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- public OnPlayerDeath(playerid, killerid, reason)
- {
- JBC_SetPlayerArmour(playerid, 0);
- DisablePlayerCheckpoint(playerid);
- KillTimer(VuciTimer[playerid]);
- PosaoGPS[playerid] = 0;
- if(!Policajac(playerid))
- {
- new Float:Xx,Float:Yy,Float:Zz;
- GetPlayerPos(playerid, Xx, Yy, Zz);
- DropGun(playerid, GetPlayerWeapon(playerid),GetPlayerAmmo(playerid),Xx,Yy,Zz,GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
- }
- if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
- {
- PlayerInfo[killerid][pUbistava]++; PlayerInfo[playerid][pSmrti]++;
- SPasicResetPlayerWeapons(playerid); ResetujVar(playerid);
- }
- if(WarZapocet == 1)
- {
- if(PlayerInfo[playerid][pWar] == 1)
- {
- WarBrojanje2++;
- PlayerInfo[killerid][pTrazeniLevel] = 0;
- SetPlayerColor(killerid, BELA2);
- g_NovacPlus(playerid, 100);
- }
- else if(PlayerInfo[playerid][pWar] == 2)
- {
- WarBrojanje1++;
- PlayerInfo[killerid][pTrazeniLevel] = 0;
- SetPlayerColor(killerid, BELA2);
- g_NovacPlus(playerid, 100);
- }
- }
- ////////////////////////////////////////////////////////////
- if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
- {
- if(IgracPolicajac(killerid))
- {
- PlayerInfo[killerid][pTrazeniLevel] = 0;
- SetPlayerColor(playerid, 0x2641FEAA);
- }
- }
- ////////////////////////////////////////////////////////////
- if(!IgracPolicajac(killerid) && IsPlayerConnected(playerid))
- {
- if(PlayerInfo[killerid][pWar] > 0) return 1;
- if(killerid != INVALID_PLAYER_ID) // Valid killer, give cash+score
- {
- PostaviWanted(killerid, "Ubistvo", "Nepoznat", 3);
- }
- }
- ////////////////////////////////////////////////////////////
- if(PlayerInfo[killerid][pTrazeniLevel] > 1000)
- {
- PlayerInfo[killerid][pTrazeniLevel] = 1000;
- }
- if((!Policajac(killerid) && PlayerInfo[killerid][pUfbi] == 1) && Policajac(playerid))
- {
- new rand = random(sizeof(RandomZatvor));
- JBC_SetPlayerPos(killerid, RandomZatvor[rand][0], RandomZatvor[rand][1], RandomZatvor[rand][2]);
- SetPlayerInterior(killerid, 0);
- JBC_TogglePlayerControllable(killerid, 0);
- freeze[killerid] = SetTimerEx("Freeze",5000, false, "i", killerid);
- PlayerInfo[killerid][pZatvor] = 2;
- PlayerInfo[killerid][pZatvorenVreme] = 30*60;
- new string[256];
- format(string, sizeof(string), ""CRVENA"[AG:RPG] Zatvoreni ste u zatvor na 30 minuta zbog SK!.");
- SCM(killerid, -1, string);
- format(string,sizeof(string), ""CRVENA"[AG:RPG SK] "SIVA"Igrac %s (ID:%d) je uradio SK nad igracem %s (ID:%d) i zatvoren je na 30 minuta!", GetName(killerid), killerid, GetName(playerid), playerid);
- AdminGameMaster(-1, string);
- }
- ////////////////////////////////////////////////////////////
- if(PlayerInfo[playerid][pTrazeniLevel] > 0)
- {
- new string[256];
- g_NovacMinus(playerid, PlayerInfo[playerid][pTrazeniLevel]*3000);
- SCMF(playerid, -1, ""ZUTA"[INFO] "CRVENA"Izgubili ste %d$ zbog umiranja sa wanted level-om "ZUTA"%d!", PlayerInfo[playerid][pTrazeniLevel]*1500, PlayerInfo[playerid][pTrazeniLevel]);
- PlayerInfo[playerid][pTrazeniLevel] = 0;
- format(string,sizeof(string),""CRVENA"[AG:RPG] "BELA"Igrac %s je ubijen/se ubio sa wanted level-om!",GetName(playerid));
- CFBIPD(-1, string);
- SetPlayerColor(playerid, BELA2);
- }
- ////////////////////////////////////////////////////////////
- if(IsPlayerConnected(killerid) && GetPlayerState(killerid) == PLAYER_STATE_DRIVER)
- {
- new string[256];
- format(string,sizeof(string), ""CRVENA"[AG:RPG Anti DB] "SIVA"Igrac %s (ID:%d) je uradio Drive By nad igracem %s (ID:%d)!", GetName(killerid), killerid, GetName(playerid), playerid);
- AdminGameMaster(-1, string);
- SetPlayerColor(killerid, COLOR_RED);
- }
- ////////////////////////////////////////////////////////////
- if(IsPlayerConnected(killerid) && PlayerInfo[playerid][pLevel] >= 1)
- {
- new string[256];
- format(string,sizeof(string), ""CRVENA"[AG:RPG AK] "SIVA"Igrac %s (ID:%d) je ubio igraca %s (ID:%d)", GetName(killerid), killerid, GetName(playerid), playerid);
- AdminGameMaster(-1, string);
- if(!Policajac(killerid))
- {
- SetPlayerColor(killerid, COLOR_RED);
- }
- if(PlayerInfo[playerid][pNarucen] == 1 && (PlayerInfo[killerid][pClan] == 10 || PlayerInfo[killerid][pLider] == 10))
- {
- g_NovacPlus(killerid, 17000);
- SCM(killerid,-1,""SPLAVA"[AG:RPG]:"BELA"Ubili ste trazenog igraca i dobili 17 000 $!");
- PlayerInfo[killerid][pTrazeniLevel] = 0;
- SetPlayerColor(killerid, BELA2);
- PlayerInfo[playerid][pNarucen] = 0;
- format(string,sizeof(string),"[AG:RPG] "ZUTA"Placeni ubica je ubio %s i izvrsio svoj zadatak!", GetName(playerid));
- SCMTA(-1,string);
- }
- }
- ////////////////////////////////////////////////////////////
- if(gPlayerUsingLoopingAnim[playerid])
- {
- gPlayerUsingLoopingAnim[playerid] = 0;
- }
- if(InCP[playerid][Idlewood] == 1)
- {
- KillTimer(g_timer[playerid][Idlewood]);
- KillTimer(CountTime[playerid]);
- UnderAttack[Idlewood] = 0;
- }
- if(InCP[playerid][Hospital] == 1)
- {
- KillTimer(g_timer[playerid][Hospital]);
- KillTimer(CountTime[playerid]);
- UnderAttack[Hospital] = 0;
- }
- if(InCP[playerid][Ammunation] == 1)
- {
- KillTimer(g_timer[playerid][Ammunation]);
- KillTimer(CountTime[playerid]);
- UnderAttack[Ammunation] = 0;
- }
- if(InCP[playerid][Stadium] == 1)
- {
- KillTimer(g_timer[playerid][Stadium]);
- KillTimer(CountTime[playerid]);
- UnderAttack[Stadium] = 0;
- }
- ////////////////////////////////////////////////////////////
- if(reason == 22)
- {
- if(PlayerInfo[killerid][pPistSkill] >= 0 && PlayerInfo[killerid][pPistSkill] <= 1000)
- {
- PlayerInfo[killerid][pPistSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 23)
- {
- if(PlayerInfo[killerid][pSilenSkill] >= 0 && PlayerInfo[killerid][pSilenSkill] <= 1000)
- {
- PlayerInfo[killerid][pSilenSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 24)
- {
- if(PlayerInfo[killerid][pDesertSkill] >= 0 && PlayerInfo[killerid][pDesertSkill] <= 1000)
- {
- PlayerInfo[killerid][pDesertSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 25)
- {
- if(PlayerInfo[killerid][pShotgSkill] >= 0 && PlayerInfo[killerid][pShotgSkill] <= 1000)
- {
- PlayerInfo[killerid][pShotgSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 26)
- {
- if(PlayerInfo[killerid][pSawnSkill] >= 0 && PlayerInfo[killerid][pSawnSkill] <= 800)
- {
- PlayerInfo[killerid][pSawnSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 27)
- {
- if(PlayerInfo[killerid][pCombSkill] >= 0 && PlayerInfo[killerid][pCombSkill] <= 1000)
- {
- PlayerInfo[killerid][pCombSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 28 || reason == 32)
- {
- if(PlayerInfo[killerid][pUziSkill] >= 0 && PlayerInfo[killerid][pUziSkill] <= 800)
- {
- PlayerInfo[killerid][pUziSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 29)
- {
- if(PlayerInfo[killerid][pSmgSkill] >= 0 && PlayerInfo[killerid][pSmgSkill] <= 1000)
- {
- PlayerInfo[killerid][pSmgSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 30)
- {
- if(PlayerInfo[killerid][pAkSkill] >= 0 && PlayerInfo[killerid][pAkSkill] <= 1000)
- {
- PlayerInfo[killerid][pAkSkill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- if(reason == 31)
- {
- if(PlayerInfo[killerid][pM4Skill] >= 0 && PlayerInfo[killerid][pM4Skill] <= 1000)
- {
- PlayerInfo[killerid][pM4Skill] += 2;
- SetPlayerSkills(killerid);
- }
- }
- return 1;
- }
- encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
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