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- Initialize engine version: 5.3.6p8 (c04dd374db98)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788]
- Renderer: NVIDIA GeForce GTX 650
- Vendor: NVIDIA
- VRAM: 971 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\enum2int.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\NCalc.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\CodeProfilerRuntime.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 0.069 seconds
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.672389 ms
- 2018-07-28T15:45:08 0.005 INF [Steamworks.NET] SteamAPI_Init() ok
- 2018-07-28T15:45:08 0.049 INF NET: InitCallbacks
- 2018-07-28T15:45:08 0.058 INF Texture quality is set to 2
- 2018-07-28T15:45:08 0.059 INF Precaching...
- 2018-07-28T15:45:08 0.064 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2018-07-28T15:45:08 0.122 INF [EAC] Not loading, not started from launcher
- 2018-07-28T15:45:08 0.423 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2018-07-28T15:45:08 0.425 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2018-07-28T15:45:08 0.459 INF Precaching file: Data/Bundles/TerrainTextures
- 2018-07-28T15:45:08 0.474 INF Precaching done
- 2018-07-28T15:45:09 1.404 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.128817 ms
- 2018-07-28T15:45:09 1.626 INF Awake
- Localization language: english
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2018-07-28T15:45:09 1.666 INF Version: Alpha 16.4 (b8) Compatibility Version: Alpha 16.4, Build: Windows 32 Bit
- 2018-07-28T15:45:09 1.667 INF System information:
- 2018-07-28T15:45:09 1.667 INF OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
- 2018-07-28T15:45:09 1.668 INF CPU: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz (cores: 4)
- 2018-07-28T15:45:09 1.668 INF RAM: 8134 MB
- 2018-07-28T15:45:09 1.668 INF GPU: NVIDIA GeForce GTX 650 (971 MB)
- 2018-07-28T15:45:09 1.669 INF Graphics API: Direct3D 9.0c [nvd3dum.dll 9.18.13.3788] (shader level 3.0)
- 2018-07-28T15:45:09 1.669 INF Last played version: Alpha 16.4
- 2018-07-28T15:45:09 1.669 INF Local UTC offset: 2 hours
- 2018-07-28T15:45:09 1.671 INF Command line arguments: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -logfile 7DaysToDie_Data\output_log__2018-07-28__15-45-07.txt
- 2018-07-28T15:45:09 1.674 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2018-07-28T15:45:09 1.675 INF Starting PlayerInputManager...
- 2018-07-28T15:45:09 1.694 INF InControl (version 1.6.15 build 9076, native module = False, XInput = True)
- Failed to load 'E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll', expected 32 bit architecture (IMAGE_FILE_MACHINE_I386), but was IMAGE_FILE_MACHINE_AMD64. You must recompile your plugin for 32 bit architecture.
- (Filename: Line: 111)
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libE:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libE:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libE:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Plugins/XInputInterface64.dll
- 2018-07-28T15:45:10 1.808 INF Starting UserProfileManager...
- 2018-07-28T15:45:10 1.829 INF Texture quality is set to 2
- 2018-07-28T15:45:10 1.904 INF [MODS] No mods folder found
- 2018-07-28T15:45:10 1.915 INF Loading permissions file at 'C:\Users\Koert\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2018-07-28T15:45:10 1.967 INF Loading permissions file done.
- 2018-07-28T15:45:10 2.008 INF Awake done
- 2018-07-28T15:45:10 2.176 INF Atlas reset took 111 ms
- 2018-07-28T15:45:10 2.177 INF Atlas load took 168 ms
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library E:/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 19081.
- Total: 16.772406 ms (FindLiveObjects: 0.868632 ms CreateObjectMapping: 0.445978 ms MarkObjects: 15.418610 ms DeleteObjects: 0.038875 ms)
- 2018-07-28T15:45:10 2.316 INF User joined: KaeJae
- 2018-07-28T15:45:10 2.352 INF Texture quality is set to 2
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1b34 -> priority: 1
- 2018-07-28T15:45:10 2.664 INF Reloading serveradmin.xml
- 2018-07-28T15:45:10 2.665 INF Loading permissions file at 'C:\Users\Koert\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2018-07-28T15:45:10 2.667 INF Loading permissions file done.
- Platform assembly: E:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- UMA Overlay loading took 817 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 3 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2018-07-28T15:45:23 15.252 INF WorldStaticData.Init() needed 9.492s
- 2018-07-28T15:45:25 17.644 INF [Steamworks.NET] Login ok.
- 2018-07-28T15:45:26 18.010 INF AchievementManager: Received stats and achievements from Steam
- 2018-07-28T15:45:28 20.695 INF NET: Starting server protocols
- 2018-07-28T15:45:28 20.720 INF NET: UNET server started
- 2018-07-28T15:45:28 20.754 INF NET: Unity NW server started
- 2018-07-28T15:45:28 20.754 INF [Steamworks.NET] NET: Server started
- 2018-07-28T15:45:28 20.755 INF StartGame
- OutOfMemoryException: Out of memory
- at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels32 (int)
- at UnityEngine.Texture2D.GetPixels32 () [0x00000] in <filename unknown>:0
- at DynamicUIAtlas.NR () [0x00000] in <filename unknown>:0
- at DynamicUIAtlas.ResetAtlas () [0x00000] in <filename unknown>:0
- at ModManager+SB.MoveNext () [0x00000] in <filename unknown>:0
- at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2018-07-28T15:45:31 23.321 INF Disconnect
- 2018-07-28T15:45:31 23.322 INF NET: Stopping server protocols
- 2018-07-28T15:45:31 23.330 INF NET: UNET server stopped
- 2018-07-28T15:45:31 23.345 INF NET: Untiy NW server stopped
- 2018-07-28T15:45:31 23.346 INF [Steamworks.NET] NET: Server stopped
- 2018-07-28T15:45:31 23.346 INF [NET] ServerShutdown
- 2018-07-28T15:45:31 23.348 INF SaveAndCleanupWorld
- 2018-07-28T15:45:31 23.348 ERR Disconnecting failed:
- 2018-07-28T15:45:31 23.349 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at GameManager.SaveLocalPlayerData () [0x00000] in <filename unknown>:0
- at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
- at ConnectionManager.Net_ServerShutdown () [0x00000] in <filename unknown>:0
- at NetworkCommon.StopServers () [0x00000] in <filename unknown>:0
- at GameManager.Disconnect () [0x00000] in <filename unknown>:0
- at GameManager+GX.MoveNext () [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- GX:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameManager:OnApplicationQuit()
- (Filename: Line: -1)
- 2018-07-28T15:45:31 23.614 INF Persistent GamePrefs saved
- 2018-07-28T15:45:31 23.614 INF Cleanup
- 2018-07-28T15:45:31 23.616 WRN Missing cleanup for XML: sounds
- 2018-07-28T15:45:31 23.625 INF AchievementManager.Cleanup
- 2018-07-28T15:45:32 23.829 INF OnApplicationQuit
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