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- tldr: All Angles: '0xB83','0x081' and the last 2 bytes of the X Positions are: 0x6410 and 0x6350, respectively
- ---------------
- Scene = Romani Ranch
- Entrance = after minigame
- ---
- Graveyard Grotto Warp Human Drop X Position C42AF20E:
- Angles (first 3 digits):
- X Positions:
- Graveyard Grotto Warp Human Drop X Position C316DD65:
- Angles (first 3 digits):
- 0xB83
- X Positions:
- 0x6410
- Graveyard Grotto Warp Human Throw X Position C38D8000:
- Angles (first 3 digits):
- 0x081
- X Positions:
- 0x6350
- Graveyard Grotto Warp Human Throw X Position C42AF20E:
- Angles (first 3 digits):
- X Positions:
- Graveyard Grotto Warp Human Throw X Position C3170000:
- Angles (first 3 digits):
- X Positions:
- -----
- All Angles:
- '0xB83','0x081',
- -------------------
- Naive Setups:
- 53205 = 0xcfd5 is a working initial angle with 8 Left ESS turns for goal angle 2069 = 0x815
- 61564 = 0xf07c is a working initial angle with 8 Right ESS turns for goal angle 47164 = 0xb83c
- 47808 = 0xbac0 is a working initial angle with 11 Left ESS turns for goal angle 2072 = 0x818
- 21222 = 0x52e6 is a working initial angle with 22 Right ESS turns for goal angle 47158 = 0xb836
- 62293 = 0xf355 is a working initial angle with 28 Left ESS turns for goal angle 47157 = 0xb835
- 62302 = 0xf35e is a working initial angle with 28 Left ESS turns for goal angle 47166 = 0xb83e
- 55088 = 0xd730 is a working initial angle with 32 Left ESS turns for goal angle 47152 = 0xb830
- 55095 = 0xd737 is a working initial angle with 32 Left ESS turns for goal angle 47159 = 0xb837
- 38903 = 0x97f7 is a working initial angle with 41 Left ESS turns for goal angle 47167 = 0xb83f
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