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Optimized NMS Config with Info

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Jul 31st, 2018
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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Data template="TkGraphicsSettings">
  3.     <Property name="Version" value="2" />
  4.     <Property name="FullScreen" value="true" />
  5.     <Property name="Borderless" value="false" />
  6.     <Property name="Monitor" value="0" />
  7.     <Property name="MonitorNames">
  8.         <Property name="MonitorNames_00" value="0|NVIDIA GeForce GTX 1080|Generic PnP Monitor" />
  9.     </Property>
  10.     <Property name="UseScreenResolution" value="true" />
  11.     <Property name="ResolutionWidth" value="2560" />
  12.     <Property name="ResolutionHeight" value="1440" />
  13.     <Property name="VsyncEx" value="Off" />
  14.     <Property name="GSync" value="false" /> <!-- Disable even if your monitor doesnt support G-Sync, it helps prevent stuttering -->
  15.     <Property name="ShadowDetail" value="Medium" />
  16.     <Property name="TextureDetail" value="Ultra" />
  17.     <Property name="GenerationDetail" value="High" />
  18.     <Property name="ReflectionsQuality" value="Normal" /> <!-- Only effects water reflections, decent FPS increase near lakes/oceans -->
  19.     <Property name="AntiAliasingEx2" value="TAA" /> <!-- Small FPS difference, do not use FXAA or TAA_low as they blur the image -->
  20.     <Property name="MotionBlurQuality" value="Off" /> <!-- Personal Preference -->
  21.     <Property name="TerrainQualityEx" value="Ultra" /> <!-- Drop to High for small FPS gain, affects ground quality and shadowing -->
  22.     <Property name="MotionBlurStrength" value="0.000000" />
  23.     <Property name="AnisotropyLevel" value="16" /> <!-- Always turn this to 16x or 8x in most games, has a small effect on FPS -->
  24.     <Property name="FoVOnFoot" value="90.000000" />
  25.     <Property name="FoVInShip" value="90.000000" />
  26.     <Property name="Brightness" value="128" />
  27.     <Property name="MaxframeRate" value="160" /> <!-- Set to refresh rate if using Vsync, otherwise you can set to 160 to unlimit FPS -->
  28.     <Property name="NumHighThreads" value="4" /> <!-- Number of CPU THREADS to dedicate to high-priority tasks such as structures and players -->
  29.     <Property name="NumLowThreads" value="2" /> <!-- Number of CPU THREADS to dedicate to low-priority tasks -->
  30.     <Property name="TextureStreamingEx" value="Off" /> <!-- OFF disables texture streaming, AUTO selects the correct level of streaming for your GPU -->
  31.     <Property name="TexturePageSizeKb" value="64" /> <!-- Do not change from 64, it is the min size of textures streamed in, not your VRAM as many claim -->
  32.     <Property name="ShowRequirementsWarnings" value="true" />
  33.     <Property name="RemoveBaseBuildingRestrictions" value="true" />
  34.     <Property name="MouseClickSpeedMultiplier" value="0.200000" />
  35.     <Property name="AmbientOcclusion" value="HBAO" />
  36.     <Property name="UseTerrainTextureCache" value="false" /> <!-- Saves a texture cache to disk, experiment with settings, do not use if you do not have a SSD -->
  37.     <Property name="UseArbSparseTexture" value="false" /> <!-- Currently causing crashes if enabled on Nvidia GPU -->
  38.     <Property name="EnableTessellation" value="true" /> <!-- GREATLY enhances the fidelity of the game by creating depth in the surface of objects and the ground -->
  39.     <Property name="UseHDR" value="false" /> <!-- Disable to reduce stuttering -->
  40.     <Property name="UseLightshafts" value="true" /> <!-- 5% FPS impact but only during certain situations, greatly enhances graphic fidelity during sunset/sunrise -->
  41. </Data>
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