PasterXIV

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Nov 17th, 2019
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  1. local Player = game:GetService("Players").emyeutrich
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62. -- [[[
  63. --000000[[====================================================================================\\
  64. --000000[[ DEIVIS97 EDIT
  65. --000000[[====================================================================================//
  66. -- [[[
  67. -- This script has been converted to FE by iPxter
  68.  
  69.  
  70.  
  71. local Player = game:GetService("Players").emyeutrich
  72. repeat
  73. wait()
  74. until Player.Character
  75. local Character = Player.Character
  76. TrailSettings = {
  77. Lifetime = 1,
  78. Texture = "http://www.roblox.com/asset/?id=1097260739",
  79. Color1 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  80. Color2 = ColorSequence.new(BrickColor.new("Cool yellow").Color),
  81. AllBody = true,
  82. UpperBodyOnly = false,
  83. LowerBodyOnly = false,
  84. Accessories = false,
  85. Extras = true,
  86. R15 = false,
  87. R15Parts = {"UpperTorso", "LowerTorso"}
  88. }
  89. local Trail
  90. function UpperBody()
  91. if TrailSettings.R15 == false then
  92. A0 = Instance.new("Attachment", Character.Torso)
  93. A1 = Instance.new("Attachment", Character.Head)
  94. A2 = Instance.new("Attachment", Character["Right Arm"])
  95. A3 = Instance.new("Attachment", Character["Left Arm"])
  96. Trail = Instance.new("Trail", Character)
  97. Trail.Attachment0 = A0
  98. Trail.Attachment1 = A1
  99. Trail.Texture = TrailSettings.Texture
  100. Trail.Color = TrailSettings.Color1
  101. Trail.Lifetime = TrailSettings.Lifetime
  102. local Trail2 = Trail:Clone()
  103. Trail2.Parent = Character
  104. Trail2.Attachment1 = A2
  105. local Trail3 = Trail:Clone()
  106. Trail3.Parent = Character
  107. Trail3.Attachment1 = A3
  108. local Trail6 = Trail:Clone()
  109. Trail6.Parent = Character
  110. Trail6.Attachment0 = A1
  111. Trail6.Attachment1 = A2
  112. local Trail7 = Trail:Clone()
  113. Trail7.Parent = Character
  114. Trail7.Attachment0 = A1
  115. Trail7.Attachment1 = A3
  116. else
  117. A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]])
  118. A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]])
  119. A1 = Instance.new("Attachment", Character.Head)
  120. A2 = Instance.new("Attachment", Character.RightUpperArm)
  121. A2R = Instance.new("Attachment", Character.RightLowerArm)
  122. A3 = Instance.new("Attachment", Character.LeftUpperArm)
  123. A3R = Instance.new("Attachment", Character.LeftLowerArm)
  124. Trail = Instance.new("Trail", Character)
  125. Trail.Attachment0 = A0
  126. Trail.Attachment1 = A1
  127. Trail.Texture = TrailSettings.Texture
  128. Trail.Color = TrailSettings.Color1
  129. Trail.Lifetime = TrailSettings.Lifetime
  130. local Trail2 = Trail:Clone()
  131. Trail2.Parent = Character
  132. Trail2.Attachment1 = A2
  133. local Trail3 = Trail:Clone()
  134. Trail3.Parent = Character
  135. Trail3.Attachment1 = A3
  136. local Trail6 = Trail:Clone()
  137. Trail6.Parent = Character
  138. Trail6.Attachment0 = A1
  139. Trail6.Attachment1 = A2
  140. local Trail7 = Trail:Clone()
  141. Trail7.Parent = Character
  142. Trail7.Attachment0 = A1
  143. Trail7.Attachment1 = A3
  144. local Trail1R = Trail:Clone()
  145. Trail1R.Parent = Character
  146. Trail1R.Attachment1 = A2R
  147. local Trail2R = Trail:Clone()
  148. Trail2R.Parent = Character
  149. Trail2R.Attachment1 = A3R
  150. local Trail6R = Trail:Clone()
  151. Trail6.Parent = Character
  152. Trail6.Attachment0 = A1
  153. Trail6.Attachment1 = A2R
  154. local Trail7R = Trail:Clone()
  155. Trail7.Parent = Character
  156. Trail7.Attachment0 = A1
  157. Trail7.Attachment1 = A3R
  158. end
  159. end
  160. function LowerBody()
  161. if TrailSettings.R15 == false then
  162. A4 = Instance.new("Attachment", Character["Right Leg"])
  163. A5 = Instance.new("Attachment", Character["Left Leg"])
  164. local Trail4 = Trail:Clone()
  165. Trail4.Parent = Character
  166. Trail4.Attachment1 = A4
  167. local Trail5 = Trail:Clone()
  168. Trail5.Parent = Character
  169. Trail5.Attachment1 = A5
  170. local Trail8 = Trail:Clone()
  171. Trail8.Parent = Character
  172. Trail8.Attachment0 = A2
  173. Trail8.Attachment1 = A4
  174. Trail8.Color = TrailSettings.Color2
  175. local Trail9 = Trail:Clone()
  176. Trail9.Parent = Character
  177. Trail9.Attachment0 = A3
  178. Trail9.Attachment1 = A5
  179. Trail9.Color = TrailSettings.Color2
  180. local FT = Trail:Clone()
  181. FT.Parent = Character
  182. FT.Attachment0 = A4
  183. FT.Attachment1 = A5
  184. FT.Color = TrailSettings.Color2
  185. else
  186. A4 = Instance.new("Attachment", Character.RightLowerLeg)
  187. A4R = Instance.new("Attachment", Character.RightUpperLeg)
  188. A5 = Instance.new("Attachment", Character.LeftLowerLeg)
  189. A5R = Instance.new("Attachment", Character.LeftUpperLeg)
  190. local Trail4 = Trail:Clone()
  191. Trail4.Parent = Character
  192. Trail4.Attachment1 = A4
  193. local Trail5 = Trail:Clone()
  194. Trail5.Parent = Character
  195. Trail5.Attachment1 = A5
  196. local Trail8 = Trail:Clone()
  197. Trail8.Parent = Character
  198. Trail8.Attachment0 = A2
  199. Trail8.Attachment1 = A4
  200. Trail8.Color = TrailSettings.Color2
  201. local Trail9 = Trail:Clone()
  202. Trail9.Parent = Character
  203. Trail9.Attachment0 = A3
  204. Trail9.Attachment1 = A5
  205. Trail9.Color = TrailSettings.Color2
  206. local FT = Trail:Clone()
  207. FT.Parent = Character
  208. FT.Attachment0 = A4
  209. FT.Attachment1 = A5
  210. FT.Color = TrailSettings.Color2
  211. local Trail3R = Trail:Clone()
  212. Trail3R.Parent = Character
  213. Trail3R.Attachment1 = A4R
  214. local Trail4R = Trail:Clone()
  215. Trail4R.Parent = Character
  216. Trail4R.Attachment1 = A5R
  217. local Trail8 = Trail:Clone()
  218. Trail8.Parent = Character
  219. Trail8.Attachment0 = A2R
  220. Trail8.Attachment1 = A4R
  221. Trail8.Color = TrailSettings.Color2
  222. local Trail9 = Trail:Clone()
  223. Trail9.Parent = Character
  224. Trail9.Attachment0 = A3R
  225. Trail9.Attachment1 = A5R
  226. Trail9.Color = TrailSettings.Color2
  227. local FT2R = Trail:Clone()
  228. FT2R.Parent = Character
  229. FT2R.Attachment0 = A4R
  230. FT2R.Attachment1 = A5R
  231. FT2R.Color = TrailSettings.Color2
  232. end
  233. end
  234. function AllBody()
  235. UpperBody()
  236. LowerBody()
  237. end
  238. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  239. TrailSettings.UpperBodyOnly = false
  240. TrailSettings.LowerBodyOnly = false
  241. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  242. TrailSettings.UpperBodyOnly = false
  243. TrailSettings.LowerBodyOnly = false
  244. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  245. TrailSettings.UpperBodyOnly = false
  246. TrailSettings.LowerBodyOnly = false
  247. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  248. TrailSettings.AllBody = true
  249. TrailSettings.UpperBodyOnly = false
  250. TrailSettings.LowerBodyOnly = false
  251. end
  252. if TrailSettings.UpperBodyOnly == true then
  253. UpperBody()
  254. print("Called Upper Body Trail")
  255. elseif TrailSettings.LowerBodyOnly == true then
  256. LowerBody()
  257. print("Called Lower Body Trail")
  258. elseif TrailSettings.AllBody == true then
  259. AllBody()
  260. print("Called Full Body Trail")
  261. end
  262. if TrailSettings.Accessories == true then
  263. for Index, Item in pairs(Character:GetChildren()) do
  264. if Item:IsA("Accessory") then
  265. local AA = Instance.new("Attachment", Item.Handle)
  266. local ATrail = Trail:Clone()
  267. ATrail.Parent = Character
  268. ATrail.Attachment1 = AA
  269. end
  270. end
  271. end
  272. if TrailSettings.Extras == true then
  273. spawn(function()
  274. repeat
  275. wait()
  276. until Trail
  277. local AB = Instance.new("Attachment", a)
  278. local ABT = Trail:Clone()
  279. ABT.Parent = Character
  280. ABT.Attachment0 = A4
  281. ABT.Attachment1 = AB
  282. ABT.Color = TrailSettings.Color2
  283. local ABT2 = Trail:Clone()
  284. ABT2.Parent = Character
  285. ABT2.Attachment0 = A5
  286. ABT2.Attachment1 = AB
  287. ABT2.Color = TrailSettings.Color2
  288. end)
  289. end
  290. wait(0.1)
  291. --//====================================================\\--
  292. --|| CREATED BY SHACKLUSTER
  293. --\\====================================================//--
  294.  
  295. local Player = game:GetService("Players").emyeutrich
  296. local Character = Player.Character
  297. local Humanoid = Character.Humanoid
  298. local LeftArm = Character["Left Arm"]
  299. local RightArm = Character["Right Arm"]
  300. local LeftLeg = Character["Left Leg"]
  301. local RightLeg = Character["Right Leg"]
  302. local Head = Character.Head
  303. local Torso = Character.Torso
  304. local Camera = game.Workspace.CurrentCamera
  305. local RootPart = Character.HumanoidRootPart
  306. local RootJoint = RootPart.RootJoint
  307. local attack = false
  308. local Anim = 'Idle'
  309. local Lighty = game:GetService"Lighting"
  310. local attacktype = 1
  311. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  312. local velocity = RootPart.Velocity.y
  313. local sine = 0
  314. local change = 1
  315. local bored = {492070484,1232162751,1534958855,303535614,1117396305,0}
  316. local Create = LoadLibrary("RbxUtility").Create
  317. function swait(num)
  318. if num == 0 or num == nil then
  319. ArtificialHB.Event:wait()
  320. else
  321. for i = 0, num do
  322. ArtificialHB.Event:wait()
  323. end
  324. end
  325. end
  326.  
  327. local chara = Character
  328. local m = Create("Model"){
  329. Parent = Character,
  330. Name = "WeaponModel",
  331. }
  332. function chatfunc(text)
  333. local chat = coroutine.wrap(function()
  334. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  335. Character:FindFirstChild("TalkingBillBoard"):destroy()
  336. end
  337. local Bill = Instance.new("BillboardGui",Character)
  338. Bill.Size = UDim2.new(0,100,0,40)
  339. Bill.StudsOffset = Vector3.new(0,3,0)
  340. Bill.Adornee = Character.Head
  341. Bill.Name = "TalkingBillBoard"
  342. local Hehe = Instance.new("TextLabel",Bill)
  343. Hehe.BackgroundTransparency = 1
  344. Hehe.BorderSizePixel = 0
  345. Hehe.Text = ""
  346. Hehe.Font = "Garamond"
  347. Hehe.TextSize = 40
  348. Hehe.TextStrokeTransparency = 0
  349. Hehe.Size = UDim2.new(1,0,0.5,0)
  350. coroutine.resume(coroutine.create(function()
  351. while Hehe ~= nil do
  352. swait()
  353. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  354. Hehe.Rotation = math.random(-5,5)
  355. Hehe.TextColor3 = Color3.new(255,255,0)
  356. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  357. end
  358. end))
  359. for i = 1,string.len(text),1 do
  360. swait()
  361. Hehe.Text = string.sub(text,1,i)
  362. end
  363. swait(90)--Re[math.random(1, 93)]
  364. for i = 0, 1, .025 do
  365. swait()
  366. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  367. Hehe.TextStrokeTransparency = i
  368. Hehe.TextTransparency = i
  369. end
  370. Bill:Destroy()
  371. end)
  372. chat()
  373. end
  374.  
  375. function onChatted(msg)
  376. chatfunc(msg)
  377. end
  378.  
  379. Player.Chatted:connect(onChatted)
  380. wait(0.2)
  381.  
  382. Player = game:GetService("Players").emyeutrich
  383. PlayerGui = Player.PlayerGui
  384. Cam = workspace.CurrentCamera
  385. Backpack = Player.Backpack
  386. Character = Player.Character
  387. Humanoid = Character.Humanoid
  388. RootPart = Character["HumanoidRootPart"]
  389. Torso = Character["Torso"]
  390. Head = Character["Head"]
  391. RightArm = Character["Right Arm"]
  392. LeftArm = Character["Left Arm"]
  393. RightLeg = Character["Right Leg"]
  394. LeftLeg = Character["Left Leg"]
  395. RootJoint = RootPart["RootJoint"]
  396. Neck = Torso["Neck"]
  397. RightShoulder = Torso["Right Shoulder"]
  398. LeftShoulder = Torso["Left Shoulder"]
  399. RightHip = Torso["Right Hip"]
  400. LeftHip = Torso["Left Hip"]
  401. Character.Archivable = true
  402. Player:ClearCharacterAppearance()
  403.  
  404. IT = Instance.new
  405. CF = CFrame.new
  406. VT = Vector3.new
  407. RAD = math.rad
  408. C3 = Color3.new
  409. UD2 = UDim2.new
  410. BRICKC = BrickColor.new
  411. ANGLES = CFrame.Angles
  412. EULER = CFrame.fromEulerAnglesXYZ
  413. COS = math.cos
  414. ACOS = math.acos
  415. SIN = math.sin
  416. ASIN = math.asin
  417. ABS = math.abs
  418. MRANDOM = math.random
  419. FLOOR = math.floor
  420. local CHOICE = MRANDOM(1,5)
  421. --//=================================\\
  422. --|| USEFUL VALUES
  423. --\\=================================//
  424.  
  425. Animation_Speed = 3
  426. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  427. local Speed = 20
  428. local SIZE = 1.4
  429. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  430. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  431. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  432. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  433. local DAMAGEMULTIPLIER = "inf"
  434. local ANIM = "Idle"
  435. local ATTACK = false
  436. local EQUIPPED = false
  437. local HOLD = false
  438. local COMBO = 1
  439. local Rooted = false
  440. local SINE = 0
  441. local KEYHOLD = false
  442. local CHANGE = 2 / Animation_Speed
  443. local WALKINGANIM = false
  444. local VALUE1 = false
  445. local VALUE2 = false
  446. local ROBLOXIDLEANIMATION = IT("Animation")
  447. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  448. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  449. local ATANIM = IT("Animation")
  450. ATANIM.Name = "Attack Animation"
  451. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  452. --ROBLOXIDLEANIMATION.Parent = Humanoid
  453. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  454. WEAPONGUI.Name = "Weapon GUI"
  455. local Weapon = IT("Model")
  456. Weapon.Name = "Adds"
  457. local Effects = IT("Folder", Weapon)
  458. Effects.Name = "Effects"
  459. local ANIMATOR = Humanoid.Animator
  460. local ANIMATE = Character.Animate
  461. local UNANCHOR = true
  462. local CLOCKLOOP = 0
  463. local SONG = 492070484
  464. local CLOCKTARGET = nil
  465. local CLOCKSPEED = 4
  466. script.Parent = WEAPONGUI
  467. local CLONE = Character:Clone()
  468. CLONE.Parent = nil
  469. Character.Archivable = false
  470. local sick = Instance.new("Sound",Torso)
  471. sick.Volume = 50999
  472.  
  473. --//=================================\\
  474. --\\=================================//
  475.  
  476.  
  477. --//=================================\\
  478. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  479. --\\=================================//
  480.  
  481. ArtificialHB = Instance.new("BindableEvent", script)
  482. ArtificialHB.Name = "ArtificialHB"
  483.  
  484. script:WaitForChild("ArtificialHB")
  485.  
  486. frame = Frame_Speed
  487. tf = 0
  488. allowframeloss = false
  489. tossremainder = false
  490. lastframe = tick()
  491. script.ArtificialHB:Fire()
  492.  
  493. game:GetService("RunService").Heartbeat:connect(function(s, p)
  494. tf = tf + s
  495. if tf >= frame then
  496. if allowframeloss then
  497. script.ArtificialHB:Fire()
  498. lastframe = tick()
  499. else
  500. for i = 1, math.floor(tf / frame) do
  501. script.ArtificialHB:Fire()
  502. end
  503. lastframe = tick()
  504. end
  505. if tossremainder then
  506. tf = 0
  507. else
  508. tf = tf - frame * math.floor(tf / frame)
  509. end
  510. end
  511. end)
  512.  
  513. --//=================================\\
  514. --\\=================================//
  515.  
  516. --//=================================\\
  517. --|| SOME FUNCTIONS
  518. --\\=================================//
  519.  
  520. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  521. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  522. end
  523.  
  524. function PositiveAngle(NUMBER)
  525. if NUMBER >= 0 then
  526. NUMBER = 0
  527. end
  528. return NUMBER
  529. end
  530.  
  531. function NegativeAngle(NUMBER)
  532. if NUMBER <= 0 then
  533. NUMBER = 0
  534. end
  535. return NUMBER
  536. end
  537.  
  538. function Swait(NUMBER)
  539. if NUMBER == 0 or NUMBER == nil then
  540. ArtificialHB.Event:wait()
  541. else
  542. for i = 1, NUMBER do
  543. ArtificialHB.Event:wait()
  544. end
  545. end
  546. end
  547.  
  548. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  549. local NEWMESH = IT(MESH)
  550. if MESH == "SpecialMesh" then
  551. NEWMESH.MeshType = MESHTYPE
  552. if MESHID ~= "nil" and MESHID ~= "" then
  553. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  554. end
  555. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  556. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  557. end
  558. end
  559. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  560. NEWMESH.Scale = SCALE
  561. NEWMESH.Parent = PARENT
  562. return NEWMESH
  563. end
  564.  
  565. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  566. local NEWPART = IT("Part")
  567. NEWPART.formFactor = FORMFACTOR
  568. NEWPART.Reflectance = REFLECTANCE
  569. NEWPART.Transparency = TRANSPARENCY
  570. NEWPART.CanCollide = false
  571. NEWPART.Locked = true
  572. NEWPART.Anchored = true
  573. if ANCHOR == false then
  574. NEWPART.Anchored = false
  575. end
  576. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  577. NEWPART.Name = NAME
  578. NEWPART.Size = SIZE
  579. NEWPART.Position = Torso.Position
  580. NEWPART.Material = MATERIAL
  581. NEWPART:BreakJoints()
  582. NEWPART.Parent = PARENT
  583. return NEWPART
  584. end
  585.  
  586. local function weldBetween(a, b)
  587. local weldd = Instance.new("ManualWeld")
  588. weldd.Part0 = a
  589. weldd.Part1 = b
  590. weldd.C0 = CFrame.new()
  591. weldd.C1 = b.CFrame:inverse() * a.CFrame
  592. weldd.Parent = a
  593. return weldd
  594. end
  595.  
  596.  
  597. function QuaternionFromCFrame(cf)
  598. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  599. local trace = m00 + m11 + m22
  600. if trace > 0 then
  601. local s = math.sqrt(1 + trace)
  602. local recip = 0.5 / s
  603. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  604. else
  605. local i = 0
  606. if m11 > m00 then
  607. i = 1
  608. end
  609. if m22 > (i == 0 and m00 or m11) then
  610. i = 2
  611. end
  612. if i == 0 then
  613. local s = math.sqrt(m00 - m11 - m22 + 1)
  614. local recip = 0.5 / s
  615. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  616. elseif i == 1 then
  617. local s = math.sqrt(m11 - m22 - m00 + 1)
  618. local recip = 0.5 / s
  619. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  620. elseif i == 2 then
  621. local s = math.sqrt(m22 - m00 - m11 + 1)
  622. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  623. end
  624. end
  625. end
  626.  
  627. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  628. local xs, ys, zs = x + x, y + y, z + z
  629. local wx, wy, wz = w * xs, w * ys, w * zs
  630. local xx = x * xs
  631. local xy = x * ys
  632. local xz = x * zs
  633. local yy = y * ys
  634. local yz = y * zs
  635. local zz = z * zs
  636. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  637. end
  638.  
  639. function QuaternionSlerp(a, b, t)
  640. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  641. local startInterp, finishInterp;
  642. if cosTheta >= 0.0001 then
  643. if (1 - cosTheta) > 0.0001 then
  644. local theta = ACOS(cosTheta)
  645. local invSinTheta = 1 / SIN(theta)
  646. startInterp = SIN((1 - t) * theta) * invSinTheta
  647. finishInterp = SIN(t * theta) * invSinTheta
  648. else
  649. startInterp = 1 - t
  650. finishInterp = t
  651. end
  652. else
  653. if (1 + cosTheta) > 0.0001 then
  654. local theta = ACOS(-cosTheta)
  655. local invSinTheta = 1 / SIN(theta)
  656. startInterp = SIN((t - 1) * theta) * invSinTheta
  657. finishInterp = SIN(t * theta) * invSinTheta
  658. else
  659. startInterp = t - 1
  660. finishInterp = t
  661. end
  662. end
  663. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  664. end
  665.  
  666. function Clerp(a, b, t)
  667. local qa = {QuaternionFromCFrame(a)}
  668. local qb = {QuaternionFromCFrame(b)}
  669. local ax, ay, az = a.x, a.y, a.z
  670. local bx, by, bz = b.x, b.y, b.z
  671. local _t = 1 - t
  672. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  673. end
  674.  
  675. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  676. local frame = IT("Frame")
  677. frame.BackgroundTransparency = TRANSPARENCY
  678. frame.BorderSizePixel = BORDERSIZEPIXEL
  679. frame.Position = POSITION
  680. frame.Size = SIZE
  681. frame.BackgroundColor3 = COLOR
  682. frame.BorderColor3 = BORDERCOLOR
  683. frame.Name = NAME
  684. frame.Parent = PARENT
  685. return frame
  686. end
  687.  
  688. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  689. local label = IT("TextLabel")
  690. label.BackgroundTransparency = 1
  691. label.Size = UD2(1, 0, 1, 0)
  692. label.Position = UD2(0, 0, 0, 0)
  693. label.TextColor3 = TEXTCOLOR
  694. label.TextStrokeTransparency = STROKETRANSPARENCY
  695. label.TextTransparency = TRANSPARENCY
  696. label.FontSize = TEXTFONTSIZE
  697. label.Font = TEXTFONT
  698. label.BorderSizePixel = BORDERSIZEPIXEL
  699. label.TextStrokeColor3 = C3(1,1,1)
  700. label.TextScaled = false
  701. label.Text = TEXT
  702. label.Name = NAME
  703. label.Parent = PARENT
  704. return label
  705. end
  706.  
  707. function NoOutlines(PART)
  708. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  709. end
  710.  
  711. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  712. local NEWWELD = IT(TYPE)
  713. NEWWELD.Part0 = PART0
  714. NEWWELD.Part1 = PART1
  715. NEWWELD.C0 = C0
  716. NEWWELD.C1 = C1
  717. NEWWELD.Parent = PARENT
  718. return NEWWELD
  719. end
  720.  
  721. local S = IT("Sound")
  722. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  723. local NEWSOUND = nil
  724. coroutine.resume(coroutine.create(function()
  725. NEWSOUND = S:Clone()
  726. NEWSOUND.Parent = PARENT
  727. NEWSOUND.Volume = VOLUME
  728. NEWSOUND.Pitch = PITCH
  729. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  730. NEWSOUND:play()
  731. if DOESLOOP == true then
  732. NEWSOUND.Looped = true
  733. else
  734. repeat wait(1) until NEWSOUND.Playing == false
  735. NEWSOUND:remove()
  736. end
  737. end))
  738. return NEWSOUND
  739. end
  740.  
  741. function CFrameFromTopBack(at, top, back)
  742. local right = top:Cross(back)
  743. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  744. end
  745.  
  746. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  747. function WACKYEFFECT(Table)
  748. local TYPE = (Table.EffectType or "Sphere")
  749. local SIZE = (Table.Size or VT(1,1,1))
  750. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  751. local TRANSPARENCY = (Table.Transparency or 0)
  752. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  753. local CFRAME = (Table.CFrame or Torso.CFrame)
  754. local MOVEDIRECTION = (Table.MoveToPos or nil)
  755. local ROTATION1 = (Table.RotationX or 0)
  756. local ROTATION2 = (Table.RotationY or 0)
  757. local ROTATION3 = (Table.RotationZ or 0)
  758. local MATERIAL = (Table.Material or "Neon")
  759. local COLOR = (Table.Color or C3(66/255, 0/255, 127/2551))
  760. local TIME = (Table.Time or 45)
  761. local SOUNDID = (Table.SoundID or nil)
  762. local SOUNDPITCH = (Table.SoundPitch or nil)
  763. local SOUNDVOLUME = (Table.SoundVolume or nil)
  764. coroutine.resume(coroutine.create(function()
  765. local PLAYSSOUND = false
  766. local SOUND = nil
  767. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Dark indigo"), "Effect", VT(1,1,1), true)
  768. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  769. PLAYSSOUND = true
  770. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  771. end
  772. EFFECT.Color = COLOR
  773. local MSH = nil
  774. if TYPE == "Sphere" then
  775. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  776. elseif TYPE == "Block" then
  777. MSH = IT("BlockMesh",EFFECT)
  778. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  779. elseif TYPE == "Wave" then
  780. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  781. elseif TYPE == "Ring" then
  782. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  783. elseif TYPE == "Slash" then
  784. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  785. elseif TYPE == "Round Slash" then
  786. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  787. elseif TYPE == "Swirl" then
  788. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  789. elseif TYPE == "Skull" then
  790. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  791. elseif TYPE == "Crystal" then
  792. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  793. end
  794. if MSH ~= nil then
  795. local MOVESPEED = nil
  796. if MOVEDIRECTION ~= nil then
  797. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  798. end
  799. local GROWTH = SIZE - ENDSIZE
  800. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  801. if TYPE == "Block" then
  802. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  803. else
  804. EFFECT.CFrame = CFRAME
  805. end
  806. for LOOP = 1, TIME+1 do
  807. Swait()
  808. MSH.Scale = MSH.Scale - GROWTH/TIME
  809. if TYPE == "Wave" then
  810. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  811. end
  812. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  813. if TYPE == "Block" then
  814. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  815. else
  816. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  817. end
  818. if MOVEDIRECTION ~= nil then
  819. local ORI = EFFECT.Orientation
  820. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  821. EFFECT.Orientation = ORI
  822. end
  823. end
  824. if PLAYSSOUND == false then
  825. EFFECT:remove()
  826. else
  827. repeat Swait() until SOUND.Playing == false
  828. EFFECT:remove()
  829. end
  830. else
  831. if PLAYSSOUND == false then
  832. EFFECT:remove()
  833. else
  834. repeat Swait() until SOUND.Playing == false
  835. EFFECT:remove()
  836. end
  837. end
  838. end))
  839. end
  840.  
  841. function MakeForm(PART,TYPE)
  842. if TYPE == "Cyl" then
  843. local MSH = IT("CylinderMesh",PART)
  844. elseif TYPE == "Ball" then
  845. local MSH = IT("SpecialMesh",PART)
  846. MSH.MeshType = "Sphere"
  847. elseif TYPE == "Wedge" then
  848. local MSH = IT("SpecialMesh",PART)
  849. MSH.MeshType = "Wedge"
  850. end
  851. end
  852.  
  853. Debris = game:GetService("Debris")
  854.  
  855. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  856. local DIRECTION = CF(StartPos,EndPos).lookVector
  857. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  858. end
  859.  
  860. function turnto(position)
  861. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  862. end
  863.  
  864. --//=================================\\
  865. --|| WEAPON CREATION
  866. --\\=================================//
  867.  
  868. Humanoid.Parent = nil
  869. RootPart.Size = RootPart.Size*SIZE
  870. Torso.Size = Torso.Size*SIZE
  871. RightArm.Size = RightArm.Size*SIZE
  872. RightLeg.Size = RightLeg.Size*SIZE
  873. LeftArm.Size = LeftArm.Size*SIZE
  874. LeftLeg.Size = LeftLeg.Size*SIZE
  875. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  876. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  877. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  878. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  879. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  880. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  881. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  882. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  883. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  884. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  885. Head.Size = Head.Size*SIZE
  886. RootJoint.Parent = RootPart
  887. Neck.Parent = Torso
  888. RightShoulder.Parent = Torso
  889. LeftShoulder.Parent = Torso
  890. RightHip.Parent = Torso
  891. LeftHip.Parent = Torso
  892.  
  893. Humanoid.DisplayDistanceType = "None"
  894. local naeeym2 = IT("BillboardGui",Character)
  895. naeeym2.AlwaysOnTop = true
  896. naeeym2.Size = UDim2.new(5,35,2,15)
  897. naeeym2.StudsOffset = Vector3.new(0,2,0)
  898. naeeym2.MaxDistance = 75
  899. naeeym2.Adornee = Character.Head
  900. naeeym2.Name = "Name"
  901. local tecks2 = IT("TextLabel",naeeym2)
  902. tecks2.BackgroundTransparency = 1
  903. tecks2.TextScaled = true
  904. tecks2.BorderSizePixel = 0
  905. tecks2.Text = "Master of Time"
  906. tecks2.Font = "Fantasy"
  907. tecks2.TextSize = 30
  908. tecks2.TextStrokeTransparency = 0
  909. tecks2.TextColor3 = C3(0,0,0)
  910. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  911. tecks2.Size = UDim2.new(1,0,0.5,0)
  912. tecks2.Parent = naeeym2
  913. local top = Instance.new("Shirt")
  914. top.ShirtTemplate = "rbxassetid://45695443"
  915. top.Parent = Character
  916. top.Name = "Cloth"
  917. local bottom = Instance.new("Pants")
  918. bottom.PantsTemplate = "rbxassetid://45696190"
  919. bottom.Parent = Character
  920. bottom.Name = "Cloth"
  921. local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false)
  922. PRT.Color = C3(0,0,0)
  923. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  924. CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "82907376", VT(1,1,1)*SIZE, VT(0,0,0))
  925. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false)
  926. PRT.Color = C3(0,0,0)
  927. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  928. CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0))
  929. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  930. PRT.Color = C3(255/255, 0/255, 0/255)
  931. MakeForm(PRT,"Ball")
  932. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  933. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  934. PRT.Color = C3(255/255, 255/255, 0/255)
  935. MakeForm(PRT,"Ball")
  936. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  937. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  938. PRT.Color = C3(255/255, 255/255, 0/255)
  939. MakeForm(PRT,"Ball")
  940. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  941. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  942. PRT.Color = C3(255/255, 255/255, 0/255)
  943. MakeForm(PRT,"Ball")
  944. local Aura = Instance.new('ParticleEmitter')
  945. Aura.Name = "Aura"
  946. Aura.Texture = "rbxassetid://131765579"
  947. Aura.Parent = PRT
  948. Aura.LightEmission = 0.3
  949. Aura.Transparency = NumberSequence.new(0,0.6,1)
  950. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(255/255, 0/255, 0/255))
  951. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  952. Aura.LockedToPart = false
  953. Aura.Lifetime = NumberRange.new(2)
  954. Aura.Rate = 30
  955. Aura.Speed = NumberRange.new(1)
  956. Aura.EmissionDirection = "Top"
  957. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  958. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  959. PRT.Color = C3(255/255, 255/255, 0/255)
  960. MakeForm(PRT,"Ball")
  961. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  962. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  963. PRT.Color = C3(255/255, 255/255, 0/255)
  964. MakeForm(PRT,"Ball")
  965. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  966.  
  967. local LASTPART = Head
  968. for i = 1, 24 do
  969. local MATH = (1-(i/30))
  970. if LASTPART == Head then
  971. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  972. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
  973. LASTPART = Horn
  974. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  975. local Aura = Instance.new('ParticleEmitter')
  976. Aura.Name = "Aura"
  977. Aura.Texture = "rbxassetid://242997264"
  978. Aura.Parent = Horn
  979. Aura.LightEmission = 0.8
  980. Aura.Transparency = NumberSequence.new(0,0.6,1)
  981. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  982. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  983. Aura.LockedToPart = true
  984. Aura.Lifetime = NumberRange.new(2)
  985. Aura.Rate = 25
  986. Aura.Speed = NumberRange.new(0.1)
  987. Aura.EmissionDirection = "Top"
  988. else
  989. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  990. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  991. LASTPART = Horn
  992. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  993. local Aura = Instance.new('ParticleEmitter')
  994. Aura.Name = "Aura"
  995. Aura.Texture = "rbxassetid://242997264"
  996. Aura.Parent = Horn
  997. Aura.LightEmission = 0.8
  998. Aura.Transparency = NumberSequence.new(0,0.6,1)
  999. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1000. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1001. Aura.LockedToPart = true
  1002. Aura.Lifetime = NumberRange.new(2)
  1003. Aura.Rate = 25
  1004. Aura.Speed = NumberRange.new(0.1)
  1005. Aura.EmissionDirection = "Top"
  1006. end
  1007. end
  1008. local LASTPART = Head
  1009. for i = 1, 24 do
  1010. local MATH = (1-(i/30))
  1011. if LASTPART == Head then
  1012. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1013. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
  1014. LASTPART = Horn
  1015. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1016. local Aura = Instance.new('ParticleEmitter')
  1017. Aura.Name = "Aura"
  1018. Aura.Texture = "rbxassetid://242997264"
  1019. Aura.Parent = Horn
  1020. Aura.LightEmission = 0.8
  1021. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1022. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1023. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1024. Aura.LockedToPart = true
  1025. Aura.Lifetime = NumberRange.new(2)
  1026. Aura.Rate = 25
  1027. Aura.Speed = NumberRange.new(0.1)
  1028. Aura.EmissionDirection = "Top"
  1029. else
  1030. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1031. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1032. LASTPART = Horn
  1033. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1034. local Aura = Instance.new('ParticleEmitter')
  1035. Aura.Name = "Aura"
  1036. Aura.Texture = "rbxassetid://242997264"
  1037. Aura.Parent = Horn
  1038. Aura.LightEmission = 0.8
  1039. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1040. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1041. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1042. Aura.LockedToPart = true
  1043. Aura.Lifetime = NumberRange.new(2)
  1044. Aura.Rate = 25
  1045. Aura.Speed = NumberRange.new(0.1)
  1046. Aura.EmissionDirection = "Top"
  1047. end
  1048. end
  1049. local LASTPART = Head
  1050. for i = 1, 8 do
  1051. local MATH = (1-(i/14))
  1052. if LASTPART == Head then
  1053. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1054. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
  1055. LASTPART = Horn
  1056. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1057. local Aura = Instance.new('ParticleEmitter')
  1058. Aura.Name = "Aura"
  1059. Aura.Texture = "rbxassetid://242997264"
  1060. Aura.Parent = Horn
  1061. Aura.LightEmission = 0.8
  1062. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1063. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1064. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1065. Aura.LockedToPart = true
  1066. Aura.Lifetime = NumberRange.new(2)
  1067. Aura.Rate = 25
  1068. Aura.Speed = NumberRange.new(0.1)
  1069. Aura.EmissionDirection = "Top"
  1070. else
  1071. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1072. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1073. LASTPART = Horn
  1074. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1075. local Aura = Instance.new('ParticleEmitter')
  1076. Aura.Name = "Aura"
  1077. Aura.Texture = "rbxassetid://242997264"
  1078. Aura.Parent = Horn
  1079. Aura.LightEmission = 0.8
  1080. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1081. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1082. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1083. Aura.LockedToPart = true
  1084. Aura.Lifetime = NumberRange.new(2)
  1085. Aura.Rate = 25
  1086. Aura.Speed = NumberRange.new(0.1)
  1087. Aura.EmissionDirection = "Top"
  1088. end
  1089. end
  1090. local LASTPART = Head
  1091. for i = 1, 8 do
  1092. local MATH = (1-(i/14))
  1093. if LASTPART == Head then
  1094. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1095. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
  1096. LASTPART = Horn
  1097. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1098. local Aura = Instance.new('ParticleEmitter')
  1099. Aura.Name = "Aura"
  1100. Aura.Texture = "rbxassetid://242997264"
  1101. Aura.Parent = Horn
  1102. Aura.LightEmission = 0.8
  1103. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1104. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1105. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1106. Aura.LockedToPart = true
  1107. Aura.Lifetime = NumberRange.new(2)
  1108. Aura.Rate = 25
  1109. Aura.Speed = NumberRange.new(0.1)
  1110. Aura.EmissionDirection = "Top"
  1111. else
  1112. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false)
  1113. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
  1114. LASTPART = Horn
  1115. Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),0/255)
  1116. local Aura = Instance.new('ParticleEmitter')
  1117. Aura.Name = "Aura"
  1118. Aura.Texture = "rbxassetid://242997264"
  1119. Aura.Parent = Horn
  1120. Aura.LightEmission = 0.8
  1121. Aura.Transparency = NumberSequence.new(0,0.6,1)
  1122. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 255/255),Color3.new(0/255, 0/255, 0/255))
  1123. Aura.Size = NumberSequence.new(0.3,0.2,0.1)
  1124. Aura.LockedToPart = true
  1125. Aura.Lifetime = NumberRange.new(2)
  1126. Aura.Rate = 25
  1127. Aura.Speed = NumberRange.new(0.1)
  1128. Aura.EmissionDirection = "Top"
  1129. end
  1130. end
  1131. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false)
  1132. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1133. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false)
  1134. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1135. MakeForm(PRT,"Cyl")
  1136. local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false)
  1137. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1138. MakeForm(PRT,"Cyl")
  1139. PRT.Color = C3(255/255, 255/255, 0/255)
  1140. local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false)
  1141. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
  1142. MakeForm(RING,"Cyl")
  1143. RING.Color = C3(0,0,0)
  1144. for i = 1, 12 do
  1145. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false)
  1146. PRT.Color = C3(0,0,0)
  1147. local MSH = IT("BlockMesh",PRT)
  1148. MSH.Scale = VT(0.6,1,1)
  1149. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
  1150. end
  1151. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false)
  1152. PRT.Color = C3(0,0,0)
  1153. local MSH = IT("BlockMesh",PRT)
  1154. MSH.Scale = VT(0.4,1,1)
  1155. local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
  1156. local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false)
  1157. PRT.Color = C3(0,0,0)
  1158. local MSH = IT("BlockMesh",PRT)
  1159. MSH.Scale = VT(0.4,1,1)
  1160. local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
  1161. coroutine.resume(coroutine.create(function()
  1162. while true do
  1163. Swait()
  1164. CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED
  1165. WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed)
  1166. WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed)
  1167. if CLOCKLOOP <= -150 then
  1168. if VALUE1 == false then
  1169. CLOCKLOOP = 0
  1170. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 2})
  1171. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1172. ApplyAoE(HITPOS,10,15,45,75,true)
  1173. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1174. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 4})
  1175. if CLOCKTARGET ~= nil then
  1176. CLOCKTARGET.Health = CLOCKTARGET.Health - 20
  1177. if CLOCKTARGET.Torso ~= nil then
  1178. CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))
  1179. end
  1180. if CLOCKTARGET.Health == 0 then
  1181. CLOCKTARGET = nil
  1182. end
  1183. end
  1184. end
  1185. end
  1186. end
  1187. end))
  1188.  
  1189. for _, c in pairs(Weapon:GetChildren()) do
  1190. if c.ClassName == "Part" then
  1191. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1192. end
  1193. end
  1194.  
  1195. Neck.Name = "Weld"
  1196. RootJoint.Name = "Weld"
  1197. RightShoulder.Name = "Weld"
  1198. LeftShoulder.Name = "Weld"
  1199. RightHip.Name = "Weld"
  1200. LeftHip.Name = "Weld"
  1201.  
  1202. local BODY = {}
  1203. for _, c in pairs(Character:GetDescendants()) do
  1204. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1205. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1206. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1207. end
  1208. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1209. elseif c:IsA("JointInstance") then
  1210. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1211. end
  1212. end
  1213. for e = 1, #BODY do
  1214. if BODY[e] ~= nil then
  1215. local STUFF = BODY[e]
  1216. local PART = STUFF[1]
  1217. local PARENT = STUFF[2]
  1218. local MATERIAL = STUFF[3]
  1219. local COLOR = STUFF[4]
  1220. local TRANSPARENCY = STUFF[5]
  1221. if PART.ClassName == "Part" and PART ~= RootPart then
  1222. PART.Material = MATERIAL
  1223. PART.Color = COLOR
  1224. PART.Transparency = TRANSPARENCY
  1225. end
  1226. PART.AncestryChanged:Connect(function()
  1227. PART.Parent = PARENT
  1228. end)
  1229. end
  1230. end
  1231.  
  1232. function refit()
  1233. Character.Parent = workspace
  1234. for e = 1, #BODY do
  1235. if BODY[e] ~= nil then
  1236. local STUFF = BODY[e]
  1237. local PART = STUFF[1]
  1238. local PARENT = STUFF[2]
  1239. local MATERIAL = STUFF[3]
  1240. local COLOR = STUFF[4]
  1241. local TRANSPARENCY = STUFF[5]
  1242. if PART.ClassName == "Part" and PART ~= RootPart then
  1243. PART.Material = MATERIAL
  1244. PART.Color = COLOR
  1245. PART.Transparency = TRANSPARENCY
  1246. end
  1247. if PART.Parent ~= PARENT then
  1248. Humanoid:remove()
  1249. PART.Parent = PARENT
  1250. Humanoid = IT("Humanoid",Character)
  1251. chatfunc ("I dont have time to die...")
  1252. end
  1253. end
  1254. end
  1255. end
  1256. local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255)
  1257. local SKILLFONT = "Fantasy"
  1258. local SKILLTEXTSIZE = 7
  1259.  
  1260. Weapon.Parent = Character
  1261. Humanoid.Parent = Character
  1262.  
  1263. Humanoid.Died:connect(function()
  1264. refit()
  1265. end)
  1266. chatfunc("Gentlemen, you just annoyed me")
  1267. warn("deivis97 edit")
  1268. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1269. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1270. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1271. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1272. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1273. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1274. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.10, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1275.  
  1276.  
  1277. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Nuke Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  1278. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  1279. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  1280. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  1281. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5")
  1282. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Time Stop", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  1283. local SKILL6TEXT = CreateLabel(SKILL7FRAME, "[{1-5}] Musics [{6}] off", Color3.new(0/255, 0/255, 0/255), SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  1284.  
  1285. --//=================================\\
  1286. --|| DAMAGING
  1287. --\\=================================//
  1288.  
  1289. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1290. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1291. defence.Name = ("HitBy"..Player.Name)
  1292. game:GetService("Debris"):AddItem(defence, 0.001)
  1293. Damage = Damage * DAMAGEMULTIPLIER
  1294. if Humanoid.Health ~= 0 then
  1295. local CritChance = MRANDOM(1,100)
  1296. if Damage > Humanoid.Health then
  1297. Damage = math.ceil(Humanoid.Health)
  1298. if Damage == 0 then
  1299. Damage = 0.1
  1300. end
  1301. end
  1302. Humanoid.Health = Humanoid.Health - Damage
  1303. end
  1304. end
  1305.  
  1306. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1307. local CHILDREN = workspace:GetDescendants()
  1308. for index, CHILD in pairs(CHILDREN) do
  1309. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1310. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1311. if HUM then
  1312. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1313. if TORSO then
  1314. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1315. if INSTAKILL == false then
  1316. CHILD:BreakJoints()
  1317. else
  1318. local DMG = MRANDOM(MINDMG,MAXDMG)
  1319. ApplyDamage(HUM,DMG,TORSO)
  1320. end
  1321. if FLING > 0 then
  1322. for _, c in pairs(CHILD:GetChildren()) do
  1323. if c:IsA("BasePart") then
  1324. local bv = Instance.new("BodyVelocity")
  1325. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1326. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1327. bv.Parent = c
  1328. Debris:AddItem(bv,0.05)
  1329. end
  1330. end
  1331. end
  1332. end
  1333. end
  1334. end
  1335. end
  1336. end
  1337. end
  1338.  
  1339. --//=================================\\
  1340. --|| ATTACK FUNCTIONS AND STUFF
  1341. --\\=================================//
  1342.  
  1343. Circle = nil
  1344. CircleParts = {}
  1345. Equipped = false
  1346.  
  1347. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1348. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1349. end
  1350. Equipped = true
  1351. Circle = Instance.new("Model")
  1352. Circle.Name = "Circle"
  1353. Angle = 0
  1354. for i = 1, 1 do
  1355. local CirclePart = Instance.new("Part")
  1356. CirclePart.Name = "CirclePart"
  1357. CirclePart.Transparency = 1
  1358. CirclePart.BrickColor = BrickColor.new("Really black")
  1359. CirclePart.Material = Enum.Material.Plastic
  1360. CirclePart.Shape = Enum.PartType.Block
  1361. CirclePart.FormFactor = Enum.FormFactor.Custom
  1362. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1363. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1364. CirclePart.Anchored = true
  1365. CirclePart.CanCollide = false
  1366. CirclePart.Locked = true
  1367. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1368. local Aura = Instance.new('ParticleEmitter')
  1369. Aura.Name = "Aura"
  1370. Aura.Texture = "rbxassetid://641078192"
  1371. Aura.Parent = CirclePart
  1372. Aura.LightEmission = 0
  1373. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1374. Aura.Color = ColorSequence.new(Color3.new(255/255, 255/255, 0/255),Color3.new(255/200, 200/200, 200/200))
  1375. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1376. Aura.LockedToPart = false
  1377. Aura.Lifetime = NumberRange.new(1)
  1378. Aura.Rate = 50
  1379. Aura.Speed = NumberRange.new(2.5)
  1380. Aura.SpreadAngle = Vector2.new(80,80)
  1381. local BlockMesh = Instance.new("BlockMesh")
  1382. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1383. BlockMesh.Parent = CirclePart
  1384. CirclePart.Parent = Circle
  1385. local Star = Instance.new("Decal", CirclePart)
  1386. Star.Texture = "http://www.roblox.com/asset/?id=253215684"
  1387. Star.Face = "Top"
  1388. local Light = Instance.new("PointLight", CirclePart)
  1389. Light.Color = Color3.new(.20,0,0)
  1390. Light.Brightness = 100
  1391. Light.Range = 15
  1392. table.insert(CircleParts, CirclePart)
  1393. end
  1394. Spawn(function()
  1395. while Equipped and Humanoid.Parent and Torso.Parent do
  1396. if Angle == 360 then
  1397. Angle = 0
  1398. end
  1399. Angle = Angle + 0.05
  1400. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1401. if Hit then
  1402. if not Circle.Parent then
  1403. Circle.Parent = Character
  1404. end
  1405. for i, v in pairs(CircleParts) do
  1406. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1407. end
  1408. else
  1409. Circle.Parent = nil
  1410. end
  1411. wait()
  1412. end
  1413. end)
  1414.  
  1415.  
  1416.  
  1417. function MagicMissiles()
  1418. ATTACK = true
  1419. Rooted = false
  1420. local SELECTING = true
  1421. local SPOTS = {}
  1422. coroutine.resume(coroutine.create(function()
  1423. local LOOP = 0
  1424. repeat
  1425. LOOP = LOOP + 1
  1426. Swait()
  1427. if LOOP >= 15 then
  1428. LOOP = 0
  1429. for i = 1, #SPOTS do
  1430. if SPOTS[i] ~= nil then
  1431. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1432. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255, 255, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1433. end
  1434. end
  1435. end
  1436. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1437. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1439. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1440. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1441. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442. until SELECTING == false
  1443. Rooted = false
  1444. repeat
  1445. LOOP = LOOP + 1
  1446. Swait()
  1447. if LOOP >= 15 then
  1448. LOOP = 0
  1449. for i = 1, #SPOTS do
  1450. if SPOTS[i] ~= nil then
  1451. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1452. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1453. end
  1454. end
  1455. end
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. until ATTACK == false
  1463. end))
  1464. repeat
  1465. repeat Swait() until HOLD == true
  1466. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1467. if DIST > 9999 then
  1468. DIST = 9999
  1469. end
  1470. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1471. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1472. if HITFLOOR ~= nil then
  1473. table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)))
  1474. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
  1475. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1476. end
  1477. repeat Swait() until HOLD == false
  1478. until #SPOTS == 5
  1479. SELECTING = false
  1480. for i = 1, #SPOTS do
  1481. if SPOTS[i] ~= nil then
  1482. local POS = SPOTS[i]
  1483. coroutine.resume(coroutine.create(function()
  1484. local MISSILE = IT("Model",Effects)
  1485. MISSILE.Name = "Missile"
  1486. local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,2,2))
  1487. MakeForm(BASEPART,"Cyl")
  1488. MISSILE.PrimaryPart = BASEPART
  1489. BASEPART.CFrame = POS*CF(0,-30*3,0)
  1490. local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2,4,2))
  1491. MakeForm(HEAD,"Ball")
  1492. HEAD.CFrame = BASEPART.CFrame*CF(0,1,0)
  1493. local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Lime green", "Part", VT(2.5,0.1,2.5))
  1494. MakeForm(TAIL,"Cyl")
  1495. TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0)
  1496. chatfunc("you like nukes?")
  1497. for i = 1, 15 do
  1498. Swait()
  1499. for _, c in pairs(MISSILE:GetChildren()) do
  1500. if c.ClassName == "Part" then
  1501. c.Transparency = c.Transparency - 1/10
  1502. end
  1503. end
  1504. end
  1505. for i = 1, 15*1.5 do
  1506. Swait()
  1507. MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0))
  1508. end
  1509. ApplyAoE(BASEPART.CFrame.p,200,350,450,750,true)
  1510. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(750,350,750), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
  1511. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(350,350,350), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
  1512. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(220,2,220), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1513. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(200,3,200), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1514. MISSILE:remove()
  1515. end))
  1516. end
  1517. end
  1518. wait(0.6)
  1519. ATTACK = false
  1520. Rooted = false
  1521. end
  1522.  
  1523. function TimesUp()
  1524. CLOCKTARGET = nil
  1525. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1526. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1527. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1528. if TORSO then
  1529. ATTACK = true
  1530. Rooted = false
  1531. coroutine.resume(coroutine.create(function()
  1532. repeat
  1533. Swait()
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. until ATTACK == false
  1541. end))
  1542. if Effects:FindFirstChild("NeonDoll") then
  1543. repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
  1544. end
  1545. wait(0.5)
  1546. local FAKECHARACTER = IT("Model",Effects)
  1547. FAKECHARACTER.Name = "NeonDoll"
  1548. local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.3,0.3,0.15),false)
  1549. CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
  1550. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1551. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
  1552. local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1553. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
  1554. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1555. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
  1556. local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.3,0.15),false)
  1557. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
  1558. local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Cool yellow", "Part", VT(0.15,0.15,0.15),false)
  1559. CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
  1560. CreateSound(201858045, TORS, 5, 0.4, false)
  1561. for i = 1, 50 do
  1562. Swait()
  1563. CLOCKSPEED = 2.5
  1564. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1565. if c.ClassName == "Part" then
  1566. c.Transparency = c.Transparency - 0.5/150
  1567. end
  1568. end
  1569. end
  1570. CLOCKTARGET = HUM
  1571. coroutine.resume(coroutine.create(function()
  1572. repeat Swait() CLOCKSPEED = 2 until CLOCKTARGET == nil
  1573. for i = 1, 25 do
  1574. Swait()
  1575. for _, c in pairs(FAKECHARACTER:GetChildren()) do
  1576. if c.ClassName == "Part" then
  1577. c.Transparency = c.Transparency + 0.5/25
  1578. end
  1579. end
  1580. end
  1581. CLOCKSPEED = 4
  1582. FAKECHARACTER:remove()
  1583. end))
  1584. wait(0.5)
  1585. ATTACK = false
  1586. Rooted = false
  1587. end
  1588. end
  1589. end
  1590.  
  1591. function ChainPunch()
  1592. ATTACK = true
  1593. Rooted = false
  1594. local GYRO = IT("BodyGyro",RootPart)
  1595. GYRO.D = 25
  1596. GYRO.P = 2000
  1597. GYRO.MaxTorque = VT(0,40000,0)
  1598. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1599. repeat
  1600. Swait()
  1601. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1602. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1604. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1605. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1606. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1607. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1608. until HOLD == true
  1609. local POS = Mouse.Hit.p
  1610. local CHAINS = false
  1611. local CHAINLINKS = {}
  1612. local A = IT("Attachment",RightArm)
  1613. A.Position = VT(1,-1,0)*SIZE
  1614. A.Orientation = VT(-90, -89.982, 0)
  1615. local B = IT("Attachment",RightArm)
  1616. B.Position = VT(-1,-1,0)*SIZE
  1617. B.Orientation = VT(-90, 89.988, 0)
  1618. local C = IT("Attachment",RightArm)
  1619. C.Position = VT(0.5,-1.3,0)*SIZE
  1620. C.Orientation = VT(-90, -89.982, 0)
  1621. local D = IT("Attachment",RightArm)
  1622. D.Position = VT(-0.5,-1.3,0)*SIZE
  1623. D.Orientation = VT(-90, 89.988, 0)
  1624. local LIGHT = IT("Attachment",RightArm)
  1625. LIGHT.Position = VT(0,-1,0)*SIZE
  1626. local LIGHT2 = IT("PointLight",LIGHT)
  1627. LIGHT2.Range = 7
  1628. LIGHT2.Brightness = 5
  1629. LIGHT2.Color = SKILLTEXTCOLOR
  1630. chatfunc("Falcon...")
  1631. for i = 1, 2 do
  1632. local TWIST = -2
  1633. local START = A
  1634. local END = B
  1635. if i == 1 then
  1636. START = B
  1637. END = A
  1638. end
  1639. local ChainLink = IT("Beam",Torso)
  1640. ChainLink.Texture = "rbxassetid://73042633"
  1641. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1642. ChainLink.TextureSpeed = 1
  1643. ChainLink.Width0 = 1
  1644. ChainLink.Width1 = 1
  1645. ChainLink.TextureLength = 2.5
  1646. ChainLink.Attachment0 = START
  1647. ChainLink.Attachment1 = END
  1648. ChainLink.CurveSize0 = TWIST
  1649. ChainLink.CurveSize1 = TWIST
  1650. --ChainLink.FaceCamera = true
  1651. ChainLink.Segments = 45
  1652. ChainLink.Transparency = NumberSequence.new(1)
  1653. table.insert(CHAINLINKS,ChainLink)
  1654. end
  1655. for i = 1, 2 do
  1656. local TWIST = -1
  1657. local START = C
  1658. local END = D
  1659. if i == 1 then
  1660. START = D
  1661. END = C
  1662. end
  1663. local ChainLink = IT("Beam",Torso)
  1664. ChainLink.Texture = "rbxassetid://73042633"
  1665. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1666. ChainLink.TextureSpeed = 1
  1667. ChainLink.Width0 = 1
  1668. ChainLink.Width1 = 1
  1669. ChainLink.TextureLength = 5
  1670. ChainLink.Attachment0 = START
  1671. ChainLink.Attachment1 = END
  1672. ChainLink.CurveSize0 = TWIST
  1673. ChainLink.CurveSize1 = TWIST
  1674. --ChainLink.FaceCamera = true
  1675. ChainLink.Segments = 25
  1676. ChainLink.LightEmission = 0.5
  1677. ChainLink.Transparency = NumberSequence.new(1)
  1678. table.insert(CHAINLINKS,ChainLink)
  1679. end
  1680. coroutine.resume(coroutine.create(function()
  1681. repeat
  1682. Swait()
  1683. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1684. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1686. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1687. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1688. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. until CHAINS == true
  1690. repeat
  1691. Swait()
  1692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1696. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1698. until ATTACK == false
  1699. for e = 1, 15 do
  1700. Swait()
  1701. chatfunc("PUNCH!!!")
  1702. for i = 1, #CHAINLINKS do
  1703. CHAINLINKS[i].Transparency = NumberSequence.new((e/15))
  1704. end
  1705. end
  1706. A:remove()
  1707. B:remove()
  1708. C:remove()
  1709. D:remove()
  1710. end))
  1711. CreateSound(233856115, RightArm, 5, 1.2, false)
  1712. for e = 1, 15 do
  1713. Swait()
  1714. for i = 1, #CHAINLINKS do
  1715. CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15))
  1716. end
  1717. end
  1718. CHAINS = true
  1719. Rooted = true
  1720. wait(0.25)
  1721. local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2))
  1722. FIST.Color = C3(1, 215/255, 1)
  1723. FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1724. local LIGHT3 = IT("PointLight",FIST)
  1725. LIGHT3.Range = 7
  1726. LIGHT3.Brightness = 5
  1727. LIGHT3.Color = SKILLTEXTCOLOR
  1728. CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
  1729. local FISTA = IT("Attachment",FIST)
  1730. FISTA.Position = VT(0.062, 0.977, 0)
  1731. local ChainLink = IT("Beam",Torso)
  1732. ChainLink.Texture = "rbxassetid://73042633"
  1733. ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR)
  1734. ChainLink.TextureSpeed = 2
  1735. ChainLink.Width0 = 3
  1736. ChainLink.Width1 = 3
  1737. ChainLink.TextureLength = 12
  1738. ChainLink.Attachment0 = LIGHT
  1739. ChainLink.Attachment1 = FISTA
  1740. ChainLink.FaceCamera = true
  1741. ChainLink.Segments = 45
  1742. ChainLink.LightEmission = 0.5
  1743. ChainLink.Transparency = NumberSequence.new(0.25)
  1744. local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false)
  1745. for i = 1, 85 do
  1746. Swait()
  1747. FIST.CFrame = FIST.CFrame*CF(0,-2,0)
  1748. ChainLink.TextureLength = 12+(i*2)
  1749. ApplyAoE(FIST.Position,10,15,25,100,true)
  1750. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1751. local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character)
  1752. if HITFLOOR ~= nil then
  1753. HITFLOOR:BreakJoints()
  1754. coroutine.resume(coroutine.create(function()
  1755. for i = 1, 15 do
  1756. Swait()
  1757. FISTSOUND.Volume = FISTSOUND.Volume - 0.15
  1758. ApplyAoE(FIST.Position,10+(i*2),5,15,5,true)
  1759. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1760. end
  1761. end))
  1762. break
  1763. end
  1764. end
  1765. coroutine.resume(coroutine.create(function()
  1766. for i = 1, 50 do
  1767. Swait()
  1768. FIST.Transparency = FIST.Transparency + 0.5/50
  1769. LIGHT3.Range = LIGHT3.Range - 7/50
  1770. end
  1771. FIST:remove()
  1772. end))
  1773. LIGHT:remove()
  1774. GYRO:remove()
  1775. ATTACK = false
  1776. Rooted = false
  1777. end
  1778.  
  1779. function WarpMeteor()
  1780. local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude
  1781. if DIST > 9999 then
  1782. DIST = 9999
  1783. end
  1784. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace)
  1785. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character)
  1786. if HITFLOOR then
  1787. local POS = HITPOS
  1788. ATTACK = true
  1789. Rooted = false
  1790. local WARPED = false
  1791. local SMASHED = false
  1792. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1793. coroutine.resume(coroutine.create(function()
  1794. repeat
  1795. Swait()
  1796. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1797. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1799. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1800. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1801. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. until WARPED == true
  1803. repeat
  1804. Swait()
  1805. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1806. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1808. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1809. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1810. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. until SMASHED == true
  1812. repeat
  1813. Swait()
  1814. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1818. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  1819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. until ATTACK == false
  1821. end))
  1822. VALUE1 = true
  1823. CreateSound(233856115, Torso, 5, 1.6, false)
  1824. chatfunc("This hurt more than you think")
  1825. for i = 1, 25 do
  1826. Swait()
  1827. for _, c in pairs(Character:GetChildren()) do
  1828. if c.ClassName == "Part" then
  1829. c.Transparency = c.Transparency + 1/25
  1830. end
  1831. end
  1832. for _, c in pairs(Weapon:GetChildren()) do
  1833. if c.ClassName == "Part" then
  1834. c.Transparency = c.Transparency + 1/25
  1835. end
  1836. end
  1837. end
  1838. UNANCHOR = false
  1839. RootPart.Anchored = true
  1840. RootPart.Velocity = VT(0,0,0)
  1841. local ROOTPOS = RootPart.Position
  1842. RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z))
  1843. WARPED = true
  1844. for i = 1, 25 do
  1845. Swait()
  1846. for _, c in pairs(Character:GetChildren()) do
  1847. if c.ClassName == "Part" then
  1848. c.Transparency = c.Transparency - 1/25
  1849. end
  1850. end
  1851. for _, c in pairs(Weapon:GetChildren()) do
  1852. if c.ClassName == "Part" then
  1853. c.Transparency = c.Transparency - 1/25
  1854. end
  1855. end
  1856. end
  1857. local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0))
  1858. SHELL.CFrame = RootPart.CFrame
  1859. MakeForm(SHELL,"Ball")
  1860. CreateSound(402981977, SHELL, 5, 1.6, false)
  1861. for i = 1, 10 do
  1862. Swait()
  1863. SHELL.Transparency = SHELL.Transparency - 1/10
  1864. SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8
  1865. end
  1866. for i = 1, math.ceil(75/2) do
  1867. Swait()
  1868. RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0)
  1869. SHELL.CFrame = CF(RootPart.Position)
  1870. WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1871. end
  1872. RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z))
  1873. SHELL.CFrame = CF(RootPart.Position)
  1874. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1875. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1876. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1877. for i = 1, 5 do
  1878. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1879. end
  1880. SHELL:remove()
  1881. ApplyAoE(RootPart.Position,75,35,75,175,true)
  1882. SMASHED = true
  1883. wait(1)
  1884. VALUE1 = false
  1885. UNANCHOR = true
  1886. ATTACK = false
  1887. Rooted = false
  1888. end
  1889. end
  1890.  
  1891. function PandorasBox()
  1892. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1893. if HITFLOOR ~= nil then
  1894. ATTACK = false
  1895. Rooted = false
  1896. local RINGSPIN = true
  1897. local CONSTRUCTING = true
  1898. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1899. RING.Color = C3(0,0,0)
  1900. MakeForm(RING,"Cyl")
  1901. RING.CFrame = CF(HITPOS)
  1902. CreateSound(402981977, RING, 5, 1.2, false)
  1903. coroutine.resume(coroutine.create(function()
  1904. repeat
  1905. Swait()
  1906. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1913. until CONSTRUCTING == false
  1914. repeat
  1915. Swait()
  1916. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1917. until RINGSPIN == false
  1918. for i = 1, 25 do
  1919. Swait()
  1920. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1921. RING.Size = RING.Size - VT(0.15,0,0.15)
  1922. --DECAL.Transparency = DECAL.Transparency + 1/25
  1923. RING.Transparency = RING.Transparency + 1/25
  1924. end
  1925. RING:remove()
  1926. end))
  1927. for i = 1, 15 do
  1928. Swait()
  1929. RING.Size = RING.Size + VT(0.75,0,0.75)
  1930. RING.Transparency = RING.Transparency - 1/15
  1931. end
  1932. chatfunc("let's see your prize...")
  1933. local BOXSPIN = true
  1934. local PANDORASBOX = IT("Model",Effects)
  1935. PANDORASBOX.Name = "Pandora's Box"
  1936. local BOX = IT("Model",PANDORASBOX)
  1937. BOX.Name = "Body"
  1938. local LID = IT("Model",PANDORASBOX)
  1939. LID.Name = "Lid"
  1940. --BUILDING THE BOX--
  1941. local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  1942. BASE.Color = C3(0,0,0)
  1943. PANDORASBOX.PrimaryPart = BASE
  1944. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1945. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1946. WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1947. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1948. WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1949. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1950. WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1951. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2))
  1952. WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1953. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1954. WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1955. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1956. WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1957. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1958. WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1959. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1960. WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1961. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1962. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1963. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1964. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1965. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1966. WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1967. local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1968. WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1969. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1970. WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1971. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1))
  1972. WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1973. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1974. WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1975. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1))
  1976. WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1977. local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1978. WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1979. -------------
  1980. local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1))
  1981. LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1982. LID.PrimaryPart = LIDPART
  1983. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1984. WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1985. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2))
  1986. WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1987. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1988. WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1989. local WOOD = CreatePart(3, LID, "Neon", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1))
  1990. WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1991. local DECAL = IT("Decal",LIDPART)
  1992. DECAL.Face = "Top"
  1993. DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1994. DECAL.Color3 = C3(0,0,0)
  1995. --BUILDING THE BOX--
  1996. coroutine.resume(coroutine.create(function()
  1997. repeat
  1998. Swait()
  1999. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  2000. until BOXSPIN == false
  2001. end))
  2002. for i = 1, 25 do
  2003. Swait()
  2004. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  2005. end
  2006. wait(0.5)
  2007. BOXSPIN = false
  2008. CONSTRUCTING = false
  2009. coroutine.resume(coroutine.create(function()
  2010. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  2011. --[[for i = 1, 45 do
  2012. Swait()
  2013. LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  2014. end-
  2015. LID:remove()]]--
  2016. for _, c in pairs(LID:GetChildren()) do
  2017. if c.ClassName == "Part" then
  2018. c.Anchored = false
  2019. c.CanCollide = true
  2020. if c ~= LIDPART then
  2021. weldBetween(LIDPART,c)
  2022. end
  2023. end
  2024. end
  2025. LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  2026. Debris:AddItem(LID,15)
  2027. wait(0.5)
  2028. local RANDOMEFFECT = MRANDOM(1,4)
  2029. if RANDOMEFFECT == 1 then
  2030. for i = 1, 45 do
  2031. wait((2-(i/15))/15)
  2032. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  2033. end
  2034. wait(1)
  2035. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  2036. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  2037. WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  2038. for i = 1, 5 do
  2039. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2040. end
  2041. ApplyAoE(BASE.Position,50,1,200,375,true)
  2042. ApplyAoE(BASE.Position,250,35,75,175,true)
  2043. elseif RANDOMEFFECT == 2 then
  2044. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2045. FIELD.CFrame = BASE.CFrame
  2046. MakeForm(FIELD,"Ball")
  2047. for i = 1, 50 do
  2048. Swait()
  2049. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2050. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2051. end
  2052. wait(0.2)
  2053. local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  2054. coroutine.resume(coroutine.create(function()
  2055. for i = 1, 75 do
  2056. Swait()
  2057. LOOP.Volume = LOOP.Volume + 10/75
  2058. LOOP.Parent = FIELD
  2059. local CHILDREN = workspace:GetDescendants()
  2060. for index, CHILD in pairs(CHILDREN) do
  2061. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2062. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2063. if HUM then
  2064. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2065. if TORSO then
  2066. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2067. HUM.Health = HUM.Health - 1.5
  2068. TORSO.Velocity = VT(0,5,0)
  2069. HUM.PlatformStand = true
  2070. if TORSO.RotVelocity.Magnitude < 15 then
  2071. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2072. end
  2073. end
  2074. end
  2075. end
  2076. end
  2077. end
  2078. FIELD.Size = FIELD.Size + VT(9,9,9)
  2079. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2080. end
  2081. for i = 1, 500 do
  2082. Swait()
  2083. LOOP.Parent = FIELD
  2084. local CHILDREN = workspace:GetDescendants()
  2085. for index, CHILD in pairs(CHILDREN) do
  2086. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2087. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2088. if HUM then
  2089. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2090. if TORSO then
  2091. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2092. TORSO.Velocity = VT(0,5,0)
  2093. HUM.Health = HUM.Health - 1.5
  2094. HUM.PlatformStand = true
  2095. if TORSO.RotVelocity.Magnitude < 15 then
  2096. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2097. end
  2098. end
  2099. end
  2100. end
  2101. end
  2102. end
  2103. end
  2104. for i = 1, 25 do
  2105. Swait()
  2106. LOOP.Volume = LOOP.Volume + 10/25
  2107. LOOP.Parent = FIELD
  2108. local CHILDREN = workspace:GetDescendants()
  2109. for index, CHILD in pairs(CHILDREN) do
  2110. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2111. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2112. if HUM then
  2113. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2114. if TORSO then
  2115. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2116. TORSO.Velocity = VT(0,5,0)
  2117. HUM.Health = HUM.Health - 1.5
  2118. HUM.PlatformStand = false
  2119. if TORSO.RotVelocity.Magnitude < 15 then
  2120. TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  2121. end
  2122. end
  2123. end
  2124. end
  2125. end
  2126. end
  2127. FIELD.Size = FIELD.Size - VT(3,3,3)
  2128. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2129. end
  2130. FIELD:remove()
  2131. end))
  2132. elseif RANDOMEFFECT == 3 then
  2133. for i = 1, 10 do
  2134. wait(0.15)
  2135. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  2136. coroutine.resume(coroutine.create(function()
  2137. local MINION = CLONE:Clone()
  2138. MINION.Parent = Effects
  2139. MINION.Name = "Shadow"
  2140. MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  2141. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  2142. for _, c in pairs(MINION:GetChildren()) do
  2143. if c.ClassName == "Part" then
  2144. c.Material = "Neon"
  2145. c.Color = C3(0,0,0)
  2146. c.Transparency = 0.25
  2147. if c.Name == "Head" then
  2148. c:ClearAllChildren()
  2149. local MSH = IT("BlockMesh",c)
  2150. MSH.Scale = VT(0.5,1,1)
  2151. end
  2152. end
  2153. end
  2154. local TORSO = MINION.Torso
  2155. local HUMAN = MINION.Humanoid
  2156. HUMAN.WalkSpeed = 20
  2157. HUMAN.MaxHealth = math.huge
  2158. HUMAN.Health = math.huge
  2159. HUMAN.DisplayDistanceType = "None"
  2160. HUMAN.Died:connect(function()
  2161. MINION:remove()
  2162. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  2163. end)
  2164. wait(1)
  2165. local findNearestTorso = function(POS)
  2166. local list = game.Workspace:GetDescendants()
  2167. local torso = nil
  2168. local dist = 500
  2169. local temp = nil
  2170. local human = nil
  2171. local temp2 = nil
  2172. for x = 1, #list do
  2173. temp2 = list[x]
  2174. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  2175. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  2176. human = temp2:findFirstChildOfClass("Humanoid")
  2177. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2178. if (temp.Position - POS).magnitude < dist then
  2179. torso = temp
  2180. dist = (temp.Position - POS).magnitude
  2181. end
  2182. end
  2183. end
  2184. end
  2185. return torso, dist
  2186. end
  2187. for i = 1, 40 do
  2188. if HUMAN.Health == 0 then
  2189. break
  2190. end
  2191. wait(0.3)
  2192. local target,dist= findNearestTorso(TORSO.Position)
  2193. if target then
  2194. HUMAN:MoveTo(target.Position)
  2195. if dist < 25 then
  2196. CreateSound(348663022, TORSO, 10, 1, true)
  2197. wait(2)
  2198. --local ANIM = HUMAN:LoadAnimation(ATANIM)
  2199. --ANIM:Play()
  2200. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  2201. ApplyAoE(TORSO.Position,10,0,0,85,true)
  2202. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  2203. for i = 1, 5 do
  2204. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2205. end
  2206. break
  2207. end
  2208. end
  2209. end
  2210. MINION:remove()
  2211. end))
  2212. end
  2213. elseif RANDOMEFFECT == 4 then
  2214. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2215. FIELD.Color = C3(0,0,0)
  2216. FIELD.CFrame = BASE.CFrame
  2217. MakeForm(FIELD,"Ball")
  2218. FIELD.CanCollide = true
  2219. for i = 1, 50 do
  2220. Swait()
  2221. FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  2222. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2223. end
  2224. wait(0.2)
  2225. local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  2226. coroutine.resume(coroutine.create(function()
  2227. local E = 0
  2228. for i = 1, 75 do
  2229. E = E + 1
  2230. Swait()
  2231. if E >= 35 then
  2232. E = 0
  2233. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2234. end
  2235. LOOP.Volume = LOOP.Volume + 10/75
  2236. LOOP.Parent = FIELD
  2237. local CHILDREN = workspace:GetDescendants()
  2238. for index, CHILD in pairs(CHILDREN) do
  2239. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2240. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2241. if HUM then
  2242. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2243. if TORSO then
  2244. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2245. for _, c in pairs(CHILD:GetChildren()) do
  2246. if c:IsA("BasePart") then
  2247. local bv = Instance.new("BodyVelocity")
  2248. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2249. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2250. bv.Parent = c
  2251. Debris:AddItem(bv,0.05)
  2252. end
  2253. end
  2254. HUM.Health = HUM.Health - 0.3
  2255. end
  2256. end
  2257. end
  2258. end
  2259. end
  2260. FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  2261. end
  2262. for i = 1, 180 do
  2263. E = E + 1
  2264. Swait()
  2265. if E >= 35 then
  2266. E = 0
  2267. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2268. end
  2269. LOOP.Parent = FIELD
  2270. local CHILDREN = workspace:GetDescendants()
  2271. for index, CHILD in pairs(CHILDREN) do
  2272. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2273. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2274. if HUM then
  2275. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2276. if TORSO then
  2277. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  2278. for _, c in pairs(CHILD:GetChildren()) do
  2279. if c:IsA("BasePart") then
  2280. local bv = Instance.new("BodyVelocity")
  2281. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2282. bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  2283. bv.Parent = c
  2284. Debris:AddItem(bv,0.05)
  2285. end
  2286. end
  2287. HUM.Health = HUM.Health - 0.3
  2288. end
  2289. end
  2290. end
  2291. end
  2292. end
  2293. end
  2294. ApplyAoE(FIELD.Position,40,15,20,375,true)
  2295. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  2296. for i = 1, 5 do
  2297. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2298. end
  2299. FIELD:remove()
  2300. end))
  2301. elseif RANDOMEFFECT == 5 then
  2302. end
  2303. wait(0.5)
  2304. for i = 1, 25 do
  2305. Swait()
  2306. PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  2307. end
  2308. PANDORASBOX:remove()
  2309. RINGSPIN = false
  2310. end))
  2311. ATTACK = false
  2312. Rooted = false
  2313. end
  2314. end
  2315.  
  2316. function TimeStop ()
  2317. local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2318. CHOICE = 6
  2319. CreateSound(1193182658, Character, 5, 1, false)
  2320. chatfunc ("Za warudo...")
  2321. back = CreateSound(1841228386, Character, 9999, 1, false)
  2322. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2323. killsky.SkyboxBk = "rbxassetid://1013852"
  2324. killsky.SkyboxDn = "rbxassetid://1013853"
  2325. killsky.SkyboxFt = "rbxassetid://1013850"
  2326. killsky.SkyboxLf = "rbxassetid://1013851"
  2327. killsky.SkyboxRt = "rbxassetid://1013849"
  2328. killsky.SkyboxUp = "rbxassetid://1013854"
  2329. killsky.StarCount = 0
  2330. killsky.SunAngularSize = 0
  2331. killsky.MoonAngularSize = 0
  2332. killsky.MoonTextureId = ""
  2333. killsky.CelestialBodiesShown = false
  2334. game.Lighting.FogColor = Color3.new(1,1,0)
  2335. game.Lighting.FogEnd = 1400
  2336. if HITFLOOR ~= nil then
  2337. ATTACK = false
  2338. Rooted = false
  2339. local RINGSPIN = true
  2340. local CONSTRUCTING = true
  2341. local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  2342. RING.Color = C3(0,0,0)
  2343. MakeForm(RING,"Cyl")
  2344. RING.CFrame = CF(HITPOS)
  2345. coroutine.resume(coroutine.create(function()
  2346. repeat
  2347. Swait()
  2348. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2349. until CONSTRUCTING == false
  2350. repeat
  2351. Swait()
  2352. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2353. until RINGSPIN == false
  2354. for i = 1, 25 do
  2355. Swait()
  2356. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2357. RING.Size = RING.Size - VT(0.15,0,0.15)
  2358. --DECAL.Transparency = DECAL.Transparency + 1/25
  2359. RING.Transparency = RING.Transparency + 1/25
  2360. end
  2361. RING:remove()
  2362. end))
  2363. for i = 1, 15 do
  2364. Swait()
  2365. RING.Size = RING.Size + VT(0,0,0)
  2366. RING.Transparency = RING.Transparency - 1/15
  2367. end
  2368. end
  2369. local RANDOMEFFECT = MRANDOM(1)
  2370. local BASE = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2))
  2371. BASE.Color = C3(0,0,0)
  2372. BASE.Transparency = 1
  2373. BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  2374. if RANDOMEFFECT == 1 then
  2375. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2376. FIELD.CFrame = BASE.CFrame
  2377. MakeForm(FIELD,"Ball")
  2378. for i = 1, 50 do
  2379. Swait()
  2380. FIELD.Size = VT(0,0,0)
  2381. FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  2382. end
  2383. end
  2384. wait(0.2)
  2385. local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  2386. FIELD.CFrame = BASE.CFrame
  2387. local LOOP = CreateSound(1393698948, Character, 0, 1, true)
  2388. coroutine.resume(coroutine.create(function()
  2389. for i = 1, 75 do
  2390. Swait()
  2391. LOOP.Volume = LOOP.Volume + 10/75
  2392. LOOP.Parent = FIELD
  2393. local CHILDREN = workspace:GetDescendants()
  2394. for index, CHILD in pairs(CHILDREN) do
  2395. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2396. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2397. if HUM then
  2398. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2399. if TORSO then
  2400. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2401. HUM.Health = HUM.Health - 0
  2402. TORSO.Velocity = VT(0,5,0)
  2403. HUM.PlatformStand = true
  2404. if TORSO.RotVelocity.Magnitude < 15 then
  2405. TORSO.Anchored = true
  2406. end
  2407. end
  2408. end
  2409. end
  2410. end
  2411. end
  2412. FIELD.Size = FIELD.Size + VT(90,90,90)
  2413. FIELD.Transparency = FIELD.Transparency + 0.8/75
  2414. end
  2415. for i = 1, 500 do
  2416. Swait()
  2417. LOOP.Parent = FIELD
  2418. local CHILDREN = workspace:GetDescendants()
  2419. for index, CHILD in pairs(CHILDREN) do
  2420. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2421. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2422. if HUM then
  2423. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2424. if TORSO then
  2425. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  2426. TORSO.Velocity = VT(0,5,0)
  2427. HUM.Health = HUM.Health - 0
  2428. HUM.PlatformStand = true
  2429. if TORSO.RotVelocity.Magnitude < 15 then
  2430. TORSO.Anchored = true
  2431. end
  2432. end
  2433. end
  2434. end
  2435. end
  2436. end
  2437. end
  2438. wait (20)
  2439. back:Remove()
  2440. CreateSound(1538466750, Character, 99999, 1, false)
  2441. chatfunc ("the time rusume")
  2442. killsky:Remove()
  2443. game.Lighting.FogEnd = 90000000
  2444. wait (5)
  2445. CHOICE = MRANDOM (1,5)
  2446. for i = 1, 25 do
  2447. Swait()
  2448. LOOP.Volume = LOOP.Volume + 10/25
  2449. LOOP.Parent = FIELD
  2450. local CHILDREN = workspace:GetDescendants()
  2451. for index, CHILD in pairs(CHILDREN) do
  2452. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2453. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2454. if HUM then
  2455. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2456. if TORSO then
  2457. if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  2458. TORSO.Velocity = VT(0,5,0)
  2459. HUM.Health = HUM.Health - 0
  2460. HUM.PlatformStand = false
  2461. if TORSO.RotVelocity.Magnitude < 15 then
  2462. TORSO.Anchored = false
  2463. end
  2464. end
  2465. end
  2466. end
  2467. end
  2468. FIELD.Size = FIELD.Size - VT(3,3,3)
  2469. FIELD.Transparency = FIELD.Transparency + 0.2/25
  2470. end
  2471. end
  2472. end))
  2473. FIELD:Remove()
  2474. ATTACK = false
  2475. Rooted = false
  2476. end
  2477.  
  2478.  
  2479. function Taunt()
  2480. ATTACK = true
  2481. local LAUGH = nil
  2482. coroutine.resume(coroutine.create(function()
  2483. repeat
  2484. Swait()
  2485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2489. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. until LAUGH ~= nil
  2492. repeat
  2493. Swait()
  2494. LAUGH.Parent = Head
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(75), RAD(50), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. until LAUGH.Playing == false
  2502. ATTACK = false
  2503. end))
  2504. wait(0.1)
  2505. CHOICE = 6
  2506. chatfunc("I HATE YOU...")
  2507. LAUGH = CreateSound(212000587, Character, 8099999, 1, false)
  2508. wait(1.5)
  2509. CHOICE = MRANDOM (1,5)
  2510. end
  2511.  
  2512. --//=================================\\
  2513. --|| ASSIGN THINGS TO KEYS
  2514. --\\=================================//
  2515.  
  2516. function MouseDown(Mouse)
  2517. HOLD = true
  2518. if ATTACK == false then
  2519. end
  2520. end
  2521.  
  2522. function MouseUp(Mouse)
  2523. HOLD = false
  2524. end
  2525.  
  2526. function KeyDown(Key)
  2527. KEYHOLD = true
  2528. if Key == "z" and ATTACK == false then
  2529. MagicMissiles()
  2530. end
  2531.  
  2532. if Key == "b" and ATTACK == false then
  2533. TimesUp()
  2534. end
  2535.  
  2536. if Key == "c" and ATTACK == false then
  2537. ChainPunch()
  2538. end
  2539.  
  2540. if Key == "v" and ATTACK == false then
  2541. WarpMeteor()
  2542. end
  2543.  
  2544. if Key == "x" and ATTACK == false then
  2545. PandorasBox()
  2546. end
  2547.  
  2548. if Key == "g" and ATTACK == false then
  2549. TimeStop()
  2550. end
  2551.  
  2552. if Key == "t" and ATTACK == false then
  2553. Taunt()
  2554. elseif Key == "1" and ATTACK == false then
  2555. if CHOICE ~= 1 then
  2556. CHOICE = 1
  2557. sick:Play()
  2558. chatfunc("original song")
  2559. end
  2560. elseif Key == "2" and ATTACK == false then
  2561. if CHOICE ~= 2 then
  2562. CHOICE = 2
  2563. sick:Play()
  2564. chatfunc("no comments...")
  2565. end
  2566. elseif Key == "3" and ATTACK == false then
  2567. if CHOICE ~= 3 then
  2568. CHOICE = 3
  2569. sick:Play()
  2570. chatfunc("Now the fight really begins...")
  2571. tecks2.Color = Color3.new (255,0,0)
  2572. end
  2573. elseif Key == "4" and ATTACK == false then
  2574. if CHOICE ~= 4 then
  2575. CHOICE = 4
  2576. sick:Play()
  2577. chatfunc("Just let me relax a little")
  2578. end
  2579. elseif Key == "5" and ATTACK == false then
  2580. if CHOICE ~= 5 then
  2581. CHOICE = 5
  2582. sick:Play()
  2583. chatfunc("Why not this sound, i like it")
  2584. end
  2585. elseif Key == "6" and ATTACK == false then
  2586. if CHOICE ~= 6 then
  2587. CHOICE = 6
  2588. sick:Play()
  2589. chatfunc("music off")
  2590. end
  2591. end
  2592. end
  2593.  
  2594. function KeyUp(Key)
  2595. KEYHOLD = false
  2596. end
  2597.  
  2598. Mouse.Button1Down:connect(function(NEWKEY)
  2599. MouseDown(NEWKEY)
  2600. end)
  2601. Mouse.Button1Up:connect(function(NEWKEY)
  2602. MouseUp(NEWKEY)
  2603. end)
  2604. Mouse.KeyDown:connect(function(NEWKEY)
  2605. KeyDown(NEWKEY)
  2606. end)
  2607. Mouse.KeyUp:connect(function(NEWKEY)
  2608. KeyUp(NEWKEY)
  2609. end)
  2610.  
  2611. --//=================================\\
  2612. --\\=================================//
  2613.  
  2614.  
  2615. function unanchor()
  2616. if UNANCHOR == true then
  2617. RootPart.Anchored = false
  2618. end
  2619. g = Character:GetChildren()
  2620. for i = 1, #g do
  2621. if g[i].ClassName == "Part" and g[i] ~= RootPart then
  2622. g[i].Anchored = false
  2623. end
  2624. end
  2625. g = Weapon:GetChildren()
  2626. for i = 1, #g do
  2627. if g[i].ClassName == "Part" then
  2628. g[i].Anchored = false
  2629. end
  2630. end
  2631. end
  2632.  
  2633.  
  2634. --//=================================\\
  2635. --|| WRAP THE WHOLE SCRIPT UP
  2636. --\\=================================//
  2637.  
  2638. Humanoid.Changed:connect(function(Jump)
  2639. if Jump == "Jump" and (Disable_Jump == true) then
  2640. Humanoid.Jump = false
  2641. end
  2642. end)
  2643.  
  2644. while true do
  2645. Swait()
  2646. refit()
  2647. script.Parent = WEAPONGUI
  2648. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2649. v:Stop();
  2650. end
  2651. ANIMATE.Parent = nil
  2652. SINE = SINE + CHANGE*1.5
  2653. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2654. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2655. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2656. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2657. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2658. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2)) * SIZE) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2659. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2660. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2661. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2662. Neck.C1 = Clerp(Neck.C1, CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2663. end
  2664. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2665. ANIM = "Jump"
  2666. if ATTACK == false then
  2667. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2669. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2671. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2673. end
  2674. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2675. ANIM = "Fall"
  2676. if ATTACK == false then
  2677. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2681. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2683. end
  2684. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2685. ANIM = "Idle"
  2686. if ATTACK == false then
  2687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2693. end
  2694. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2695. ANIM = "Walk"
  2696. if ATTACK == false then
  2697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2701. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2703. end
  2704. end
  2705. unanchor()
  2706. Humanoid.MaxHealth = "inf"
  2707. Humanoid.Health = "inf"
  2708. if Rooted == false then
  2709. Disable_Jump = false
  2710. Humanoid.WalkSpeed = Speed
  2711. elseif Rooted == true then
  2712. Disable_Jump = true
  2713. Humanoid.WalkSpeed = 0
  2714. end
  2715. for _, c in pairs(Character:GetChildren()) do
  2716. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2717. c.Material = "Fabric"
  2718. if c:FindFirstChildOfClass("ParticleEmitter") then
  2719. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2720. end
  2721. if c ~= Head then
  2722. c.Color = C3(0,0,0)
  2723. else
  2724. c.Color = C3(0,0,0)
  2725. end
  2726. if c == Head then
  2727. if c:FindFirstChild("face") then
  2728. c.face:remove()
  2729. end
  2730. end
  2731. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2732. c:remove()
  2733. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2734. c:remove()
  2735. end
  2736. end
  2737. sick.SoundId = "rbxassetid://"..bored[CHOICE]
  2738. sick.Looped = true
  2739. sick.Pitch = 1
  2740. sick.Volume = 999999
  2741. sick.Parent = Character
  2742. sick:Resume()
  2743. --sick.Playing = false
  2744. Humanoid.Name = "Master of Time = "..Player.Name
  2745. end
  2746.  
  2747. --//=================================\\
  2748. --\\=================================//
  2749.  
  2750.  
  2751.  
  2752.  
  2753.  
  2754. --//====================================================\\--
  2755. --|| END OF SCRIPT
  2756. --\\====================================================//--
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