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CryptNation

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Mar 16th, 2021
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  1. # The list of EMP grenades.
  2. emp_grenades:
  3. - id: 0
  4. name: EM-119
  5. spawn_properties:
  6. limit: 7
  7. dynamic_spawn_points:
  8. - location: Inside173Gate
  9. chance: 20
  10. static_spawn_points:
  11. - name: somewhere
  12. chance: 30
  13. position:
  14. x: 100
  15. y: 25
  16. z: 40
  17. description: This flashbang has been modified to emit a short-range EMP when it detonates. When detonated, any lights, doors, cameras and in the room, as well as all speakers in the facility, will be disabled for a short time.
  18. explode_on_collision: true
  19. fuse_time: 1.5
  20. # Whether or not EMP grenades will open doors that are currently locked.
  21. open_locked_doors: true
  22. # Whether or not EMP grenades will open doors that require keycard permissions.
  23. open_keycard_doors: true
  24. # A list of door names that will not be opened with EMP grenades regardless of the above configs.
  25. blacklisted_door_names: []
  26. # Whether or not EMP grenades disable tesla gates in the rooms the affect, for their duration.
  27. disable_tesla_gates: true
  28. # How long the EMP effect should last on the rooms affected.
  29. duration: 20
  30. type: GrenadeFlash
  31. # The list of grenade launchers.
  32. grenade_launchers:
  33. - id: 1
  34. name: GL-119
  35. description: This weapon will launch grenades in the direction you are firing, instead of bullets. Requires Frag Grenades in your inventory to reload.
  36. spawn_properties:
  37. limit: 1
  38. dynamic_spawn_points:
  39. - location: Inside049Armory
  40. chance: 4
  41. - location: InsideHczArmory
  42. chance: 2
  43. static_spawn_points: []
  44. modifiers: &o0
  45. barrel_type: 0
  46. sight_type: 0
  47. other_type: 0
  48. damage: 600
  49. clip_size: 1
  50. # Whether or not players will need actual frag grenades in their inventory to use as ammo. If false, the weapon's base ammo type is used instead.
  51. use_grenades: true
  52. # The speed of grenades when they shoot out of the weapon.
  53. grenade_speed: 1.5
  54. # The max duration of the fuse of grenades shot from the weapon. Note, these grenades will always explode immediatly when they collide with something, but this can be used with slow-moving grenades to cause mid-air explosions.
  55. fuse_time: 1
  56. # Whether or not the Grenade Launcher will consider modded frag grenades as viable grenades for reloading.
  57. ignore_modded_grenades: false
  58. type: GunLogicer
  59. # The list of implosion grenades.
  60. implosion_grenades:
  61. - id: 2
  62. name: IG-119
  63. description: This grenade does almost 0 damage, however it will succ nearby players towards the center of the implosion area.
  64. spawn_properties:
  65. limit: 1
  66. dynamic_spawn_points:
  67. - location: Inside012Locker
  68. chance: 2
  69. - location: InsideHczArmory
  70. chance: 6
  71. static_spawn_points: []
  72. explode_on_collision: true
  73. fuse_time: 1.5
  74. # The % of normal frag grenade damage this grenade will deal to those in it's radius.
  75. damage_modifier: 0.0500000007
  76. # The amount of suction ticks each grenade will generate.
  77. suction_count: 90
  78. # The distance each tick will move players towards the center.
  79. suction_per_tick: 0.125
  80. # How often each suction tick will occus. Note: Setting the tick-rate and suction-per-tick to lower numbers maks for a 'smoother' suction movement, however causes more stress on your server. Adjust accordingly.
  81. suction_tick_rate: 0.0250000004
  82. # What roles will not be able to be affected by Implosion Grenades. Keeping SCP-173 on this list is highly recommended.
  83. blacklisted_roles:
  84. - Scp173
  85. - Tutorial
  86. type: GrenadeFrag
  87. # The list of lethal injections.
  88. lethal_injections:
  89. - id: 3
  90. name: LJ-119
  91. description: This is a Lethal Injection that, when used, will cause SCP-096 to immediately leave his enrage, regardless of how many targets he currently has, if you are one of his current targets. You always die when using this, even if there's no enrage to break, or you are not a target.
  92. spawn_properties:
  93. limit: 1
  94. dynamic_spawn_points:
  95. - location: Inside096
  96. chance: 20
  97. static_spawn_points: []
  98. # Whether the Lethal Injection should always kill the user, regardless of if they stop SCP-096's enrage.
  99. kill_on_fail: true
  100. type: Adrenaline
  101. # The list of lucky coins.
  102. lucky_coins:
  103. - id: 4
  104. name: LC-119
  105. description: This coin has magical properties when it is dropped inside of SCP-106's pocket dimension.
  106. spawn_properties:
  107. limit: 0
  108. dynamic_spawn_points: []
  109. static_spawn_points: []
  110. # How long the coin will stay spawned inside the PD.
  111. duration: 2
  112. type: Coin
  113. # The list of mediGuns.
  114. medi_guns:
  115. - id: 5
  116. name: MG-119
  117. description: A specialized weapon that fires darts filled with a special mixture of Painkillers, Antibiotics, Antiseptics and other medicines. When fires at friendly targets, they will be healed. When fired at instances of SCP-049-2, they will be slowly converted back to human form. Does nothing when fired at anyone else.
  118. modifiers: *o0
  119. damage: 0
  120. clip_size: 10
  121. spawn_properties:
  122. limit: 1
  123. dynamic_spawn_points:
  124. - location: InsideGr18
  125. chance: 5
  126. - location: InsideGateA
  127. chance: 3
  128. - location: InsideGateB
  129. chance: 3
  130. static_spawn_points: []
  131. # Whether or not zombies can be 'cured' by this weapon.
  132. heal_zombies: true
  133. # The % of damage the weapon would normally deal, that is converted into healing. 1 = 100%, 0.5 = 50%, 0.0 = 0%
  134. healing_modifier: 1
  135. # The amount of total 'healing' a zombie will require before being cured.
  136. zombie_healing_required: 200
  137. type: GunProject90
  138. # The list of Rocks.
  139. rocks:
  140. - id: 6
  141. name: Rock
  142. description: It's a rock.
  143. spawn_properties:
  144. limit: 0
  145. dynamic_spawn_points: []
  146. static_spawn_points: []
  147. # How much damage is done when hit with a rock in melee.
  148. hit_damage: 20
  149. # How much damage is done when hit with a thrown rock.
  150. thrown_damage: 30
  151. # How fast rocks can be thrown.
  152. throw_speed: 9
  153. # Whether or not rocks will deal damage to friendly targets.
  154. friendly_fire: false
  155. fuse_time: 2147483650
  156. type: SCP018
  157. # The list of Scp127s.
  158. scp127s:
  159. - id: 7
  160. name: SCP-127
  161. description: SCP-127 is a pistol that slowly regenerates it's ammo over time but cannot be reloaded normally.
  162. spawn_properties:
  163. limit: 1
  164. dynamic_spawn_points:
  165. - location: Inside173Armory
  166. chance: 5
  167. static_spawn_points: []
  168. modifiers: *o0
  169. damage: 0
  170. clip_size: 25
  171. # How often ammo will be regenerated. Regeneration occurs at all times, however this timer is reset when the weapon is picked up or dropped.
  172. regeneration_delay: 5
  173. # The amount of ammo that will be regenerated each regeneration cycle.
  174. regeneration_amount: 5
  175. type: GunProject90
  176. # The list of Scp1499s.
  177. scp1499s:
  178. - id: 8
  179. name: SCP-1499
  180. description: The gas mask that temporarily teleports you to another dimension, when you put it on.
  181. spawn_properties:
  182. limit: 2
  183. dynamic_spawn_points:
  184. - location: InsideHid
  185. chance: 5
  186. static_spawn_points: []
  187. # How long the SCP-1499 can be wore, before automaticly player takes it off. (set to 0 for no limit)
  188. duration: 15
  189. type: SCP268
  190. # The list of shotguns.
  191. shotguns:
  192. - id: 9
  193. name: SG-119
  194. description: This modified MP-7 fires anti-personnel self-fragmenting rounds, that spreads into a cone of multiple projectiles in front of you.
  195. spawn_properties:
  196. limit: 1
  197. dynamic_spawn_points:
  198. - location: InsideLczArmory
  199. chance: 5
  200. static_spawn_points: []
  201. modifiers: *o0
  202. damage: 13.5
  203. clip_size: 8
  204. # The amount of pellets fired at once. This amount of ammo will also be consumed from the weapons current clip. If the clip is lower than this amount, the amount in the clip is used instead.
  205. spread_count: 12
  206. # The 'randomness' factor used for the aimcone. Higher numbers = wider aimcone, which means less accuracy.
  207. aimcone_severity: 5
  208. # The number of shots that are registered by other clients. (Used for shooting sound volume, setting this higher than default is not recommended.
  209. boom_count: 5
  210. # Damage is reduced for every 1f away from the shooter the target is. This number signifies how much damage is 'carried over'. By default (0.9), every 1f further away, the damage each pellet can deal is reduced by 10%.
  211. damage_falloff_modifier: 0.899999976
  212. type: GunMP7
  213. # The list of sniper rifles.
  214. sniper_rifle:
  215. - id: 10
  216. name: SR-119
  217. description: This modified E-11 Rifle fires high-velocity anti-personnel sniper rounds.
  218. clip_size: 3
  219. spawn_properties:
  220. limit: 2
  221. dynamic_spawn_points:
  222. - location: InsideHid
  223. chance: 20
  224. - location: InsideHczArmory
  225. chance: 33
  226. static_spawn_points: []
  227. modifiers:
  228. barrel_type: 3
  229. sight_type: 4
  230. other_type: 0
  231. # The amount of extra damage this weapon does, as a multiplier.
  232. damage_multiplier: 7.5
  233. type: GunE11SR
  234. # The list of tranquilizer guns.
  235. tranquilizer_gun:
  236. - id: 11
  237. name: TG-119
  238. description: This modifier USP fires non-lethal tranquilizing darts. Those affected will be rendered unconscious for a short duration. Unreliable against SCPs. Repeated tranquilizing of the same person will render them resistant to it's effect.
  239. spawn_properties:
  240. limit: 1
  241. dynamic_spawn_points:
  242. - location: InsideGr18
  243. chance: 10
  244. - location: Inside173Armory
  245. chance: 12
  246. static_spawn_points: []
  247. modifiers: *o0
  248. clip_size: 2
  249. damage: 2
  250. # Whether or not SCPs should be resistant to tranquilizers. (Being resistant gives them a chance to not be tranquilized when shot).
  251. resistant_scps: true
  252. # The amount of time a successful tranquilization lasts for.
  253. duration: 5
  254. # Everytime a player is tranquilized, they gain a resistance to further tranquilizations, reducing the duration of future effects. This number signifies the exponential modifier used to determine how much time is removed from the effect.
  255. resistance_modifier: 1.20000005
  256. # How often the plugin should reduce the resistance amount for players, in seconds.
  257. resistance_falloff_delay: 120
  258. # Whether or not tranquilized targets should drop all of their items.
  259. drop_items: true
  260. # The percent chance an SCP will resist being tranquilized. This has no effect if ResistantScps is false.
  261. scp_resist_chance: 40
  262. type: GunUSP
  263. # The list of Scp714s.
  264. scp714s:
  265. - id: 12
  266. name: SCP-714
  267. description: The green ring that protects you from SCP-049.
  268. spawn_properties:
  269. limit: 1
  270. dynamic_spawn_points:
  271. - location: Inside049Armory
  272. chance: 30
  273. static_spawn_points: []
  274. # Which roles shouldn't be able to deal damage to the player that has SCP-714 put on.
  275. scp714_roles:
  276. - Scp049
  277. - Scp0492
  278. # Which effects should be given to the player, when he will put on SCP-714.
  279. scp714_effects:
  280. - Asphyxiated
  281. # Message shown to player, when he takes off the SCP-714.
  282. take_off_message: You've taken off the ring.
  283. type: Coin
  284. # The list of Anti-Memetic Pills.
  285. anti_memetic_pills:
  286. - id: 13
  287. name: AM-119
  288. description: Drugs that make you forget things. If you use these while you are targeted by SCP-096, you will forget what his face looks like, and thus no longer be a target.
  289. spawn_properties:
  290. limit: 0
  291. dynamic_spawn_points:
  292. - location: Inside096
  293. chance: 20
  294. static_spawn_points: []
  295. type: SCP500
  296. # The list of SCP-2818s.
  297. scp2818s:
  298. - id: 14
  299. name: SCP-2818
  300. description: When this weapon is fired, it uses the biomass of the shooter as the bullet.
  301. # How frequently the shooter will be moved towards his target.
  302. # Note, a lower tick frequency, and lower MaxDistance will make the travel smoother, but be more stressful on your server.
  303. tick_frequency: 0.000250000012
  304. # The max distance towards the target location the shooter can be moved each tick.
  305. max_distance_per_tick: 0.5
  306. spawn_properties:
  307. limit: 0
  308. dynamic_spawn_points: []
  309. static_spawn_points: []
  310. type: GunUSP
  311. # The list of C4Charges.
  312. c4_charges:
  313. - id: 15
  314. name: C4-119
  315. spawn_properties:
  316. limit: 5
  317. dynamic_spawn_points:
  318. - location: InsideLczArmory
  319. chance: 10
  320. - location: InsideHczArmory
  321. chance: 25
  322. - location: InsideNukeArmory
  323. chance: 30
  324. - location: Inside049Armory
  325. chance: 30
  326. - location: InsideSurfaceNuke
  327. chance: 30
  328. static_spawn_points: []
  329. description: Explosive charge that can be remotly detonated.
  330. # Should C4 charge stick to walls / ceiling.
  331. is_sticky: true
  332. # Defines how strongly C4 will be thrown
  333. throw_multiplier: 40
  334. # Should C4 require a specific item to be detonated.
  335. require_detonator: true
  336. # The Detonator Item that will be used to detonate C4 Charges
  337. detonator_item: Radio
  338. # Should C4 charges be defused and dropped as pickable item when the player who placed them dies.
  339. drop_charges_on_death: true
  340. # Maximum distance between C4 Charge and player to detonate.
  341. max_distance: 100
  342. # Time after which the C4 charge will automatically detonate.
  343. fuse_time: 9999
  344.  
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