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- Schadenfreude - Whenever the Clone takes damage, Zane's shield is restored by a portion of that damage.
- Bad Dose - SNTNL occasionally shoots out a beam of Radiation that weakens enemies and buffs Zane. For every weakened enemy, Zane’s Movement Speed and Fire Rate are increased. Weakened enemies have decreased Movement Speed and Attack Speed.
- Almighty Ordnance - Hold down {OakPC_ActionSkill} or {OakPC_Grenade} while SNTNL is deployed to paint a target area. SNTNL fires a missile barrage at that area, and if an enemy is killed, Almighty Ordnance’s duration is reset. This can only be used once per Action Skill use.
- Winter's Drone - Converts SNTNL's primary weapons to Cryo Damage.
- Old-U - Press {OakPC_ActionSkill} or {OakPC_Grenade} during Fight for Your Life if Digi-Clone is active to destroy the clone and immediately gain a Second Wind with full health.
- Charged Relay - Whenever Zane or an ally touches the Barrier, they gain increased Movement Speed and Fire Rate for a few seconds.
- Static Field - SNTNL emits a static field that sends a Shock beam to nearby enemies, draining their shields and replenishing Zane’s.
- Drone Delivery - SNTRY will occasionally drop a free grenade based on your current grenade mod while attacking enemies.
- Which One's Real? - Enemies are more likely to target the Clone for a few seconds after it’s summoned and after swapping places.
- Deterrence Field - Enemies that touch the Barrier take Shock Damage and are staggered.
- Double Barrel - The Clone is equipped with a copy of Zane's Current Weapon when activated. Swapping places with the Clone causes Zane and his clone to gain increased Gun Damage.
- Binary System - Whenever Zane swaps places with his Clone, a Cryo Nova is triggered around Zane and his Clone.
- Nanites or Some Shite - Zane and his allies gain Health Regeneration, increased Reload Speed, and greatly improved Shield Recharge Delay while near his Barrier. The lower their health, the more health is regenerated.
- Boomsday - SNTNL adds a rocket pod to its primary weapons, allowing it to shoot rockets as well as machine guns.
- Redistribution - Zane and allies near the Barrier gain increased Gun Damage for a few seconds after the Barrier takes damage.
- All-rounder - Zane's Barrier becomes a dome, covering all sides.
- Digital Distribution - If Zane takes health damage while the Clone is active, a portion of that damage is shared to his Clone instead.
- Distributed Denial - Zane's barrier gains the effects of his currently equipped Shield Mod. Additionally, shield effects are applied to all allies near the barrier. Bonuses to Zane are reduced.
- Doppelbanger - Hold down {OakPC_ActionSkill} or {OakPC_Grenade} to end the action skill early. When Zane’s Action Skill is ended, the Clone explodes, dealing Fire Damage to all nearby enemies. The more Action Skill time remaining, the greater the damage.
- Quick Breather - Whenever Zane swaps places with his Clone, his shield immediately begins recharging.
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