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- local JewelryStore = workspace:WaitForChild("Jewelry Store") local Musuem = workspace:WaitForChild("Museum")
- local Bank = workspace:WaitForChild("Bank")
- local JewelryGoal1 = {Position = Vector3.new(-528.613, 66.119, 435.306)} local JewelryGoal2 = {Position = Vector3.new(-528.613, 5.081, 435.306)} while wait(300) do JewelryStore:WaitForChild("PlayersWhoRobbedIt"):ClearAllChildren() Musuem:WaitForChild("PlayersWhoRobbedIt"):ClearAllChildren()
- Bank:WaitForChild("PlayersWhoRobbedIt"):ClearAllChildren()
- if #JewelryStore:WaitForChild("PlayersInRobbery"):GetChildren() == 0 then local TT1 = game:GetService("TweenService"):Create(workspace:WaitForChild("Jewelry Store"):WaitForChild("Border"),TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.Out,0,false,0),JewelryGoal1) TT1:Play() end Musuem:WaitForChild("Levers"):WaitForChild("Lever1"):WaitForChild("Button").BrickColor = BrickColor.new("Really red") Musuem:WaitForChild("Levers"):WaitForChild("Lever2"):WaitForChild("Button").BrickColor = BrickColor.new("Really red") Musuem:WaitForChild("PulledLevers"):WaitForChild("Lever1").Value = false Musuem:WaitForChild("PulledLevers"):WaitForChild("Lever2").Value = false for i,v in pairs(Musuem:WaitForChild("Robbables"):GetChildren()) do for i,v in pairs(v:GetDescendants()) do if v:IsA("BasePart") then v.Transparency = 0 v.CanCollide = true elseif v:IsA("ImageLabel") then v.Visible = true end end end for i,v in next, game:GetService("Players"):GetChildren() do if game:GetService("MarketplaceService"):UserOwnsGamePassAsync(v.UserId,7539037) then game:GetService("ReplicatedStorage"):WaitForChild("Notification"):FireClient(v,"VIP","Jewelry Has Reseted!",5,"Okay",nil,nil) wait(1) game:GetService("ReplicatedStorage"):WaitForChild("Notification"):FireClient(v,"VIP","Museum Has Reseted!",5,"Okay",nil,nil)
- wait(1)
- game:GetService("ReplicatedStorage"):WaitForChild("Notification"):FireClient(v,"VIP","Bank Has Reseted!",5,"Okay",nil,nil) break else break end end end
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