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SkyHighGam3r

Reicast OIT Black Screen

Jul 27th, 2018
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  1. [INFO] RetroArch 1.7.3 (Git 0e86c664ce)
  2. [INFO] === Build =======================================
  3. [INFO] Version: 1.7.3
  4. [INFO] Git: 0e86c664ce
  5. [INFO] =================================================
  6. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  7. [INFO] Version of libretro API: 1
  8. [INFO] Compiled against API: 1
  9. [INFO] [Audio]: Set audio input rate to: 30008.40 Hz.
  10. [INFO] [Video]: Video @ fullscreen
  11. [INFO] [GL]: Found GL context: wgl
  12. [INFO] [GL]: Detecting screen resolution 1920x1080.
  13. [INFO] [WGL]: wglSwapInterval(1)
  14. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
  15. [INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003.
  16. [INFO] [GL]: Supported extensions:
  17. [INFO] GL_AMDX_debug_output
  18. [INFO] GL_AMD_blend_minmax_factor
  19. [INFO] GL_AMD_conservative_depth
  20. [INFO] GL_AMD_debug_output
  21. [INFO] GL_AMD_depth_clamp_separate
  22. [INFO] GL_AMD_draw_buffers_blend
  23. [INFO] GL_AMD_framebuffer_sample_positions
  24. [INFO] GL_AMD_gcn_shader
  25. [INFO] GL_AMD_gpu_shader_int64
  26. [INFO] GL_AMD_interleaved_elements
  27. [INFO] GL_AMD_multi_draw_indirect
  28. [INFO] GL_AMD_name_gen_delete
  29. [INFO] GL_AMD_occlusion_query_event
  30. [INFO] GL_AMD_performance_monitor
  31. [INFO] GL_AMD_pinned_memory
  32. [INFO] GL_AMD_query_buffer_object
  33. [INFO] GL_AMD_sample_positions
  34. [INFO] GL_AMD_seamless_cubemap_per_texture
  35. [INFO] GL_AMD_shader_atomic_counter_ops
  36. [INFO] GL_AMD_shader_stencil_export
  37. [INFO] GL_AMD_shader_stencil_value_export
  38. [INFO] GL_AMD_shader_trace
  39. [INFO] GL_AMD_shader_trinary_minmax
  40. [INFO] GL_AMD_sparse_texture
  41. [INFO] GL_AMD_sparse_texture_pool
  42. [INFO] GL_AMD_stencil_operation_extended
  43. [INFO] GL_AMD_texture_cube_map_array
  44. [INFO] GL_AMD_texture_texture4
  45. [INFO] GL_AMD_transform_feedback3_lines_triangles
  46. [INFO] GL_AMD_transform_feedback4
  47. [INFO] GL_AMD_vertex_shader_layer
  48. [INFO] GL_AMD_vertex_shader_viewport_index
  49. [INFO] GL_ARB_ES2_compatibility
  50. [INFO] GL_ARB_ES3_1_compatibility
  51. [INFO] GL_ARB_ES3_compatibility
  52. [INFO] GL_ARB_arrays_of_arrays
  53. [INFO] GL_ARB_base_instance
  54. [INFO] GL_ARB_bindless_texture
  55. [INFO] GL_ARB_blend_func_extended
  56. [INFO] GL_ARB_buffer_storage
  57. [INFO] GL_ARB_clear_buffer_object
  58. [INFO] GL_ARB_clear_texture
  59. [INFO] GL_ARB_clip_control
  60. [INFO] GL_ARB_color_buffer_float
  61. [INFO] GL_ARB_compatibility
  62. [INFO] GL_ARB_compressed_texture_pixel_storage
  63. [INFO] GL_ARB_compute_shader
  64. [INFO] GL_ARB_conditional_render_inverted
  65. [INFO] GL_ARB_conservative_depth
  66. [INFO] GL_ARB_copy_buffer
  67. [INFO] GL_ARB_copy_image
  68. [INFO] GL_ARB_cull_distance
  69. [INFO] GL_ARB_debug_output
  70. [INFO] GL_ARB_depth_buffer_float
  71. [INFO] GL_ARB_depth_clamp
  72. [INFO] GL_ARB_depth_texture
  73. [INFO] GL_ARB_derivative_control
  74. [INFO] GL_ARB_direct_state_access
  75. [INFO] GL_ARB_draw_buffers
  76. [INFO] GL_ARB_draw_buffers_blend
  77. [INFO] GL_ARB_draw_elements_base_vertex
  78. [INFO] GL_ARB_draw_indirect
  79. [INFO] GL_ARB_draw_instanced
  80. [INFO] GL_ARB_enhanced_layouts
  81. [INFO] GL_ARB_explicit_attrib_location
  82. [INFO] GL_ARB_explicit_uniform_location
  83. [INFO] GL_ARB_fragment_coord_conventions
  84. [INFO] GL_ARB_fragment_layer_viewport
  85. [INFO] GL_ARB_fragment_program
  86. [INFO] GL_ARB_fragment_program_shadow
  87. [INFO] GL_ARB_fragment_shader
  88. [INFO] GL_ARB_framebuffer_no_attachments
  89. [INFO] GL_ARB_framebuffer_object
  90. [INFO] GL_ARB_framebuffer_sRGB
  91. [INFO] GL_ARB_geometry_shader4
  92. [INFO] GL_ARB_get_program_binary
  93. [INFO] GL_ARB_get_texture_sub_image
  94. [INFO] GL_ARB_gl_spirv
  95. [INFO] GL_ARB_gpu_shader5
  96. [INFO] GL_ARB_gpu_shader_fp64
  97. [INFO] GL_ARB_half_float_pixel
  98. [INFO] GL_ARB_half_float_vertex
  99. [INFO] GL_ARB_imaging
  100. [INFO] GL_ARB_indirect_parameters
  101. [INFO] GL_ARB_instanced_arrays
  102. [INFO] GL_ARB_internalformat_query
  103. [INFO] GL_ARB_internalformat_query2
  104. [INFO] GL_ARB_invalidate_subdata
  105. [INFO] GL_ARB_map_buffer_alignment
  106. [INFO] GL_ARB_map_buffer_range
  107. [INFO] GL_ARB_multi_bind
  108. [INFO] GL_ARB_multi_draw_indirect
  109. [INFO] GL_ARB_multisample
  110. [INFO] GL_ARB_multitexture
  111. [INFO] GL_ARB_occlusion_query
  112. [INFO] GL_ARB_occlusion_query2
  113. [INFO] GL_ARB_pipeline_statistics_query
  114. [INFO] GL_ARB_pixel_buffer_object
  115. [INFO] GL_ARB_point_parameters
  116. [INFO] GL_ARB_point_sprite
  117. [INFO] GL_ARB_program_interface_query
  118. [INFO] GL_ARB_provoking_vertex
  119. [INFO] GL_ARB_query_buffer_object
  120. [INFO] GL_ARB_robust_buffer_access_behavior
  121. [INFO] GL_ARB_sample_shading
  122. [INFO] GL_ARB_sampler_objects
  123. [INFO] GL_ARB_seamless_cube_map
  124. [INFO] GL_ARB_seamless_cubemap_per_texture
  125. [INFO] GL_ARB_separate_shader_objects
  126. [INFO] GL_ARB_shader_atomic_counters
  127. [INFO] GL_ARB_shader_ballot
  128. [INFO] GL_ARB_shader_bit_encoding
  129. [INFO] GL_ARB_shader_draw_parameters
  130. [INFO] GL_ARB_shader_group_vote
  131. [INFO] GL_ARB_shader_image_load_store
  132. [INFO] GL_ARB_shader_image_size
  133. [INFO] GL_ARB_shader_objects
  134. [INFO] GL_ARB_shader_precision
  135. [INFO] GL_ARB_shader_stencil_export
  136. [INFO] GL_ARB_shader_storage_buffer_object
  137. [INFO] GL_ARB_shader_subroutine
  138. [INFO] GL_ARB_shader_texture_image_samples
  139. [INFO] GL_ARB_shader_texture_lod
  140. [INFO] GL_ARB_shader_viewport_layer_array
  141. [INFO] GL_ARB_shading_language_100
  142. [INFO] GL_ARB_shading_language_420pack
  143. [INFO] GL_ARB_shading_language_packing
  144. [INFO] GL_ARB_shadow
  145. [INFO] GL_ARB_shadow_ambient
  146. [INFO] GL_ARB_sparse_buffer
  147. [INFO] GL_ARB_sparse_texture
  148. [INFO] GL_ARB_spirv_extensions
  149. [INFO] GL_ARB_stencil_texturing
  150. [INFO] GL_ARB_sync
  151. [INFO] GL_ARB_tessellation_shader
  152. [INFO] GL_ARB_texture_barrier
  153. [INFO] GL_ARB_texture_border_clamp
  154. [INFO] GL_ARB_texture_buffer_object
  155. [INFO] GL_ARB_texture_buffer_object_rgb32
  156. [INFO] GL_ARB_texture_buffer_range
  157. [INFO] GL_ARB_texture_compression
  158. [INFO] GL_ARB_texture_compression_bptc
  159. [INFO] GL_ARB_texture_compression_rgtc
  160. [INFO] GL_ARB_texture_cube_map
  161. [INFO] GL_ARB_texture_cube_map_array
  162. [INFO] GL_ARB_texture_env_add
  163. [INFO] GL_ARB_texture_env_combine
  164. [INFO] GL_ARB_texture_env_crossbar
  165. [INFO] GL_ARB_texture_env_dot3
  166. [INFO] GL_ARB_texture_float
  167. [INFO] GL_ARB_texture_gather
  168. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  169. [INFO] GL_ARB_texture_mirrored_repeat
  170. [INFO] GL_ARB_texture_multisample
  171. [INFO] GL_ARB_texture_non_power_of_two
  172. [INFO] GL_ARB_texture_query_levels
  173. [INFO] GL_ARB_texture_query_lod
  174. [INFO] GL_ARB_texture_rectangle
  175. [INFO] GL_ARB_texture_rg
  176. [INFO] GL_ARB_texture_rgb10_a2ui
  177. [INFO] GL_ARB_texture_snorm
  178. [INFO] GL_ARB_texture_stencil8
  179. [INFO] GL_ARB_texture_storage
  180. [INFO] GL_ARB_texture_storage_multisample
  181. [INFO] GL_ARB_texture_swizzle
  182. [INFO] GL_ARB_texture_view
  183. [INFO] GL_ARB_timer_query
  184. [INFO] GL_ARB_transform_feedback2
  185. [INFO] GL_ARB_transform_feedback3
  186. [INFO] GL_ARB_transform_feedback_instanced
  187. [INFO] GL_ARB_transform_feedback_overflow_query
  188. [INFO] GL_ARB_transpose_matrix
  189. [INFO] GL_ARB_uniform_buffer_object
  190. [INFO] GL_ARB_vertex_array_bgra
  191. [INFO] GL_ARB_vertex_array_object
  192. [INFO] GL_ARB_vertex_attrib_64bit
  193. [INFO] GL_ARB_vertex_attrib_binding
  194. [INFO] GL_ARB_vertex_buffer_object
  195. [INFO] GL_ARB_vertex_program
  196. [INFO] GL_ARB_vertex_shader
  197. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  198. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  199. [INFO] GL_ARB_viewport_array
  200. [INFO] GL_ARB_window_pos
  201. [INFO] GL_ATI_draw_buffers
  202. [INFO] GL_ATI_envmap_bumpmap
  203. [INFO] GL_ATI_fragment_shader
  204. [INFO] GL_ATI_separate_stencil
  205. [INFO] GL_ATI_texture_compression_3dc
  206. [INFO] GL_ATI_texture_env_combine3
  207. [INFO] GL_ATI_texture_float
  208. [INFO] GL_ATI_texture_mirror_once
  209. [INFO] GL_EXT_abgr
  210. [INFO] GL_EXT_bgra
  211. [INFO] GL_EXT_bindable_uniform
  212. [INFO] GL_EXT_blend_color
  213. [INFO] GL_EXT_blend_equation_separate
  214. [INFO] GL_EXT_blend_func_separate
  215. [INFO] GL_EXT_blend_minmax
  216. [INFO] GL_EXT_blend_subtract
  217. [INFO] GL_EXT_compiled_vertex_array
  218. [INFO] GL_EXT_copy_buffer
  219. [INFO] GL_EXT_copy_texture
  220. [INFO] GL_EXT_depth_bounds_test
  221. [INFO] GL_EXT_direct_state_access
  222. [INFO] GL_EXT_draw_buffers2
  223. [INFO] GL_EXT_draw_instanced
  224. [INFO] GL_EXT_draw_range_elements
  225. [INFO] GL_EXT_fog_coord
  226. [INFO] GL_EXT_framebuffer_blit
  227. [INFO] GL_EXT_framebuffer_multisample
  228. [INFO] GL_EXT_framebuffer_object
  229. [INFO] GL_EXT_framebuffer_sRGB
  230. [INFO] GL_EXT_geometry_shader4
  231. [INFO] GL_EXT_gpu_program_parameters
  232. [INFO] GL_EXT_gpu_shader4
  233. [INFO] GL_EXT_histogram
  234. [INFO] GL_EXT_multi_draw_arrays
  235. [INFO] GL_EXT_packed_depth_stencil
  236. [INFO] GL_EXT_packed_float
  237. [INFO] GL_EXT_packed_pixels
  238. [INFO] GL_EXT_pixel_buffer_object
  239. [INFO] GL_EXT_point_parameters
  240. [INFO] GL_EXT_polygon_offset_clamp
  241. [INFO] GL_EXT_provoking_vertex
  242. [INFO] GL_EXT_rescale_normal
  243. [INFO] GL_EXT_secondary_color
  244. [INFO] GL_EXT_separate_specular_color
  245. [INFO] GL_EXT_shader_image_load_store
  246. [INFO] GL_EXT_shader_integer_mix
  247. [INFO] GL_EXT_shadow_funcs
  248. [INFO] GL_EXT_stencil_wrap
  249. [INFO] GL_EXT_subtexture
  250. [INFO] GL_EXT_texgen_reflection
  251. [INFO] GL_EXT_texture3D
  252. [INFO] GL_EXT_texture_array
  253. [INFO] GL_EXT_texture_buffer_object
  254. [INFO] GL_EXT_texture_compression_bptc
  255. [INFO] GL_EXT_texture_compression_latc
  256. [INFO] GL_EXT_texture_compression_rgtc
  257. [INFO] GL_EXT_texture_compression_s3tc
  258. [INFO] GL_EXT_texture_cube_map
  259. [INFO] GL_EXT_texture_edge_clamp
  260. [INFO] GL_EXT_texture_env_add
  261. [INFO] GL_EXT_texture_env_combine
  262. [INFO] GL_EXT_texture_env_dot3
  263. [INFO] GL_EXT_texture_filter_anisotropic
  264. [INFO] GL_EXT_texture_integer
  265. [INFO] GL_EXT_texture_lod
  266. [INFO] GL_EXT_texture_lod_bias
  267. [INFO] GL_EXT_texture_mirror_clamp
  268. [INFO] GL_EXT_texture_object
  269. [INFO] GL_EXT_texture_rectangle
  270. [INFO] GL_EXT_texture_sRGB
  271. [INFO] GL_EXT_texture_sRGB_decode
  272. [INFO] GL_EXT_texture_shared_exponent
  273. [INFO] GL_EXT_texture_snorm
  274. [INFO] GL_EXT_texture_storage
  275. [INFO] GL_EXT_texture_swizzle
  276. [INFO] GL_EXT_timer_query
  277. [INFO] GL_EXT_transform_feedback
  278. [INFO] GL_EXT_vertex_array
  279. [INFO] GL_EXT_vertex_array_bgra
  280. [INFO] GL_EXT_vertex_attrib_64bit
  281. [INFO] GL_IBM_texture_mirrored_repeat
  282. [INFO] GL_INTEL_fragment_shader_ordering
  283. [INFO] GL_KHR_context_flush_control
  284. [INFO] GL_KHR_debug
  285. [INFO] GL_KHR_no_error
  286. [INFO] GL_KHR_robust_buffer_access_behavior
  287. [INFO] GL_KHR_robustness
  288. [INFO] GL_KTX_buffer_region
  289. [INFO] GL_NV_alpha_to_coverage_dither_control
  290. [INFO] GL_NV_blend_square
  291. [INFO] GL_NV_conditional_render
  292. [INFO] GL_NV_copy_depth_to_color
  293. [INFO] GL_NV_copy_image
  294. [INFO] GL_NV_depth_buffer_float
  295. [INFO] GL_NV_explicit_multisample
  296. [INFO] GL_NV_float_buffer
  297. [INFO] GL_NV_half_float
  298. [INFO] GL_NV_primitive_restart
  299. [INFO] GL_NV_texgen_reflection
  300. [INFO] GL_NV_texture_barrier
  301. [INFO] GL_OES_EGL_image
  302. [INFO] GL_SGIS_generate_mipmap
  303. [INFO] GL_SGIS_texture_edge_clamp
  304. [INFO] GL_SGIS_texture_lod
  305. [INFO] GL_SUN_multi_draw_arrays
  306. [INFO] GL_WIN_swap_hint
  307. [INFO] WGL_EXT_swap_control
  308. [INFO] [GL]: Using resolution 1920x1080
  309. [INFO] [GL]: Default shader backend found: glsl.
  310. [INFO] [Shader driver]: Using GLSL shader backend.
  311. [INFO] [GLSL]: Checking GLSL shader support ...
  312. [WARN] [GL]: Stock GLSL shaders will be used.
  313. [INFO] [GLSL]: Found GLSL vertex shader.
  314. [INFO] [GLSL]: Found GLSL fragment shader.
  315. [INFO] [GLSL]: Linking GLSL program.
  316. [INFO] [GLSL]: Found GLSL vertex shader.
  317. [INFO] [GLSL]: Found GLSL fragment shader.
  318. [INFO] [GLSL]: Linking GLSL program.
  319. [INFO] [GLSL]: Found GLSL vertex shader.
  320. [INFO] [GLSL]: Found GLSL fragment shader.
  321. [INFO] [GLSL]: Linking GLSL program.
  322. [INFO] Setting up menu pipeline shaders for XMB ...
  323. [INFO] [GLSL]: Compiling ribbon shader..
  324. [INFO] [GLSL]: Found GLSL vertex shader.
  325. [INFO] [GLSL]: Found GLSL fragment shader.
  326. [INFO] [GLSL]: Linking GLSL program.
  327. [INFO] [GLSL]: Compiling simple ribbon shader..
  328. [INFO] [GLSL]: Found GLSL vertex shader.
  329. [INFO] [GLSL]: Found GLSL fragment shader.
  330. [INFO] [GLSL]: Linking GLSL program.
  331. [INFO] [GLSL]: Compiling snow shader..
  332. [INFO] [GLSL]: Found GLSL vertex shader.
  333. [INFO] [GLSL]: Found GLSL fragment shader.
  334. [INFO] [GLSL]: Linking GLSL program.
  335. [INFO] [GLSL]: Compiling modern snow shader..
  336. [INFO] [GLSL]: Found GLSL vertex shader.
  337. [INFO] [GLSL]: Found GLSL fragment shader.
  338. [INFO] [GLSL]: Linking GLSL program.
  339. [INFO] [GLSL]: Compiling bokeh shader..
  340. [INFO] [GLSL]: Found GLSL vertex shader.
  341. [INFO] [GLSL]: Found GLSL fragment shader.
  342. [INFO] [GLSL]: Linking GLSL program.
  343. [INFO] [GLSL]: Compiling snowflake shader..
  344. [INFO] [GLSL]: Found GLSL vertex shader.
  345. [INFO] [GLSL]: Found GLSL fragment shader.
  346. [INFO] [GLSL]: Linking GLSL program.
  347. [INFO] Resetting shader to defaults ...
  348. [INFO] [GL]: Using 4 textures.
  349. [INFO] [GL]: Loaded 1 program(s).
  350. [INFO] [XInput]: Found XInput v1.4.
  351. [INFO] [DINPUT]: Enumerating joypads ...
  352. [INFO] [DINPUT]: Done enumerating joypads ...
  353. [INFO] [Joypad]: Found joypad driver: "dinput".
  354. [INFO] [Font]: Using font rendering backend: freetype.
  355. [INFO] [Video]: Found display server: win32
  356. [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp"
  357. [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp"
  358. [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - LCD.glslp"
  359. [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - HDTV.glslp"
  360. [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp"
  361. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  362. [INFO] [Menu]: Found menu display driver: "menu_display_gl".
  363. [INFO] [Font]: Using font rendering backend: freetype.
  364. [INFO] [Font]: Using font rendering backend: freetype.
  365. [INFO] [LED]: LED driver = 'null' 0000000000A73AA0
  366. [INFO] [MIDI]: Initializing ...
  367. [INFO] [MIDI]: Tick duration 162.760417 us.
  368. [INFO] [MIDI]: Input disabled.
  369. [INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
  370. [INFO] [MIDI]: Initialized "winmm" driver.
  371. [ERROR] Implementation uses threaded audio. Cannot use rewind..
  372. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  373. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  374. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  375. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  376. [INFO] SRAM will not be saved.
  377. [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl].
  378. [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl].
  379. [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl].
  380. [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl].
  381. [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl].
  382. [INFO] [GL]: VSync => on
  383. [INFO] [WGL]: wglSwapInterval(1)
  384. [INFO] [GL]: VSync => on
  385. [INFO] [WGL]: wglSwapInterval(1)
  386. [INFO] Updating firmware status for: W:\Emulators\retroarch\cores\reicast_oit_libretro.dll on W:\Emulators\retroarch\system
  387. [INFO] Using content: W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.chd.
  388. [INFO] arg #0: retroarch
  389. [INFO] arg #1: W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.chd
  390. [INFO] arg #2: -s
  391. [INFO] arg #3: W:\Emulators\retroarch\saves
  392. [INFO] arg #4: -S
  393. [INFO] arg #5: W:\Emulators\retroarch\states
  394. [INFO] arg #6: -c
  395. [INFO] arg #7: W:\Emulators\retroarch\retroarch.cfg
  396. [INFO] arg #8: -L
  397. [INFO] arg #9: W:\Emulators\retroarch\cores\reicast_oit_libretro.dll
  398. [INFO] Unloading game..
  399. [INFO] Unloading core..
  400. [INFO] Unloading core symbols..
  401. [INFO] [Video]: Average monitor Hz: 59.937665 Hz. (1.427 % frame time deviation, based on 2048 last samples).
  402. [INFO] [Audio]: Average audio buffer saturation: 39.10 %, standard deviation (percentage points): 6.40 %.
  403. [Audio]: Amount of time spent close to underrun: 0.87 %. Close to blocking: 0.00 %.
  404. [INFO] Set config file to : W:\Emulators\retroarch\retroarch.cfg
  405. [INFO] RetroArch 1.7.3 (Git 0e86c664ce)
  406. [INFO] Redirecting save file to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.srm".
  407. [INFO] Redirecting savestate to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.state".
  408. [INFO] === Build =======================================
  409. [INFO] Version: 1.7.3
  410. [INFO] Git: 0e86c664ce
  411. [INFO] =================================================
  412. [INFO] Loading dynamic libretro core from: "W:\Emulators\retroarch\cores\reicast_oit_libretro.dll"
  413. [INFO] [overrides] no core-specific overrides found at W:\Emulators\retroarch\config\Reicast OIT\Reicast OIT.cfg.
  414. [INFO] [overrides] no content-dir-specific overrides found at W:\Emulators\retroarch\config\Reicast OIT\Sega Dreamcast.cfg.
  415. [INFO] [overrides] no game-specific overrides found at W:\Emulators\retroarch\config\Reicast OIT\Tony Hawk's Pro Skater.cfg.
  416. [INFO] Shaders: preset directory: W:\Emulators\retroarch\shaders\presets
  417. [INFO] Shaders: no game-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Tony Hawk's Pro Skater.cgp.
  418. [INFO] Shaders: no game-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Tony Hawk's Pro Skater.glslp.
  419. [INFO] Shaders: no content-dir-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Sega Dreamcast.cgp.
  420. [INFO] Shaders: no content-dir-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Sega Dreamcast.glslp.
  421. [INFO] Shaders: no core-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Reicast OIT.cgp.
  422. [INFO] Shaders: no core-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Reicast OIT.glslp.
  423. [INFO] Environ SET_VARIABLES.
  424. [INFO] Remaps: remap directory: W:\Emulators\retroarch\config\remaps
  425. [INFO] Remaps: no game-specific remap found at W:\Emulators\retroarch\config\remaps\Reicast OIT\Tony Hawk's Pro Skater.rmp.
  426. [INFO] Remaps: no content-dir-specific remap found at W:\Emulators\retroarch\config\remaps\Reicast OIT\Sega Dreamcast.rmp.
  427. [INFO] Remaps: no core-specific remap found at W:\Emulators\retroarch\config\remaps\Reicast OIT\Reicast OIT.rmp.
  428. [INFO] Redirecting save file to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.srm".
  429. [INFO] Redirecting savestate to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.state".
  430. [INFO] Environ GET_LOG_INTERFACE.
  431. [INFO] Environ GET_PERF_INTERFACE.
  432. [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
  433. [INFO] Content loading skipped. Implementation will load it on its own.
  434. [INFO] Environ GET_RUMBLE_INTERFACE.
  435. [libretro INFO] Rumble interface supported!
  436. [INFO] Environ SYSTEM_DIRECTORY: "W:\Emulators\retroarch\system".
  437. [INFO] Environ GET_VARIABLE reicast_widescreen_hack:
  438. [INFO] disabled
  439. [INFO] Environ GET_VARIABLE reicast_internal_resolution:
  440. [INFO] 640x480
  441. [INFO] Environ GET_VARIABLE reicast_cpu_mode:
  442. [INFO] dynamic_recompiler
  443. [INFO] Environ GET_VARIABLE reicast_boot_to_bios:
  444. [INFO] disabled
  445. [INFO] Environ GET_VARIABLE reicast_gdrom_fast_loading:
  446. [INFO] disabled
  447. [INFO] Environ GET_VARIABLE reicast_mipmapping:
  448. [INFO] enabled
  449. [INFO] Environ GET_VARIABLE reicast_system:
  450. [INFO] dreamcast
  451. [INFO] Environ GET_VARIABLE reicast_oit_abuffer_size:
  452. [INFO] 512MB
  453. [INFO] Environ GET_VARIABLE reicast_volume_modifier_enable:
  454. [INFO] enabled
  455. [INFO] Environ GET_VARIABLE reicast_audio_buffer_size:
  456. [INFO] 1024
  457. [INFO] Environ GET_VARIABLE reicast_cable_type:
  458. [INFO] TV (RGB)
  459. [INFO] Environ GET_VARIABLE reicast_broadcast:
  460. [INFO] NTSC
  461. [INFO] Environ GET_VARIABLE reicast_framerate:
  462. [INFO] fullspeed
  463. [INFO] Environ GET_VARIABLE reicast_region:
  464. [INFO] USA
  465. [INFO] Environ GET_VARIABLE reicast_texupscale:
  466. [INFO] off
  467. [INFO] Environ GET_VARIABLE reicast_texupscale_max_filtered_texture_size:
  468. [INFO] 256
  469. [INFO] Environ GET_VARIABLE reicast_enable_rtt:
  470. [INFO] enabled
  471. [INFO] Environ GET_VARIABLE reicast_enable_rttb:
  472. [INFO] enabled
  473. [INFO] Environ GET_VARIABLE reicast_render_to_texture_upscaling:
  474. [INFO] 1x
  475. [INFO] Environ GET_VARIABLE reicast_enable_purupuru:
  476. [INFO] enabled
  477. [INFO] Environ GET_VARIABLE reicast_analog_stick_deadzone:
  478. [INFO] 15%
  479. [INFO] Environ GET_VARIABLE reicast_trigger_deadzone:
  480. [INFO] 0%
  481. [INFO] Environ GET_VARIABLE reicast_digital_triggers:
  482. [INFO] disabled
  483. [INFO] Environ GET_VARIABLE reicast_allow_service_buttons:
  484. [INFO] disabled
  485. [libretro INFO] File extension is: .chd
  486. [INFO] Environ SET_INPUT_DESCRIPTORS:
  487. [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
  488. [INFO] RetroPad, User 1, Button "Y (left)" => "X"
  489. [INFO] RetroPad, User 1, Button "Start" => "Start"
  490. [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
  491. [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
  492. [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
  493. [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
  494. [INFO] RetroPad, User 1, Button "A (right)" => "B"
  495. [INFO] RetroPad, User 1, Button "X (up)" => "Y"
  496. [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
  497. [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
  498. [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
  499. [INFO] RetroPad, User 2, Button "Y (left)" => "X"
  500. [INFO] RetroPad, User 2, Button "Start" => "Start"
  501. [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
  502. [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
  503. [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
  504. [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
  505. [INFO] RetroPad, User 2, Button "A (right)" => "B"
  506. [INFO] RetroPad, User 2, Button "X (up)" => "Y"
  507. [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
  508. [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
  509. [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
  510. [INFO] RetroPad, User 3, Button "Y (left)" => "X"
  511. [INFO] RetroPad, User 3, Button "Start" => "Start"
  512. [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
  513. [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
  514. [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
  515. [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
  516. [INFO] RetroPad, User 3, Button "A (right)" => "B"
  517. [INFO] RetroPad, User 3, Button "X (up)" => "Y"
  518. [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
  519. [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
  520. [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
  521. [INFO] RetroPad, User 4, Button "Y (left)" => "X"
  522. [INFO] RetroPad, User 4, Button "Start" => "Start"
  523. [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
  524. [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
  525. [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
  526. [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
  527. [INFO] RetroPad, User 4, Button "A (right)" => "B"
  528. [INFO] RetroPad, User 4, Button "X (up)" => "Y"
  529. [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
  530. [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
  531. [INFO] Environ SET_HW_RENDER.
  532. [INFO] Requesting core OpenGL context (4.3).
  533. [INFO] Skipping SRAM load..
  534. [INFO] Version of libretro API: 1
  535. [INFO] Compiled against API: 1
  536. [INFO] [Audio]: Set audio input rate to: 44112.35 Hz.
  537. [INFO] [Video]: Video @ fullscreen
  538. [INFO] [Video]: Using HW render, OpenGL driver forced.
  539. [INFO] [GL]: Found GL context: wgl
  540. [INFO] [GL]: Detecting screen resolution 1920x1080.
  541. [INFO] [WGL]: wglSwapInterval(1)
  542. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
  543. [INFO] [GL]: Version: 4.3.13507 Core Profile/Debug Context 23.20.15033.1003.
  544. [INFO] [GL]: Using Core GL context, setting up VAO...
  545. [INFO] [GL]: Supported extensions:
  546. [INFO] GL_AMDX_debug_output
  547. [INFO] GL_AMD_blend_minmax_factor
  548. [INFO] GL_AMD_conservative_depth
  549. [INFO] GL_AMD_debug_output
  550. [INFO] GL_AMD_depth_clamp_separate
  551. [INFO] GL_AMD_draw_buffers_blend
  552. [INFO] GL_AMD_framebuffer_sample_positions
  553. [INFO] GL_AMD_gcn_shader
  554. [INFO] GL_AMD_gpu_shader_int64
  555. [INFO] GL_AMD_interleaved_elements
  556. [INFO] GL_AMD_multi_draw_indirect
  557. [INFO] GL_AMD_name_gen_delete
  558. [INFO] GL_AMD_occlusion_query_event
  559. [INFO] GL_AMD_performance_monitor
  560. [INFO] GL_AMD_pinned_memory
  561. [INFO] GL_AMD_query_buffer_object
  562. [INFO] GL_AMD_sample_positions
  563. [INFO] GL_AMD_seamless_cubemap_per_texture
  564. [INFO] GL_AMD_shader_atomic_counter_ops
  565. [INFO] GL_AMD_shader_stencil_export
  566. [INFO] GL_AMD_shader_stencil_value_export
  567. [INFO] GL_AMD_shader_trace
  568. [INFO] GL_AMD_shader_trinary_minmax
  569. [INFO] GL_AMD_sparse_texture
  570. [INFO] GL_AMD_sparse_texture_pool
  571. [INFO] GL_AMD_stencil_operation_extended
  572. [INFO] GL_AMD_texture_cube_map_array
  573. [INFO] GL_AMD_texture_texture4
  574. [INFO] GL_AMD_transform_feedback3_lines_triangles
  575. [INFO] GL_AMD_transform_feedback4
  576. [INFO] GL_AMD_vertex_shader_layer
  577. [INFO] GL_AMD_vertex_shader_viewport_index
  578. [INFO] GL_ARB_ES2_compatibility
  579. [INFO] GL_ARB_ES3_1_compatibility
  580. [INFO] GL_ARB_ES3_compatibility
  581. [INFO] GL_ARB_arrays_of_arrays
  582. [INFO] GL_ARB_base_instance
  583. [INFO] GL_ARB_bindless_texture
  584. [INFO] GL_ARB_blend_func_extended
  585. [INFO] GL_ARB_buffer_storage
  586. [INFO] GL_ARB_clear_buffer_object
  587. [INFO] GL_ARB_clear_texture
  588. [INFO] GL_ARB_clip_control
  589. [INFO] GL_ARB_color_buffer_float
  590. [INFO] GL_ARB_compressed_texture_pixel_storage
  591. [INFO] GL_ARB_compute_shader
  592. [INFO] GL_ARB_conditional_render_inverted
  593. [INFO] GL_ARB_conservative_depth
  594. [INFO] GL_ARB_copy_buffer
  595. [INFO] GL_ARB_copy_image
  596. [INFO] GL_ARB_cull_distance
  597. [INFO] GL_ARB_debug_output
  598. [INFO] GL_ARB_depth_buffer_float
  599. [INFO] GL_ARB_depth_clamp
  600. [INFO] GL_ARB_depth_texture
  601. [INFO] GL_ARB_derivative_control
  602. [INFO] GL_ARB_direct_state_access
  603. [INFO] GL_ARB_draw_buffers
  604. [INFO] GL_ARB_draw_buffers_blend
  605. [INFO] GL_ARB_draw_elements_base_vertex
  606. [INFO] GL_ARB_draw_indirect
  607. [INFO] GL_ARB_draw_instanced
  608. [INFO] GL_ARB_enhanced_layouts
  609. [INFO] GL_ARB_explicit_attrib_location
  610. [INFO] GL_ARB_explicit_uniform_location
  611. [INFO] GL_ARB_fragment_coord_conventions
  612. [INFO] GL_ARB_fragment_layer_viewport
  613. [INFO] GL_ARB_fragment_program
  614. [INFO] GL_ARB_fragment_program_shadow
  615. [INFO] GL_ARB_fragment_shader
  616. [INFO] GL_ARB_framebuffer_no_attachments
  617. [INFO] GL_ARB_framebuffer_object
  618. [INFO] GL_ARB_framebuffer_sRGB
  619. [INFO] GL_ARB_geometry_shader4
  620. [INFO] GL_ARB_get_program_binary
  621. [INFO] GL_ARB_get_texture_sub_image
  622. [INFO] GL_ARB_gl_spirv
  623. [INFO] GL_ARB_gpu_shader5
  624. [INFO] GL_ARB_gpu_shader_fp64
  625. [INFO] GL_ARB_half_float_pixel
  626. [INFO] GL_ARB_half_float_vertex
  627. [INFO] GL_ARB_imaging
  628. [INFO] GL_ARB_indirect_parameters
  629. [INFO] GL_ARB_instanced_arrays
  630. [INFO] GL_ARB_internalformat_query
  631. [INFO] GL_ARB_internalformat_query2
  632. [INFO] GL_ARB_invalidate_subdata
  633. [INFO] GL_ARB_map_buffer_alignment
  634. [INFO] GL_ARB_map_buffer_range
  635. [INFO] GL_ARB_multi_bind
  636. [INFO] GL_ARB_multi_draw_indirect
  637. [INFO] GL_ARB_multisample
  638. [INFO] GL_ARB_multitexture
  639. [INFO] GL_ARB_occlusion_query
  640. [INFO] GL_ARB_occlusion_query2
  641. [INFO] GL_ARB_pipeline_statistics_query
  642. [INFO] GL_ARB_pixel_buffer_object
  643. [INFO] GL_ARB_point_parameters
  644. [INFO] GL_ARB_point_sprite
  645. [INFO] GL_ARB_program_interface_query
  646. [INFO] GL_ARB_provoking_vertex
  647. [INFO] GL_ARB_query_buffer_object
  648. [INFO] GL_ARB_robust_buffer_access_behavior
  649. [INFO] GL_ARB_sample_shading
  650. [INFO] GL_ARB_sampler_objects
  651. [INFO] GL_ARB_seamless_cube_map
  652. [INFO] GL_ARB_seamless_cubemap_per_texture
  653. [INFO] GL_ARB_separate_shader_objects
  654. [INFO] GL_ARB_shader_atomic_counters
  655. [INFO] GL_ARB_shader_ballot
  656. [INFO] GL_ARB_shader_bit_encoding
  657. [INFO] GL_ARB_shader_draw_parameters
  658. [INFO] GL_ARB_shader_group_vote
  659. [INFO] GL_ARB_shader_image_load_store
  660. [INFO] GL_ARB_shader_image_size
  661. [INFO] GL_ARB_shader_objects
  662. [INFO] GL_ARB_shader_precision
  663. [INFO] GL_ARB_shader_stencil_export
  664. [INFO] GL_ARB_shader_storage_buffer_object
  665. [INFO] GL_ARB_shader_subroutine
  666. [INFO] GL_ARB_shader_texture_image_samples
  667. [INFO] GL_ARB_shader_texture_lod
  668. [INFO] GL_ARB_shader_viewport_layer_array
  669. [INFO] GL_ARB_shading_language_100
  670. [INFO] GL_ARB_shading_language_420pack
  671. [INFO] GL_ARB_shading_language_packing
  672. [INFO] GL_ARB_shadow
  673. [INFO] GL_ARB_shadow_ambient
  674. [INFO] GL_ARB_sparse_buffer
  675. [INFO] GL_ARB_sparse_texture
  676. [INFO] GL_ARB_spirv_extensions
  677. [INFO] GL_ARB_stencil_texturing
  678. [INFO] GL_ARB_sync
  679. [INFO] GL_ARB_tessellation_shader
  680. [INFO] GL_ARB_texture_barrier
  681. [INFO] GL_ARB_texture_border_clamp
  682. [INFO] GL_ARB_texture_buffer_object
  683. [INFO] GL_ARB_texture_buffer_object_rgb32
  684. [INFO] GL_ARB_texture_buffer_range
  685. [INFO] GL_ARB_texture_compression
  686. [INFO] GL_ARB_texture_compression_bptc
  687. [INFO] GL_ARB_texture_compression_rgtc
  688. [INFO] GL_ARB_texture_cube_map
  689. [INFO] GL_ARB_texture_cube_map_array
  690. [INFO] GL_ARB_texture_env_add
  691. [INFO] GL_ARB_texture_env_combine
  692. [INFO] GL_ARB_texture_env_crossbar
  693. [INFO] GL_ARB_texture_env_dot3
  694. [INFO] GL_ARB_texture_float
  695. [INFO] GL_ARB_texture_gather
  696. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  697. [INFO] GL_ARB_texture_mirrored_repeat
  698. [INFO] GL_ARB_texture_multisample
  699. [INFO] GL_ARB_texture_non_power_of_two
  700. [INFO] GL_ARB_texture_query_levels
  701. [INFO] GL_ARB_texture_query_lod
  702. [INFO] GL_ARB_texture_rectangle
  703. [INFO] GL_ARB_texture_rg
  704. [INFO] GL_ARB_texture_rgb10_a2ui
  705. [INFO] GL_ARB_texture_snorm
  706. [INFO] GL_ARB_texture_stencil8
  707. [INFO] GL_ARB_texture_storage
  708. [INFO] GL_ARB_texture_storage_multisample
  709. [INFO] GL_ARB_texture_swizzle
  710. [INFO] GL_ARB_texture_view
  711. [INFO] GL_ARB_timer_query
  712. [INFO] GL_ARB_transform_feedback2
  713. [INFO] GL_ARB_transform_feedback3
  714. [INFO] GL_ARB_transform_feedback_instanced
  715. [INFO] GL_ARB_transform_feedback_overflow_query
  716. [INFO] GL_ARB_transpose_matrix
  717. [INFO] GL_ARB_uniform_buffer_object
  718. [INFO] GL_ARB_vertex_array_bgra
  719. [INFO] GL_ARB_vertex_array_object
  720. [INFO] GL_ARB_vertex_attrib_64bit
  721. [INFO] GL_ARB_vertex_attrib_binding
  722. [INFO] GL_ARB_vertex_buffer_object
  723. [INFO] GL_ARB_vertex_program
  724. [INFO] GL_ARB_vertex_shader
  725. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  726. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  727. [INFO] GL_ARB_viewport_array
  728. [INFO] GL_ARB_window_pos
  729. [INFO] GL_ATI_draw_buffers
  730. [INFO] GL_ATI_envmap_bumpmap
  731. [INFO] GL_ATI_fragment_shader
  732. [INFO] GL_ATI_separate_stencil
  733. [INFO] GL_ATI_texture_compression_3dc
  734. [INFO] GL_ATI_texture_env_combine3
  735. [INFO] GL_ATI_texture_float
  736. [INFO] GL_ATI_texture_mirror_once
  737. [INFO] GL_EXT_abgr
  738. [INFO] GL_EXT_bgra
  739. [INFO] GL_EXT_bindable_uniform
  740. [INFO] GL_EXT_blend_color
  741. [INFO] GL_EXT_blend_equation_separate
  742. [INFO] GL_EXT_blend_func_separate
  743. [INFO] GL_EXT_blend_minmax
  744. [INFO] GL_EXT_blend_subtract
  745. [INFO] GL_EXT_compiled_vertex_array
  746. [INFO] GL_EXT_copy_buffer
  747. [INFO] GL_EXT_copy_texture
  748. [INFO] GL_EXT_depth_bounds_test
  749. [INFO] GL_EXT_direct_state_access
  750. [INFO] GL_EXT_draw_buffers2
  751. [INFO] GL_EXT_draw_instanced
  752. [INFO] GL_EXT_draw_range_elements
  753. [INFO] GL_EXT_fog_coord
  754. [INFO] GL_EXT_framebuffer_blit
  755. [INFO] GL_EXT_framebuffer_multisample
  756. [INFO] GL_EXT_framebuffer_object
  757. [INFO] GL_EXT_framebuffer_sRGB
  758. [INFO] GL_EXT_geometry_shader4
  759. [INFO] GL_EXT_gpu_program_parameters
  760. [INFO] GL_EXT_gpu_shader4
  761. [INFO] GL_EXT_histogram
  762. [INFO] GL_EXT_multi_draw_arrays
  763. [INFO] GL_EXT_packed_depth_stencil
  764. [INFO] GL_EXT_packed_float
  765. [INFO] GL_EXT_packed_pixels
  766. [INFO] GL_EXT_pixel_buffer_object
  767. [INFO] GL_EXT_point_parameters
  768. [INFO] GL_EXT_polygon_offset_clamp
  769. [INFO] GL_EXT_provoking_vertex
  770. [INFO] GL_EXT_rescale_normal
  771. [INFO] GL_EXT_secondary_color
  772. [INFO] GL_EXT_separate_specular_color
  773. [INFO] GL_EXT_shader_image_load_store
  774. [INFO] GL_EXT_shader_integer_mix
  775. [INFO] GL_EXT_shadow_funcs
  776. [INFO] GL_EXT_stencil_wrap
  777. [INFO] GL_EXT_subtexture
  778. [INFO] GL_EXT_texgen_reflection
  779. [INFO] GL_EXT_texture3D
  780. [INFO] GL_EXT_texture_array
  781. [INFO] GL_EXT_texture_buffer_object
  782. [INFO] GL_EXT_texture_compression_bptc
  783. [INFO] GL_EXT_texture_compression_latc
  784. [INFO] GL_EXT_texture_compression_rgtc
  785. [INFO] GL_EXT_texture_compression_s3tc
  786. [INFO] GL_EXT_texture_cube_map
  787. [INFO] GL_EXT_texture_edge_clamp
  788. [INFO] GL_EXT_texture_env_add
  789. [INFO] GL_EXT_texture_env_combine
  790. [INFO] GL_EXT_texture_env_dot3
  791. [INFO] GL_EXT_texture_filter_anisotropic
  792. [INFO] GL_EXT_texture_integer
  793. [INFO] GL_EXT_texture_lod
  794. [INFO] GL_EXT_texture_lod_bias
  795. [INFO] GL_EXT_texture_mirror_clamp
  796. [INFO] GL_EXT_texture_object
  797. [INFO] GL_EXT_texture_rectangle
  798. [INFO] GL_EXT_texture_sRGB
  799. [INFO] GL_EXT_texture_sRGB_decode
  800. [INFO] GL_EXT_texture_shared_exponent
  801. [INFO] GL_EXT_texture_snorm
  802. [INFO] GL_EXT_texture_storage
  803. [INFO] GL_EXT_texture_swizzle
  804. [INFO] GL_EXT_timer_query
  805. [INFO] GL_EXT_transform_feedback
  806. [INFO] GL_EXT_vertex_array
  807. [INFO] GL_EXT_vertex_array_bgra
  808. [INFO] GL_EXT_vertex_attrib_64bit
  809. [INFO] GL_IBM_texture_mirrored_repeat
  810. [INFO] GL_INTEL_fragment_shader_ordering
  811. [INFO] GL_KHR_context_flush_control
  812. [INFO] GL_KHR_debug
  813. [INFO] GL_KHR_no_error
  814. [INFO] GL_KHR_robust_buffer_access_behavior
  815. [INFO] GL_KHR_robustness
  816. [INFO] GL_KTX_buffer_region
  817. [INFO] GL_NV_alpha_to_coverage_dither_control
  818. [INFO] GL_NV_blend_square
  819. [INFO] GL_NV_conditional_render
  820. [INFO] GL_NV_copy_depth_to_color
  821. [INFO] GL_NV_copy_image
  822. [INFO] GL_NV_depth_buffer_float
  823. [INFO] GL_NV_explicit_multisample
  824. [INFO] GL_NV_float_buffer
  825. [INFO] GL_NV_half_float
  826. [INFO] GL_NV_primitive_restart
  827. [INFO] GL_NV_texgen_reflection
  828. [INFO] GL_NV_texture_barrier
  829. [INFO] GL_OES_EGL_image
  830. [INFO] GL_SGIS_generate_mipmap
  831. [INFO] GL_SGIS_texture_edge_clamp
  832. [INFO] GL_SGIS_texture_lod
  833. [INFO] GL_SUN_multi_draw_arrays
  834. [INFO] GL_WIN_swap_hint
  835. [INFO] WGL_EXT_swap_control
  836. [INFO] [GL]: Using resolution 1920x1080
  837. [INFO] [GL]: Default shader backend found: glsl.
  838. [INFO] [Shader driver]: Using GLSL shader backend.
  839. [INFO] [GLSL]: Checking GLSL shader support ...
  840. [WARN] [GL]: Stock GLSL shaders will be used.
  841. [INFO] [GLSL]: Found GLSL vertex shader.
  842. [INFO] [GLSL]: Using GLSL version 430.
  843. [INFO] [GLSL]: Found GLSL fragment shader.
  844. [INFO] [GLSL]: Using GLSL version 430.
  845. [INFO] [GLSL]: Linking GLSL program.
  846. [INFO] [GLSL]: Found GLSL vertex shader.
  847. [INFO] [GLSL]: Using GLSL version 430.
  848. [INFO] [GLSL]: Found GLSL fragment shader.
  849. [INFO] [GLSL]: Using GLSL version 430.
  850. [INFO] [GLSL]: Linking GLSL program.
  851. [INFO] [GLSL]: Found GLSL vertex shader.
  852. [INFO] [GLSL]: Using GLSL version 430.
  853. [INFO] [GLSL]: Found GLSL fragment shader.
  854. [INFO] [GLSL]: Using GLSL version 430.
  855. [INFO] [GLSL]: Linking GLSL program.
  856. [INFO] Setting up menu pipeline shaders for XMB ...
  857. [INFO] [GLSL]: Compiling ribbon shader..
  858. [INFO] [GLSL]: Found GLSL vertex shader.
  859. [INFO] [GLSL]: Using GLSL version 430.
  860. [INFO] [GLSL]: Found GLSL fragment shader.
  861. [INFO] [GLSL]: Using GLSL version 430.
  862. [INFO] [GLSL]: Linking GLSL program.
  863. [INFO] [GLSL]: Compiling simple ribbon shader..
  864. [INFO] [GLSL]: Found GLSL vertex shader.
  865. [INFO] [GLSL]: Using GLSL version 430.
  866. [INFO] [GLSL]: Found GLSL fragment shader.
  867. [INFO] [GLSL]: Using GLSL version 430.
  868. [INFO] [GLSL]: Linking GLSL program.
  869. [INFO] [GLSL]: Compiling snow shader..
  870. [INFO] [GLSL]: Found GLSL vertex shader.
  871. [INFO] [GLSL]: Using GLSL version 430.
  872. [INFO] [GLSL]: Found GLSL fragment shader.
  873. [INFO] [GLSL]: Using GLSL version 430.
  874. [INFO] [GLSL]: Linking GLSL program.
  875. [INFO] [GLSL]: Compiling modern snow shader..
  876. [INFO] [GLSL]: Found GLSL vertex shader.
  877. [INFO] [GLSL]: Using GLSL version 430.
  878. [INFO] [GLSL]: Found GLSL fragment shader.
  879. [INFO] [GLSL]: Using GLSL version 430.
  880. [INFO] [GLSL]: Linking GLSL program.
  881. [INFO] [GLSL]: Compiling bokeh shader..
  882. [INFO] [GLSL]: Found GLSL vertex shader.
  883. [INFO] [GLSL]: Using GLSL version 430.
  884. [INFO] [GLSL]: Found GLSL fragment shader.
  885. [INFO] [GLSL]: Using GLSL version 430.
  886. [INFO] [GLSL]: Linking GLSL program.
  887. [INFO] [GLSL]: Compiling snowflake shader..
  888. [INFO] [GLSL]: Found GLSL vertex shader.
  889. [INFO] [GLSL]: Using GLSL version 430.
  890. [INFO] [GLSL]: Found GLSL fragment shader.
  891. [INFO] [GLSL]: Using GLSL version 430.
  892. [INFO] [GLSL]: Linking GLSL program.
  893. [INFO] Resetting shader to defaults ...
  894. [INFO] [GL]: Using 1 textures.
  895. [INFO] [GL]: Loaded 1 program(s).
  896. [INFO] [GL]: Initializing HW render (1024 x 1024).
  897. [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
  898. [INFO] [GL]: Supports FBO (render-to-texture).
  899. [INFO] [DINPUT]: Enumerating joypads ...
  900. [INFO] [DINPUT]: Done enumerating joypads ...
  901. [INFO] [Joypad]: Found joypad driver: "dinput".
  902. [INFO] [Font]: Using font rendering backend: freetype.
  903. [INFO] [Video]: Found display server: win32
  904. [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp"
  905. [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp"
  906. [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - LCD.glslp"
  907. [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - HDTV.glslp"
  908. [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp"
  909. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  910. [INFO] [Font]: Using font rendering backend: freetype.
  911. [INFO] [Font]: Using font rendering backend: freetype.
  912. [INFO] [LED]: LED driver = 'null' 0000000000A73AA0
  913. [INFO] [MIDI]: Initializing ...
  914. [INFO] [MIDI]: Tick duration 162.760417 us.
  915. [INFO] [MIDI]: Input disabled.
  916. [INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
  917. [INFO] [MIDI]: Initialized "winmm" driver.
  918. [ERROR] Implementation uses threaded audio. Cannot use rewind..
  919. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  920. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  921. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  922. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  923. [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl].
  924. [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl].
  925. [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl].
  926. [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl].
  927. [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl].
  928. [INFO] [GL]: VSync => on
  929. [INFO] [WGL]: wglSwapInterval(1)
  930. [INFO] Written to playlist file: W:\Emulators\retroarch\content_history.lpl
  931. [libretro INFO] Using Recompiler
  932. [libretro INFO] [LUT]: Product number: T40205N .
  933. [libretro INFO] [LUT]: Found game in LUT database..
  934. [libretro INFO] [Hack]: Applying rendertotexture hack.
  935. [INFO] [GL]: VSync => on
  936. [INFO] [WGL]: wglSwapInterval(1)
  937. [INFO] No content, starting dummy core.
  938. [INFO] arg #0: retroarch
  939. [INFO] arg #1: --menu
  940. [INFO] arg #2: -s
  941. [INFO] arg #3: W:\Emulators\retroarch\saves
  942. [INFO] arg #4: -S
  943. [INFO] arg #5: W:\Emulators\retroarch\states
  944. [INFO] arg #6: -c
  945. [INFO] arg #7: W:\Emulators\retroarch\retroarch.cfg
  946. [INFO] arg #8: -v
  947. [INFO] Unloading game..
  948. [INFO] Unloading core..
  949. [INFO] Unloading core symbols..
  950. [INFO] Saved core options file to "W:\Emulators\retroarch\retroarch-core-options.cfg"
  951. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  952. [INFO] [Audio]: Average audio buffer saturation: 59.72 %, standard deviation (percentage points): 19.52 %.
  953. [Audio]: Amount of time spent close to underrun: 2.78 %. Close to blocking: 27.61 %.
  954. [INFO] Set config file to : W:\Emulators\retroarch\retroarch.cfg
  955. [INFO] RetroArch 1.7.3 (Git 0e86c664ce)
  956. [INFO] === Build =======================================
  957. [INFO] Version: 1.7.3
  958. [INFO] Git: 0e86c664ce
  959. [INFO] =================================================
  960. [INFO] Environ SET_PIXEL_FORMAT: RGB565.
  961. [INFO] Redirecting save file to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.srm".
  962. [INFO] Redirecting savestate to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.state".
  963. [INFO] Version of libretro API: 1
  964. [INFO] Compiled against API: 1
  965. [INFO] [Audio]: Set audio input rate to: 30008.40 Hz.
  966. [INFO] [Video]: Video @ fullscreen
  967. [INFO] [GL]: Found GL context: wgl
  968. [INFO] [GL]: Detecting screen resolution 1920x1080.
  969. [INFO] [WGL]: wglSwapInterval(1)
  970. [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
  971. [INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003.
  972. [INFO] [GL]: Supported extensions:
  973. [INFO] GL_AMDX_debug_output
  974. [INFO] GL_AMD_blend_minmax_factor
  975. [INFO] GL_AMD_conservative_depth
  976. [INFO] GL_AMD_debug_output
  977. [INFO] GL_AMD_depth_clamp_separate
  978. [INFO] GL_AMD_draw_buffers_blend
  979. [INFO] GL_AMD_framebuffer_sample_positions
  980. [INFO] GL_AMD_gcn_shader
  981. [INFO] GL_AMD_gpu_shader_int64
  982. [INFO] GL_AMD_interleaved_elements
  983. [INFO] GL_AMD_multi_draw_indirect
  984. [INFO] GL_AMD_name_gen_delete
  985. [INFO] GL_AMD_occlusion_query_event
  986. [INFO] GL_AMD_performance_monitor
  987. [INFO] GL_AMD_pinned_memory
  988. [INFO] GL_AMD_query_buffer_object
  989. [INFO] GL_AMD_sample_positions
  990. [INFO] GL_AMD_seamless_cubemap_per_texture
  991. [INFO] GL_AMD_shader_atomic_counter_ops
  992. [INFO] GL_AMD_shader_stencil_export
  993. [INFO] GL_AMD_shader_stencil_value_export
  994. [INFO] GL_AMD_shader_trace
  995. [INFO] GL_AMD_shader_trinary_minmax
  996. [INFO] GL_AMD_sparse_texture
  997. [INFO] GL_AMD_sparse_texture_pool
  998. [INFO] GL_AMD_stencil_operation_extended
  999. [INFO] GL_AMD_texture_cube_map_array
  1000. [INFO] GL_AMD_texture_texture4
  1001. [INFO] GL_AMD_transform_feedback3_lines_triangles
  1002. [INFO] GL_AMD_transform_feedback4
  1003. [INFO] GL_AMD_vertex_shader_layer
  1004. [INFO] GL_AMD_vertex_shader_viewport_index
  1005. [INFO] GL_ARB_ES2_compatibility
  1006. [INFO] GL_ARB_ES3_1_compatibility
  1007. [INFO] GL_ARB_ES3_compatibility
  1008. [INFO] GL_ARB_arrays_of_arrays
  1009. [INFO] GL_ARB_base_instance
  1010. [INFO] GL_ARB_bindless_texture
  1011. [INFO] GL_ARB_blend_func_extended
  1012. [INFO] GL_ARB_buffer_storage
  1013. [INFO] GL_ARB_clear_buffer_object
  1014. [INFO] GL_ARB_clear_texture
  1015. [INFO] GL_ARB_clip_control
  1016. [INFO] GL_ARB_color_buffer_float
  1017. [INFO] GL_ARB_compatibility
  1018. [INFO] GL_ARB_compressed_texture_pixel_storage
  1019. [INFO] GL_ARB_compute_shader
  1020. [INFO] GL_ARB_conditional_render_inverted
  1021. [INFO] GL_ARB_conservative_depth
  1022. [INFO] GL_ARB_copy_buffer
  1023. [INFO] GL_ARB_copy_image
  1024. [INFO] GL_ARB_cull_distance
  1025. [INFO] GL_ARB_debug_output
  1026. [INFO] GL_ARB_depth_buffer_float
  1027. [INFO] GL_ARB_depth_clamp
  1028. [INFO] GL_ARB_depth_texture
  1029. [INFO] GL_ARB_derivative_control
  1030. [INFO] GL_ARB_direct_state_access
  1031. [INFO] GL_ARB_draw_buffers
  1032. [INFO] GL_ARB_draw_buffers_blend
  1033. [INFO] GL_ARB_draw_elements_base_vertex
  1034. [INFO] GL_ARB_draw_indirect
  1035. [INFO] GL_ARB_draw_instanced
  1036. [INFO] GL_ARB_enhanced_layouts
  1037. [INFO] GL_ARB_explicit_attrib_location
  1038. [INFO] GL_ARB_explicit_uniform_location
  1039. [INFO] GL_ARB_fragment_coord_conventions
  1040. [INFO] GL_ARB_fragment_layer_viewport
  1041. [INFO] GL_ARB_fragment_program
  1042. [INFO] GL_ARB_fragment_program_shadow
  1043. [INFO] GL_ARB_fragment_shader
  1044. [INFO] GL_ARB_framebuffer_no_attachments
  1045. [INFO] GL_ARB_framebuffer_object
  1046. [INFO] GL_ARB_framebuffer_sRGB
  1047. [INFO] GL_ARB_geometry_shader4
  1048. [INFO] GL_ARB_get_program_binary
  1049. [INFO] GL_ARB_get_texture_sub_image
  1050. [INFO] GL_ARB_gl_spirv
  1051. [INFO] GL_ARB_gpu_shader5
  1052. [INFO] GL_ARB_gpu_shader_fp64
  1053. [INFO] GL_ARB_half_float_pixel
  1054. [INFO] GL_ARB_half_float_vertex
  1055. [INFO] GL_ARB_imaging
  1056. [INFO] GL_ARB_indirect_parameters
  1057. [INFO] GL_ARB_instanced_arrays
  1058. [INFO] GL_ARB_internalformat_query
  1059. [INFO] GL_ARB_internalformat_query2
  1060. [INFO] GL_ARB_invalidate_subdata
  1061. [INFO] GL_ARB_map_buffer_alignment
  1062. [INFO] GL_ARB_map_buffer_range
  1063. [INFO] GL_ARB_multi_bind
  1064. [INFO] GL_ARB_multi_draw_indirect
  1065. [INFO] GL_ARB_multisample
  1066. [INFO] GL_ARB_multitexture
  1067. [INFO] GL_ARB_occlusion_query
  1068. [INFO] GL_ARB_occlusion_query2
  1069. [INFO] GL_ARB_pipeline_statistics_query
  1070. [INFO] GL_ARB_pixel_buffer_object
  1071. [INFO] GL_ARB_point_parameters
  1072. [INFO] GL_ARB_point_sprite
  1073. [INFO] GL_ARB_program_interface_query
  1074. [INFO] GL_ARB_provoking_vertex
  1075. [INFO] GL_ARB_query_buffer_object
  1076. [INFO] GL_ARB_robust_buffer_access_behavior
  1077. [INFO] GL_ARB_sample_shading
  1078. [INFO] GL_ARB_sampler_objects
  1079. [INFO] GL_ARB_seamless_cube_map
  1080. [INFO] GL_ARB_seamless_cubemap_per_texture
  1081. [INFO] GL_ARB_separate_shader_objects
  1082. [INFO] GL_ARB_shader_atomic_counters
  1083. [INFO] GL_ARB_shader_ballot
  1084. [INFO] GL_ARB_shader_bit_encoding
  1085. [INFO] GL_ARB_shader_draw_parameters
  1086. [INFO] GL_ARB_shader_group_vote
  1087. [INFO] GL_ARB_shader_image_load_store
  1088. [INFO] GL_ARB_shader_image_size
  1089. [INFO] GL_ARB_shader_objects
  1090. [INFO] GL_ARB_shader_precision
  1091. [INFO] GL_ARB_shader_stencil_export
  1092. [INFO] GL_ARB_shader_storage_buffer_object
  1093. [INFO] GL_ARB_shader_subroutine
  1094. [INFO] GL_ARB_shader_texture_image_samples
  1095. [INFO] GL_ARB_shader_texture_lod
  1096. [INFO] GL_ARB_shader_viewport_layer_array
  1097. [INFO] GL_ARB_shading_language_100
  1098. [INFO] GL_ARB_shading_language_420pack
  1099. [INFO] GL_ARB_shading_language_packing
  1100. [INFO] GL_ARB_shadow
  1101. [INFO] GL_ARB_shadow_ambient
  1102. [INFO] GL_ARB_sparse_buffer
  1103. [INFO] GL_ARB_sparse_texture
  1104. [INFO] GL_ARB_spirv_extensions
  1105. [INFO] GL_ARB_stencil_texturing
  1106. [INFO] GL_ARB_sync
  1107. [INFO] GL_ARB_tessellation_shader
  1108. [INFO] GL_ARB_texture_barrier
  1109. [INFO] GL_ARB_texture_border_clamp
  1110. [INFO] GL_ARB_texture_buffer_object
  1111. [INFO] GL_ARB_texture_buffer_object_rgb32
  1112. [INFO] GL_ARB_texture_buffer_range
  1113. [INFO] GL_ARB_texture_compression
  1114. [INFO] GL_ARB_texture_compression_bptc
  1115. [INFO] GL_ARB_texture_compression_rgtc
  1116. [INFO] GL_ARB_texture_cube_map
  1117. [INFO] GL_ARB_texture_cube_map_array
  1118. [INFO] GL_ARB_texture_env_add
  1119. [INFO] GL_ARB_texture_env_combine
  1120. [INFO] GL_ARB_texture_env_crossbar
  1121. [INFO] GL_ARB_texture_env_dot3
  1122. [INFO] GL_ARB_texture_float
  1123. [INFO] GL_ARB_texture_gather
  1124. [INFO] GL_ARB_texture_mirror_clamp_to_edge
  1125. [INFO] GL_ARB_texture_mirrored_repeat
  1126. [INFO] GL_ARB_texture_multisample
  1127. [INFO] GL_ARB_texture_non_power_of_two
  1128. [INFO] GL_ARB_texture_query_levels
  1129. [INFO] GL_ARB_texture_query_lod
  1130. [INFO] GL_ARB_texture_rectangle
  1131. [INFO] GL_ARB_texture_rg
  1132. [INFO] GL_ARB_texture_rgb10_a2ui
  1133. [INFO] GL_ARB_texture_snorm
  1134. [INFO] GL_ARB_texture_stencil8
  1135. [INFO] GL_ARB_texture_storage
  1136. [INFO] GL_ARB_texture_storage_multisample
  1137. [INFO] GL_ARB_texture_swizzle
  1138. [INFO] GL_ARB_texture_view
  1139. [INFO] GL_ARB_timer_query
  1140. [INFO] GL_ARB_transform_feedback2
  1141. [INFO] GL_ARB_transform_feedback3
  1142. [INFO] GL_ARB_transform_feedback_instanced
  1143. [INFO] GL_ARB_transform_feedback_overflow_query
  1144. [INFO] GL_ARB_transpose_matrix
  1145. [INFO] GL_ARB_uniform_buffer_object
  1146. [INFO] GL_ARB_vertex_array_bgra
  1147. [INFO] GL_ARB_vertex_array_object
  1148. [INFO] GL_ARB_vertex_attrib_64bit
  1149. [INFO] GL_ARB_vertex_attrib_binding
  1150. [INFO] GL_ARB_vertex_buffer_object
  1151. [INFO] GL_ARB_vertex_program
  1152. [INFO] GL_ARB_vertex_shader
  1153. [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
  1154. [INFO] GL_ARB_vertex_type_2_10_10_10_rev
  1155. [INFO] GL_ARB_viewport_array
  1156. [INFO] GL_ARB_window_pos
  1157. [INFO] GL_ATI_draw_buffers
  1158. [INFO] GL_ATI_envmap_bumpmap
  1159. [INFO] GL_ATI_fragment_shader
  1160. [INFO] GL_ATI_separate_stencil
  1161. [INFO] GL_ATI_texture_compression_3dc
  1162. [INFO] GL_ATI_texture_env_combine3
  1163. [INFO] GL_ATI_texture_float
  1164. [INFO] GL_ATI_texture_mirror_once
  1165. [INFO] GL_EXT_abgr
  1166. [INFO] GL_EXT_bgra
  1167. [INFO] GL_EXT_bindable_uniform
  1168. [INFO] GL_EXT_blend_color
  1169. [INFO] GL_EXT_blend_equation_separate
  1170. [INFO] GL_EXT_blend_func_separate
  1171. [INFO] GL_EXT_blend_minmax
  1172. [INFO] GL_EXT_blend_subtract
  1173. [INFO] GL_EXT_compiled_vertex_array
  1174. [INFO] GL_EXT_copy_buffer
  1175. [INFO] GL_EXT_copy_texture
  1176. [INFO] GL_EXT_depth_bounds_test
  1177. [INFO] GL_EXT_direct_state_access
  1178. [INFO] GL_EXT_draw_buffers2
  1179. [INFO] GL_EXT_draw_instanced
  1180. [INFO] GL_EXT_draw_range_elements
  1181. [INFO] GL_EXT_fog_coord
  1182. [INFO] GL_EXT_framebuffer_blit
  1183. [INFO] GL_EXT_framebuffer_multisample
  1184. [INFO] GL_EXT_framebuffer_object
  1185. [INFO] GL_EXT_framebuffer_sRGB
  1186. [INFO] GL_EXT_geometry_shader4
  1187. [INFO] GL_EXT_gpu_program_parameters
  1188. [INFO] GL_EXT_gpu_shader4
  1189. [INFO] GL_EXT_histogram
  1190. [INFO] GL_EXT_multi_draw_arrays
  1191. [INFO] GL_EXT_packed_depth_stencil
  1192. [INFO] GL_EXT_packed_float
  1193. [INFO] GL_EXT_packed_pixels
  1194. [INFO] GL_EXT_pixel_buffer_object
  1195. [INFO] GL_EXT_point_parameters
  1196. [INFO] GL_EXT_polygon_offset_clamp
  1197. [INFO] GL_EXT_provoking_vertex
  1198. [INFO] GL_EXT_rescale_normal
  1199. [INFO] GL_EXT_secondary_color
  1200. [INFO] GL_EXT_separate_specular_color
  1201. [INFO] GL_EXT_shader_image_load_store
  1202. [INFO] GL_EXT_shader_integer_mix
  1203. [INFO] GL_EXT_shadow_funcs
  1204. [INFO] GL_EXT_stencil_wrap
  1205. [INFO] GL_EXT_subtexture
  1206. [INFO] GL_EXT_texgen_reflection
  1207. [INFO] GL_EXT_texture3D
  1208. [INFO] GL_EXT_texture_array
  1209. [INFO] GL_EXT_texture_buffer_object
  1210. [INFO] GL_EXT_texture_compression_bptc
  1211. [INFO] GL_EXT_texture_compression_latc
  1212. [INFO] GL_EXT_texture_compression_rgtc
  1213. [INFO] GL_EXT_texture_compression_s3tc
  1214. [INFO] GL_EXT_texture_cube_map
  1215. [INFO] GL_EXT_texture_edge_clamp
  1216. [INFO] GL_EXT_texture_env_add
  1217. [INFO] GL_EXT_texture_env_combine
  1218. [INFO] GL_EXT_texture_env_dot3
  1219. [INFO] GL_EXT_texture_filter_anisotropic
  1220. [INFO] GL_EXT_texture_integer
  1221. [INFO] GL_EXT_texture_lod
  1222. [INFO] GL_EXT_texture_lod_bias
  1223. [INFO] GL_EXT_texture_mirror_clamp
  1224. [INFO] GL_EXT_texture_object
  1225. [INFO] GL_EXT_texture_rectangle
  1226. [INFO] GL_EXT_texture_sRGB
  1227. [INFO] GL_EXT_texture_sRGB_decode
  1228. [INFO] GL_EXT_texture_shared_exponent
  1229. [INFO] GL_EXT_texture_snorm
  1230. [INFO] GL_EXT_texture_storage
  1231. [INFO] GL_EXT_texture_swizzle
  1232. [INFO] GL_EXT_timer_query
  1233. [INFO] GL_EXT_transform_feedback
  1234. [INFO] GL_EXT_vertex_array
  1235. [INFO] GL_EXT_vertex_array_bgra
  1236. [INFO] GL_EXT_vertex_attrib_64bit
  1237. [INFO] GL_IBM_texture_mirrored_repeat
  1238. [INFO] GL_INTEL_fragment_shader_ordering
  1239. [INFO] GL_KHR_context_flush_control
  1240. [INFO] GL_KHR_debug
  1241. [INFO] GL_KHR_no_error
  1242. [INFO] GL_KHR_robust_buffer_access_behavior
  1243. [INFO] GL_KHR_robustness
  1244. [INFO] GL_KTX_buffer_region
  1245. [INFO] GL_NV_alpha_to_coverage_dither_control
  1246. [INFO] GL_NV_blend_square
  1247. [INFO] GL_NV_conditional_render
  1248. [INFO] GL_NV_copy_depth_to_color
  1249. [INFO] GL_NV_copy_image
  1250. [INFO] GL_NV_depth_buffer_float
  1251. [INFO] GL_NV_explicit_multisample
  1252. [INFO] GL_NV_float_buffer
  1253. [INFO] GL_NV_half_float
  1254. [INFO] GL_NV_primitive_restart
  1255. [INFO] GL_NV_texgen_reflection
  1256. [INFO] GL_NV_texture_barrier
  1257. [INFO] GL_OES_EGL_image
  1258. [INFO] GL_SGIS_generate_mipmap
  1259. [INFO] GL_SGIS_texture_edge_clamp
  1260. [INFO] GL_SGIS_texture_lod
  1261. [INFO] GL_SUN_multi_draw_arrays
  1262. [INFO] GL_WIN_swap_hint
  1263. [INFO] WGL_EXT_swap_control
  1264. [INFO] [GL]: Using resolution 1920x1080
  1265. [INFO] [GL]: Default shader backend found: glsl.
  1266. [INFO] [Shader driver]: Using GLSL shader backend.
  1267. [INFO] [GLSL]: Checking GLSL shader support ...
  1268. [WARN] [GL]: Stock GLSL shaders will be used.
  1269. [INFO] [GLSL]: Found GLSL vertex shader.
  1270. [INFO] [GLSL]: Found GLSL fragment shader.
  1271. [INFO] [GLSL]: Linking GLSL program.
  1272. [INFO] [GLSL]: Found GLSL vertex shader.
  1273. [INFO] [GLSL]: Found GLSL fragment shader.
  1274. [INFO] [GLSL]: Linking GLSL program.
  1275. [INFO] [GLSL]: Found GLSL vertex shader.
  1276. [INFO] [GLSL]: Found GLSL fragment shader.
  1277. [INFO] [GLSL]: Linking GLSL program.
  1278. [INFO] Setting up menu pipeline shaders for XMB ...
  1279. [INFO] [GLSL]: Compiling ribbon shader..
  1280. [INFO] [GLSL]: Found GLSL vertex shader.
  1281. [INFO] [GLSL]: Found GLSL fragment shader.
  1282. [INFO] [GLSL]: Linking GLSL program.
  1283. [INFO] [GLSL]: Compiling simple ribbon shader..
  1284. [INFO] [GLSL]: Found GLSL vertex shader.
  1285. [INFO] [GLSL]: Found GLSL fragment shader.
  1286. [INFO] [GLSL]: Linking GLSL program.
  1287. [INFO] [GLSL]: Compiling snow shader..
  1288. [INFO] [GLSL]: Found GLSL vertex shader.
  1289. [INFO] [GLSL]: Found GLSL fragment shader.
  1290. [INFO] [GLSL]: Linking GLSL program.
  1291. [INFO] [GLSL]: Compiling modern snow shader..
  1292. [INFO] [GLSL]: Found GLSL vertex shader.
  1293. [INFO] [GLSL]: Found GLSL fragment shader.
  1294. [INFO] [GLSL]: Linking GLSL program.
  1295. [INFO] [GLSL]: Compiling bokeh shader..
  1296. [INFO] [GLSL]: Found GLSL vertex shader.
  1297. [INFO] [GLSL]: Found GLSL fragment shader.
  1298. [INFO] [GLSL]: Linking GLSL program.
  1299. [INFO] [GLSL]: Compiling snowflake shader..
  1300. [INFO] [GLSL]: Found GLSL vertex shader.
  1301. [INFO] [GLSL]: Found GLSL fragment shader.
  1302. [INFO] [GLSL]: Linking GLSL program.
  1303. [INFO] Resetting shader to defaults ...
  1304. [INFO] [GL]: Using 4 textures.
  1305. [INFO] [GL]: Loaded 1 program(s).
  1306. [INFO] [DINPUT]: Enumerating joypads ...
  1307. [INFO] [DINPUT]: Done enumerating joypads ...
  1308. [INFO] [Joypad]: Found joypad driver: "dinput".
  1309. [INFO] [Font]: Using font rendering backend: freetype.
  1310. [INFO] [Video]: Found display server: win32
  1311. [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp"
  1312. [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp"
  1313. [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - LCD.glslp"
  1314. [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - HDTV.glslp"
  1315. [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp"
  1316. [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
  1317. [INFO] [Font]: Using font rendering backend: freetype.
  1318. [INFO] [Font]: Using font rendering backend: freetype.
  1319. [INFO] [LED]: LED driver = 'null' 0000000000A73AA0
  1320. [INFO] [MIDI]: Initializing ...
  1321. [INFO] [MIDI]: Tick duration 162.760417 us.
  1322. [INFO] [MIDI]: Input disabled.
  1323. [INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
  1324. [INFO] [MIDI]: Initialized "winmm" driver.
  1325. [ERROR] Implementation uses threaded audio. Cannot use rewind..
  1326. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1327. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1328. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1329. [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
  1330. [INFO] SRAM will not be saved.
  1331. [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl].
  1332. [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl].
  1333. [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl].
  1334. [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl].
  1335. [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl].
  1336. [INFO] [GL]: VSync => on
  1337. [INFO] [WGL]: wglSwapInterval(1)
  1338. [INFO] [GL]: VSync => on
  1339. [INFO] [WGL]: wglSwapInterval(1)
  1340. [INFO] [GL]: VSync => on
  1341. [INFO] [WGL]: wglSwapInterval(1)
  1342. [INFO] Unloading game..
  1343. [INFO] Unloading core..
  1344. [INFO] Unloading core symbols..
  1345. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  1346. [INFO] [Audio]: Average audio buffer saturation: 51.07 %, standard deviation (percentage points): 8.72 %.
  1347. [Audio]: Amount of time spent close to underrun: 0.98 %. Close to blocking: 0.00 %.
  1348. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  1349. [INFO] [Audio]: Average audio buffer saturation: 51.07 %, standard deviation (percentage points): 8.72 %.
  1350. [Audio]: Amount of time spent close to underrun: 0.98 %. Close to blocking: 0.00 %.
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