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starlitepony

Survivor 11: Little Italy

Nov 10th, 2013
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  1. 11 - - Little Italy
  2.  
  3. OMEN: Book
  4. ROOM: Catacombs, Charred Room, Gallery, Junk Room
  5. TRAITOR: Lowest Might
  6.  
  7. You flip though the odd chequebook left abandoned on the floor. Someone must have lost this recently, judging by the dates in the ledger. Strange, you could have sworn that this house had been abandoned for years…
  8.  
  9. A gunshot shatters the silence of the not-so-abandoned house.
  10.  
  11. ----
  12.  
  13. What You Know About the Bad Guys
  14. The Mafia have made this house their hideaway, and want to silence you all permanently.
  15.  
  16. ----
  17.  
  18. You Win When …
  19. … the police arrive at the house. Once they do, any living explorers are saved.
  20.  
  21. ----
  22.  
  23. You Must Do This on Your Turn
  24. The police are on their way, but there's no telling just how long it will take them to show up. At the end of each hero's turn, roll dice equal to the current turn count (If the turn count is higher than 8, roll only 8 dice). The number you have to roll goes down as more heroes get 'whacked'.
  25.  
  26. Current # of heroes Roll needed
  27. 5 12+
  28. 3-4 10+
  29. 2 9+
  30. 1 7+
  31.  
  32. ----
  33.  
  34. If You Win …
  35. Safely flanked by at least half a dozen police officers, you watch in panic as mobster after mobster is led into the back seat of the police cars. You'll never forget their twisted and evil faces. You pray they'll forget yours.
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