337. r_disableAFRManualManagement = 0
  3338. Disable Alternate Frame Rendering manual app-level management
  3339.  
  3340. r_displayMidnightStoryBoards = 0
  3341. display midnight storyboards in-game
  3342.  
  3343. r_displayRefresh = 0
  3344. optional display refresh rate option for vid mode
  3345.  
  3346. r_dofAlphaDepthEnabled = 1
  3347. DOF alpha primitives in depth buffer  on/off (debug purpose only)
  3348.  
  3349. r_dofAlphaEnabled = 1
  3350. pre-DOF alpha primitives  on/off (debug purpose only)
  3351.  
  3352. r_DofAsymmetricLens = 1
  3353. enable/disable asymmetric lens
  3354.  
  3355. r_DofAutoCompute = 0
  3356. compute DOF with physic lens parameters
  3357.  
  3358. r_DofAutofocus = 0
  3359. enable/disable DOF auto-focus - (0)off (1)on
  3360.  
  3361. r_DofAutofocusRadius = 8.0
  3362. (in pixel)
  3363.  
  3364. r_DofAutofocusSharpnessMax = 1000.0
  3365. (in meter)
  3366.  
  3367. r_DofAutofocusSharpnessMin = 100.0
  3368. (in meter)
  3369.  
  3370. r_DofAutofocusSharpSpeed = 0.4
  3371. (in percent)
  3372.  
  3373. r_DofAutofocusSpeed = 0.2
  3374. (in percent)
  3375.  
  3376. r_dofBlurCoef = 1.0
  3377.  
  3378.  
  3379. r_DofCOC = 0.025
  3380. circle of confusion (in millimeter)
  3381.  
  3382. r_DofDebugMode = 0
  3383. enable/disable DOF debug mode - (0)off (1)on
  3384.  
  3385. r_DofDistoCoef = -0.25
  3386. lens distortion coefficient
  3387.  
  3388. r_DofDistoCubicCoef = 0.45
  3389. cubic distortion value
  3390.  
  3391. r_DofFocalDist = 5.0
  3392. (in meter)
  3393.  
  3394. r_DofFocalLength = 0.35
  3395. focal length (in millimeter)
  3396.  
  3397. r_DofFocusBias = 0.0
  3398. (in meter)
  3399.  
  3400. r_DofFocusRange = 10000.0
  3401. (in meter)
  3402.  
  3403. r_DofFocusRangeFar = 1.0
  3404. (in meter)
  3405.  
  3406. r_DofFocusRangeFarSharp = 1.0
  3407. (in meter)
  3408.  
  3409. r_DofFocusRangeSharp = 10000.0
  3410. (in meter)
  3411.  
  3412. r_DofFringChroma = 0.6
  3413. Bokeh chromatic aberration/fringing
  3414.  
  3415. r_DofFringGain = 1.0
  3416. highlight gain
  3417.  
  3418. r_DofFringThreshold = 0.45
  3419. highlight threshold
  3420.  
  3421. r_DofFStop = 4.0
  3422. f-stop (in millimeter)
  3423.  
  3424. r_DofKernelType = 0
  3425. kernel type
  3426.  
  3427. r_dofOpaqueEnabled = 1
  3428. DOF opaque primitives  on/off (debug purpose only)
  3429.  
  3430. r_DofSharpenCOef = 0.0
  3431. 0=no sharpen 1=full sharpen
  3432.  
  3433. r_dofShowFocusDist = 0
  3434. DOF show focus distance on/off (debug purpose only)
  3435.  
  3436. r_DofStencilEnabled = 1
  3437. DOF stencil optimization  on/off (debug purpose only)
  3438.  
  3439. r_DofUseCatsEye = 0
  3440. enable/disable DOF cat's eye - (0)off (1)on
  3441.  
  3442. r_DofUseDisto = 0
  3443. enable/disable DOF lens distortion [barrel] - (0)off (1)on
  3444.  
  3445. r_DofUseFringing = 1
  3446. enable/disable DOF fringing - (0)off (1)on
  3447.  
  3448. r_DofUseNoise = 0
  3449. enable/disable DOF noise - (0)off (1)on
  3450.  
  3451. r_DofUseSharpen = 0
  3452. enable/disable DOF sharpen tricks - (0)off (1)on
  3453.  
  3454. r_DofUseVignette = 0
  3455. enable/disable DOF lens vignetting - (0)off (1)on
  3456.  
  3457. r_DofVignFadeFStop = 22.0
  3458. vignette fade f-stop
  3459.  
  3460. r_DofVignInBorder = -1.0
  3461. vignette inner border
  3462.  
  3463. r_DofVignOutBorder = 0.5
  3464. vignette outer border
  3465.  
  3466. r_downsampleQuality = 1
  3467. Downsample quality 0=full-res (not supported yet) 1=half-res 2=quarter-res
  3468.  
  3469. r_downsampleQualityPreset = 1
  3470. Fog blur radius preset : 0 Low 1 High
  3471.  
  3472. r_drawLoadedImages = 0
  3473. Draw loaded images scaled on the screen
  3474.  
  3475. r_drawLoadedImagesScale = 64
  3476. Shrink factor for r_drawLoadedImages
  3477.  
  3478. r_enableLazyShaderCompilation = 0
  3479. enable late shader compilation on first Bind
  3480.  
  3481. r_envBlendPowerFilterSize = 1
  3482. Radius of specular power bleeding filter
  3483.  
  3484. r_finishEveryDraw = 0
  3485. Flush GPU after each draw call
  3486.  
  3487. r_fixObjMaterialPath = 0
  3488. temp hack fix for material paths being jumbled up for objs coming out of modo
  3489.  
  3490. r_fogBlurGaussian = 0
  3491. use cheaper Gaussian blur for fog
  3492.  
  3493. r_fogBlurRadius = 6.0
  3494. bilateral blur radius
  3495.  
  3496. r_fogNearestThreshold = 0.0002
  3497. use cheaper Gaussian blur for fog
  3498.  
  3499. r_fogNearestUpscale = 1
  3500. use cheaper Gaussian blur for fog
  3501.  
  3502. r_forceAspectRatio = 0
  3503. 1.777 for 16:9, 1.6 for 16:10, 1.333 for 4:3, 0 to disable
  3504.  
  3505. r_forceFirstMipMap = 0
  3506. force every texture sampler mipmap to 0
  3507.  
  3508. r_forceInstantAutoExposureConvergence = 0
  3509. Forces auto-exposure to converge instantly (used for HQScreenShots)
  3510.  
  3511. r_forceLoadBinarySpecialization = 0
  3512.  
  3513.  
  3514. r_frameSpinningFPSOffsetAt100 = 20.0
  3515. framespinning computing offset At 100 fps when based on resolution scaling targeted fps
  3516.  
  3517. r_frameSpinningFPSOffsetAt30 = 10.0
  3518. framespinning computing offset At 30 fps when based on resolution scaling targeted fps
  3519.  
  3520. r_freeTriangleCPUData = 0
  3521. dump the CPU data after building vertex buffers
  3522.  
  3523. r_freezeTextureStreaming = 0
  3524. Freeze texture streaming, for debug purpose
  3525.  
  3526. r_fullscreen = 1
  3527. 0 = windowed, 1 = full screen, 2 = borderless
  3528.  
  3529. r_gamma = 2.2
  3530. Changes gamma correction
  3531.  
  3532. r_gpuCullingDebug = 0
  3533.  
  3534.  
  3535. r_gpuCullingIndexBufferSize = 20
  3536. Size of the GPU culling index buffer, in MB
  3537.  
  3538. r_guiDebug = 0
  3539. Provides debug output in idRenderModelGui code
  3540.  
  3541. r_hairAlphaTestAlpha = 0.5
  3542. Alpha threshold when drawing alpha surfaces in the alpha depth buffer
  3543.  
  3544. r_hairAlphaTestLit = 0.05
  3545. Alpha threshold when drawing alpha surfaces in the back buffer (lit pass)
  3546.  
  3547. r_hairAlphaTestOpaque = 0.8
  3548. Alpha threshold when drawing alpha surfaces in the opaque depth buffer
  3549.  
  3550. r_hairLuminanceHack = 0.7
  3551. Work around to fix albedo bug
  3552.  
  3553. r_hbao = 0
  3554. NVIDIA HBAO+
  3555.  
  3556. r_hdrBufferFormat = 0
  3557. 0 = R11G11B10, 1 = RGBA_FLOAT16
  3558.  
  3559. r_IBL_AreaMax = 2000.0
  3560. Changes the maximum surface area covered by a pixel at which the IBL end getting any rougher.
  3561.  
  3562. r_IBL_AreaMin = 100.0
  3563. Changes the minimum surface area covered by a pixel from which the IBL starts getting rougher.
  3564.  
  3565. r_IBL_DistancePower = 2.0
  3566. Changes the exponent applied to pixel's distance from camera.
  3567.  
  3568. r_IBL_GrazingAnglePower = 2.0
  3569. Changes the exponent on the dot( Normal, View ) area projection factor. A larger exponent will concentrate IBL roughhness toward edges.
  3570.  
  3571. r_IBL_ParallaxCorrection = 1
  3572. Enables or disables IBL parallax correction using virtual planes.
  3573.  
  3574. r_IBL_RoughnessExponentMax = 4.0
  3575. Sets the maximum roughness exponent.
  3576.  
  3577. r_IBL_RoughnessExponentMin = 1.0
  3578. Sets the minimum roughness exponent.
  3579.  
  3580. r_ILBuild_EnableSkyOcclusionFiltering = 1
  3581. Enables or disables the sky occlusion SH filtering when building probes, so it won't matter if you use r_ILProbeUpdate_UseFilteredSkySH later.
  3582.  
  3583. r_ILBuild_EnableSunFiltering = 1
  3584. Enables or disables the Sun SH filtering when building probes, so it won't matter if you use r_ILProbeUpdate_UseFilteredSkySH later.
  3585.  
  3586. r_ILBuild_FilteringMinWeightSky = 0.01
  3587. Specifies the minimum ambient sky weight used to perform the harmonic mean used to filter out sky in transitions between indoor and outdoor
  3588. (the lowest the value, the more biased toward indoor probes and smoother result will be)
  3589.  
  3590. r_ILBuild_FilteringMinWeightSun = 0.01
  3591. Specifies the minimum irradiance Sun weight used to perform the harmonic mean used to filter out Sun in transitions between indoor and outdoor
  3592. (the lowest the value, the more biased toward indoor probes and smoother result will be)
  3593.  
  3594. r_ILBuild_FilterSHType_Occlusion = 2
  3595. Type of SH filtering to apply to sky occlusion encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
  3596.  
  3597. r_ILBuild_FilterSHType_StaticLighting = 1
  3598. Type of SH filtering to apply to static indirect lighting encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
  3599.  
  3600. r_ILBuild_FilterSHType_StaticSun = 1
  3601. Type of SH filtering to apply to static Sun indirect lighting encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
  3602.  
  3603. r_ILBuild_FilterSHWindowSize_Occlusion = 2.0
  3604. Size of the SH filtering window to apply to sky occlusion
  3605.  
  3606. r_ILBuild_FilterSHWindowSize_StaticLighting = 4.0
  3607. Size of the SH filtering window to apply to static indirect lighting
  3608.  
  3609. r_ILBuild_FilterSHWindowSize_StaticSun = 2.0
  3610. Size of the SH filtering window to apply to static Sun indirect lighting
  3611.  
  3612. r_ILBuild_FloodFillDiscardPixel_Albedo = 0.32
  3613. Specifies the tolerated distance between adjacent pixel colors before the get discarded during flood filling (default=0.32).
  3614.  
  3615. r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_Far = 80.0
  3616. Specifies the tolerated angle between adjacent pixel normals before they get discarded by flood filling (default=80 degrees for FAR pixels).
  3617.  
  3618. r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_FarDistance = 20.0
  3619. Sets the distance at which the FAR normal angle tolerance is used.
  3620.  
  3621. r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_Near = 45.0
  3622. Specifies the tolerated angle between adjacent pixel normals before they get discarded by flood filling (default=45 degrees for NEAR pixels).
  3623.  
  3624. r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_NearDistance = 2.0
  3625. Sets the distance at which the NEAR normal angle tolerance is used.
  3626.  
  3627. r_ILBuild_FloodFillDiscardPixel_PixelDistanceThreshold = 50.0
  3628. Specifies the distance at which a pixel gets discarded no matter what.
  3629.  
  3630. r_ILBuild_FloodFillDiscardPixel_SpatialDistanceTolerance = 0.3
  3631. Specifies the tolerated distance between adjacent pixel positions before they get discarded by flood filling (default=0.3 = 30cm for pixels at nominal distance).
  3632.  
  3633. r_ILBuild_FloodFillDiscardPixel_SpatialDistanceToleranceNominalDistance = 1.0
  3634. Sets the nominal distance at which the spatial distance tolerance is computed. A pixel twice the nominal distance will have twice the tolerance.
  3635.  
  3636. r_ILBuild_NeighborProbeRadius = 1.0
  3637. Specifies the radius of the discs representing neighbor probes when we render the neighborhood network.
  3638.  
  3639. r_ILBuild_OccluderMinimumSizeAtRejectDistance = 5.0
  3640. Size of the smallest occluder at the reject distance (default is a 5 meters high door). If the solid angle of an occluder is smaller than the one computed from the size+rejection distance then it's rejected.
  3641.  
  3642. r_ILBuild_OccluderRejectDistance = 40.0
  3643. Distance at which an occluder gets rejected and considered unimportant.
  3644.  
  3645. r_ILBuild_PerceptualAdjacency_MaxDistance = 1.0
  3646. Specifies the maximum distance between 2 faces over which an adjacency cannot be created.
  3647.  
  3648. r_ILBuild_PrincipalPlanes_SearchPlanesCount = 18
  3649. Indicates the original amount of planes to fit. This will be reduced down to a limit of 6 planes.
  3650.  
  3651. r_ILBuild_PrincipalPlanes_SimilarDistanceBinSize = 8.0
  3652. Indicates the size (in meters) of a bin into which similar distances will be summed and averaged. For example, any distance that is larger than 8m (default value) than a bin's average center will require the creation of a new bin.
  3653.  
  3654. r_ILBuild_PrincipalPlanes_SimilarPlaneRejectionThreshold = 0.5
  3655. Indicates the threshold above which the dot product of two plane normals can be considered as similar and the two planes can be merged.
  3656.  
  3657. r_ILBuild_PrincipalPlanes_WeightExponent = 20.0
  3658. Indicates the exponent to which the dot product between pixel and principal plane is raised to indicate sensibility on correct orientation.
  3659.  
  3660. r_ILBuild_PropagateAttenuationDistance = 0.25
  3661. Specifies the attenuation factor per meter when propagating probe influences (e.g. a value of 0.5 means the probe will have half its influence when 1 meter from the source vertex)
  3662.  
  3663. r_ILBuild_Sample_MaxProbeAngleWithNormal = 80.0
  3664. Specifies the maximum angle (in degrees) a probe can stand away from a sample's normal direction to be accepted as a valid indirect probe for the sample (probes that are not in the "visibility cone" are discarded).
  3665.  
  3666. r_ILBuild_SaveDebugILProbes = 0
  3667. Forces saving IL probes to disk in the generated folder for debugging purpose.
  3668.  
  3669. r_ILBuild_VoronoiPlaneSize = 20.0
  3670. Specifies the size of the Voronoi planes to render in probes.
  3671.  
  3672. r_ILBuild_VoronoiSampleRadiusGrowFactor = 1.5
  3673. Specifies the factor to grow the regular samples' radii by so we get larger, more area-covering samples.
  3674.  
  3675. r_ILProbeUpdate_ContributionFactorEmissive = 1.0
  3676. Specifies the contribution factor of emissive materials.
  3677.  
  3678. r_ILProbeUpdate_ContributionFactorMultiBounces = 3.0
  3679. Specifies the contribution factor of multiple-bounce initial static lighting.
  3680.  
  3681. r_ILProbeUpdate_DynamicBufferInterpolationSpeed = 0.99
  3682. Specifies the speed of interpolation of the smoothed buffer of dynamic SH values.
  3683.  
  3684. r_ILProbeUpdate_MaxUpdatesPerFrame = 8
  3685. Specifies the maximum amount of probes that we can update each frame (always clamped to 32 anyway)
  3686.  
  3687. r_ILProbeUpdate_MultiBouncesDebugFlags = 7
  3688. Specifies the multiple-bounce initial static lighting debug flags (Bit 0=Static Lights, Bit 1=Sun, Bit 2=Sky) (example: 7 = static + Sun + sky (default)).
  3689.  
  3690. r_ILWeightAtProbePosition = 10.0
  3691. Sets the weight of a probe at its exact location
  3692.  
  3693. r_ILWeightAtProbeRadius = 0.05
  3694. Sets the weight of a probe when a point is as far as the radius
  3695.  
  3696. r_ILWeightFaceBackward = -1.0
  3697. Sets the weight of a probe when a normal is facing away from the probe
  3698.  
  3699. r_ILWeightFaceForward = 1.0
  3700. Sets the weight of a probe when a normal is facing the probe
  3701.  
  3702. r_imagesMaxMipmapsNbr = 7
  3703. loads and generates only this nbr of mipmaps
  3704.  
  3705. r_imagesMipmapsCheckUpload = 0
  3706. Check existence of local mipmaps and generate all binary files to force upload
  3707.  
  3708. r_imagesMipmapsStreamingEnable = 1
  3709. enable texture streaming, use it on command-line
  3710.  
  3711. r_initialMonitor = 0
  3712. The initial monitor used to initialize the render system
  3713.  
  3714. r_insideBodyDitheringEndDistance = 30
  3715. dithering end distance (m)
  3716.  
  3717. r_insideBodyDitheringSpeed = 40
  3718. dithering speed (m/s)
  3719.  
  3720. r_insideBodyDitheringStartDistance = 1
  3721. dithering start distance (m)
  3722.  
  3723. r_jitter = 0
  3724. randomly subpixel jitter the projection matrix
  3725.  
  3726. r_jitterXFactor = 1.0
  3727. jitter X factor for HQ scrennshot supersampling
  3728.  
  3729. r_jitterYFactor = 1.0
  3730. jitter Y factor for HQ scrennshot supersampling
  3731.  
  3732. r_journalEnable = 1
  3733. If false, we cannot open the journal.
  3734.  
  3735. r_lockView = 0
  3736. lock the current view
  3737.  
  3738. r_lodZoomMultiplicator = 1.0f
  3739. Zoom multiplicator for static LODs
  3740.  
  3741. r_logFile = 0
  3742. number of frames to emit render logs
  3743.  
  3744. r_logLevel = 2
  3745. 1 = blocks only, 2 = everything
  3746.  
  3747. r_looseOptionHash = 0
  3748.  
  3749.  
  3750. r_looseRenderProg =  
  3751.  
  3752.  
  3753. r_MaterialHotPatchRenderParmsForShaderReloading = 1
  3754. injects renderparms so that shaders can be reloaded on demand and work properly - must be set from command line
  3755.  
  3756. r_maxDynamicDecals = 32
  3757. Maximum number of dynamic decals
  3758.  
  3759. r_maxDynamicDecalsPreset = 3
  3760. Decals details preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  3761.  
  3762. r_maxShadowMapExtraResolution = 2048
  3763. max shadow map resolution for spot with 'extra resolution' quality option
  3764.  
  3765. r_maxShadowMapResolution = 1024
  3766. max shadow map resolution
  3767.  
  3768. r_mergeModelSurfaces = 0
  3769. combine model surfaces with the same material
  3770.  
  3771. r_MidnightStoryBoardsScale = 0.15
  3772. midnight storyboards in-game placeholder size (in percent of screen size)
  3773.  
  3774. r_minShadowMapResolution = 128
  3775. min shadow map resolution
  3776.  
  3777. r_mode = -1
  3778. Select the resolution and monitor to use in fullscreen or borderless mode (hit TAB to view available modes)
  3779.  
  3780. r_modelsQualityPreset = 3
  3781. Models quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  3782.  
  3783. r_multiSamples = 0
  3784. number of anti-aliasing samples (0 = no multi-sampled FBO)
  3785.  
  3786. r_oceanAsyncMaxWaves = 2
  3787.  
  3788.  
  3789. r_oceanGeometricDetails = 4096.0f
  3790. geometric details
  3791.  
  3792. r_oceanQualityPreset = 3
  3793. Ocean quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  3794.  
  3795. r_oceanTileSize = 10.0f
  3796. side size of an ocean patch
  3797.  
  3798. r_oceanUseAsync = 1
  3799.  
  3800.  
  3801. r_OIT = 1
  3802. Order Independent Transparency
  3803.  
  3804. r_oitAdditiveAlphaStrength = 1.0
  3805. OIT - subtract Luminance for additive surfaces
  3806.  
  3807. r_oitAdditiveColorResistance = 12.0
  3808. OIT - Color resistance. Increase if low-coverage foreground transparent are affecting background transparent color.
  3809.  
  3810. r_oitAdditiveOpacity = 0.2
  3811. OIT - Opacity factor for additive surfaces
  3812.  
  3813. r_oitAdditiveOrderingStrength = 3.0
  3814. OIT - Ordering strength for additive surfaces - Increase if background is showing through foreground too much.
  3815.  
  3816. r_oitAdditiveParticleColorStrength = 0.0
  3817. OIT - Tweak particle color strength
  3818.  
  3819. r_oitColorResistance = 3.0
  3820. OIT - Color resistance. Increase if low-coverage foreground transparent are affecting background transparent color.
  3821.  
  3822. r_oitDepthRange = 50.0
  3823. OIT - Depth range over which significant ordering discrimination is required. Decrease if high-opacity surfaces seem too transparent, Increase if distant transparent are blending together too much.
  3824.  
  3825. r_oitOrderingStrength = 3.0
  3826. OIT - Ordering strength. Increase if background is showing through foreground too much.
  3827.  
  3828. r_oitParticleAlphaStrength = 1.0
  3829. OIT - subtract Luminance for additive surfaces
  3830.  
  3831. r_oitParticleColorStrength = 12.0
  3832. OIT - Tweak particle color strength
  3833.  
  3834. r_oitWeightFactor = 0.5
  3835. OIT - Weight Factor
  3836.  
  3837. r_overrideGloss = 0
  3838. Replaces gloss maps by a custom value (only works in idStudio!)
  3839.  
  3840. r_overrideGlossValue = 1.0
  3841. The override value for gloss maps
  3842.  
  3843. r_overrideMetal = 0
  3844. Replaces metal maps by a custom value (only works in idStudio!)
  3845.  
  3846. r_overrideMetalValue = 1.0
  3847. The override value for metal maps
  3848.  
  3849. r_parallelHQDXTEncode = 1
  3850. Use parallel jobs for very slow HQ DXT encoding
  3851.  
  3852. r_parallelRenderProgSpecialization = 1
  3853. Allow renderprogs to get specialized in parallel during shadercache preload.
  3854.  
  3855. r_particleAlphaTestDepth = 0.035
  3856. Alpha threshold when drawing particle surfaces in the alpha depth buffer
  3857.  
  3858. r_particleAlphaTestDepthDiv2 = 0.035
  3859. Alpha threshold when drawing particle surfaces in the alpha depth buffer
  3860.  
  3861. r_particleAlphaTestLit = 0.01569
  3862. Alpha threshold when drawing particle surfaces in the back buffer (lit pass)
  3863.  
  3864. r_playerDepthHack = 0.0
  3865. player's models depth hack value
  3866.  
  3867. r_postProcessCustomEV = 0.0
  3868. Sets an additional custom Exposure Value (EV) bias on top of environment's EV
  3869.  
  3870. r_postProcessDebugAreaLights = 0
  3871. Shows the area lights currently in the pool.
  3872.  
  3873. r_postProcessDebugBloomSourceMip = 5
  3874. Sets the source mip level for bloom upsampling (default is 5 to upsample from 1/64th screen size)
  3875.  
  3876. r_postProcessDebugBloomTargetMip = 3
  3877. Sets the target mip level for bloom upsampling (default is 3 to upsample up to 1/8th screen size)
  3878.  
  3879. r_postProcessDebugColorCube = 0
  3880. Shows currently applied color-cube
  3881.  
  3882. r_postProcessDebugExposure = 0
  3883. Reads back the exposure settings to the CPU (VERY EXPENSIVE!)
  3884.  
  3885. r_postProcessDebugHistogram = 0
  3886. Shows the luminance histogram for auto-exposure debugging.
  3887.  
  3888. r_postProcessDebugIBLCubeMaps = 0
  3889. Shows the IBL cube maps array for debugging.
  3890.  
  3891. r_postProcessDebugIBLCubeMapsMode = 0
  3892. 0 = State A, 1 = State B, 2 = Both states
  3893.  
  3894. r_postProcessDebugLuminance = -1.0
  3895. Shows the debug luminance level in the image as a colored checker board (only works with debug histogram visible).
  3896.  
  3897. r_postProcessDebugSHProbes = 0
  3898. Shows the SH probes array for debugging.
  3899.  
  3900. r_postProcessDebugSkyTables = 0
  3901. Shows the various pre-computed sky tables.
  3902.  
  3903. r_postProcessDebugToneMappingCurve = 0
  3904. Shows the tone mapping curve applied to luminances.
  3905.  
  3906. r_postProcessEmbedColorGrading = 0
  3907. Embeds color-cube in the image and disables post-processes
  3908.  
  3909. r_postProcessExposureUseToneMappingWhiteLevel = 0
  3910. If true, the auto-exposure window will use the tone mapping's white level as its maximum virtual adaptable luminance range instead of the default physical [0,1] range. The net effect is that the exposure window will grow as it's now capable of adapting a much larger luminance range.
  3911.  
  3912. r_preloadShaderCache =  
  3913.  
  3914.  
  3915. r_prt_beamrenderer_budget = 1
  3916. arkBeamRenderer vertex budget ratio
  3917.  
  3918. r_prt_particletrailrenderer_budget = 1
  3919. arkParticleTrailRenderer vertex budget ratio
  3920.  
  3921. r_prt_trailrenderer_budget = 1
  3922. arkTrailRenderer vertex budget ratio
  3923.  
  3924. r_reachedFrame50 = 1
  3925. frame 50 have been reached
  3926.  
  3927. r_reloadShaderPostCommand = xbdeploy.exe" audition Dishonored2_1.0.1.0_x64__1ex513fd4qj2w /v
  3928. Command to run after the shader permutation is generated.
  3929.  
  3930. r_renderDocLogFilePath = \capture\renderDoc
  3931. Enable RenderDoc log file path
  3932.  
  3933. r_renderDocTriggerCapture = 0
  3934. Trigger nb frame RenderDoc capture
  3935.  
  3936. r_renderQualityPresets = -1
  3937. swap through rendering quality options (low, medium, high, ultra)
  3938.  
  3939. r_schedulerNoBackground = 0
  3940. background workers are disabled, all tasks are considered 'foreground' and required for the frame finish
  3941.  
  3942. r_schedulerThreadingMode = 2
  3943. 0: single threaded (one worker enabled), 1: cpu-only tasks multithreaded, 2: fully multithreaded (cpu & gpu tasks - available only if deferred contexts are enabled !)
  3944.  
  3945. r_schedulerUseDeferredCtx = 1
  3946. scheduler context pool is deferred. -1: auto (depends on driver caps), 0: always disabled, 1: always enabled
  3947.  
  3948. r_shaderCompilationLevel = 0
  3949. 0=default 1=debug 2=production 3=retail
  3950.  
  3951. r_shaderForceCompilation = 0
  3952. 0=disabled 1=force shader generation
  3953.  
  3954. r_shaderLimits_renderOpaque_dynamicModels_numLateAlloc = 16
  3955.  
  3956.  
  3957. r_shaderLimits_renderOpaque_dynamicModels_numPS = -1
  3958.  
  3959.  
  3960. r_shaderLimits_renderOpaque_dynamicModels_numVS = 3
  3961.  
  3962.  
  3963. r_shaderLimits_renderOpaque_dynamicModels_PSLockThreshold = -1
  3964.  
  3965.  
  3966. r_shaderLimits_renderOpaque_dynamicModels_VSLockThreshold = -1
  3967.  
  3968.  
  3969. r_shaderLimits_renderOpaque_world_numLateAlloc = 0
  3970.  
  3971.  
  3972. r_shaderLimits_renderOpaque_world_numPS = -1
  3973.  
  3974.  
  3975. r_shaderLimits_renderOpaque_world_numVS = -1
  3976.  
  3977.  
  3978. r_shaderLimits_renderOpaque_world_PSLockThreshold = -1
  3979.  
  3980.  
  3981. r_shaderLimits_renderOpaque_world_VSLockThreshold = -1
  3982.  
  3983.  
  3984. r_shadowAtlasSliceCnt = 8
  3985. Number of slices in the shadow map atlas( used for omni & spot shadows )
  3986.  
  3987. r_shadowAtlasSliceHeight = 2048
  3988. Dimensions of one slice of the shadow map atlas( used for omni & spot shadows )
  3989.  
  3990. r_shadowAtlasSliceWidth = 2048
  3991. Dimensions of one slice of the shadow map atlas( used for omni & spot shadows )
  3992.  
  3993. r_shadowCacheSliceCnt = 12
  3994. Number of slices in the shadow map cache( used for omni & spot shadows )
  3995.  
  3996. r_shadowCacheSliceHeight = 2048
  3997. Dimensions of one slice of the shadow map cache( used for omni & spot shadows )
  3998.  
  3999. r_shadowCacheSliceWidth = 2048
  4000. Dimensions of one slice of the shadow map cache( used for omni & spot shadows )
  4001.  
  4002. r_shadowCascadeFars = 4 12 30 75
  4003. cascaded shadow slices fars, args are dist0 dist1 dist2 dist3
  4004.  
  4005. r_shadowCullDistance = 25.0f
  4006. Max distance to display shadow for models
  4007.  
  4008. r_shadowParallelPartialDynaUpdate = 1
  4009. enable skip dynamic update on far slice to save performances
  4010.  
  4011. r_shadowParallelPartialSliceUpdate = 1
  4012. enable time slicing on cascade update except for slice 0 to save performances
  4013.  
  4014. r_shadowParallelResolutionDividerLevel = 0
  4015. the shadow resolution divider factor - 0: keep highest quality, 1: div by 2, 2: div by 4
  4016.  
  4017. r_shadowParallelSliceCnt = 4
  4018. current parallel shadow slice count
  4019.  
  4020. r_shadowParallelSliceSize = 2048
  4021. Dimensions of one slice of directional shadow buffer
  4022.  
  4023. r_shadowQualityPreset = 3
  4024. Shadow quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  4025.  
  4026. r_shadows32Bits = 1
  4027. Enable 32 bits precision for shadow maps
  4028.  
  4029. r_shadowsBloodflies = 1
  4030. Enables shadows for bloodflies
  4031.  
  4032. r_shadowSpotAndOmniLowResolutionDividerEnabled = 0
  4033. the shadow resolution divider factor - 0: keep highest quality, 1: div by 2
  4034.  
  4035. r_shadowSpotAndOmniPartialUpdateDynaSqrDistanceThreshold = 144.f
  4036. enable update of dynamic if light shadow is closer than this squared distance even if the priority threshold (r_shadowSpotAndOmniPartialUpdateDynaThreshold) is not reached
  4037.  
  4038. r_shadowSpotAndOmniPartialUpdateDynaThreshold = 0.5f
  4039. enable update of dynamic only if light shadow priority (screen cover) is above the threshold, to save performances
  4040.  
  4041. r_shadowsRats = 1
  4042. Enables shadows for rats
  4043.  
  4044. r_showAlphaDebug = 0
  4045. draw alpha object in debug mode
  4046.  
  4047. r_showBounds = 0
  4048. draws bounds of committed models: 1 : rendermodels, 2 : surfaces
  4049.  
  4050. r_showBounds_depthtest = 1
  4051. draws bounds depth test
  4052.  
  4053. r_showCommits = 0
  4054. report model and light commits and ref counts
  4055.  
  4056. r_showCullLight = 0
  4057. show cull-light pass (1-lighting 2-scattering
  4058.  
  4059. r_showCullLightDepthMinMax = 0
  4060. show cull-light depth Min/Max pass
  4061.  
  4062. r_showDebugLighting = 0
  4063. Lighting debug flags: 1=ambient, 2=diffuse, 4=specular, 8=emissive, 16=scattering (example: ambient + emissive = 9) (only works in idStudio!)
  4064.  
  4065. r_showDeltaStats = 0
  4066. report render stat deltas
  4067.  
  4068. r_showDiffuseLightingOnly = 0
  4069. Shows diffuse lighting only (only works in idStudio!)
  4070.  
  4071. r_showDrawColor = 1 1 1 0.4
  4072. specifies the draw color for "showTris" mode 4
  4073.  
  4074. r_showEmissiveLightingOnly = 0
  4075. Shows emissive lighting only (only works in idStudio!)
  4076.  
  4077. r_showFakeWireframe = 0
  4078. Shows a fake wireframe on static meshes (1=black wire, 2=white wire 3=Black faces & colored wire
  4079.  
  4080. r_showGlossOnly = 0
  4081. Shows gloss textures (only works in idStudio!)
  4082.  
  4083. r_showGuiOverdraw = 0
  4084.  
  4085.  
  4086. r_showGuiTris = 0
  4087.  
  4088.  
  4089. r_showLights = 0
  4090. 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume
  4091.  
  4092. r_showMetalOnly = 0
  4093. Shows metal textures (only works in idStudio!)
  4094.  
  4095. r_showModels = 0
  4096. 1 = displays the bounding boxes of all view models, 2 = print index numbers
  4097.  
  4098. r_showNoDrawSurfaceInfo = 0
  4099. allow r_showSurfaceInfo to intersect materials that don't draw ( "isdrawn 0" )
  4100.  
  4101. r_showOcclusionQuery = 0
  4102. show occlusion for debug
  4103.  
  4104. r_showPrimitives = 0
  4105. report drawsurf/index/vertex counts
  4106.  
  4107. r_showRenderLog = 0
  4108. report stats
  4109.  
  4110. r_showRenderMemoryStats = 0
  4111. show render memory stats (may be coarse values on some platforms)
  4112.  
  4113. r_showRenderTargets = 0
  4114.  
  4115.  
  4116. r_showRuler = 0
  4117.  
  4118.  
  4119. r_showSpecularLightingOnly = 0
  4120. Shows specular lighting only (only works in idStudio!)
  4121.  
  4122. r_showStats = 0
  4123. report render stats
  4124.  
  4125. r_showStreamingStats = 0
  4126. show streaming stats ( 1 : only when working, 2 : always )
  4127.  
  4128. r_showSurfaceInfo = 0
  4129. show surface material name under crosshair
  4130.  
  4131. r_showTotalSurfaceArea = 0
  4132. print the total surface area of all static surfaces (2=include non-statics too)
  4133.  
  4134. r_showTris = 0
  4135. Enables wireframe rendering of the world. 0 = Disabled, 1 = Only draw visible ones, 2 = Draw all front facing, 3 = Draw all, 4 = Only visible ones with blended lines. Negative values will draw the world in solid color
  4136.  
  4137. r_showVertexColor = 0
  4138. draws all triangles with the solid vertex color
  4139.  
  4140. r_singleGuiSurface = -1
  4141. suppress all but one surface on gui model
  4142.  
  4143. r_singleSurface = -1
  4144. suppress all but one surface on each model
  4145.  
  4146. r_skinDecalRes = 1024
  4147. resolution of decal maps on skinned meshes
  4148.  
  4149. r_skipAlbedo = 0
  4150. Replaces albedo by a 50% gray reflectance (only works in idStudio!)
  4151.  
  4152. r_skipAnisoTextureStreaming = 0
  4153. Skip taking in count anisotropy for textures uploads
  4154.  
  4155. r_skipAutoExposure = 0
  4156. Skips image exposure adjustment
  4157.  
  4158. r_skipAutoExposureTemporalAdapatation = 0
  4159. Skips auto-exposure temporal adaptation (used to freeze it for HQScreenShots)
  4160.  
  4161. r_skipBlendedSurfaces = 0
  4162. skip blended surfaces
  4163.  
  4164. r_skipBloom = 0
  4165. Skips bloom post-processing
  4166.  
  4167. r_skipCameraMotionBlur = 0
  4168. If true (set to 1 ), skip completely the Camera Motion Blur
  4169.  
  4170. r_skipColorGrading = 0
  4171. Skips color grading post-process
  4172.  
  4173. r_skipDebugTools = 0
  4174. skip debug tools rendering
  4175.  
  4176. r_skipDecalStencil = 0
  4177.  
  4178.  
  4179. r_skipDepthAlpha = 0
  4180. skip to draw alpha in zBuffer
  4181.  
  4182. r_skipDirect = 0
  4183. Disables direct lighting, only indirect is shown (only works in idStudio!)
  4184.  
  4185. r_skipDistortionSurfaces = 0
  4186. skip distortion surfaces
  4187.  
  4188. r_skipDOF = 0
  4189. DOF on/off
  4190.  
  4191. r_skipDofBck = 0
  4192. DOF back-up (do not use)
  4193.  
  4194. r_skipDynamic = 0
  4195. skip dynamic objects
  4196.  
  4197. r_skipEmissiveGlare = 0
  4198. skip emissive glare processing
  4199.  
  4200. r_skipEmissiveSurfaces = 0
  4201. skip emissive surfaces
  4202.  
  4203. r_skipFog = 0
  4204. skip rendering fog
  4205.  
  4206. r_skipFogBlur = 0
  4207.  
  4208.  
  4209. r_skipFogUnderWater = 0
  4210. Skip fog under-water
  4211.  
  4212. r_skipGodRays = 0
  4213. Skip screen space god-rays
  4214.  
  4215. r_skipGodRaysUnderWater = 0
  4216. Skip god-rays under-water
  4217.  
  4218. r_skipGuis = 0
  4219. skip rendering all guis
  4220.  
  4221. r_skipIBL = 0
  4222. IBL on/off
  4223.  
  4224. r_skipIggy3D = 0
  4225. skip Iggy 3D
  4226.  
  4227. r_skipIggyFullscreen = 0
  4228. skip Iggy full screen
  4229.  
  4230. r_skipIndirect = 0
  4231. Indirect lighting on/off
  4232.  
  4233. r_skipInGameGuis = 0
  4234. skip rendering in-game guis
  4235.  
  4236. r_skipInsideBodyDithering = 0
  4237. skip dithering when camera is inside an object
  4238.  
  4239. r_skipJointHelpers = 0
  4240. skips joint helpers
  4241.  
  4242. r_skipLensFlares = 0
  4243. Skips lens-flares post-process
  4244.  
  4245. r_skipLightScattering = 0
  4246. Skip rendering light-scattering in fog target
  4247.  
  4248. r_skipLightsFromLayerA = 0
  4249. Skip rendering lights from layer A
  4250.  
  4251. r_skipLightsFromLayerB = 0
  4252. Skip rendering lights from layer B
  4253.  
  4254. r_skipMergeMeshes = 0
  4255. skip combining rendermodel surface to reduce the batch count
  4256.  
  4257. r_skipMipMaps = 0
  4258. skips the higher mip maps on texture loading (except for textures marked with dontSkipMips)
  4259.  
  4260. r_skipOcean = 0
  4261. skips ocean rendering
  4262.  
  4263. r_skipOceanSSR = 0
  4264. Skips ocean screen-space raytracing
  4265.  
  4266. r_skipOpaqueSurfaces = 0
  4267. skip opaque surfaces
  4268.  
  4269. r_skipOutlines = 0
  4270. skip outlines rendering
  4271.  
  4272. r_skipPostProcess = 0
  4273. skip post processing
  4274.  
  4275. r_skipPostToneMap = 0
  4276. skip post-tonemap surfaces
  4277.  
  4278. r_skipShadowModelSort = 0
  4279. render unsorted models to the shadow buffer
  4280.  
  4281. r_skipSky = 0
  4282. skip rendering sky
  4283.  
  4284. r_skipSSAO = 0
  4285. SSAO on/off
  4286.  
  4287. r_skipStatic = 0
  4288. skip static objects
  4289.  
  4290. r_skipSurfaceCPUCulling = 0
  4291. skip CPU MVP culling of model surfaces
  4292.  
  4293. r_skipTemporalAA = 0
  4294. Skips temporalAA
  4295.  
  4296. r_skipToneMapping = 0
  4297. Skips S-curve tone mapping
  4298.  
  4299. r_skipUnderWaterPostProcesses = 0
  4300. skips unwater fog and godrays post-processes
  4301.  
  4302. r_skipUpdateInView = 0
  4303. skip world update in view call
  4304.  
  4305. r_skipWorldViews = 0
  4306. skip rendering all world views
  4307.  
  4308. r_sleep = 0
  4309. Sleep for this many milliseconds to simulate low frame rates.
  4310.  
  4311. r_slopNormal = 0.0001
  4312. merge normals that dot less than this
  4313.  
  4314. r_slopTexCoord = 0.0001
  4315. merge texture coordinates this far apart
  4316.  
  4317. r_slopVertex = 0.00015
  4318. merge xyz coordinates this far apart
  4319.  
  4320. r_sortOpaque = 1
  4321. Sort opaque
  4322.  
  4323. r_sortShadowsCCW = 1
  4324. Sort shadows CCW/CW.
  4325.  
  4326. r_SsaoType = 1
  4327. (0)SSAO (1)DWAO
  4328.  
  4329. r_SSSBlurQuality = 0
  4330. SSS - Blur Quality 0 - original 92 Taps, 1 = 46 Taps, 2 = 23 Taps, 3 = 16 Taps
  4331.  
  4332. r_staticModelTriStrips = 0
  4333. build tristrips for static models
  4334.  
  4335. r_subpixelXoffset = 0.0
  4336. subpixel X offset for HQ screenshot
  4337.  
  4338. r_subpixelYoffset = 0.0
  4339. subpixel Y offset for HQ screenshot
  4340.  
  4341. r_swapChainTripleBufferEnable = 0
  4342. Swap Chain triple buffering enabled
  4343.  
  4344. r_swapInterval = 1
  4345. changes Present syncInterval. 0 = off, 1 = vsync freqMonitor Hz, 2 = vsync freqMonitor / 2 Hz, 3 = vsync freqMonitor / 3 Hz, 4 = vsync freqMonitor / 4 Hz
  4346.  
  4347. r_TAAAmount = 10
  4348. set the sharpness of TXAA
  4349.  
  4350. r_tessellationAmount = 90
  4351. Tessellation amount
  4352.  
  4353. r_tessellationPhongBlobinness = 0.6
  4354. Phong tessellation blobiness amount
  4355.  
  4356. r_testGamma = 0
  4357. if > 0 draw a grid pattern to test gamma levels
  4358.  
  4359. r_testGammaBias = 0
  4360. if > 0 draw a grid pattern to test gamma levels
  4361.  
  4362. r_textureDetailsPreset = 3
  4363. Texture details preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  4364.  
  4365. r_textureStreamingMaxTextureSizeKB = -1
  4366. limits the texture size to be streamed, to avoid stuttering when uploading huge mipmap
  4367.  
  4368. r_textureStreamingPerFrameBudgetKB = 4096
  4369. Texture streaming budget by frame ( in KB )
  4370.  
  4371. r_textureUnloadingThresholdMB = -1
  4372. threshold of coarse VRAM texture amount to decide when to unload texture mips (in MBytes !)
  4373.  
  4374. r_textureUploadTimesliceMs = 3.f
  4375. max time (in ms) per frame spent in uploading streamed texture into vram, 0 means no limit
  4376.  
  4377. r_throwException = 0
  4378. Throws an exception in the render loop
  4379.  
  4380. r_tightenParallelShadows = 1
  4381. Redistribute cascades based on actual visible Z range
  4382.  
  4383. r_umbraGateVisibilityRatio = 1.0
  4384. Visibility factor for umbra gates
  4385.  
  4386. r_useAnimBlendJobs = 1
  4387. 0 = off, 1 = threaded
  4388.  
  4389. r_useBc3ForBc7 = 0
  4390. bc7 is slow to compress, use bc3 to speed up iteration
  4391.  
  4392. r_useCheapLensFlareDistortion = 0
  4393. yeah!
  4394.  
  4395. r_useDistanceFont = 1
  4396. 1 - the game uses distance fonts instead of coverage fonts - Note: This cvar should only be set from command line and toggled at run time
  4397.  
  4398. r_useGeneratedRenderprogs = 1
  4399. Use the pre-translated renderprog files for faster loads
  4400.  
  4401. r_useGPUCulling = 0
  4402. Use GPU culling
  4403.  
  4404. r_useHardwareTextures = 0
  4405. Use hardware textures instead of virtual textures for implicit gui images
  4406.  
  4407. r_useStateCaching = 1
  4408. avoid redundant state changes in GL_*() calls
  4409.  
  4410. r_useUniformArrays = 1
  4411. 0: use individual uniforms, 1: use uniform array
  4412.  
  4413. r_validateRenderProgs = 1
  4414. if > 0 validates 360 shaders and points out potential shader patch issues
  4415.  
  4416. r_viewDistPreset = 3
  4417. View distance preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  4418.  
  4419. r_vramMiscSizeEstimationMB = 2560
  4420. evaluation of VRAM size that will be used for buffers, RT, etc... + fragmentation account, used only at init if r_textureUnloadingThresholdMB was -1
  4421.  
  4422. r_water_ScreenSpaceMaxStepsCount = 64
  4423. max authorized ocean SSR steps number
  4424.  
  4425. r_windowHeight = 0
  4426. window height when running in a window
  4427.  
  4428. r_windowPosX = 0
  4429. window X position when running in a window
  4430.  
  4431. r_windowPosY = 0
  4432. window Y position when running in a window
  4433.  
  4434. r_windowWidth = 0
  4435. window width when running in a window
  4436.  
  4437. r_wireframe = 0
  4438. show wireframe
  4439.  
  4440. r_zfar = 7000
  4441. far Z clip plane distance, 0 = infinity
  4442.  
  4443. r_znear = 0.01
  4444. near Z clip plane distance
  4445.  
  4446. reg_excludeList =  
  4447. optional file for specifying list of tests/paths to skip, which override reg_includeList
  4448.  
  4449. reg_includeList =  
  4450. optional file for specifying list of tests/paths to run
  4451.  
  4452. resource_debugLevel = 0
  4453. Set to 1 for some stats about file I/O, 2 for a dump on every resource
  4454.  
  4455. resource_disableBGL = 0
  4456. disable the background loader, not good for speed
  4457.  
  4458. resource_errorInGame = 0
  4459. 0 - Nothing. 1 - Warning. 2 - Fatal Error - if loaded during gameplay
  4460.  
  4461. resource_errorOnResolveFailure = 1
  4462. 1 = errors on failure to resolve code resources, 0 = just warnings
  4463.  
  4464. resource_ignoreLayers = 0
  4465. ignore layer bits and load all layers during map loads
  4466.  
  4467. resource_outPath =  
  4468. Optional output path for resource files
  4469.  
  4470. resource_printMatchingId = 0
  4471. If non 0, will print the name of the resource that matches this id when idResourceList::GenerateResourceIDForName() is called on it
  4472.  
  4473. resource_showLoads = 0
  4474. 1 = show all loads, 2 = show all finds
  4475.  
  4476. resource_showLocalized = 0
  4477. 1 = show all localized resource names
  4478.  
  4479. resource_warnOnDefault = 1
  4480. 1 = warn if a default resource had to be made as the loading failed
  4481.  
  4482. rs_acceptableRatio = 0.25
  4483. Tolerance ratio before warning: 0.1 ten percent of adaptive is used
  4484.  
  4485. rs_cpuBoundRaiseFrames = 5
  4486. Raise resolution after this number of frame is cpu bound
  4487.  
  4488. rs_debug = 0
  4489. Resolution scale debug modes. 1 = Alternate between 50%/100% each other frame
  4490.  
  4491. rs_display = 0
  4492. 0 - percentages, 1 - pixels per frame
  4493.  
  4494. rs_dropFPSMargin = 4.0
  4495. fps margin for dropMilliseconds computation
  4496.  
  4497. rs_dropFraction = 0.04
  4498. Drop the resolution in increments of this
  4499.  
  4500. rs_dropMilliseconds = 34.3
  4501. Drop the resolution when GPU time exceeds this
  4502.  
  4503. rs_enable = 3
  4504. Enable dynamic resolution scaling, 0 - off, 1 - horz only, 2 - vert only, 3 - both (horz first, then vert)
  4505.  
  4506. rs_forceFractionX = 0.0
  4507. Force a specific 0.0 to 1.0 horizontal resolution scale
  4508.  
  4509. rs_forceFractionY = 0.0
  4510. Force a specific 0.0 to 1.0 vertical resolution scale
  4511.  
  4512. rs_FPSTargeted = 60.0
  4513. resolution scale target frame rate
  4514.  
  4515. rs_hwUpscaleType = 0
  4516. 0-7 Type of algorithm used for upsample (see RenderSystem_D3D_Durango) - durango only
  4517.  
  4518. rs_minimumResolutionScale = 0.85
  4519. Never go below this
  4520.  
  4521. rs_oscillate = 0
  4522. oscillate between forceFraction and 1
  4523.  
  4524. rs_oscillateFrequency = 0.5
  4525. oscillation frequency in Hz
  4526.  
  4527. rs_raiseFraction = 0.02
  4528. Raise the resolution in increments of this
  4529.  
  4530. rs_raiseFrames = 5
  4531. Require this many frames below rs_raiseMilliseconds
  4532.  
  4533. rs_raiseMilliseconds = 32.3
  4534. Raise the resolution when GPU time is below this for several frames
  4535.  
  4536. rs_raiseMillisecondsMargin = 1.2
  4537. ms margin for raiseMilliseconds computation
  4538.  
  4539. rs_showResolutionChanges = 0
  4540. 1 = Print whenever the resolution scale changes, 2 = always
  4541.  
  4542. rs_skipUpsample = 0
  4543. Skip upsampling
  4544.  
  4545. rs_useHwUpsample = 0
  4546.  
  4547.  
  4548. rs_VSyncBased = 1
  4549. resolution scale target frame rate is based on vsync and monitor refreshrate
  4550.  
  4551. s_arkIggySubtitleInitialDisplayLevel = 0
  4552. The display level for subtitles setup at application initialization
  4553.  
  4554. s_arkIggySubtitleInitialDisplayLevelDefault = 0
  4555. The default (on xbox) display level for subtitles setup at application initialization
  4556.  
  4557. s_batchProcessTimeThresholdMS = 10.0f
  4558. s_batchProcessTimeThresholdMS
  4559.  
  4560. s_doNotUseWASAPI = 0
  4561. If true, do not try to instanciate a WASAPI output
  4562.  
  4563. s_enableAudioSuspendIfWindowed = 1
  4564. Enable audio output suspension when focus is lost and is windowed
  4565.  
  4566. s_enableSuspendOutput = 1
  4567. Enable/Disable rendering output suspend
  4568.  
  4569. s_environmentalDetailLevel = 4
  4570. scalable environmental detail level
  4571.  
  4572. s_freezeSoundListener = 0
  4573. Freeze/Unfreeze the current listener position
  4574.  
  4575. s_loadAllBanks = 1
  4576. load all banks instead of per-map banks
  4577.  
  4578. s_MasterBus_Gain = 100.0
  4579. Master Bus Gain
  4580.  
  4581. s_minimalLengthSqrForDispersion = 0.0001f
  4582. s_minimalLengthSqrForDispersion
  4583.  
  4584. s_Music_Gain = 100.0
  4585. Music Bus Gain
  4586.  
  4587. s_propaRatioAngle0 = 0.25
  4588. s_propaRatioAngle0
  4589.  
  4590. s_propaRatioAngle180 = 100.0
  4591. s_propaRatioAngle180
  4592.  
  4593. s_propaRatioAngle90 = 5.0
  4594. s_propaRatioAngle90
  4595.  
  4596. s_propaRatioForInvalidLength = 1.0
  4597. s_propaRatioForInvalidLength
  4598.  
  4599. s_SFX_Gain = 100.0
  4600. Sound Effects Bus Gain
  4601.  
  4602. s_showAISoundPropagationLifetime = 10
  4603. AI sound propagation debug primitives lifetime (in seconds)
  4604.  
  4605. s_showSoundObjectPhysicalPosition = 0
  4606. Show/Hide sound object physical position
  4607.  
  4608. s_showSoundObjectRadius = 0
  4609. Show/Hide sound object cones+sphere when playing 3D sounds
  4610.  
  4611. s_showSoundObjectRadiusOutOfHearing = 0
  4612. Show/Hide sound object cones+sphere when playing 3D sounds and the sound can't be heard
  4613.  
  4614. s_showSoundPropagation = 0
  4615. Show/Hide sound propagation path and portal traversal points
  4616.  
  4617. s_subtitleForceNewTokenIfPunctuationFoundAfterNthLine = 1
  4618. The line number when the text analyzer breaks texts in a separated subtitle when punctuation found
  4619.  
  4620. s_suspendAudioOnSteamOverlay = 1
  4621. If enabled, suspend audio if steam overlay is displayed.
  4622.  
  4623. s_useHeadphoneMode = 0
  4624. Enable/Disable headphone panning mode - when enabled panning is done on a 180 degrees range instead of 90 degrees when disable (aka for speakers)
  4625.  
  4626. s_useLowQualitySampling = 0
  4627. Audio is sampled at 24kHz instead of 48kHz to gain performances. This value must be set before sound engine initialization.
  4628.  
  4629. s_Video_Gain = 100.0
  4630. Video Bus Gain
  4631.  
  4632. s_Voices_Gain = 100.0
  4633. Voices Bus Gain
  4634.  
  4635. saveGame_allowOlderVersions = 0
  4636. allows loading of savegames from previous versions of the game
  4637.  
  4638. saveGame_checksum = 1
  4639. data integrity check
  4640.  
  4641. saveGame_enable = 1
  4642. are savegames enabled
  4643.  
  4644. savegame_error = 0
  4645. Combination of bits that will simulate and error, see 'savegamePrintErrors'.  0 = no error
  4646.  
  4647. saveGame_verbose = 0
  4648. debug spam
  4649.  
  4650. sc_checkWorkspace = 1
  4651. if set, check workspace with directory
  4652.  
  4653. sc_maxVerbosity = 1
  4654. -1 = silent, 0 = errors only, 1 = minimal output, 2 = maximum verbosity from perforce api commands
  4655.  
  4656. sc_serverAddress = frlyoperf01.arkane-studios.lan:1667
  4657. address used to access perforce server (aka P4PORT)
  4658.  
  4659. sc_username =  
  4660. username used to access perforce server (aka P4USER)
  4661.  
  4662. sc_workspace = auto
  4663. if set, use the specified workspace, if it exists
  4664.  
  4665. si_forcePlayerRespawn = 0
  4666. for save/load regressions, after loading a savegame, we force the player to respawn which activates the triggers associated with the new spawn spot
  4667.  
  4668. si_minRespawnDelay = 5
  4669. Minimum respawn delay after player death in MP game
  4670.  
  4671. si_multiPlayerTestWeapons = 0
  4672. when true starts with with devmap equipment
  4673.  
  4674. si_nextlayeractive =  
  4675. game play layers to use with map the map command
  4676.  
  4677. si_oneFlagCTF = 0
  4678. If swap teams is enabled and is CTF, it will do one flag
  4679.  
  4680. si_scoreLimit = 0
  4681. Score limit
  4682.  
  4683. si_spawnspot = player_start
  4684. name of the spawn spot to use with the map command
  4685.  
  4686. si_splitscreen = 0
  4687. force splitscreen
  4688.  
  4689. si_stopWatch = 0
  4690. If swap teams is enabled, do stopwatch as well
  4691.  
  4692. si_swapTeams = 0
  4693. Swap teams and do two rounds
  4694.  
  4695. si_teamCount = 2
  4696. How many teams, 0 for FFA
  4697.  
  4698. si_timeLimit = 0
  4699. Time limit
  4700.  
  4701. smtp_debug = 0
  4702. Show SMTP messages.
  4703.  
  4704. smtp_sendAttachments = 1
  4705. sends attachments on emails, for viewnotes
  4706.  
  4707. stereoRender_guiOffset = 0
  4708. shift guis so they don't appear at infinity in HMDs
  4709.  
  4710. stereoRender_screenSeparation = 0.25
  4711. screen units from center to eyes
  4712.  
  4713. stereoRender_separation = 1.5
  4714. world units from center to eyes
  4715.  
  4716. stereoRender_swapEyes = 0
  4717. swap target buffers for left and right eyes
  4718.  
  4719. swf_connectionNumber = 01
  4720. Test
  4721.  
  4722. swf_loadScreenAlternate = 0
  4723. alternate loadscreen to use
  4724.  
  4725. sys_cpustring = detect
  4726.  
  4727.  
  4728. sys_date_format_europa = 0
  4729. if true date is represented as DD-MM-YYYY, Otherwise it uses MM-DD-YYYY
  4730.  
  4731. sys_debugGameInstall = 0
  4732. if 1, allow streaming install from non-retail build
  4733.  
  4734. sys_externLocalization = 0
  4735. if 1, strings and vo can live outside a retail package
  4736.  
  4737. sys_FreeResourcesOnMapChange = 0
  4738. If true, it will free all resources loaded by map on map change
  4739.  
  4740. sys_installToHDD = 0
  4741. if 1, allow streaming install to HDD
  4742.  
  4743. sys_langSplit = 1
  4744. if 1, strings can be loaded from several files
  4745.  
  4746. sys_orbisRegisterMatSysAlloc = 1
  4747. default = 1, Register system allocations in orbis Memory Analyser
  4748.  
  4749. sys_orbisRegisterMatVSpace = 1
  4750. default = 1, Register Virtual spaces allocations in orbis Memory Analyser
  4751.  
  4752. sys_showInstallProgress = 0
  4753. if 1, show install progress
  4754.  
  4755. sys_time_format_24h = 0
  4756. if true the time is represented in a 24h base. Otherwise it uses am/pm.
  4757.  
  4758. testBase64Str = user/shawn/level_transition_b
  4759. sample base64 string used by testBase64
  4760.  
  4761. tlf_TileDim = 16
  4762. give the tile dimension for tiled culling
  4763.  
  4764. umbra_accurateOcclusionThreshold = 70.f
  4765. a query parameter, -1 means automatic
  4766.  
  4767. umbra_distance = 0.f
  4768. camera translation imprecision
  4769.  
  4770. umbra_queryJobNum = 12
  4771. number of umbra jobs to trigger for a visibity query
  4772.  
  4773. umbra_skipOcclusion = 0
  4774. skip tome query
  4775.  
  4776. view_damageBlur = 0
  4777. show blur when taking damage
  4778.  
  4779. view_doubleVision = 0
  4780. show double vision when taking damage
  4781.  
  4782. view_skipShakes = 0
  4783. If true, skip view shakes
  4784.  
  4785. win_allowAltTab = 0
  4786. allow Alt-Tab when fullscreen
  4787.  
  4788. win_allowMultipleInstances = 0
  4789. set on command line to allow multiple instances at the same time
  4790.  
  4791. win_consoleVisibility = 1
  4792. 0 = hidden, 1 = normal, 2 = minimized
  4793.  
  4794. win_crashDmp_enable = 1
  4795. Enable crash dumps in the WinAPI exception handler.
  4796.  
  4797. win_crashDmp_path =  
  4798. Override path to save WinAPI crash minidmps. If empty, save to save path. Must include ending \.
  4799.  
  4800. win_crashHandlerLogToFile = 0
  4801. Outputs Crash Handler events to a file.
  4802.  
  4803. win_floatExceptions = 0
  4804. enable floating point exceptions
  4805.  
  4806. win_notaskkeys = 0
  4807. disable windows task keys
  4808.  
  4809. win_outputDebugString = 1
  4810. enable output to debugger
  4811.  
  4812. win_pauseOnFocusLoss = 1
  4813. Should the game pause itself when it loses focus
  4814.  
  4815. win_readonlyMode = 0
  4816. allow the editor to work as readonly, whether or not there is another instance running
  4817.  
  4818. win_silentCrash = 0
  4819. Crash without showing the Windows crash dialog.
  4820.  
  4821. win_terminateOnCrash = 0
  4822. Immediate terminate process on crash.
  4823.  
  4824. win_viewlog = 0
  4825.  
  4826.  
  4827. win_xpos = 3
  4828. horizontal position of window
  4829.  
  4830. win_ypos = 22
  4831. vertical position of window
  4832.  
  4833. zip_verbosity = 0
  4834. 1 = verbose logging when building zip files
  4835.  
  4836. nil = nil
  4837. nil
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