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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&6&lHaires&f&lNetwork'
  204. # Interval is the animation interval in TICKS (20 ticks is one second).
  205. # Every X ticks the animation goes to the next frame (see above)
  206. # Once all frames are finished it will start over from the first one
  207. interval: 2
  208. # If you don't want a static order of the frames and want to show each frame at random
  209. # you can enable this option.
  210. random: false
  211. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  212. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  213. # These lines (usually a header or footer) are also good for decoration.
  214. header:
  215. text:
  216. - '&r'
  217. interval: 10
  218. random: true
  219. player-label:
  220. text:
  221. - ' &eUsuário: &7{player}'
  222. interval: 1
  223. random: false
  224. player-line:
  225. text:
  226. - ' &eOnline: &7{onlineplayers}'
  227. interval: 1
  228. random: false
  229. player-line2:
  230. text:
  231. - ' &ePing: &7{ping}'
  232. interval: 1
  233. random: false
  234. player-line3:
  235. text:
  236. - ' '
  237. interval: 2
  238. random: false
  239. player-line4:
  240. text:
  241. - ' &fServidores'
  242. interval: 2
  243. random: false
  244. player-line6:
  245. text:
  246. - ' '
  247. interval: 2
  248. random: false
  249. player-line7:
  250. text:
  251. - ' &eFactions: &a&L✔'
  252. interval: 2
  253. random: false
  254. player-line999:
  255. text:
  256. - ' &eFullPvP: &a&L✔'
  257. interval: 2
  258. random: false
  259. player-line9:
  260. text:
  261. - ' &ekitPvP: &c&L✘ '
  262. interval: 2
  263. random: false
  264. # This is the same as the header. It is not needed since you already use the header as the longest line
  265. # but it looks cleaner having a footer.
  266. footer:
  267. text:
  268. - '&6'
  269. interval: 10
  270. random: true
  271. # This is the same as the header. It is not needed since you already use the header as the longest line
  272. # but it looks cleaner having a footer.
  273. footer1323:
  274. text:
  275. - '&6jogarhaires.com'
  276. interval: 10
  277. random: true
  278. # This is a combat scoreboard example showing
  279. # combat related information.
  280. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  281. # (Unless you want it to show all the time)
  282. # You still need to 'trigger' this scoreboard in the vanilla_combat
  283. combat-scoreboard-example:
  284. # Lets just use the title,header and footer from the example above
  285. # for in depth configuration look above.
  286. #
  287. # When designing a board that is used when triggered on an event. You have
  288. # to think (before looking at the placeholders) what is relevant.
  289. # For example: When I think of combat my first thoughts are:
  290. # - Health: To see how much you have left
  291. # - Possible cooldown timers
  292. # - With who am I in combat?
  293. # - Target health
  294. # - mcMMO attacking level?
  295. #
  296. # Next you have to think what is important during that event:
  297. # - Combat: not too much distraction (no animations, smaller scoreboard)
  298. #
  299. # Once you know those things start looking for placeholders. A lot of events such
  300. # as mcmmo have placeholders that can only be used in such events.
  301. title:
  302. text:
  303. # To create cool looking animations you create yourself
  304. # you can use the graphical tool AnimationCreator
  305. # https://www.spigotmc.org/resources/animationcreator.6001/
  306. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  307. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  308. - '<single><delay times="10">&l><</delay></single>'
  309. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  310. - '<single>&f&lherB</single>'
  311. - '<single>&f&lherBo</single>'
  312. - '<single>&f&latherBoa</single>'
  313. - '<single>&f&leatherBoar</single>'
  314. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  315. interval: 2
  316. random: false
  317. header:
  318. text:
  319. - '&a&m+-----------------+'
  320. interval: 10
  321. random: true
  322. combat-label:
  323. text:
  324. - '&8&l> &7&lCombat target:'
  325. interval: 100
  326. random: false
  327. combat-data:
  328. text:
  329. - '{vanilla-combat_opponent_name}'
  330. interval: 2
  331. random: false
  332. spacer1:
  333. text: []
  334. interval: 100
  335. health-label:
  336. text:
  337. - '&8&l> &7&lHealth stats:'
  338. interval: 100
  339. random: false
  340. health-data-1:
  341. text:
  342. - '&aYou: {healthbar}'
  343. interval: 1
  344. random: false
  345. health-data-2:
  346. text:
  347. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  348. interval: 1
  349. random: false
  350. footer:
  351. text:
  352. - '&a&m+-----------------+'
  353. interval: 10
  354. random: true
  355. # This is an example for mcMMO when you level up
  356. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  357. # (Unless you want it to show all the time)
  358. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  359. mcmmo-levelup:
  360. title:
  361. text:
  362. # To create cool looking animations you create yourself
  363. # you can use the graphical tool AnimationCreator
  364. # https://www.spigotmc.org/resources/animationcreator.6001/
  365. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  366. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  367. - '<single><delay times="10">&l><</delay></single>'
  368. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  369. - '<single>&f&lherB</single>'
  370. - '<single>&f&lherBo</single>'
  371. - '<single>&f&latherBoa</single>'
  372. - '<single>&f&leatherBoar</single>'
  373. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  374. interval: 2
  375. random: false
  376. header:
  377. text:
  378. - '&a&m+-----------------+'
  379. interval: 10
  380. random: true
  381. info-label:
  382. text:
  383. # mcMMO-levelup comes with several event specific placeholders
  384. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  385. interval: 10
  386. spacer1: # This is a spacer an empty line
  387. text:
  388. - ''
  389. interval: 10
  390. # Do you want to randomize the animation frames?
  391. random: false
  392. skill-label: # You can add elements to the group and name them like you want
  393. # Lets make a static label
  394. text:
  395. - '&9&l> &e&lSkill:'
  396. interval: 10 # The interval is not important since its just 1 static text.
  397. # Do you want to randomize the animation frames?
  398. random: false
  399. skill:
  400. # Lets make a static label
  401. text:
  402. - '{mcmmo-levelup_skill_name}'
  403. interval: 10 # The interval is not important since its just 1 static text.
  404. # Do you want to randomize the animation frames?
  405. random: false
  406. spacer2: # This is a spacer an empty line
  407. text:
  408. - ''
  409. interval: 100
  410. # Do you want to randomize the animation frames?
  411. random: false
  412. skilllevel-label: # You can add elements to the group and name them like you want
  413. # Lets make a static label
  414. text:
  415. - '&b&l> &e&lCurrent level:'
  416. interval: 10 # The interval is not important since its just 1 static text.
  417. # Do you want to randomize the animation frames?
  418. random: false
  419. skilllevel:
  420. # Lets make a static label
  421. text:
  422. - '{mcmmo-levelup_skilllevel}'
  423. interval: 10 # The interval is not important since its just 1 static text.
  424. # Do you want to randomize the animation frames?
  425. random: false
  426. footer:
  427. text:
  428. - '&a&m+-----------------+'
  429. interval: 10
  430. random: true
  431. # This is an example for Towny when you enter a town
  432. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  433. # (Unless you want it to show all the time)
  434. # You still need to 'trigger' this scoreboard in the 'towny-town'
  435. towny-town-example:
  436. # Lets just use the title,header and footer from the example above
  437. # for in depth configuration look above.
  438. title:
  439. text:
  440. # To create cool looking animations you create yourself
  441. # you can use the graphical tool AnimationCreator
  442. # https://www.spigotmc.org/resources/animationcreator.6001/
  443. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  444. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  445. - '<single><delay times="10">&l><</delay></single>'
  446. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  447. - '<single>&f&lherB</single>'
  448. - '<single>&f&lherBo</single>'
  449. - '<single>&f&latherBoa</single>'
  450. - '<single>&f&leatherBoar</single>'
  451. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  452. interval: 2
  453. random: false
  454. header:
  455. text:
  456. - '&a&m+-------------------+'
  457. interval: 10
  458. random: true
  459. town-label:
  460. text:
  461. - '&bYou are in town:'
  462. interval: 100
  463. town-data:
  464. text:
  465. - '{towny_currenttown_name}'
  466. interval: 100
  467. spacer1:
  468. text: []
  469. interval: 100
  470. townboard-label:
  471. text:
  472. - '&bTown board:'
  473. interval: 100
  474. townboard:
  475. text:
  476. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  477. interval: 3
  478. spacer2:
  479. text: []
  480. interval: 100
  481. population-label:
  482. text:
  483. - '&bPopulation:'
  484. interval: 100
  485. poplulation-data:
  486. text:
  487. - '{towny_currenttown_residents}'
  488. interval: 100
  489. footer:
  490. text:
  491. - '&a&m+-------------------+'
  492. interval: 10
  493. random: true
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