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- # DROP ZE STONE
- on break of stone:
- if player's tool is any pickaxe:
- chance of 12%:
- drop a coal
- send "&7[&aDrop&7] &6Znalazles &8Wegiel" to player
- add 1 to {minedcoals::%player%}
- chance of 7%:
- drop a diamond
- send "&7[&aDrop&7] &6Znalazles &3DIAMENT" to player
- add 1 to {mineddiamonds::%player%}
- chance of 8%:
- add 1 to {minedredstone::%player%}
- drop 1 redstone
- send "&7[&aDrop&7] &6Znalazles &4Redstone" to player
- chance of 11%:
- add 1 to {minediron::%player%}
- drop a iron ingot
- send "&7[&aDrop&7] &6Znalazles &fZelazo" to player
- chance of 9%:
- add 1 to {minedgold::%player%}
- drop a gold ingot
- send "&7[&aDrop&7] &6Znalazles &eZloto" to player
- chance of 7%:
- add 1 to {minedlapislazuli::%player%}
- drop a lapis lazuli
- send "&7[&aDrop&7] &6Znalazles &1Lazuryt" to player
- chance of 7%:
- add 1 to {minedemerald::%player%}
- drop a emerald
- send "&7[&aDrop&7] &6Znalazles &2Emerald" to player
- chance of 10%:
- drop a obsidian
- send "&7[&aDrop&7] &6Znalazles &1Obsydian" to player
- add 1 to {obsidian::%player%}
- chance of 10%:
- drop a tnt
- send "&7[&aDrop&7] &6Znalazles &4TnT" to player
- add 1 to {tnt::%player%}
- chance of 8%
- drop a bookshelf
- send "&7[&aDrop&7] &6Znalazles &5Biblioteczke" to player
- chance of 5%
- drop a apple
- send "&7[&aDrop&7] &6Znalazles &4Jablko" to player
- stop
- if player's tool is any pickaxe of fortune 1:
- chance of 13%:
- drop a coal
- send "&7[&aDrop&7] &6Znalazles &8Wegiel" to player
- add 1 to {minedcoals::%player%}
- chance of 8%:
- drop a diamond
- send "&7[&aDrop&7] &6Znalazles &3DIAMENT" to player
- add 1 to {mineddiamonds::%player%}
- chance of 9%:
- add 1 to {minedredstone::%player%}
- drop 1 redstone
- send "&7[&aDrop&7] &6Znalazles &4Redstone" to player
- chance of 11%:
- add 1 to {minediron::%player%}
- drop a iron ingot
- send "&7[&aDrop&7] &6Znalazles &fZelazo" to player
- chance of 10%:
- add 1 to {minedgold::%player%}
- drop a gold ingot
- send "&7[&aDrop&7] &6Znalazles &eZloto" to player
- chance of 9%:
- add 1 to {minedlapislazuli::%player%}
- drop a lapis lazuli
- send "&7[&aDrop&7] &6Znalazles &1Lazuryt" to player
- chance of 9%:
- add 1 to {minedemerald::%player%}
- drop a emerald
- send "&7[&aDrop&7] &6Znalazles &2Emerald" to player
- stop
- if player's tool is any pickaxe of fortune 2:
- chance of 12%:
- drop a coal
- send "&7[&aDrop&7] &6Znalazles &8Wegiel" to player
- add 1 to {minedcoals::%player%}
- chance of 9%:
- drop a diamond
- send "&7[&aDrop&7] &6Znalazles &3DIAMENT" to player
- add 1 to {mineddiamonds::%player%}
- chance of 13%:
- add 1 to {minedredstone::%player%}
- drop 1 redstone
- send "&7[&aDrop&7] &6Znalazles &4Redstone" to player
- chance of 16%:
- add 1 to {minediron::%player%}
- drop a iron ingot
- send "&7[&aDrop&7] &6Znalazles &fZelazo" to player
- chance of 12%:
- add 1 to {minedgold::%player%}
- drop a gold ingot
- send "&7[&aDrop&7] &6Znalazles &eZloto" to player
- chance of 12%:
- add 1 to {minedlapislazuli::%player%}
- drop a lapis lazuli
- send "&7[&aDrop&7] &6Znalazles &1Lazuryt" to player
- chance of 12%:
- add 1 to {minedemerald::%player%}
- drop a emerald
- send "&7[&aDrop&7] &6Znalazles &2Emerald" to player
- stop
- if player's tool is any pickaxe of fortune 3:
- chance of 17%:
- drop a coal
- send "&7[&aDrop&7] &6Znalazles &8Wegiel" to player
- add 1 to {minedcoals::%player%}
- chance of 10%:
- drop a diamond
- send "&7[&aDrop&7] &6Znalazles &3DIAMENT" to player
- add 1 to {mineddiamonds::%player%}
- chance of 14%:
- add 1 to {minedredstone::%player%}
- drop 1 redstone
- send "&7[&aDrop&7] &6Znalazles &4Redstone" to player
- chance of 18%:
- add 1 to {minediron::%player%}
- drop a iron ingot
- send "&7[&aDrop&7] &6Znalazles &fZelazo" to player
- chance of 15%:
- add 1 to {minedgold::%player%}
- drop a gold ingot
- send "&7[&aDrop&7] &6Znalazles &eZloto" to player
- chance of 17%:
- add 1 to {minedlapislazuli::%player%}
- drop a lapis lazuli
- send "&7[&aDrop&7] &6Znalazles &1Lazuryt" to player
- chance of 17%:
- add 1 to {minedemerald::%player%}
- drop a emerald
- send "&7[&aDrop&7] &6Znalazles &2Emerald" to player
- stop
- # ZABLOKOWANIE RUD
- on break of any ore:
- set block to air
- cancel event
- send "&7[&aDrop&7] &cDrop jest tylko ze stone" to player
- # Punkty - WYKOPANYCH KAMIENI
- variables:
- {minedstone::%player%} = 0
- {mineddiamonds::%player%} = 0
- {minedcoals::%player%} = 0
- {minedredstone::%player%} = 0
- {minediron::%player%} = 0
- {minedgold::%player%} = 0
- {minedlapislazuli::%player%} = 0
- {minedemerald::%player%} = 0
- on first join:
- set {minedstone::%player%} to 0
- set {mineddiamonds::%player%} to 0
- set {minedcoals::%player%} to 0
- set {minedredstone::%player%} to 0
- set {minediron::%player%} to 0
- set {minedgold::%player%} to 0
- set {minedlapislazuli::%player%} to 0
- set {minedemerald::%player%} to 0
- if {stone::*} is not set:
- set {stone::*} to 1000
- on break of stone:
- add 1 to {minedstone::%player%}
- add 1 to {stone::%player%}
- # KOMENDY
- command /drop [<text>]:
- trigger:
- if arg 1 is not set:
- send "&a/drop wykopane &0- &7Pokazuje ile masz wykopanych surowcow"
- send "&a/drop top5 &0- &7Pokazuje top 5 wykopanych kamieni"
- send "&a/drop reset &0- &7Resetuje wyniki"
- if arg 1 is "reset":
- set {stone::%player%} to 1000
- set {minedstone::%player%} to 0
- set {mineddiamonds::%player%} to 0
- set {minedcoals::%player%} to 0
- set {minedredstone::%player%} to 0
- set {minediron::%player%} to 0
- set {minedgold::%player%} to 0
- set {minedlapislazuli::%player%} to 0
- set {minedemerald::%player%} to 0
- wait 5 tick
- send "&7[&aDrop&7] &2Zresetowano wyniki"
- if arg 1 is "wykopane":
- send "&7[&aDrop&7] &6Ilosc twoich wykopanych &7&lkamieni &0: &7&l%{minedstone::%player%}% &0:"
- send "&7[&aDrop&7] &6Ilosc twoich wykopanych &4&lredstoneow &0: &4&l%{minedredstone::%player%}% &0:"
- send "&7[&aDrop&7] &6Ilosc twoich wykopanych &3&lDIAMENTOW &0: &3&l%{mineddiamonds::%player%}% &0:"
- send "&7[&aDrop&7] &6Ilosc twoich wykopanych &8&lwengli &0: &8&l%{minedcoals::%player%}% &0:"
- send "&7[&aDrop&7] &6Ilosc twojego wykopanego &f&lzelaza &0: &f&l%{minediron::%player%}% &0:"
- send "&7[&aDrop&7] &6Ilosc twojego wykopanego &e&lzlota &0: &e&l%{minedgold::%player%}% &0:"
- send "&7[&aDrop&7] &6Ilosc twojego wykopanego &1&lLazurytu &0: &1&l%{minedlapislazuli::%player%}% &0:"
- send "&7[&aDrop&7] &6Ilosc twoich wykopanych &2&lEmeraldow &0: &2&l%{minedemerald::%player%}% &0:"
- send "&7[&aDrop&7] &6Ilosc punktow w &5top &55 &0: &5&l%{stone::%player%}% &0:"
- if arg 1 is "top5":
- set {_s} to size of {stone::*}
- loop {_s} times:
- loop {stone::*}:
- if {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- if loop-value is larger than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {stone::*}
- loop {_s} times:
- if loop-number is smaller than or equal to 5:
- send "&5-->&1%loop-number%. &3&l%{_n.%loop-number%}% &6= &a%{_v.%loop-number%}%"
- set {stone::%{_n.%loop-number%}%} to {_v.%loop-number%}
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