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- System.AggregateException: One or more errors occurred. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\IAN\Documents\My Games\Cosmoteer\Mods\The Great community ships mod for Bounty Hunter\Ships\jbox1\Scavengers\XP - 1.ship.png'.
- 10/15/2017 19:05:10 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 10/15/2017 19:05:10 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 10/15/2017 19:05:10 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
- 10/15/2017 19:05:10 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
- 10/15/2017 19:05:10 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.BountySimModeManager.SpawnBountyFleet(List`1 bounties, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 324
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddFleetForTier(Int32 tier, Int32 maxShips, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 301
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 102
- 10/15/2017 19:05:10 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
- 10/15/2017 19:05:10 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass101_1.<GoToNodeTask>b__0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
- 10/15/2017 19:05:10 | at System.Threading.Tasks.Task.Execute()
- 10/15/2017 19:05:10 | --- End of stack trace from previous location where exception was thrown ---
- 10/15/2017 19:05:10 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
- 10/15/2017 19:05:10 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
- 10/15/2017 19:05:10 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570
- 10/15/2017 19:05:10 | --- End of inner exception stack trace ---
- 10/15/2017 19:05:10 | at Cosmoteer.Game.GameRoot.<JumpToNode>d__100.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 510
- 10/15/2017 19:05:10 | --- End of stack trace from previous location where exception was thrown ---
- 10/15/2017 19:05:10 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
- 10/15/2017 19:05:10 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
- 10/15/2017 19:05:10 | at Cosmoteer.Game.GameRoot.<DoLocalPlayerFtlJump>d__99.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 426
- 10/15/2017 19:05:10 | --- End of stack trace from previous location where exception was thrown ---
- 10/15/2017 19:05:10 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
- 10/15/2017 19:05:10 | at Halfling.Application.QueueingSyncContext.HandleQueue() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\QueueingSyncContext.cs:line 42
- 10/15/2017 19:05:10 | at Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:line 303
- 10/15/2017 19:05:10 | at Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__42.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 247
- 10/15/2017 19:05:10 | at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:line 857
- 10/15/2017 19:05:10 | at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:line 164
- 10/15/2017 19:05:10 | at Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 80
- 10/15/2017 19:05:10 | ---> (Inner Exception #0) System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\IAN\Documents\My Games\Cosmoteer\Mods\The Great community ships mod for Bounty Hunter\Ships\jbox1\Scavengers\XP - 1.ship.png'.
- 10/15/2017 19:05:10 | at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
- 10/15/2017 19:05:10 | at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
- 10/15/2017 19:05:10 | at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
- 10/15/2017 19:05:10 | at Cosmoteer.Ships.Ship.Load(String filepath, Int32 playerIndex, Boolean blueprintsOnly, Boolean centerOnZero, Boolean initializeToMax) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\Ship.cs:line 1339
- 10/15/2017 19:05:10 | at Cosmoteer.Ships.LazyShipFile.LoadShipBlueprints() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Ships\LazyShipFile.cs:line 43
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.Bounty.GetSpawnShip(BountyRules rules, Vector2D spawnLoc, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 269
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.Bounty.Spawn(BountyRules rules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\Bounty.cs:line 144
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddBounty(BountyRules bountyRules, Rand rand, HashSet`1 shipsInFleet) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 374
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.BountySimModeManager.SpawnBountyFleet(List`1 bounties, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 324
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.BountySimModeManager.AddFleetForTier(Int32 tier, Int32 maxShips, Rand rand) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 301
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.Bounty.BountySimModeManager.InitSimRoot() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\Bounty\BountySimModeManager.cs:line 102
- 10/15/2017 19:05:10 | at Cosmoteer.Simulation.SimRoot..ctor(GameRoot game, MapNode mapNode, Nullable`1 bgKey, SimModeFactory simMode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Simulation\SimRoot.cs:line 279
- 10/15/2017 19:05:10 | at Cosmoteer.Modes.GameModeManager.CreateSimRootForNode(MapNode mapNode) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Modes\GameModeManager.cs:line 88
- 10/15/2017 19:05:10 | at Cosmoteer.Game.GameRoot.<>c__DisplayClass101_1.<GoToNodeTask>b__0() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 577
- 10/15/2017 19:05:10 | at System.Threading.Tasks.Task.Execute()
- 10/15/2017 19:05:10 | --- End of stack trace from previous location where exception was thrown ---
- 10/15/2017 19:05:10 | at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
- 10/15/2017 19:05:10 | at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
- 10/15/2017 19:05:10 | at Cosmoteer.Game.GameRoot.<GoToNodeTask>d__101.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:line 570<---
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