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Apr 7th, 2019
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  1.  
  2. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  3. do
  4. script.Parent = owner.Character
  5. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  6. local function NewFakeEvent()
  7. local Bind = Instance.new("BindableEvent")
  8. local Fake;Fake = {Connections = {},
  9. fakeEvent=true;
  10. Connect=function(self,Func)
  11. Bind.Event:connect(Func)
  12. self.Connections[Bind] = true
  13. return setmetatable({Connected = true},{
  14. __index = function (self,Index)
  15. if Index:lower() == "disconnect" then
  16. return function() Fake.Connections[Bind] = false;self.Connected = false end
  17. end
  18. return Fake[Index]
  19. end;
  20. __tostring = function() return "Connection" end;
  21. })
  22. end}
  23. Fake.connect = Fake.Connect;return Fake;
  24. end
  25. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  26. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  27. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  28. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  29. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  30. local function TriggerEvent(self,Event,...)
  31. local Trigger = Mouse[Event]
  32. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  33. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  34. end
  35. end
  36. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  37. Event.OnServerEvent:Connect(function(FiredBy,Input)
  38. if FiredBy.Name ~= owner.Name then return end
  39. if Input.MouseEvent then
  40. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  41. else
  42. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  43. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  44. for _,Action in pairs(ContextActionService.Actions) do
  45. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  46. end
  47. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  48. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  49. end
  50. end)
  51. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  52. Event.Parent = NLS([[
  53. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  59. local Hit,Target
  60. while wait(1/30) do
  61. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  62. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  63. end
  64. end
  65. ]],owner.Character)
  66. end
  67. RealGame = game;game = setmetatable({},{
  68. __index = function (self,Index)
  69. local Sandbox = function (Thing)
  70. if Thing:IsA("Player") then
  71. local RealPlayer = Thing
  72. return setmetatable({},{
  73. __index = function (self,Index)
  74. local Type = type(RealPlayer[Index])
  75. if Type == "function" then
  76. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  77. return function (self)return InternalData["Mouse"] end
  78. end
  79. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  80. end
  81. return RealPlayer[Index]
  82. end;
  83. __tostring = function(self) return RealPlayer.Name end
  84. })
  85. end
  86. end
  87. if RealGame[Index] then
  88. local Type = type(RealGame[Index])
  89. if Type == "function" then
  90. if Index:lower() == "getservice" or Index:lower() == "service" then
  91. return function (self,Service)
  92. local FakeServices = {
  93. ["players"] = function()
  94. return setmetatable({},{
  95. __index = function (self2,Index2)
  96. local RealService = RealGame:GetService(Service)
  97. local Type2 = type(Index2)
  98. if Type2 == "function" then
  99. return function (self,...) return RealService[Index2](RealService,...)end
  100. else
  101. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  102. return RealService[Index2]
  103. end
  104. end;
  105. __tostring = function(self) return RealGame:GetService(Service).Name end
  106. })
  107. end;
  108. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  109. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  110. ["runservice"] = function()
  111. return setmetatable({},{
  112. __index = function(self2,Index2)
  113. local RealService = RealGame:GetService(Service)
  114. local Type2 = type(Index2)
  115. if Type2 == "function" then
  116. return function (self,...) return RealService[Index2](RealService,...) end
  117. else
  118. local RunServices = {
  119. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  120. ["renderstepped"] = function() return RealService["Stepped"] end
  121. }
  122. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  123. return RealService[Index2]
  124. end
  125. end
  126. })
  127. end
  128. }
  129. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  130. return RealGame:GetService(Service)
  131. end
  132. end
  133. return function (self,...) return RealGame[Index](RealGame,...) end
  134. else
  135. if game:GetService(Index) then return game:GetService(Index) end
  136. return RealGame[Index]
  137. end
  138. end
  139. return nil
  140. end
  141. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  142.  
  143. local ScreenGui = Instance.new("ScreenGui")
  144. local TextBox = Instance.new("TextBox")
  145.  
  146.  
  147. function MoveSpawn(obj1,PLAYER)
  148. local playerpos = nil
  149. if PLAYER:FindFirstChildOfClass('Humanoid') and PLAYER:FindFirstChild('HumanoidRootPart') then
  150. playerpos = PLAYER.HumanoidRootPart.Position - Vector3.new(0,PLAYER:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  151. end
  152. print(playerpos)
  153. for _,part in pairs (obj1:GetChildren()) do
  154. if part:IsA('BasePart') and playerpos then
  155. print('thefuck')
  156. print(playerpos)
  157. part.CFrame = part.CFrame + playerpos + Vector3.new(-2.6,-20,-143)
  158. end
  159. end
  160. end
  161.  
  162. function ToHell(obj1)
  163. for i,v in pairs(obj1:GetChildren()) do
  164. v.CFrame = v.CFrame+Vector3.new(5000,5000,5000)
  165. end
  166. end
  167.  
  168. function MoveBy(obj1,AMNT)
  169. for i,v in pairs(obj1:GetChildren()) do
  170. if v:IsA('BasePart') then
  171. v.CFrame = v.CFrame + AMNT
  172. end
  173. end
  174. end
  175.  
  176. function MovePartBy(part,AMNT)
  177. part.CFrame = part.CFrame+AMNT
  178. end
  179.  
  180. -- Properties
  181.  
  182. ScreenGui.Parent = game.Players.LocalPlayer.PlayerGui
  183. ScreenGui.ResetOnSpawn = false
  184.  
  185. TextBox.Parent = ScreenGui
  186. TextBox.AnchorPoint = Vector2.new(0.5, 0.5)
  187. TextBox.BackgroundColor3 = Color3.new(0, 0, 0)
  188. TextBox.BorderColor3 = Color3.new(0.47451, 0, 0)
  189. TextBox.BorderSizePixel = 5
  190. TextBox.Position = UDim2.new(0.5, 0, 0.949999988, 0)
  191. TextBox.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
  192. TextBox.Font = Enum.Font.SourceSans
  193. TextBox.FontSize = Enum.FontSize.Size14
  194. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  195. TextBox.TextColor3 = Color3.new(0.47451, 0, 0)
  196. TextBox.TextScaled = true
  197. TextBox.TextSize = 14
  198. TextBox.TextWrapped = true
  199.  
  200. TextBox.FocusLost:connect(function()
  201. for i,v in pairs(game.Players:GetChildren()) do
  202. if (string.sub(string.lower(v.Name),1,string.len(TextBox.Text)) == string.lower(TextBox.Text) and string.lower(TextBox.Text) ~= "all" and string.lower(TextBox.Text) ~= "others" and string.lower(TextBox.Text) ~= "me") or string.lower(TextBox.Text) == "all" or (string.lower(TextBox.Text) == "others" and v ~= game.Players.LocalPlayer) or (string.lower(TextBox.Text) == "me" and v == game.Players.LocalPlayer) then
  203. local coru = coroutine.wrap(function()
  204. print('elevatoring '..v.Name)
  205. local plr = v
  206. -- 1 - Model
  207. local obj1 = Instance.new("Model")
  208. obj1.Parent = workspace
  209.  
  210. -- 2 - Part
  211. local obj2 = Instance.new("Part")
  212. obj2.CFrame = CFrame.new(Vector3.new(7.60000801, 8.2000227, 143.099991)) * CFrame.Angles(-0, 0, -0)
  213. obj2.Material = Enum.Material.Neon
  214. obj2.Size = Vector3.new(0.400000006, 0.200000003, 6.5999999)
  215. obj2.Anchored = true
  216. obj2.BrickColor = BrickColor.new("Maroon")
  217. obj2.Friction = 0.30000001192093
  218. obj2.Shape = Enum.PartType.Block
  219. obj2.Parent = obj1
  220.  
  221. -- 3 - Part
  222. local obj3 = Instance.new("Part")
  223. obj3.CFrame = CFrame.new(Vector3.new(17.550005, 2.40002203, 152.699997)) * CFrame.Angles(-0, 0, -0)
  224. obj3.Material = Enum.Material.Foil
  225. obj3.Size = Vector3.new(19.4999981, 0.200000003, 0.200000003)
  226. obj3.Anchored = true
  227. obj3.BrickColor = BrickColor.new("Really black")
  228. obj3.Friction = 0.30000001192093
  229. obj3.Shape = Enum.PartType.Block
  230. obj3.Parent = obj1
  231.  
  232. -- 4 - Wedge
  233. local obj4 = Instance.new("WedgePart")
  234. obj4.CFrame = CFrame.new(Vector3.new(27.300005, 0.107478142, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  235. obj4.TopSurface = Enum.SurfaceType.Smooth
  236. obj4.Material = Enum.Material.Marble
  237. obj4.Size = Vector3.new(0.200000003, 1, 1)
  238. obj4.Anchored = true
  239. obj4.BrickColor = BrickColor.new("Maroon")
  240. obj4.Friction = 0.30000001192093
  241. obj4.Name = "Wedge"
  242. obj4.Parent = obj1
  243.  
  244. -- 5 - Part
  245. local obj5 = Instance.new("Part")
  246. obj5.CFrame = CFrame.new(Vector3.new(17.7938519, 0.107021809, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  247. obj5.TopSurface = Enum.SurfaceType.Smooth
  248. obj5.BottomSurface = Enum.SurfaceType.Smooth
  249. obj5.Material = Enum.Material.Marble
  250. obj5.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  251. obj5.Anchored = true
  252. obj5.BrickColor = BrickColor.new("Maroon")
  253. obj5.Friction = 0.30000001192093
  254. obj5.Shape = Enum.PartType.Block
  255. obj5.Parent = obj1
  256.  
  257. -- 6 - Part
  258. local obj6 = Instance.new("Part")
  259. obj6.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 149.850006)) * CFrame.Angles(0, 1.5707963705063, 0)
  260. obj6.Material = Enum.Material.Cobblestone
  261. obj6.Size = Vector3.new(6.90000153, 13, 0.400000006)
  262. obj6.Anchored = true
  263. obj6.BrickColor = BrickColor.new("Maroon")
  264. obj6.Friction = 0.30000001192093
  265. obj6.Shape = Enum.PartType.Block
  266. obj6.Parent = obj1
  267.  
  268. -- 7 - Part
  269. local obj7 = Instance.new("Part")
  270. obj7.CFrame = CFrame.new(Vector3.new(27.4000034, 2.40002203, 143.199997)) * CFrame.Angles(-0, 0, -0)
  271. obj7.Material = Enum.Material.Foil
  272. obj7.Size = Vector3.new(0.200000003, 0.200000003, 19.2000008)
  273. obj7.Anchored = true
  274. obj7.BrickColor = BrickColor.new("Really black")
  275. obj7.Friction = 0.30000001192093
  276. obj7.Shape = Enum.PartType.Block
  277. obj7.Parent = obj1
  278.  
  279. -- 8 - Part
  280. local obj8 = Instance.new("Part")
  281. obj8.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 153.199997)) * CFrame.Angles(-0, 0, -0)
  282. obj8.Material = Enum.Material.Cobblestone
  283. obj8.Size = Vector3.new(20, 13, 0.200000003)
  284. obj8.Anchored = true
  285. obj8.BrickColor = BrickColor.new("Maroon")
  286. obj8.Friction = 0.30000001192093
  287. obj8.Shape = Enum.PartType.Block
  288. obj8.Parent = obj1
  289.  
  290. -- 9 - Part
  291. local obj9 = Instance.new("Part")
  292. obj9.CFrame = CFrame.new(Vector3.new(7.6000042, 4.05002213, 139.899994)) * CFrame.Angles(-0, 0, -0)
  293. obj9.Material = Enum.Material.Neon
  294. obj9.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  295. obj9.Anchored = true
  296. obj9.BrickColor = BrickColor.new("Maroon")
  297. obj9.Friction = 0.30000001192093
  298. obj9.Shape = Enum.PartType.Block
  299. obj9.Parent = obj1
  300.  
  301. -- 10 - Part
  302. local obj10 = Instance.new("Part")
  303. obj10.CFrame = CFrame.new(Vector3.new(17.8000011, 0.100021839, 143.100006)) * CFrame.Angles(-0, 0, -0)
  304. obj10.TopSurface = Enum.SurfaceType.Smooth
  305. obj10.BottomSurface = Enum.SurfaceType.Smooth
  306. obj10.Material = Enum.Material.Wood
  307. obj10.Size = Vector3.new(20, 0.200000003, 20)
  308. obj10.Anchored = true
  309. obj10.BrickColor = BrickColor.new("Black")
  310. obj10.Friction = 0.30000001192093
  311. obj10.Shape = Enum.PartType.Block
  312. obj10.Parent = obj1
  313.  
  314. -- 11 - Wedge
  315. local obj11 = Instance.new("WedgePart")
  316. obj11.CFrame = CFrame.new(Vector3.new(8.2999897, 0.107478142, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  317. obj11.TopSurface = Enum.SurfaceType.Smooth
  318. obj11.Material = Enum.Material.Marble
  319. obj11.Size = Vector3.new(0.200000003, 1, 1)
  320. obj11.BottomSurface = Enum.SurfaceType.Smooth
  321. obj11.Anchored = true
  322. obj11.BrickColor = BrickColor.new("Maroon")
  323. obj11.Friction = 0.30000001192093
  324. obj11.Name = "Wedge"
  325. obj11.Parent = obj1
  326.  
  327. -- 12 - Wedge
  328. local obj12 = Instance.new("WedgePart")
  329. obj12.CFrame = CFrame.new(Vector3.new(8.2988987, 0.107478142, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  330. obj12.TopSurface = Enum.SurfaceType.Smooth
  331. obj12.Material = Enum.Material.Marble
  332. obj12.Size = Vector3.new(0.200000003, 1, 1)
  333. obj12.BottomSurface = Enum.SurfaceType.Smooth
  334. obj12.Anchored = true
  335. obj12.BrickColor = BrickColor.new("Maroon")
  336. obj12.Friction = 0.30000001192093
  337. obj12.Name = "Wedge"
  338. obj12.Parent = obj1
  339.  
  340. -- 13 - Part
  341. local obj13 = Instance.new("Part")
  342. obj13.CFrame = CFrame.new(Vector3.new(17.7979107, 0.107021809, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  343. obj13.TopSurface = Enum.SurfaceType.Smooth
  344. obj13.BottomSurface = Enum.SurfaceType.Smooth
  345. obj13.Material = Enum.Material.Marble
  346. obj13.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  347. obj13.Anchored = true
  348. obj13.BrickColor = BrickColor.new("Maroon")
  349. obj13.Friction = 0.30000001192093
  350. obj13.Shape = Enum.PartType.Block
  351. obj13.Parent = obj1
  352.  
  353. -- 14 - Wedge
  354. local obj14 = Instance.new("WedgePart")
  355. obj14.CFrame = CFrame.new(Vector3.new(27.2989597, 0.107478142, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  356. obj14.TopSurface = Enum.SurfaceType.Smooth
  357. obj14.Material = Enum.Material.Marble
  358. obj14.Size = Vector3.new(0.200000003, 1, 1)
  359. obj14.Anchored = true
  360. obj14.BrickColor = BrickColor.new("Maroon")
  361. obj14.Friction = 0.30000001192093
  362. obj14.Name = "Wedge"
  363. obj14.Parent = obj1
  364.  
  365. -- 15 - Part
  366. local obj15 = Instance.new("Part")
  367. obj15.CFrame = CFrame.new(Vector3.new(27.8999996, 6.50002193, 143.100006)) * CFrame.Angles(0, 1.5707963705063, 0)
  368. obj15.Material = Enum.Material.Cobblestone
  369. obj15.Size = Vector3.new(20.4000015, 13, 0.200000003)
  370. obj15.Anchored = true
  371. obj15.BrickColor = BrickColor.new("Maroon")
  372. obj15.Friction = 0.30000001192093
  373. obj15.Shape = Enum.PartType.Block
  374. obj15.Parent = obj1
  375.  
  376. -- 16 - Part
  377. local obj16 = Instance.new("Part")
  378. obj16.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 146.299988)) * CFrame.Angles(-0, 0, -0)
  379. obj16.Material = Enum.Material.Neon
  380. obj16.Size = Vector3.new(0.400000006, 8.10000038, 0.200000003)
  381. obj16.Anchored = true
  382. obj16.BrickColor = BrickColor.new("Maroon")
  383. obj16.Friction = 0.30000001192093
  384. obj16.Shape = Enum.PartType.Block
  385. obj16.Parent = obj1
  386.  
  387. -- 17 - Part
  388. local obj17 = Instance.new("Part")
  389. obj17.CFrame = CFrame.new(Vector3.new(17.8000011, 6.50002193, 133)) * CFrame.Angles(-0, 0, -0)
  390. obj17.Material = Enum.Material.Cobblestone
  391. obj17.Size = Vector3.new(20, 13, 0.200000003)
  392. obj17.Anchored = true
  393. obj17.BrickColor = BrickColor.new("Maroon")
  394. obj17.Friction = 0.30000001192093
  395. obj17.Shape = Enum.PartType.Block
  396. obj17.Parent = obj1
  397.  
  398. -- 18 - Part
  399. local obj18 = Instance.new("Part")
  400. obj18.CFrame = CFrame.new(Vector3.new(7.6000042, 6.50002193, 136.350006)) * CFrame.Angles(0, 1.5707963705063, 0)
  401. obj18.Material = Enum.Material.Cobblestone
  402. obj18.Size = Vector3.new(6.90000153, 13, 0.400000006)
  403. obj18.Anchored = true
  404. obj18.BrickColor = BrickColor.new("Maroon")
  405. obj18.Friction = 0.30000001192093
  406. obj18.Shape = Enum.PartType.Block
  407. obj18.Parent = obj1
  408.  
  409. -- 19 - Part
  410. local obj19 = Instance.new("Part")
  411. obj19.CFrame = CFrame.new(Vector3.new(7.6000042, 10.6500206, 143.099991)) * CFrame.Angles(0, 1.5707963705063, 0)
  412. obj19.Material = Enum.Material.Cobblestone
  413. obj19.Size = Vector3.new(6.60000181, 4.69999981, 0.400000006)
  414. obj19.Anchored = true
  415. obj19.BrickColor = BrickColor.new("Maroon")
  416. obj19.Friction = 0.30000001192093
  417. obj19.Shape = Enum.PartType.Block
  418. obj19.Parent = obj1
  419.  
  420. -- 20 - Part
  421. local obj20 = Instance.new("Part")
  422. obj20.CFrame = CFrame.new(Vector3.new(17.6500034, 2.40002203, 133.5)) * CFrame.Angles(-0, 0, -0)
  423. obj20.Material = Enum.Material.Foil
  424. obj20.Size = Vector3.new(19.7000008, 0.200000003, 0.200000003)
  425. obj20.Anchored = true
  426. obj20.BrickColor = BrickColor.new("Really black")
  427. obj20.Friction = 0.30000001192093
  428. obj20.Shape = Enum.PartType.Block
  429. obj20.Parent = obj1
  430.  
  431. -- 21 - Door1
  432. local obj21 = Instance.new("Part")
  433. obj21.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 144.649994)) * CFrame.Angles(-0, 0, -0)
  434. obj21.Material = Enum.Material.Granite
  435. obj21.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  436. obj21.Anchored = true
  437. obj21.BrickColor = BrickColor.new("Really black")
  438. obj21.Friction = 0.30000001192093
  439. obj21.Shape = Enum.PartType.Block
  440. obj21.Name = "Door1"
  441. obj21.Parent = obj1
  442.  
  443. -- 22 - Part
  444. local obj22 = Instance.new("Part")
  445. obj22.CFrame = CFrame.new(Vector3.new(17.8000011, 12.9000273, 143.100006)) * CFrame.Angles(-0, 0, -0)
  446. obj22.TopSurface = Enum.SurfaceType.Smooth
  447. obj22.BottomSurface = Enum.SurfaceType.Smooth
  448. obj22.Material = Enum.Material.Wood
  449. obj22.Size = Vector3.new(20, 0.200000003, 20)
  450. obj22.Anchored = true
  451. obj22.BrickColor = BrickColor.new("Black")
  452. obj22.Friction = 0.30000001192093
  453. obj22.Shape = Enum.PartType.Block
  454. obj22.Parent = obj1
  455.  
  456. -- 23 - Wedge
  457. local obj23 = Instance.new("WedgePart")
  458. obj23.CFrame = CFrame.new(Vector3.new(8.2999897, 12.9074841, 152.600006)) * CFrame.Angles(-0, 0, -1.5707963705063)
  459. obj23.TopSurface = Enum.SurfaceType.Smooth
  460. obj23.Material = Enum.Material.Marble
  461. obj23.Size = Vector3.new(0.200000003, 1, 1)
  462. obj23.BottomSurface = Enum.SurfaceType.Smooth
  463. obj23.Anchored = true
  464. obj23.BrickColor = BrickColor.new("Maroon")
  465. obj23.Friction = 0.30000001192093
  466. obj23.Name = "Wedge"
  467. obj23.Parent = obj1
  468.  
  469. -- 24 - Wedge
  470. local obj24 = Instance.new("WedgePart")
  471. obj24.CFrame = CFrame.new(Vector3.new(8.2988987, 12.9074841, 133.599976)) * CFrame.Angles(1.5707963705063, -1.5707963705063, 0)
  472. obj24.TopSurface = Enum.SurfaceType.Smooth
  473. obj24.Material = Enum.Material.Marble
  474. obj24.Size = Vector3.new(0.200000003, 1, 1)
  475. obj24.BottomSurface = Enum.SurfaceType.Smooth
  476. obj24.Anchored = true
  477. obj24.BrickColor = BrickColor.new("Maroon")
  478. obj24.Friction = 0.30000001192093
  479. obj24.Name = "Wedge"
  480. obj24.Parent = obj1
  481.  
  482. -- 25 - Wedge
  483. local obj25 = Instance.new("WedgePart")
  484. obj25.CFrame = CFrame.new(Vector3.new(27.300005, 12.9074841, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, 1.5707963705063)
  485. obj25.TopSurface = Enum.SurfaceType.Smooth
  486. obj25.Material = Enum.Material.Marble
  487. obj25.Size = Vector3.new(0.200000003, 1, 1)
  488. obj25.Anchored = true
  489. obj25.BrickColor = BrickColor.new("Maroon")
  490. obj25.Friction = 0.30000001192093
  491. obj25.Name = "Wedge"
  492. obj25.Parent = obj1
  493.  
  494. -- 26 - Part
  495. local obj26 = Instance.new("Part")
  496. obj26.CFrame = CFrame.new(Vector3.new(17.7938519, 12.9070272, 143.101028)) * CFrame.Angles(-0, -0.78539991378784, -0)
  497. obj26.TopSurface = Enum.SurfaceType.Smooth
  498. obj26.BottomSurface = Enum.SurfaceType.Smooth
  499. obj26.Material = Enum.Material.Marble
  500. obj26.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  501. obj26.Anchored = true
  502. obj26.BrickColor = BrickColor.new("Maroon")
  503. obj26.Friction = 0.30000001192093
  504. obj26.Shape = Enum.PartType.Block
  505. obj26.Parent = obj1
  506.  
  507. -- 27 - Part
  508. local obj27 = Instance.new("Part")
  509. obj27.CFrame = CFrame.new(Vector3.new(17.7979107, 12.9070272, 143.093857)) * CFrame.Angles(-3.1415927410126, -0.78540050983429, -3.1415927410126)
  510. obj27.TopSurface = Enum.SurfaceType.Smooth
  511. obj27.BottomSurface = Enum.SurfaceType.Smooth
  512. obj27.Material = Enum.Material.Marble
  513. obj27.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  514. obj27.Anchored = true
  515. obj27.BrickColor = BrickColor.new("Maroon")
  516. obj27.Friction = 0.30000001192093
  517. obj27.Shape = Enum.PartType.Block
  518. obj27.Parent = obj1
  519.  
  520. -- 28 - Door2
  521. local obj28 = Instance.new("Part")
  522. obj28.CFrame = CFrame.new(Vector3.new(7.60000038, 4.05002213, 141.550003)) * CFrame.Angles(-0, 0, -0)
  523. obj28.Material = Enum.Material.Granite
  524. obj28.Size = Vector3.new(0.200000003, 8.10000038, 3.10000014)
  525. obj28.Anchored = true
  526. obj28.BrickColor = BrickColor.new("Really black")
  527. obj28.Friction = 0.30000001192093
  528. obj28.Shape = Enum.PartType.Block
  529. obj28.Name = "Door2"
  530. obj28.Parent = obj1
  531.  
  532. -- 29 - Wedge
  533. local obj29 = Instance.new("WedgePart")
  534. obj29.CFrame = CFrame.new(Vector3.new(27.2989597, 12.9074841, 152.600037)) * CFrame.Angles(-1.5707963705063, 1.5707963705063, 0)
  535. obj29.TopSurface = Enum.SurfaceType.Smooth
  536. obj29.Material = Enum.Material.Marble
  537. obj29.Size = Vector3.new(0.200000003, 1, 1)
  538. obj29.Anchored = true
  539. obj29.BrickColor = BrickColor.new("Maroon")
  540. obj29.Friction = 0.30000001192093
  541. obj29.Name = "Wedge"
  542. obj29.Parent = obj1
  543.  
  544. -- 30 - Wedge
  545. local obj30 = Instance.new("WedgePart")
  546. obj30.CFrame = CFrame.new(Vector3.new(27.2918797, 12.8000755, 152.600006)) * CFrame.Angles(-0, 0, 1.5707963705063)
  547. obj30.TopSurface = Enum.SurfaceType.Smooth
  548. obj30.Material = Enum.Material.Marble
  549. obj30.Size = Vector3.new(0.200000003, 1, 1)
  550. obj30.BottomSurface = Enum.SurfaceType.Smooth
  551. obj30.Anchored = true
  552. obj30.BrickColor = BrickColor.new("Really black")
  553. obj30.Friction = 0.30000001192093
  554. obj30.Name = "Wedge"
  555. obj30.Parent = obj1
  556.  
  557. -- 31 - Part
  558. local obj31 = Instance.new("Part")
  559. obj31.CFrame = CFrame.new(Vector3.new(17.7939548, 12.8005333, 143.093857)) * CFrame.Angles(-3.1415927410126, 0.78539752960205, -0)
  560. obj31.TopSurface = Enum.SurfaceType.Smooth
  561. obj31.BottomSurface = Enum.SurfaceType.Smooth
  562. obj31.Material = Enum.Material.Marble
  563. obj31.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  564. obj31.Anchored = true
  565. obj31.BrickColor = BrickColor.new("Really black")
  566. obj31.Friction = 0.30000001192093
  567. obj31.Shape = Enum.PartType.Block
  568. obj31.Parent = obj1
  569.  
  570. -- 32 - Wedge
  571. local obj32 = Instance.new("WedgePart")
  572. obj32.CFrame = CFrame.new(Vector3.new(8.29290962, 12.8000755, 152.600037)) * CFrame.Angles(-1.5707963705063, -1.5707963705063, 0)
  573. obj32.TopSurface = Enum.SurfaceType.Smooth
  574. obj32.Material = Enum.Material.Marble
  575. obj32.Size = Vector3.new(0.200000003, 1, 1)
  576. obj32.Anchored = true
  577. obj32.BrickColor = BrickColor.new("Really black")
  578. obj32.Friction = 0.30000001192093
  579. obj32.Name = "Wedge"
  580. obj32.Parent = obj1
  581.  
  582. -- 33 - Part
  583. local obj33 = Instance.new("Part")
  584. obj33.CFrame = CFrame.new(Vector3.new(17.7918682, 12.8075333, 143.100006)) * CFrame.Angles(-0, 0, -3.1415927410126)
  585. obj33.TopSurface = Enum.SurfaceType.Smooth
  586. obj33.BottomSurface = Enum.SurfaceType.Smooth
  587. obj33.Material = Enum.Material.Concrete
  588. obj33.Size = Vector3.new(20, 0.200000003, 20)
  589. obj33.Anchored = true
  590. obj33.BrickColor = BrickColor.new("Maroon")
  591. obj33.Friction = 0.30000001192093
  592. obj33.Shape = Enum.PartType.Block
  593. obj33.Parent = obj1
  594.  
  595. -- 34 - Wedge
  596. local obj34 = Instance.new("WedgePart")
  597. obj34.CFrame = CFrame.new(Vector3.new(8.2918644, 12.8000755, 133.599991)) * CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  598. obj34.TopSurface = Enum.SurfaceType.Smooth
  599. obj34.Material = Enum.Material.Marble
  600. obj34.Size = Vector3.new(0.200000003, 1, 1)
  601. obj34.Anchored = true
  602. obj34.BrickColor = BrickColor.new("Really black")
  603. obj34.Friction = 0.30000001192093
  604. obj34.Name = "Wedge"
  605. obj34.Parent = obj1
  606.  
  607. -- 35 - Part
  608. local obj35 = Instance.new("Part")
  609. obj35.CFrame = CFrame.new(Vector3.new(17.7980175, 12.8005333, 143.101028)) * CFrame.Angles(-0, 0.78539896011353, -3.1415927410126)
  610. obj35.TopSurface = Enum.SurfaceType.Smooth
  611. obj35.BottomSurface = Enum.SurfaceType.Smooth
  612. obj35.Material = Enum.Material.Marble
  613. obj35.Size = Vector3.new(1.40999985, 0.200000003, 26.8800011)
  614. obj35.Anchored = true
  615. obj35.BrickColor = BrickColor.new("Really black")
  616. obj35.Friction = 0.30000001192093
  617. obj35.Shape = Enum.PartType.Block
  618. obj35.Parent = obj1
  619.  
  620. -- 36 - Wedge
  621. local obj36 = Instance.new("WedgePart")
  622. obj36.CFrame = CFrame.new(Vector3.new(27.2929707, 12.8000755, 133.599976)) * CFrame.Angles(1.5707963705063, 1.5707963705063, 0)
  623. obj36.TopSurface = Enum.SurfaceType.Smooth
  624. obj36.Material = Enum.Material.Marble
  625. obj36.Size = Vector3.new(0.200000003, 1, 1)
  626. obj36.BottomSurface = Enum.SurfaceType.Smooth
  627. obj36.Anchored = true
  628. obj36.BrickColor = BrickColor.new("Really black")
  629. obj36.Friction = 0.30000001192093
  630. obj36.Name = "Wedge"
  631. obj36.Parent = obj1
  632.  
  633. -- 2 - HANDS
  634. local hand = Instance.new("Part")
  635. hand.CFrame = CFrame.new(Vector3.new(13.4999914, 4.49999952, 143.299988)) * CFrame.Angles(-1.570796251297, 0.84960347414017, -1.5707963705063)
  636. hand.FormFactor = Enum.FormFactor.Symmetric
  637. hand.TopSurface = Enum.SurfaceType.Weld
  638. hand.BottomSurface = Enum.SurfaceType.Weld
  639. hand.Material = Enum.Material.Neon
  640. hand.Size = Vector3.new(8, 9, 2)
  641. hand.Anchored = true
  642. hand.BrickColor = BrickColor.new("Really black")
  643. hand.Friction = 0.30000001192093
  644. hand.Shape = Enum.PartType.Block
  645. hand.Name = "HANDS"
  646. hand.CanCollide = false
  647. hand.Parent = obj1
  648.  
  649. -- 3 - Mesh
  650. local handmesh = Instance.new("SpecialMesh")
  651. handmesh.MeshType = Enum.MeshType.FileMesh
  652. handmesh.Scale = Vector3.new(2, 2, 2)
  653. handmesh.MeshId = "http://www.roblox.com/asset/?id=32054761"
  654. handmesh.Parent = hand
  655.  
  656. -- 4 - Realistic Stone Fist
  657. local fist = Instance.new("Part")
  658. fist.CFrame = CFrame.new(Vector3.new(3.50006008, 3.00004196, 143.000076)) * CFrame.Angles(-3.1415786743164, 1.8000484487857e-05, -1.5707963705063)
  659. fist.Transparency = 1
  660. fist.Material = Enum.Material.Neon
  661. fist.Size = Vector3.new(6, 6, 6)
  662. fist.Anchored = true
  663. fist.CanCollide = false
  664. fist.BrickColor = BrickColor.new("Really black")
  665. fist.Friction = 0.30000001192093
  666. fist.Shape = Enum.PartType.Block
  667. fist.Name = "Realistic Stone Fist"
  668. fist.Parent = obj1
  669.  
  670. -- 5 - Mesh
  671. local fistmesh = Instance.new("SpecialMesh")
  672. fistmesh.MeshType = Enum.MeshType.FileMesh
  673. fistmesh.Scale = Vector3.new(15, 15, 15)
  674. fistmesh.MeshId = "http://www.roblox.com/asset/?id=90718752"
  675. fistmesh.Parent = fist
  676.  
  677.  
  678. if plr.Character then
  679. function thatstuff()
  680. MoveSpawn(obj1,plr.Character)
  681. if plr.Character:FindFirstChild('Torso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  682. plr.Character.Torso.Anchored = true
  683. elseif plr.Character:FindFirstChild('UpperTorso') and plr.Character:FindFirstChild('HumanoidRootPart') then
  684. plr.Character.UpperTorso.Anchored = true
  685. end
  686. local thing = Instance.new('Part',workspace)
  687. thing.Size = Vector3.new(0.2,0.2,0.2)
  688. thing.Material = Enum.Material.Neon
  689. thing.BrickColor = BrickColor.new('Really red')
  690. local plrpos = nil
  691. thing.Anchored=true
  692. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  693. if plr.Character:FindFirstChildOfClass('Humanoid') then
  694. plr.Character:FindFirstChildOfClass('Humanoid').Name = "No Escape."
  695. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  696. end
  697. if plrpos then
  698. thing.CFrame = thing.CFrame - plrpos
  699. end
  700. local flame = Instance.new('ParticleEmitter',thing)
  701. flame.Texture = 'rbxassetid://743419909'
  702. flame.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(255,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(0,0,0))})
  703. flame.LightEmission = 1
  704. flame.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,0,0)})
  705. flame.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.137,0,0),NumberSequenceKeypoint.new(0.809,0.256,0),NumberSequenceKeypoint.new(1,1,0)})
  706. flame.Lifetime = NumberRange.new(0.5,1)
  707. flame.Rate = 10000
  708. flame.VelocityInheritance = 1
  709. flame.VelocitySpread = 15
  710. flame.Speed = NumberRange.new(10)
  711. for i=1,120 do
  712. if thing then
  713. thing.Size = thing.Size+Vector3.new(0.2,0,0.2)
  714. thing.CFrame = CFrame.new(plr.Character.HumanoidRootPart.Position) + Vector3.new(15,0,0)
  715. if plr.Character:FindFirstChildOfClass('Humanoid') then
  716. plrpos = Vector3.new(0,plr.Character:FindFirstChildOfClass('Humanoid').HipHeight+3,0)
  717. end
  718. if plrpos then
  719. thing.CFrame = thing.CFrame + Vector3.new(0,0.1,0) - plrpos
  720. end
  721.  
  722. wait()
  723. end
  724. end
  725. for i=1,51 do
  726. MoveBy(obj1,Vector3.new(0,0.4,0))
  727. wait()
  728. end
  729. local sound = Instance.new('Sound',obj21)
  730. sound.SoundId = 'rbxassetid://138169063'
  731. sound.Volume = 1
  732. sound:Play()
  733. wait(1)
  734. for i=1,50 do
  735. MovePartBy(obj21,Vector3.new(0,0,0.1))
  736. MovePartBy(obj28,Vector3.new(0,0,-0.1))
  737. wait()
  738. end
  739. wait(0.5)
  740. for i=1,100 do
  741. MovePartBy(hand,Vector3.new(-0.1,0,0))
  742. wait()
  743. end
  744. hand.Transparency = 1
  745. fist.Transparency = 0
  746. wait(0.5)
  747. for i=1,75 do
  748. MovePartBy(fist,Vector3.new(0.2,0,0))
  749. if plr.Character:FindFirstChild('Torso') then
  750. MovePartBy(plr.Character.Torso,Vector3.new(0.2,0,0))
  751. end
  752. wait()
  753. end
  754. local sound = Instance.new('Sound',obj21)
  755. sound.SoundId = 'rbxassetid://178555466'
  756. sound.Volume = 1
  757. sound:Play()
  758. for i=1,50 do
  759. MovePartBy(obj21,Vector3.new(0,0,-0.1))
  760. MovePartBy(obj28,Vector3.new(0,0,0.1))
  761. wait()
  762. end
  763. for i=1,10 do
  764. fist.Transparency = i/10
  765. wait()
  766. end
  767. wait(1)
  768. for i=1,51 do
  769. MoveBy(obj1,Vector3.new(0,-0.4,0))
  770. if plr.Character:FindFirstChild('Torso') then
  771. MovePartBy(plr.Character.Torso,Vector3.new(0,-0.4,0))
  772. end
  773. wait()
  774. end
  775. ToHell(obj1)
  776. if plr.Character:FindFirstChild('Torso') then
  777. plr.Character.Torso.CFrame = plr.Character.Torso.CFrame + Vector3.new(5000,5000,5000)
  778. plr.Character.Torso.Anchored = false
  779. end
  780. local cf = thing.CFrame
  781. for i=1,120 do
  782. if thing then
  783. thing.Size = thing.Size-Vector3.new(0.2,0,0.2)
  784. thing.CFrame = cf
  785. wait()
  786. end
  787. end
  788. if thing then
  789. thing:Destroy()
  790. end
  791. if plr.Character:FindFirstChildOfClass('Humanoid') then
  792. plr.Character:FindFirstChildOfClass('Humanoid').JumpPower = 0
  793. end
  794. for i=1,100 do
  795. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  796. wait()
  797. end
  798. if plr.Character:FindFirstChildOfClass('Humanoid') then
  799. plr.Character:FindFirstChildOfClass('Humanoid').Health = 0
  800. end
  801. for i=1,15 do
  802. MovePartBy(obj33,Vector3.new(0,-0.1,0))
  803. wait()
  804. end
  805. wait(10)
  806. if obj1 then
  807. obj1:Destroy()
  808. end
  809. end
  810. local success, message = pcall(thatstuff)
  811. if success == false then
  812. print("An error occurred: "..message..". Removing the elevator for this player.")
  813. obj1:Destroy()
  814. end
  815. end
  816.  
  817.  
  818. end)
  819. coru()
  820. end--33
  821. end
  822. TextBox.Text = "Enter Target's Name (Can be Shortened)"
  823. end)
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