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HenloMyDude

visualizer arm test

Sep 8th, 2019
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  1.  
  2. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
  3. do
  4. script.Parent = InternalData.RealOwner.Character
  5. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  6. local function createObject (connections, index)
  7. local proxy = newproxy (true);local meta = getmetatable (proxy);
  8. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  9. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  10. meta.__index = function (self, i)
  11. if (i == 'TriggerEvent') then return runbind end;
  12. return connections[i] and connections[i].Event or index[i];
  13. end;
  14. meta.__newindex = index;meta.__metatable = false;return proxy
  15. end;
  16. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  17. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  18. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  19. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  20. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  21. Event.OnServerEvent:Connect(function(FiredBy,Input)
  22. if FiredBy ~= InternalData.RealOwner then return end
  23. if Input.MouseEvent then
  24. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  25. elseif Input.Sound then
  26. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  27. else
  28. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  29. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  30. for _,Action in pairs(ContextActionService.Actions) do
  31. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  32. end
  33. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  34. end
  35. end)
  36. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  37. Event.Parent = NLS([[
  38. local Player = owner;
  39. local Sounds = {};
  40. local Event = script:WaitForChild("UserInput");
  41. local UserInputService = game:GetService("UserInputService");
  42. local Mouse = Player:GetMouse();
  43. local Input = function(Input,gameProcessedEvent)
  44. if gameProcessedEvent then return end
  45. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  46. end
  47. Event.OnClientEvent:connect(function(Args)
  48. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  49. end)
  50. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  51. local Hit,Target
  52. while wait(1/30) do
  53. for x,Sound in pairs(Sounds) do
  54. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  55. end
  56. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  57. Hit = Mouse.Hit;Target = Mouse.Target;
  58. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  59. end
  60. end
  61. ]],InternalData.RealOwner.Character)
  62. end
  63. InternalData.NewOwner = setmetatable({},{
  64. __index = function (self,Index)
  65. local Type = type(InternalData.RealOwner[Index])
  66. if Type == "function" then
  67. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  68. return function (self)return InternalData["Mouse"] end
  69. end
  70. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  71. elseif Index == "FakePlayer" then
  72. return true
  73. end
  74. return InternalData.RealOwner[Index]
  75. end;
  76. __tostring = function(self) return tostring(InternalData.RealOwner) end
  77. })
  78. --LoadLibrary("RbxUtility").Create
  79. rans=string.reverse'!321enirboreheibmoz yb edam'
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. local LocalPlayer = game:GetService("Players").LocalPlayer
  305. local plr = owner
  306. local char = plr.Character
  307. local attacking = false
  308. local attackd = false
  309. local hum = char.Humanoid
  310. local RS = char.Torso["Right Shoulder"]
  311. local LS = char.Torso["Left Shoulder"]
  312. local RH = char.Torso["Right Hip"]
  313. local LH = char.Torso["Left Hip"]
  314. local neck = char.Torso["Neck"]
  315. local anim = char.Animate
  316. local rootj = char.HumanoidRootPart.RootJoint
  317. local timepos = 0
  318. local sine = 0
  319. local RSnor = RS.C0
  320. local LSnor = LS.C0
  321. local RHnor = RH.C0
  322. local LHnor = LH.C0
  323. local rootjnor = rootj.C0
  324. local necknor = neck.C0
  325.  
  326. --clerp stuff--
  327.  
  328. Swait,swait = function(number)
  329. if number == 0 or number == nil then
  330. game:GetService("RunService").Heartbeat:Wait()
  331. else
  332. for i = 1,number do
  333. game:GetService("RunService").Heartbeat:Wait()
  334. end
  335. end
  336. end
  337.  
  338. clerp = function(toclerp, cf, number)
  339. local joint = toclerp
  340. joint.C0 = joint.C0:Lerp(cf, number)
  341. end
  342. clerp2 = function(toclerp, cf)
  343. local joint = toclerp
  344. joint.C0 = cf
  345. end
  346.  
  347.  
  348.  
  349.  
  350. Create,New = function(Type, ...)
  351. local Object = Instance.new(Type)
  352. for i,v in next,(...) do
  353. Object[i] = v
  354. end
  355. return Object
  356. end
  357.  
  358. -----effects---------
  359.  
  360. --[[
  361. local Weapon = Instance.new("Model")
  362. Weapon.Name = "Adds"
  363. Weapon.Parent = char
  364. local Effects = Instance.new("Folder", Weapon)
  365. Effects.Name = "Effects"
  366. --]]
  367. Effects = char
  368.  
  369. IT = Instance.new
  370. CF = CFrame.new
  371. cf = CFrame.new
  372. VT = Vector3.new
  373. RAD = math.rad
  374. C3 = Color3.new
  375. UD2 = UDim2.new
  376. BRICKC = BrickColor.new
  377. ANGLES = CFrame.Angles
  378. angles = CFrame.Angles
  379. EULER = CFrame.fromEulerAnglesXYZ
  380. COS = math.cos
  381. ACOS = math.acos
  382. SIN = math.sin
  383. ASIN = math.asin
  384. ABS = math.abs
  385. MRANDOM = math.random
  386. FLOOR = math.floor
  387. MSH = nil
  388.  
  389. local remote = Instance.new("RemoteFunction", char)
  390. remote.Name = "MouthRemote"
  391. remote.OnServerInvoke = recieveInfo
  392. TS = char.HumanoidRootPart.RootJoint
  393. NK = char.Torso.Neck
  394. function recieveInfo(player, info, n, t, ls, rs, lh, rh)
  395. playback = info
  396. NK.C0 = n
  397. TS.C0 = t
  398. LS.C0 = ls
  399. RS.C0 = rs
  400. LH.C0 = lh
  401. RH.C0 = rh
  402. return info
  403. end
  404.  
  405. moosik = Instance.new("Sound",char.Head)
  406. moosik.Looped = true
  407. moosik.SoundId = "rbxassetid://1846457890"
  408. moosik.Volume = 3
  409. moosik:Play()
  410. local playback = moosik.PlaybackLoudness
  411. nkc0 = NK.C0
  412. t = tick()
  413.  
  414. local RunS = game:GetService("RunService")
  415. RunS.Stepped:connect(function()
  416. t = t + 0.5
  417. local a = playback - 350
  418. a = a * 3
  419. if a < 0 then
  420. a = 0
  421. elseif a > 45 then
  422. a = 45
  423. end
  424. NK.C0 = NK.C0:lerp(nkc0 * CFrame.Angles(math.rad(a)/3, 0, 0), 0.1)
  425. end)
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