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Jan 17th, 2020
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  1. void DisplayFlippedRobot(gfx_sprite_t* flipped_robot) {
  2. gfx_Sprite(flipped_robot, 11, 11);
  3. }
  4.  
  5. void main(void) {
  6. gfx_Begin();
  7. gfx_sprite_t* robot;
  8. gfx_sprite_t* robot_flipped;
  9. gfx_FlipSpriteX(robot, robot_flipped);
  10. DisplayFlippedRobot(flipped_robot);
  11. gfx_End();
  12. }
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