-Griffon Flight (Passive): Griffons can fly and have a +1 to any melee attack made from high altitude, such as a dive-bomb. This is about as taxing as running at full speed.
-Griffon’s Glory (Passive): The eagle and the lion are both known for their pride and majesty. Such awe should never be overshadowed by others, and the notion of a griffon sitting in the side-lines is poisonous. If you dealt the most damage out of all your allies last turn, you have +1 to all actions this turn.
-Firebird Trance (Passive): Through training and meditation, you have forged a spiritual connection with the spirit of a noble Phoenix. You use your Ki, or internal magic, to channel its powers into your body and augment your stances. These abilities are only in effect while you're in the appropriate stance. [Trained Talent]
->Phoenix's Fury (Tiger Stance): Your flame-imbued strikes wash over an area, like the wings of a Phoenix. You may target two foes with a single attack, using the same attack roll for both. This ability has a two-round cooldown.
->Guardian Flames (Bear Stance): You wreathe your body in flames, burning those that attack you. Any time you would take damage from an opponent in your zone, they take a hit's worth of fire damage in return.
->Everlasting Flight (Cross Stance): Like the phoenix, you are reborn. Regenerate one Hit per round, provided you aren't Helpless.
-Insert Special Talent here I don't know yet. [Special Talent]
Class/Multiclass: Mystic (Mage/Monk)
-Primal Force (Locked, Passive): Your body is imbued with an Elementalist effect, visually showing it in some way at all times. Choose a single Elementalist effect at character creation. You are immune to all natural sources of this element and attacks or skills that use this Elementalist effect deal half damage to you. You can also apply this Elementalist effect to all of your attacks and skills regardless of tag. Any further Elementalist effects you gain can be applied only to unarmed attacks and non-weapon, non-spell skills. [Multiclass Skill]
--Fire Element: Your spell is composed of intense flames, lighting the target on fire on success. Enemies will take 1 hit of damage for the next 2 turns. Spells that hit multiple times add a separate case of this effect for each hit. Fire spells can be used to warm and burn objects and the environment.
-Stances (Instant, Automatic): Take a form to exemplify a fighting style, gaining a bonus effect. A Stance's effect lasts until you change stances. [Free Skill]
->Stance of the Tiger: Reckless and Fierce. You cannot benefit from Weapon or Catalyst skills, but your unarmed attacks are made with a +1 and can deal lethal damage.
->Stance of the Bear: Sturdy and Forward. Increase your Hits by half of your Wounds, rounded up.
->Stance of the Cross: Loose and Calm. Self-inflicted Helplessness from skills and Crit-Fails do not cause a Wound of damage.
-Soul Punch (Instant, Automatic, Recharge 3): Sacrifice your life energy to enhance your strikes. Sacrifice up to three Hits to add that much to your next roll this turn.
-Phase Aura: As an action you can cause your body to shed light in a small radius of 5 meters, in a color you choose when you learn this skill (Orange-Red). All creatures in this range are fully revealed, and cannot hide their appearance in any way while within it. All magical effects and enhancements are highlighted by your aura. This effect lasts for a number of rounds equal to your roll minus three.
-To be done!
-Atahualpa is a tall, colorful, somewhat quiet griffon, with the avian half of a Quetzal and the feline half of a cougar. He has a somewhat slender, athletic frame, displaying years of dedication towards personal fitness. His eyes are sharp and always-aware. Most peculiar about him is the fact that his talon, wing, paw, and tail tips all glow with an ever-present, orange-red flame, though they don't burn to the touch.