Advertisement
Guest User

Untitled

a guest
Feb 26th, 2016
105
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.84 KB | None | 0 0
  1. [Injector]
  2. Injector.UserName = NULL
  3. Injector.Password = NULL
  4.  
  5. [Anti_Cheat_Protection]
  6. Anti_Cheat_Protection.Process.0 = NULL
  7.  
  8. [Aimbot]
  9. Aimbot.Active = 1
  10. Aimbot.Mode = 1
  11. Aimbot.InAttack = 0
  12. Aimbot.Key = MOUSE1
  13. Aimbot.DeathMatch = 0
  14. Aimbot.Mouse.Disable = 0
  15. Aimbot.InJump = 1
  16. Aimbot.InDuck = 1
  17. Aimbot.InStand = 1
  18. Aimbot.AimingDuckTargets = 1
  19. Aimbot.AimingJumpTargets = 1
  20. Aimbot.Kill.Delay = 80
  21. Aimbot.Kill.CalcDrop = 0
  22. Aimbot.PanicKey = F10
  23.  
  24. [Visuals]
  25. Visuals.Draw.Dot = 1
  26. Visuals.Draw.Box = 1
  27. Visuals.Draw.Fov = 1
  28. Visuals.Draw.Lock = 0
  29. Visuals.Draw.Teammates = 0
  30. Visuals.Draw.Weapon = 1
  31. Visuals.Fullbright = 0
  32. Visuals.Check.Visible = 0
  33.  
  34. [BunnyHop]
  35. BunnyHop.Active = 1
  36.  
  37. [Removals]
  38. Removals.NoSmoke.Active = 0
  39. Removals.NoFlash.Active = 1
  40. Removals.NoFlash.Percentage = 20
  41.  
  42. [SpeedHack]
  43. SpeedHack.Value = 10000
  44. SpeedHack.Active.Mode = 0
  45. SpeedHack.Active.Key = SHIFT
  46.  
  47. [Ingame_Radar]
  48. Ingame_Radar.Active = 0
  49. Ingame_Radar.Color = 0
  50. Ingame_Radar.HideRadar = 0
  51. Ingame_Radar.Teammates = 0
  52. Ingame_Radar.DeathZone = 0
  53.  
  54. [Weapon_Settings]
  55. weapon.usp.active = 1,1,1
  56. weapon.usp.autowall = 0
  57. weapon.usp.detection = 0.2,0.2,0.2
  58. weapon.usp.bullet.control = 0,0,0
  59. weapon.usp.humanize.trigger = 1
  60. weapon.usp.smooth = 1,1,1
  61. weapon.usp.fov.x = 75,50,50
  62. weapon.usp.fov.y = 75,50,50
  63. weapon.usp.hitbox.duck = 11,11,11
  64. weapon.usp.hitbox.stand = 11,11,11
  65. weapon.usp.hitbox.duck.height.correction = -1
  66. weapon.usp.hitbox.stand.height.correction = -1
  67.  
  68. weapon.glock.active = 1,1,1
  69. weapon.glock.autowall = 0
  70. weapon.glock.detection = 0.03,0.04,0.04
  71. weapon.glock.bullet.control = 2,2,2
  72. weapon.glock.humanize.trigger = 1
  73. weapon.glock.smooth = 1.1,1.1,1.1
  74. weapon.glock.fov.x = 55,55,55
  75. weapon.glock.fov.y = 55,55,55
  76. weapon.glock.hitbox.duck = 11,11,11
  77. weapon.glock.hitbox.stand = 11,11,11
  78. weapon.glock.hitbox.duck.height.correction = 1
  79. weapon.glock.hitbox.stand.height.correction = 1
  80.  
  81. weapon.deagle.active = 1,1,1
  82. weapon.deagle.autowall = 0
  83. weapon.deagle.detection = 0.03,0.02,0.02
  84. weapon.deagle.bullet.control = 1,1,1
  85. weapon.deagle.humanize.trigger = 1
  86. weapon.deagle.smooth = 1,1,1
  87. weapon.deagle.fov.x = 75,75,75
  88. weapon.deagle.fov.y = 75,75,75
  89. weapon.deagle.hitbox.duck = 11,11,11
  90. weapon.deagle.hitbox.stand = 11,11,11
  91. weapon.deagle.hitbox.duck.height.correction = -1
  92. weapon.deagle.hitbox.stand.height.correction = -1
  93.  
  94. weapon.galil.active = 1,1,1
  95. weapon.galil.autowall = 1
  96. weapon.galil.detection = 1,1,1
  97. weapon.galil.bullet.control = 1,1,1
  98. weapon.galil.humanize.trigger = 1
  99. weapon.galil.smooth = 1,1.5,1.5
  100. weapon.galil.fov.x = 50,30,25
  101. weapon.galil.fov.y = 50,30,25
  102. weapon.galil.hitbox.duck = 11,11,11
  103. weapon.galil.hitbox.stand = 11,11,11
  104. weapon.galil.hitbox.duck.height.correction = 3
  105. weapon.galil.hitbox.stand.height.correction = 3
  106.  
  107. weapon.famas.active = 1,1,1
  108. weapon.famas.autowall = 1
  109. weapon.famas.detection = 0.3,0.3,0.3
  110. weapon.famas.bullet.control = 6,6,2
  111. weapon.famas.humanize.trigger = 1
  112. weapon.famas.smooth = 1,1,1
  113. weapon.famas.fov.x = 100,50,25
  114. weapon.famas.fov.y = 100,50,25
  115. weapon.famas.hitbox.duck = 11,11,11
  116. weapon.famas.hitbox.stand = 11,11,11
  117. weapon.famas.hitbox.duck.height.correction = 3
  118. weapon.famas.hitbox.stand.height.correction = 3
  119.  
  120. weapon.ak47.active = 1,1,1
  121. weapon.ak47.autowall = 1
  122. weapon.ak47.detection = 0.15,0.08,0.05
  123. weapon.ak47.bullet.control = 4,3,2
  124. weapon.ak47.humanize.trigger = 1
  125. weapon.ak47.smooth = 2,2,2
  126. weapon.ak47.fov.x = 45,50,50
  127. weapon.ak47.fov.y = 50,50,50
  128. weapon.ak47.hitbox.duck = 11,10,9
  129. weapon.ak47.hitbox.stand = 11,11,11
  130. weapon.ak47.hitbox.duck.height.correction = 0
  131. weapon.ak47.hitbox.stand.height.correction = 0
  132.  
  133. weapon.m4a1.active = 1,1,1
  134. weapon.m4a1.autowall = 1
  135. weapon.m4a1.detection = 0.15,0.06,0.05
  136. weapon.m4a1.bullet.control = 3,3,3
  137. weapon.m4a1.humanize.trigger = 1
  138. weapon.m4a1.smooth = 2,2,2
  139. weapon.m4a1.fov.x = 75,75,80
  140. weapon.m4a1.fov.y = 75,80,70
  141. weapon.m4a1.hitbox.duck = 11,11,10
  142. weapon.m4a1.hitbox.stand = 11,11,11
  143. weapon.m4a1.hitbox.duck.height.correction = 0
  144. weapon.m4a1.hitbox.stand.height.correction = 0
  145.  
  146. weapon.awp.active = 1,1,1
  147. weapon.awp.autowall = 1
  148. weapon.awp.detection = 0.05,0.05,0.05
  149. weapon.awp.bullet.control = 4,4,4
  150. weapon.awp.humanize.trigger = 1
  151. weapon.awp.smooth = 0.5,0.5,0.5
  152. weapon.awp.fov.x = 1000,500,300
  153. weapon.awp.fov.y = 1000,500,300
  154. weapon.awp.hitbox.duck = 10,10,10
  155. weapon.awp.hitbox.stand = 10,10,10
  156. weapon.awp.hitbox.duck.height.correction = 0
  157. weapon.awp.hitbox.stand.height.correction = 0
  158.  
  159. weapon.scout.active = 1,1,1
  160. weapon.scout.autowall = 1
  161. weapon.scout.detection = 0.05,0.05,0.05
  162. weapon.scout.bullet.control = 4,4,4
  163. weapon.scout.humanize.trigger = 1
  164. weapon.scout.smooth = 1,1,1
  165. weapon.scout.fov.x = 1000,500,300
  166. weapon.scout.fov.y = 1000,500,300
  167. weapon.scout.hitbox.duck = 11,11,11
  168. weapon.scout.hitbox.stand = 11,11,11
  169. weapon.scout.hitbox.duck.height.correction = 0
  170. weapon.scout.hitbox.stand.height.correction = 0
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement