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- [INFO] RetroArch 1.7.3 (Git 0e86c664ce)
- [INFO] === Build =======================================
- [INFO] Version: 1.7.3
- [INFO] Git: 0e86c664ce
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 30008.40 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
- [INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003.
- [INFO] [GL]: Supported extensions:
- [INFO] GL_AMDX_debug_output
- [INFO] GL_AMD_blend_minmax_factor
- [INFO] GL_AMD_conservative_depth
- [INFO] GL_AMD_debug_output
- [INFO] GL_AMD_depth_clamp_separate
- [INFO] GL_AMD_draw_buffers_blend
- [INFO] GL_AMD_framebuffer_sample_positions
- [INFO] GL_AMD_gcn_shader
- [INFO] GL_AMD_gpu_shader_int64
- [INFO] GL_AMD_interleaved_elements
- [INFO] GL_AMD_multi_draw_indirect
- [INFO] GL_AMD_name_gen_delete
- [INFO] GL_AMD_occlusion_query_event
- [INFO] GL_AMD_performance_monitor
- [INFO] GL_AMD_pinned_memory
- [INFO] GL_AMD_query_buffer_object
- [INFO] GL_AMD_sample_positions
- [INFO] GL_AMD_seamless_cubemap_per_texture
- [INFO] GL_AMD_shader_atomic_counter_ops
- [INFO] GL_AMD_shader_stencil_export
- [INFO] GL_AMD_shader_stencil_value_export
- [INFO] GL_AMD_shader_trace
- [INFO] GL_AMD_shader_trinary_minmax
- [INFO] GL_AMD_sparse_texture
- [INFO] GL_AMD_sparse_texture_pool
- [INFO] GL_AMD_stencil_operation_extended
- [INFO] GL_AMD_texture_cube_map_array
- [INFO] GL_AMD_texture_texture4
- [INFO] GL_AMD_transform_feedback3_lines_triangles
- [INFO] GL_AMD_transform_feedback4
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_1_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_bindless_texture
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compatibility
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_conditional_render_inverted
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_cull_distance
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_direct_state_access
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_get_texture_sub_image
- [INFO] GL_ARB_gl_spirv
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_imaging
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_pipeline_statistics_query
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_ballot
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_draw_parameters
- [INFO] GL_ARB_shader_group_vote
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_stencil_export
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shader_texture_image_samples
- [INFO] GL_ARB_shader_texture_lod
- [INFO] GL_ARB_shader_viewport_layer_array
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_shadow_ambient
- [INFO] GL_ARB_sparse_buffer
- [INFO] GL_ARB_sparse_texture
- [INFO] GL_ARB_spirv_extensions
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_snorm
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transform_feedback_overflow_query
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_draw_buffers
- [INFO] GL_ATI_envmap_bumpmap
- [INFO] GL_ATI_fragment_shader
- [INFO] GL_ATI_separate_stencil
- [INFO] GL_ATI_texture_compression_3dc
- [INFO] GL_ATI_texture_env_combine3
- [INFO] GL_ATI_texture_float
- [INFO] GL_ATI_texture_mirror_once
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_bindable_uniform
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_copy_buffer
- [INFO] GL_EXT_copy_texture
- [INFO] GL_EXT_depth_bounds_test
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_instanced
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_framebuffer_sRGB
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_histogram
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_pixel_buffer_object
- [INFO] GL_EXT_point_parameters
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_provoking_vertex
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_image_load_store
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_subtexture
- [INFO] GL_EXT_texgen_reflection
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_buffer_object
- [INFO] GL_EXT_texture_compression_bptc
- [INFO] GL_EXT_texture_compression_latc
- [INFO] GL_EXT_texture_compression_rgtc
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_cube_map
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_env_dot3
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_mirror_clamp
- [INFO] GL_EXT_texture_object
- [INFO] GL_EXT_texture_rectangle
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_snorm
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback
- [INFO] GL_EXT_vertex_array
- [INFO] GL_EXT_vertex_array_bgra
- [INFO] GL_EXT_vertex_attrib_64bit
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_INTEL_fragment_shader_ordering
- [INFO] GL_KHR_context_flush_control
- [INFO] GL_KHR_debug
- [INFO] GL_KHR_no_error
- [INFO] GL_KHR_robust_buffer_access_behavior
- [INFO] GL_KHR_robustness
- [INFO] GL_KTX_buffer_region
- [INFO] GL_NV_alpha_to_coverage_dither_control
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_copy_depth_to_color
- [INFO] GL_NV_copy_image
- [INFO] GL_NV_depth_buffer_float
- [INFO] GL_NV_explicit_multisample
- [INFO] GL_NV_float_buffer
- [INFO] GL_NV_half_float
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_NV_texture_barrier
- [INFO] GL_OES_EGL_image
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_edge_clamp
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SUN_multi_draw_arrays
- [INFO] GL_WIN_swap_hint
- [INFO] WGL_EXT_swap_control
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - LCD.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - HDTV.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp"
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Menu]: Found menu display driver: "menu_display_gl".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0000000000A73AA0
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Tick duration 162.760417 us.
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
- [INFO] [MIDI]: Initialized "winmm" driver.
- [ERROR] Implementation uses threaded audio. Cannot use rewind..
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] Updating firmware status for: W:\Emulators\retroarch\cores\reicast_oit_libretro.dll on W:\Emulators\retroarch\system
- [INFO] Using content: W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.chd.
- [INFO] arg #0: retroarch
- [INFO] arg #1: W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.chd
- [INFO] arg #2: -s
- [INFO] arg #3: W:\Emulators\retroarch\saves
- [INFO] arg #4: -S
- [INFO] arg #5: W:\Emulators\retroarch\states
- [INFO] arg #6: -c
- [INFO] arg #7: W:\Emulators\retroarch\retroarch.cfg
- [INFO] arg #8: -L
- [INFO] arg #9: W:\Emulators\retroarch\cores\reicast_oit_libretro.dll
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] [Video]: Average monitor Hz: 59.937665 Hz. (1.427 % frame time deviation, based on 2048 last samples).
- [INFO] [Audio]: Average audio buffer saturation: 39.10 %, standard deviation (percentage points): 6.40 %.
- [Audio]: Amount of time spent close to underrun: 0.87 %. Close to blocking: 0.00 %.
- [INFO] Set config file to : W:\Emulators\retroarch\retroarch.cfg
- [INFO] RetroArch 1.7.3 (Git 0e86c664ce)
- [INFO] Redirecting save file to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.srm".
- [INFO] Redirecting savestate to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.state".
- [INFO] === Build =======================================
- [INFO] Version: 1.7.3
- [INFO] Git: 0e86c664ce
- [INFO] =================================================
- [INFO] Loading dynamic libretro core from: "W:\Emulators\retroarch\cores\reicast_oit_libretro.dll"
- [INFO] [overrides] no core-specific overrides found at W:\Emulators\retroarch\config\Reicast OIT\Reicast OIT.cfg.
- [INFO] [overrides] no content-dir-specific overrides found at W:\Emulators\retroarch\config\Reicast OIT\Sega Dreamcast.cfg.
- [INFO] [overrides] no game-specific overrides found at W:\Emulators\retroarch\config\Reicast OIT\Tony Hawk's Pro Skater.cfg.
- [INFO] Shaders: preset directory: W:\Emulators\retroarch\shaders\presets
- [INFO] Shaders: no game-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Tony Hawk's Pro Skater.cgp.
- [INFO] Shaders: no game-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Tony Hawk's Pro Skater.glslp.
- [INFO] Shaders: no content-dir-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Sega Dreamcast.cgp.
- [INFO] Shaders: no content-dir-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Sega Dreamcast.glslp.
- [INFO] Shaders: no core-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Reicast OIT.cgp.
- [INFO] Shaders: no core-specific preset found at W:\Emulators\retroarch\shaders\presets\Reicast OIT\Reicast OIT.glslp.
- [INFO] Environ SET_VARIABLES.
- [INFO] Remaps: remap directory: W:\Emulators\retroarch\config\remaps
- [INFO] Remaps: no game-specific remap found at W:\Emulators\retroarch\config\remaps\Reicast OIT\Tony Hawk's Pro Skater.rmp.
- [INFO] Remaps: no content-dir-specific remap found at W:\Emulators\retroarch\config\remaps\Reicast OIT\Sega Dreamcast.rmp.
- [INFO] Remaps: no core-specific remap found at W:\Emulators\retroarch\config\remaps\Reicast OIT\Reicast OIT.rmp.
- [INFO] Redirecting save file to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.srm".
- [INFO] Redirecting savestate to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.state".
- [INFO] Environ GET_LOG_INTERFACE.
- [INFO] Environ GET_PERF_INTERFACE.
- [INFO] Environ SET_PIXEL_FORMAT: XRGB8888.
- [INFO] Content loading skipped. Implementation will load it on its own.
- [INFO] Environ GET_RUMBLE_INTERFACE.
- [libretro INFO] Rumble interface supported!
- [INFO] Environ SYSTEM_DIRECTORY: "W:\Emulators\retroarch\system".
- [INFO] Environ GET_VARIABLE reicast_widescreen_hack:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_internal_resolution:
- [INFO] 640x480
- [INFO] Environ GET_VARIABLE reicast_cpu_mode:
- [INFO] dynamic_recompiler
- [INFO] Environ GET_VARIABLE reicast_boot_to_bios:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_gdrom_fast_loading:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_mipmapping:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_system:
- [INFO] dreamcast
- [INFO] Environ GET_VARIABLE reicast_oit_abuffer_size:
- [INFO] 512MB
- [INFO] Environ GET_VARIABLE reicast_volume_modifier_enable:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_audio_buffer_size:
- [INFO] 1024
- [INFO] Environ GET_VARIABLE reicast_cable_type:
- [INFO] TV (RGB)
- [INFO] Environ GET_VARIABLE reicast_broadcast:
- [INFO] NTSC
- [INFO] Environ GET_VARIABLE reicast_framerate:
- [INFO] fullspeed
- [INFO] Environ GET_VARIABLE reicast_region:
- [INFO] USA
- [INFO] Environ GET_VARIABLE reicast_texupscale:
- [INFO] off
- [INFO] Environ GET_VARIABLE reicast_texupscale_max_filtered_texture_size:
- [INFO] 256
- [INFO] Environ GET_VARIABLE reicast_enable_rtt:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_enable_rttb:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_render_to_texture_upscaling:
- [INFO] 1x
- [INFO] Environ GET_VARIABLE reicast_enable_purupuru:
- [INFO] enabled
- [INFO] Environ GET_VARIABLE reicast_analog_stick_deadzone:
- [INFO] 15%
- [INFO] Environ GET_VARIABLE reicast_trigger_deadzone:
- [INFO] 0%
- [INFO] Environ GET_VARIABLE reicast_digital_triggers:
- [INFO] disabled
- [INFO] Environ GET_VARIABLE reicast_allow_service_buttons:
- [INFO] disabled
- [libretro INFO] File extension is: .chd
- [INFO] Environ SET_INPUT_DESCRIPTORS:
- [INFO] RetroPad, User 1, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 1, Button "Y (left)" => "X"
- [INFO] RetroPad, User 1, Button "Start" => "Start"
- [INFO] RetroPad, User 1, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 1, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 1, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 1, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 1, Button "A (right)" => "B"
- [INFO] RetroPad, User 1, Button "X (up)" => "Y"
- [INFO] RetroPad, User 1, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 1, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 2, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 2, Button "Y (left)" => "X"
- [INFO] RetroPad, User 2, Button "Start" => "Start"
- [INFO] RetroPad, User 2, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 2, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 2, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 2, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 2, Button "A (right)" => "B"
- [INFO] RetroPad, User 2, Button "X (up)" => "Y"
- [INFO] RetroPad, User 2, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 2, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 3, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 3, Button "Y (left)" => "X"
- [INFO] RetroPad, User 3, Button "Start" => "Start"
- [INFO] RetroPad, User 3, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 3, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 3, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 3, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 3, Button "A (right)" => "B"
- [INFO] RetroPad, User 3, Button "X (up)" => "Y"
- [INFO] RetroPad, User 3, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 3, Button "R2" => "R Trigger"
- [INFO] RetroPad, User 4, Button "B (bottom)" => "A"
- [INFO] RetroPad, User 4, Button "Y (left)" => "X"
- [INFO] RetroPad, User 4, Button "Start" => "Start"
- [INFO] RetroPad, User 4, Button "D-Pad Up" => "D-Pad Up"
- [INFO] RetroPad, User 4, Button "D-Pad Down" => "D-Pad Down"
- [INFO] RetroPad, User 4, Button "D-Pad Left" => "D-Pad Left"
- [INFO] RetroPad, User 4, Button "D-Pad Right" => "D-Pad Right"
- [INFO] RetroPad, User 4, Button "A (right)" => "B"
- [INFO] RetroPad, User 4, Button "X (up)" => "Y"
- [INFO] RetroPad, User 4, Button "L2" => "L Trigger"
- [INFO] RetroPad, User 4, Button "R2" => "R Trigger"
- [INFO] Environ SET_HW_RENDER.
- [INFO] Requesting core OpenGL context (4.3).
- [INFO] Skipping SRAM load..
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 44112.35 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [Video]: Using HW render, OpenGL driver forced.
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
- [INFO] [GL]: Version: 4.3.13507 Core Profile/Debug Context 23.20.15033.1003.
- [INFO] [GL]: Using Core GL context, setting up VAO...
- [INFO] [GL]: Supported extensions:
- [INFO] GL_AMDX_debug_output
- [INFO] GL_AMD_blend_minmax_factor
- [INFO] GL_AMD_conservative_depth
- [INFO] GL_AMD_debug_output
- [INFO] GL_AMD_depth_clamp_separate
- [INFO] GL_AMD_draw_buffers_blend
- [INFO] GL_AMD_framebuffer_sample_positions
- [INFO] GL_AMD_gcn_shader
- [INFO] GL_AMD_gpu_shader_int64
- [INFO] GL_AMD_interleaved_elements
- [INFO] GL_AMD_multi_draw_indirect
- [INFO] GL_AMD_name_gen_delete
- [INFO] GL_AMD_occlusion_query_event
- [INFO] GL_AMD_performance_monitor
- [INFO] GL_AMD_pinned_memory
- [INFO] GL_AMD_query_buffer_object
- [INFO] GL_AMD_sample_positions
- [INFO] GL_AMD_seamless_cubemap_per_texture
- [INFO] GL_AMD_shader_atomic_counter_ops
- [INFO] GL_AMD_shader_stencil_export
- [INFO] GL_AMD_shader_stencil_value_export
- [INFO] GL_AMD_shader_trace
- [INFO] GL_AMD_shader_trinary_minmax
- [INFO] GL_AMD_sparse_texture
- [INFO] GL_AMD_sparse_texture_pool
- [INFO] GL_AMD_stencil_operation_extended
- [INFO] GL_AMD_texture_cube_map_array
- [INFO] GL_AMD_texture_texture4
- [INFO] GL_AMD_transform_feedback3_lines_triangles
- [INFO] GL_AMD_transform_feedback4
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_1_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_bindless_texture
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_conditional_render_inverted
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_cull_distance
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_direct_state_access
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_get_texture_sub_image
- [INFO] GL_ARB_gl_spirv
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_imaging
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_pipeline_statistics_query
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_ballot
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_draw_parameters
- [INFO] GL_ARB_shader_group_vote
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_stencil_export
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shader_texture_image_samples
- [INFO] GL_ARB_shader_texture_lod
- [INFO] GL_ARB_shader_viewport_layer_array
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_shadow_ambient
- [INFO] GL_ARB_sparse_buffer
- [INFO] GL_ARB_sparse_texture
- [INFO] GL_ARB_spirv_extensions
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_snorm
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transform_feedback_overflow_query
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_draw_buffers
- [INFO] GL_ATI_envmap_bumpmap
- [INFO] GL_ATI_fragment_shader
- [INFO] GL_ATI_separate_stencil
- [INFO] GL_ATI_texture_compression_3dc
- [INFO] GL_ATI_texture_env_combine3
- [INFO] GL_ATI_texture_float
- [INFO] GL_ATI_texture_mirror_once
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_bindable_uniform
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_copy_buffer
- [INFO] GL_EXT_copy_texture
- [INFO] GL_EXT_depth_bounds_test
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_instanced
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_framebuffer_sRGB
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_histogram
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_pixel_buffer_object
- [INFO] GL_EXT_point_parameters
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_provoking_vertex
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_image_load_store
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_subtexture
- [INFO] GL_EXT_texgen_reflection
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_buffer_object
- [INFO] GL_EXT_texture_compression_bptc
- [INFO] GL_EXT_texture_compression_latc
- [INFO] GL_EXT_texture_compression_rgtc
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_cube_map
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_env_dot3
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_mirror_clamp
- [INFO] GL_EXT_texture_object
- [INFO] GL_EXT_texture_rectangle
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_snorm
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback
- [INFO] GL_EXT_vertex_array
- [INFO] GL_EXT_vertex_array_bgra
- [INFO] GL_EXT_vertex_attrib_64bit
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_INTEL_fragment_shader_ordering
- [INFO] GL_KHR_context_flush_control
- [INFO] GL_KHR_debug
- [INFO] GL_KHR_no_error
- [INFO] GL_KHR_robust_buffer_access_behavior
- [INFO] GL_KHR_robustness
- [INFO] GL_KTX_buffer_region
- [INFO] GL_NV_alpha_to_coverage_dither_control
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_copy_depth_to_color
- [INFO] GL_NV_copy_image
- [INFO] GL_NV_depth_buffer_float
- [INFO] GL_NV_explicit_multisample
- [INFO] GL_NV_float_buffer
- [INFO] GL_NV_half_float
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_NV_texture_barrier
- [INFO] GL_OES_EGL_image
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_edge_clamp
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SUN_multi_draw_arrays
- [INFO] GL_WIN_swap_hint
- [INFO] WGL_EXT_swap_control
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Using GLSL version 430.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 1 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [GL]: Initializing HW render (1024 x 1024).
- [INFO] [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
- [INFO] [GL]: Supports FBO (render-to-texture).
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - LCD.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - HDTV.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp"
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0000000000A73AA0
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Tick duration 162.760417 us.
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
- [INFO] [MIDI]: Initialized "winmm" driver.
- [ERROR] Implementation uses threaded audio. Cannot use rewind..
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] Written to playlist file: W:\Emulators\retroarch\content_history.lpl
- [libretro INFO] Using Recompiler
- [libretro INFO] [LUT]: Product number: T40205N .
- [libretro INFO] [LUT]: Found game in LUT database..
- [libretro INFO] [Hack]: Applying rendertotexture hack.
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] No content, starting dummy core.
- [INFO] arg #0: retroarch
- [INFO] arg #1: --menu
- [INFO] arg #2: -s
- [INFO] arg #3: W:\Emulators\retroarch\saves
- [INFO] arg #4: -S
- [INFO] arg #5: W:\Emulators\retroarch\states
- [INFO] arg #6: -c
- [INFO] arg #7: W:\Emulators\retroarch\retroarch.cfg
- [INFO] arg #8: -v
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] Saved core options file to "W:\Emulators\retroarch\retroarch-core-options.cfg"
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Average audio buffer saturation: 59.72 %, standard deviation (percentage points): 19.52 %.
- [Audio]: Amount of time spent close to underrun: 2.78 %. Close to blocking: 27.61 %.
- [INFO] Set config file to : W:\Emulators\retroarch\retroarch.cfg
- [INFO] RetroArch 1.7.3 (Git 0e86c664ce)
- [INFO] === Build =======================================
- [INFO] Version: 1.7.3
- [INFO] Git: 0e86c664ce
- [INFO] =================================================
- [INFO] Environ SET_PIXEL_FORMAT: RGB565.
- [INFO] Redirecting save file to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.srm".
- [INFO] Redirecting savestate to "W:\Games\Consoles\Sega Dreamcast\Tony Hawk's Pro Skater.state".
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Audio]: Set audio input rate to: 30008.40 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [GL]: Found GL context: wgl
- [INFO] [GL]: Detecting screen resolution 1920x1080.
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: AMD Radeon (TM) R9 390 Series.
- [INFO] [GL]: Version: 4.5.13507 Compatibility Profile/Debug Context 23.20.15033.1003.
- [INFO] [GL]: Supported extensions:
- [INFO] GL_AMDX_debug_output
- [INFO] GL_AMD_blend_minmax_factor
- [INFO] GL_AMD_conservative_depth
- [INFO] GL_AMD_debug_output
- [INFO] GL_AMD_depth_clamp_separate
- [INFO] GL_AMD_draw_buffers_blend
- [INFO] GL_AMD_framebuffer_sample_positions
- [INFO] GL_AMD_gcn_shader
- [INFO] GL_AMD_gpu_shader_int64
- [INFO] GL_AMD_interleaved_elements
- [INFO] GL_AMD_multi_draw_indirect
- [INFO] GL_AMD_name_gen_delete
- [INFO] GL_AMD_occlusion_query_event
- [INFO] GL_AMD_performance_monitor
- [INFO] GL_AMD_pinned_memory
- [INFO] GL_AMD_query_buffer_object
- [INFO] GL_AMD_sample_positions
- [INFO] GL_AMD_seamless_cubemap_per_texture
- [INFO] GL_AMD_shader_atomic_counter_ops
- [INFO] GL_AMD_shader_stencil_export
- [INFO] GL_AMD_shader_stencil_value_export
- [INFO] GL_AMD_shader_trace
- [INFO] GL_AMD_shader_trinary_minmax
- [INFO] GL_AMD_sparse_texture
- [INFO] GL_AMD_sparse_texture_pool
- [INFO] GL_AMD_stencil_operation_extended
- [INFO] GL_AMD_texture_cube_map_array
- [INFO] GL_AMD_texture_texture4
- [INFO] GL_AMD_transform_feedback3_lines_triangles
- [INFO] GL_AMD_transform_feedback4
- [INFO] GL_AMD_vertex_shader_layer
- [INFO] GL_AMD_vertex_shader_viewport_index
- [INFO] GL_ARB_ES2_compatibility
- [INFO] GL_ARB_ES3_1_compatibility
- [INFO] GL_ARB_ES3_compatibility
- [INFO] GL_ARB_arrays_of_arrays
- [INFO] GL_ARB_base_instance
- [INFO] GL_ARB_bindless_texture
- [INFO] GL_ARB_blend_func_extended
- [INFO] GL_ARB_buffer_storage
- [INFO] GL_ARB_clear_buffer_object
- [INFO] GL_ARB_clear_texture
- [INFO] GL_ARB_clip_control
- [INFO] GL_ARB_color_buffer_float
- [INFO] GL_ARB_compatibility
- [INFO] GL_ARB_compressed_texture_pixel_storage
- [INFO] GL_ARB_compute_shader
- [INFO] GL_ARB_conditional_render_inverted
- [INFO] GL_ARB_conservative_depth
- [INFO] GL_ARB_copy_buffer
- [INFO] GL_ARB_copy_image
- [INFO] GL_ARB_cull_distance
- [INFO] GL_ARB_debug_output
- [INFO] GL_ARB_depth_buffer_float
- [INFO] GL_ARB_depth_clamp
- [INFO] GL_ARB_depth_texture
- [INFO] GL_ARB_derivative_control
- [INFO] GL_ARB_direct_state_access
- [INFO] GL_ARB_draw_buffers
- [INFO] GL_ARB_draw_buffers_blend
- [INFO] GL_ARB_draw_elements_base_vertex
- [INFO] GL_ARB_draw_indirect
- [INFO] GL_ARB_draw_instanced
- [INFO] GL_ARB_enhanced_layouts
- [INFO] GL_ARB_explicit_attrib_location
- [INFO] GL_ARB_explicit_uniform_location
- [INFO] GL_ARB_fragment_coord_conventions
- [INFO] GL_ARB_fragment_layer_viewport
- [INFO] GL_ARB_fragment_program
- [INFO] GL_ARB_fragment_program_shadow
- [INFO] GL_ARB_fragment_shader
- [INFO] GL_ARB_framebuffer_no_attachments
- [INFO] GL_ARB_framebuffer_object
- [INFO] GL_ARB_framebuffer_sRGB
- [INFO] GL_ARB_geometry_shader4
- [INFO] GL_ARB_get_program_binary
- [INFO] GL_ARB_get_texture_sub_image
- [INFO] GL_ARB_gl_spirv
- [INFO] GL_ARB_gpu_shader5
- [INFO] GL_ARB_gpu_shader_fp64
- [INFO] GL_ARB_half_float_pixel
- [INFO] GL_ARB_half_float_vertex
- [INFO] GL_ARB_imaging
- [INFO] GL_ARB_indirect_parameters
- [INFO] GL_ARB_instanced_arrays
- [INFO] GL_ARB_internalformat_query
- [INFO] GL_ARB_internalformat_query2
- [INFO] GL_ARB_invalidate_subdata
- [INFO] GL_ARB_map_buffer_alignment
- [INFO] GL_ARB_map_buffer_range
- [INFO] GL_ARB_multi_bind
- [INFO] GL_ARB_multi_draw_indirect
- [INFO] GL_ARB_multisample
- [INFO] GL_ARB_multitexture
- [INFO] GL_ARB_occlusion_query
- [INFO] GL_ARB_occlusion_query2
- [INFO] GL_ARB_pipeline_statistics_query
- [INFO] GL_ARB_pixel_buffer_object
- [INFO] GL_ARB_point_parameters
- [INFO] GL_ARB_point_sprite
- [INFO] GL_ARB_program_interface_query
- [INFO] GL_ARB_provoking_vertex
- [INFO] GL_ARB_query_buffer_object
- [INFO] GL_ARB_robust_buffer_access_behavior
- [INFO] GL_ARB_sample_shading
- [INFO] GL_ARB_sampler_objects
- [INFO] GL_ARB_seamless_cube_map
- [INFO] GL_ARB_seamless_cubemap_per_texture
- [INFO] GL_ARB_separate_shader_objects
- [INFO] GL_ARB_shader_atomic_counters
- [INFO] GL_ARB_shader_ballot
- [INFO] GL_ARB_shader_bit_encoding
- [INFO] GL_ARB_shader_draw_parameters
- [INFO] GL_ARB_shader_group_vote
- [INFO] GL_ARB_shader_image_load_store
- [INFO] GL_ARB_shader_image_size
- [INFO] GL_ARB_shader_objects
- [INFO] GL_ARB_shader_precision
- [INFO] GL_ARB_shader_stencil_export
- [INFO] GL_ARB_shader_storage_buffer_object
- [INFO] GL_ARB_shader_subroutine
- [INFO] GL_ARB_shader_texture_image_samples
- [INFO] GL_ARB_shader_texture_lod
- [INFO] GL_ARB_shader_viewport_layer_array
- [INFO] GL_ARB_shading_language_100
- [INFO] GL_ARB_shading_language_420pack
- [INFO] GL_ARB_shading_language_packing
- [INFO] GL_ARB_shadow
- [INFO] GL_ARB_shadow_ambient
- [INFO] GL_ARB_sparse_buffer
- [INFO] GL_ARB_sparse_texture
- [INFO] GL_ARB_spirv_extensions
- [INFO] GL_ARB_stencil_texturing
- [INFO] GL_ARB_sync
- [INFO] GL_ARB_tessellation_shader
- [INFO] GL_ARB_texture_barrier
- [INFO] GL_ARB_texture_border_clamp
- [INFO] GL_ARB_texture_buffer_object
- [INFO] GL_ARB_texture_buffer_object_rgb32
- [INFO] GL_ARB_texture_buffer_range
- [INFO] GL_ARB_texture_compression
- [INFO] GL_ARB_texture_compression_bptc
- [INFO] GL_ARB_texture_compression_rgtc
- [INFO] GL_ARB_texture_cube_map
- [INFO] GL_ARB_texture_cube_map_array
- [INFO] GL_ARB_texture_env_add
- [INFO] GL_ARB_texture_env_combine
- [INFO] GL_ARB_texture_env_crossbar
- [INFO] GL_ARB_texture_env_dot3
- [INFO] GL_ARB_texture_float
- [INFO] GL_ARB_texture_gather
- [INFO] GL_ARB_texture_mirror_clamp_to_edge
- [INFO] GL_ARB_texture_mirrored_repeat
- [INFO] GL_ARB_texture_multisample
- [INFO] GL_ARB_texture_non_power_of_two
- [INFO] GL_ARB_texture_query_levels
- [INFO] GL_ARB_texture_query_lod
- [INFO] GL_ARB_texture_rectangle
- [INFO] GL_ARB_texture_rg
- [INFO] GL_ARB_texture_rgb10_a2ui
- [INFO] GL_ARB_texture_snorm
- [INFO] GL_ARB_texture_stencil8
- [INFO] GL_ARB_texture_storage
- [INFO] GL_ARB_texture_storage_multisample
- [INFO] GL_ARB_texture_swizzle
- [INFO] GL_ARB_texture_view
- [INFO] GL_ARB_timer_query
- [INFO] GL_ARB_transform_feedback2
- [INFO] GL_ARB_transform_feedback3
- [INFO] GL_ARB_transform_feedback_instanced
- [INFO] GL_ARB_transform_feedback_overflow_query
- [INFO] GL_ARB_transpose_matrix
- [INFO] GL_ARB_uniform_buffer_object
- [INFO] GL_ARB_vertex_array_bgra
- [INFO] GL_ARB_vertex_array_object
- [INFO] GL_ARB_vertex_attrib_64bit
- [INFO] GL_ARB_vertex_attrib_binding
- [INFO] GL_ARB_vertex_buffer_object
- [INFO] GL_ARB_vertex_program
- [INFO] GL_ARB_vertex_shader
- [INFO] GL_ARB_vertex_type_10f_11f_11f_rev
- [INFO] GL_ARB_vertex_type_2_10_10_10_rev
- [INFO] GL_ARB_viewport_array
- [INFO] GL_ARB_window_pos
- [INFO] GL_ATI_draw_buffers
- [INFO] GL_ATI_envmap_bumpmap
- [INFO] GL_ATI_fragment_shader
- [INFO] GL_ATI_separate_stencil
- [INFO] GL_ATI_texture_compression_3dc
- [INFO] GL_ATI_texture_env_combine3
- [INFO] GL_ATI_texture_float
- [INFO] GL_ATI_texture_mirror_once
- [INFO] GL_EXT_abgr
- [INFO] GL_EXT_bgra
- [INFO] GL_EXT_bindable_uniform
- [INFO] GL_EXT_blend_color
- [INFO] GL_EXT_blend_equation_separate
- [INFO] GL_EXT_blend_func_separate
- [INFO] GL_EXT_blend_minmax
- [INFO] GL_EXT_blend_subtract
- [INFO] GL_EXT_compiled_vertex_array
- [INFO] GL_EXT_copy_buffer
- [INFO] GL_EXT_copy_texture
- [INFO] GL_EXT_depth_bounds_test
- [INFO] GL_EXT_direct_state_access
- [INFO] GL_EXT_draw_buffers2
- [INFO] GL_EXT_draw_instanced
- [INFO] GL_EXT_draw_range_elements
- [INFO] GL_EXT_fog_coord
- [INFO] GL_EXT_framebuffer_blit
- [INFO] GL_EXT_framebuffer_multisample
- [INFO] GL_EXT_framebuffer_object
- [INFO] GL_EXT_framebuffer_sRGB
- [INFO] GL_EXT_geometry_shader4
- [INFO] GL_EXT_gpu_program_parameters
- [INFO] GL_EXT_gpu_shader4
- [INFO] GL_EXT_histogram
- [INFO] GL_EXT_multi_draw_arrays
- [INFO] GL_EXT_packed_depth_stencil
- [INFO] GL_EXT_packed_float
- [INFO] GL_EXT_packed_pixels
- [INFO] GL_EXT_pixel_buffer_object
- [INFO] GL_EXT_point_parameters
- [INFO] GL_EXT_polygon_offset_clamp
- [INFO] GL_EXT_provoking_vertex
- [INFO] GL_EXT_rescale_normal
- [INFO] GL_EXT_secondary_color
- [INFO] GL_EXT_separate_specular_color
- [INFO] GL_EXT_shader_image_load_store
- [INFO] GL_EXT_shader_integer_mix
- [INFO] GL_EXT_shadow_funcs
- [INFO] GL_EXT_stencil_wrap
- [INFO] GL_EXT_subtexture
- [INFO] GL_EXT_texgen_reflection
- [INFO] GL_EXT_texture3D
- [INFO] GL_EXT_texture_array
- [INFO] GL_EXT_texture_buffer_object
- [INFO] GL_EXT_texture_compression_bptc
- [INFO] GL_EXT_texture_compression_latc
- [INFO] GL_EXT_texture_compression_rgtc
- [INFO] GL_EXT_texture_compression_s3tc
- [INFO] GL_EXT_texture_cube_map
- [INFO] GL_EXT_texture_edge_clamp
- [INFO] GL_EXT_texture_env_add
- [INFO] GL_EXT_texture_env_combine
- [INFO] GL_EXT_texture_env_dot3
- [INFO] GL_EXT_texture_filter_anisotropic
- [INFO] GL_EXT_texture_integer
- [INFO] GL_EXT_texture_lod
- [INFO] GL_EXT_texture_lod_bias
- [INFO] GL_EXT_texture_mirror_clamp
- [INFO] GL_EXT_texture_object
- [INFO] GL_EXT_texture_rectangle
- [INFO] GL_EXT_texture_sRGB
- [INFO] GL_EXT_texture_sRGB_decode
- [INFO] GL_EXT_texture_shared_exponent
- [INFO] GL_EXT_texture_snorm
- [INFO] GL_EXT_texture_storage
- [INFO] GL_EXT_texture_swizzle
- [INFO] GL_EXT_timer_query
- [INFO] GL_EXT_transform_feedback
- [INFO] GL_EXT_vertex_array
- [INFO] GL_EXT_vertex_array_bgra
- [INFO] GL_EXT_vertex_attrib_64bit
- [INFO] GL_IBM_texture_mirrored_repeat
- [INFO] GL_INTEL_fragment_shader_ordering
- [INFO] GL_KHR_context_flush_control
- [INFO] GL_KHR_debug
- [INFO] GL_KHR_no_error
- [INFO] GL_KHR_robust_buffer_access_behavior
- [INFO] GL_KHR_robustness
- [INFO] GL_KTX_buffer_region
- [INFO] GL_NV_alpha_to_coverage_dither_control
- [INFO] GL_NV_blend_square
- [INFO] GL_NV_conditional_render
- [INFO] GL_NV_copy_depth_to_color
- [INFO] GL_NV_copy_image
- [INFO] GL_NV_depth_buffer_float
- [INFO] GL_NV_explicit_multisample
- [INFO] GL_NV_float_buffer
- [INFO] GL_NV_half_float
- [INFO] GL_NV_primitive_restart
- [INFO] GL_NV_texgen_reflection
- [INFO] GL_NV_texture_barrier
- [INFO] GL_OES_EGL_image
- [INFO] GL_SGIS_generate_mipmap
- [INFO] GL_SGIS_texture_edge_clamp
- [INFO] GL_SGIS_texture_lod
- [INFO] GL_SUN_multi_draw_arrays
- [INFO] GL_WIN_swap_hint
- [INFO] WGL_EXT_swap_control
- [INFO] [GL]: Using resolution 1920x1080
- [INFO] [GL]: Default shader backend found: glsl.
- [INFO] [Shader driver]: Using GLSL shader backend.
- [INFO] [GLSL]: Checking GLSL shader support ...
- [WARN] [GL]: Stock GLSL shaders will be used.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Setting up menu pipeline shaders for XMB ...
- [INFO] [GLSL]: Compiling ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling simple ribbon shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling modern snow shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling bokeh shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] [GLSL]: Compiling snowflake shader..
- [INFO] [GLSL]: Found GLSL vertex shader.
- [INFO] [GLSL]: Found GLSL fragment shader.
- [INFO] [GLSL]: Linking GLSL program.
- [INFO] Resetting shader to defaults ...
- [INFO] [GL]: Using 4 textures.
- [INFO] [GL]: Loaded 1 program(s).
- [INFO] [DINPUT]: Enumerating joypads ...
- [INFO] [DINPUT]: Done enumerating joypads ...
- [INFO] [Joypad]: Found joypad driver: "dinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] Found shader "W:\Emulators\retroarch\shaders\1 - PVM.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\2 - CRT.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\3 - LCD.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\4 - HDTV.glslp"
- [INFO] Found shader "W:\Emulators\retroarch\shaders\retroarch.glslp"
- [INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [LED]: LED driver = 'null' 0000000000A73AA0
- [INFO] [MIDI]: Initializing ...
- [INFO] [MIDI]: Tick duration 162.760417 us.
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output device "Microsoft GS Wavetable Synth".
- [INFO] [MIDI]: Initialized "winmm" driver.
- [ERROR] Implementation uses threaded audio. Cannot use rewind..
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [WARN] Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- [INFO] SRAM will not be saved.
- [INFO] Loading history file: [W:\Emulators\retroarch\content_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_favorites.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_music_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_video_history.lpl].
- [INFO] Loading history file: [W:\Emulators\retroarch\content_image_history.lpl].
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] [GL]: VSync => on
- [INFO] [WGL]: wglSwapInterval(1)
- [INFO] Unloading game..
- [INFO] Unloading core..
- [INFO] Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Average audio buffer saturation: 51.07 %, standard deviation (percentage points): 8.72 %.
- [Audio]: Amount of time spent close to underrun: 0.98 %. Close to blocking: 0.00 %.
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [Audio]: Average audio buffer saturation: 51.07 %, standard deviation (percentage points): 8.72 %.
- [Audio]: Amount of time spent close to underrun: 0.98 %. Close to blocking: 0.00 %.
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